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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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Wonder how the community would handle another wipe. It would be pretty awful I think for a lot of people to have a reset paired along the upcoming open beta (in order to let all the new players have a more level ground)... I believe there's not supposed to be a wipe, but I imagine there'd be a ton of angry beta players if it happened, possibly even a bunch of people quitting.

I'd assume everyone expected wipe on launch before one of blue guys posted that this was last wipe.
 
I hate trying to back out of My Collection but accidentally removing a card from my deck because the button is so damn close.

Then I have to figure out which card it is, which is sometimes really hard or even impossible.
 
I'd assume everyone expected wipe on launch before one of blue guys posted that this was last wipe.

Oh, thanks. I didn't really follow the game prior to getting in the beta, so I missed that they said it officially, or I just forgot.

I noticed another recent blue post today addressing the lack of recent updates actually, saying they are working on it, and have to really check everything before releasing an update. So maybe we will see a new patch this year after all. Still wouldn't hurt for them to just push a hotfix through fixing the tracking issues and returning cards to their hand spacing glitches.
 
Wonder how the community would handle another wipe. It would be pretty awful I think for a lot of people to have a reset paired along the upcoming open beta (in order to let all the new players have a more level ground)... I believe there's not supposed to be a wipe, but I imagine there'd be a ton of angry beta players if it happened, possibly even a bunch of people quitting.

Another wipe just can't happen. People have spent too much real money by this point.

In other news, I think druid is going to come on the rise as a good counter to the current warlock rush decks. Me dropping a fat 4/6 taunt on turn 3 tends to slow them down.
 
Game decided by Turn 3:

Had Knife Juggler out .. opponent plays Scarlet Crusader. I play Blood Knight and soak up the shield, Knife kills the Crusader.
A 3/2 and a 6/6 on empty Board by Turn 3. I felt a bit sorry for him ;>
 
Another wipe just can't happen. People have spent too much real money by this point.
They'd just refund it in terms of gold like the first wipe.

I personally don't want a wipe because we were told there weren't anymore, so I spent a lot of time collecting decks and gold cards via arena wins. I don't want to lose those.
 
They'd just refund it in terms of gold like the first wipe.

I personally don't want a wipe because we were told there weren't anymore, so I spent a lot of time collecting decks and gold cards via arena wins. I don't want to lose those.

It would really suck to lose all of the sweet cards that I do have, but honestly I'd be okay with it because I like opening card packs. Since they said they weren't going to wipe, though, it won't happen.
 
I'm still testing a Druid deck -- but I think we'll be seeing more of him very soon, too.

Also testing out a Shaman deck that is getting VERY good results.

Hunters really need work. I know some of you guys are really struggling with them -- but once you get some higher quality cards or build out some draw heavy synergy -- they aren't a problem.

One trick pony, IMO.

Purchasing Deck slots? What -- paper and pencil isn't good enough!!? Haha.

Guys -- keep pen and paper handy when you play this game. I've made lots of notes when facing opponents that did things that I thought worked. I discovered a really good Rogue deck this way and was able to adapt it to what cards I currently had. Also -- unless you've got a good memory -- it's worth keeping track of what card is used when. Obviously this only applies to Constructed.
 
They'd just refund it in terms of gold like the first wipe.

I personally don't want a wipe because we were told there weren't anymore, so I spent a lot of time collecting decks and gold cards via arena wins. I don't want to lose those.

Agreed, I have a collection of the bad ass cards that I want and I don't want to have to risk opening packs/crafting them to get them again.
 
Changes in the next patch:

As we move further into the closed beta, we’re continuing to closely monitor card balance as more and more Hearthstone games are played. We also want to ensure that cards acquired in Hearthstone are done fairly through our various game modes.

The amount of gold gained by winning games in Play mode per day will be capped at 100 in the upcoming patch. This cap does not affect gold gained through Quests, Arena, or Achievements. There will be an indication within the game when this gold cap is reached. This cap is intended to combat certain methods of gold acquisition that violate our Terms of Service. The spirit of fair play is extremely important to us, and we will continue to monitor gold acquisition activity closely to ensure a fun and enjoyable game environment for everyone.

In regards to card balance, there are a few cards we’ve noticed that have sprung up that warrant some tuning, and we’ll be making these changes in the next patch. Our goal is to change as few cards as possible over the course of time, but we felt the need to address these six cards in particular. The cards are: Shattered Sun Cleric, Flame Imp and Argent Commander. These cards will be adjusted along with the other cards we mentioned at BlizzCon: Mind Control, Starving Buzzard and Unleash the Hounds.

Shattered Sun Cleric is now a 3/2 (was a 3/3)
Argent Commander is now a 4/2 (was a 4/3)
These cards are quite good for their cost, and they currently feel to be slightly above the curve in power compared to cards of a similar cost and type. Players end up choosing these cards for their deck much more often than other cards at the same mana cost. We want to increase the variety of cards being played at 3 and 6 mana.


Flame Imp’s Battlecry now deals 3 damage (up from 2)
Warlocks have a very strong early game, and this small change to Flame Imp should help a small amount. There are other cards that help the Warlock maintain early board advantage, and we’re keeping a close eye on those as time goes on.


Mind Control’s mana cost is now 10 (up from 8)
Mind Control has some pretty accurate flavor text … perhaps a little too accurate. Raising the mana cost will allow players to have a couple more turns to play with their big minions.


Starving Buzzard is now a 2/1 (was a 2/2)
At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This change to Starving Buzzard will help even the playing field against those classes in particular.


Unleash the Hounds has been reworked and now reads: “(4) For each enemy minion, summon a 1/1 Hound with Charge”.
The old version of Unleash the Hounds was allowing for Hunters to win in a single turn, starting with no minions on the board. The new version adds some fun, new card combos to Hunters and helps with their ability to AoE.


We hope these changes will increase your versatility and creativity in making card choices for your decks, and helps to make Hearthstone a more fun game for all to enjoy.

http://us.battle.net/hearthstone/en/forum/topic/10786719252

Sorry but that gold cap is dumb. Makes it even harder to get gold because you can no longer farm play games if you have a lot of time on your hands.

New Unleash the Hounds is lol
 
Changes in the next patch:



http://us.battle.net/hearthstone/en/forum/topic/10786719252

Sorry but that gold cap is dumb. Makes it even harder to get gold because you can no longer farm play games if you have a lot of time on your hands.

New Unleash the Hounds is lol

Only change that really matters is starving buzzard and the unleash the hounds. Everything else seems inconsequential imo.
Edit: on further thought, sun cleric can be traded for 2 costs like river crocolisk. Yeah thats pretty significant.
 
UTH seems shitty now unless I'm mistaken. Like, too far in the other direction.

The gold cap doesn't matter, so I'm fine with the change. To achieve 100 gold a day you'd have to win 30 games in Play mode. How many can someone realistically play and win in one day? Seems like under only exceptionally conditions could someone pull in more than 30 wins a day.

Other changes seem solid.
 
Changes in the next patch:

Sorry but that gold cap is dumb. Makes it even harder to get gold because you can no longer farm play games if you have a lot of time on your hands.

I agree, what possible reason could they have for implementing that change? I mean I'd never hit that cap in a day anyway, it means you have to win 30 games in one day, which would take me a considerable amount of time, but I don't see the point of imposing game playing time limitations like that? If someone wants to sit down and play an entire day of Hearthstone, why would Blizzard wan to discourage that?

Makes no sense to me...
 
Changes in the next patch:



http://us.battle.net/hearthstone/en/forum/topic/10786719252

Sorry but that gold cap is dumb. Makes it even harder to get gold because you can no longer farm play games if you have a lot of time on your hands.

New Unleash the Hounds is lol

Could lead to some interesting combos though with UTH, you'd still be able to get a Scavenging Hyena, Starving Buzzard and a couple of Timber Wolves out. Imagine that against an opponent with a few minions out, great card draw, an insanely buffed Scavenging Hyena with potentially decent clear from the hounds that would spawn.
 
They completely don't understand why SSC is so good. This is not good. :(

Gold Cap = w/e, if you're playing play mode for that long a day-what's wrong with you?
 
I'm glad to see the Mind Control nerf.

Sad to see the shattered sun cleric and argent commander nerf, though argent commander is still pretty badass.
 
Only change that really matters is starving buzzard and the unleash the hounds. Everything else seems inconsequential imo.
Edit: on further thought, sun cleric can be traded for 2 costs like river crocolisk. Yeah thats pretty significant.


It will also now die to all 2 dmg AoE and super cheap 2 dmg spells - huge nerf
 
The problem with SSC isn't its stats. It's the buff it gives. Same with DiD and DoA. Charge/buffs are insane in this game because you don't get an opportunity to interact with them for a turn.
 
I agree, what possible reason could they have for implementing that change? I mean I'd never hit that cap in a day anyway, it means you have to win 30 games in one day, which would take me a considerable amount of time, but I don't see the point of imposing game playing time limitations like that? If someone wants to sit down and play an entire day of Hearthstone, why would Blizzard wan to discourage that?

They clearly say why in the post:

This cap is intended to combat certain methods of gold acquisition that violate our Terms of Service.

Obviously some people have been gaming the system. And this is probably the easiest way to discourage it (gain a small amount of gold for the risk of being exposed and losing your account).
 
I look within this very thread and see many GAFers having issues with Hunters.

I, personally, think they are pretty weak at higher levels -- but I totally see how many have issues with their core "combo."
 
I look within this very thread and see many GAFers having issues with Hunters.

I, personally, think they are pretty weak at higher levels -- but I totally see how many have issues with their core "combo."
It's more that you cannot interact with the deck. It's combo in a game where combo is a bad idea.

Same reason IceBlockMage.dec is probably not a good idea.
 
I have a very successful hunter deck I made without much beast synergy. Hunters have beautiful AoE and stalling tactics combined with the generic neutrals people don't expect anything but UtH.
 
The only problem with hunters right now is the ridiculous UTH combo which can kill you in 1 turn no matter what you are doing. Other than that I think they are on the low end of the totem pole.

The new UTH is interesting. Depending on the situation it can be paired well with Buzzard, Knife juggler, hyena, and other buffing cards, of course. It should be interesting to see how it works, I think it's a powerful card but without the ridiculousness of the previous UTH.

AC should be a 3/3, I think, but maybe that's too much of a nerf. SSC should be a 2/2 with the buff, too. I think they are trying to increment the changes and see if it makes them less good, so I think that's how these guys will work out, eventually.
 
The only problem with hunters right now is the ridiculous UTH combo which can kill you in 1 turn no matter what you are doing. Other than that I think they are on the low end of the totem pole.

The new UTH is interesting. Depending on the situation it can be paired well with Buzzard, Knife juggler, hyena, and other buffing cards, of course. It should be interesting to see how it works, I think it's a powerful card but without the ridiculousness of the previous UTH.

AC should be a 3/3, I think, but maybe that's too much of a nerf. SSC should be a 2/2 with the buff, too. I think they are trying to increment the changes and see if it makes them less good, so I think that's how these guys will work out, eventually.

Maybe 4/1 for AC, like a buffed version of that 3/1 Divine Shield guy. 2/2 works well for SSC, then you're trading an immediate buff for a weaker turn 3 play on the board.

New UTH is interesting, but I think maybe a lot weaker. Paladin and Shaman are going to learn to hate it the most I think, as they tend to flood their board with minions more than most other classes. Generally though, getting to a position where your opponent has 4+ minions on board is a pretty bad place to be unless you're a mage.

Too bad there's not too many cards that summon minions for your opponent to work with that UTH... I can only think of that one legendary card that is a 5/2 rush or whatever and summons two 1/1 minions for your opponent. I guess if you play that first then UTH, you're probably going to get at least 3 1/1s from UTH, maybe 5-6.
 
I haven't read the forum from beginning to current so forgive me if this has already been stated, but I'm wondering if anyone knows what day the Open Beta is going live this month? Got a few buddies that are wanting to check it out with me. Thanks!
 
I doubt that I would hit the 100 gold cap very often, but nerfing grind options in order to stop cheaters is terrible game design. I've seen it often from some of the worst free-to-play companies out there, and it's sad to see Blizzard doing it as well.

You stop cheating by finding a way to stop cheating, not hurting the game experience for (potentially) all players. Not a good sign of things to come for Hearthstone.
 
That AC nerf is a joke. Mine almost always die the turn after they lose the divine shield so it doesn't really matter whether he has 2 health or 3.
 
I haven't read the forum from beginning to current so forgive me if this has already been stated, but I'm wondering if anyone knows what day the Open Beta is going live this month? Got a few buddies that are wanting to check it out with me. Thanks!

Unfortunately it probably won't be until January. That said, Blizzard has stated that they plan to send invites to everyone that opted in before the open beta.

So if your buddies want the game ASAP, make sure they opt-in on their battle.net account profile.
 
You stop cheating by finding a way to stop cheating, not hurting the game experience for (potentially) all players. Not a good sign of things to come for Hearthstone.
This only hurts cheaters.
 
Unfortunately it probably won't be until January. That said, Blizzard has stated that they plan to send invites to everyone that opted in before the open beta.

So if your buddies want the game ASAP, make sure they opt-in on their battle.net account profile.

Awesome, thanks for the heads up! :)
 
I doubt that I would hit the 100 gold cap very often, but nerfing grind options in order to stop cheaters is terrible game design. I've seen it often from some of the worst free-to-play companies out there, and it's sad to see Blizzard doing it as well.

You stop cheating by finding a way to stop cheating, not hurting the game experience for (potentially) all players. Not a good sign of things to come for Hearthstone.
What exactly are you talking about here? Context, please.

Awesome, thanks for the heads up! :)
Sure thing!
 
The unleash the hounds change seems pretty good. Also makes them perhaps a little bit less reliant on complete beast decks. I think I might even include this in the trap deck I am working on.

I am surprised no defender of argus change though. Argent commander seems like a decent change. Shattered sun seems reasonable as well. <these are the 3 most used cards I see in any deck no doubt. Just look at sites like hearthhead, these cards are well over-represented.


I doubt that I would hit the 100 gold cap very often, but nerfing grind options in order to stop cheaters is terrible game design. I've seen it often from some of the worst free-to-play companies out there, and it's sad to see Blizzard doing it as well.

You stop cheating by finding a way to stop cheating, not hurting the game experience for (potentially) all players. Not a good sign of things to come for Hearthstone.

My first reaction of this is that winning 30 matches in a single day is going to take about 6 hours of 12 minute matches and it assumes you win each and every single match. This will probably have no impact on legitimate players. I don't know why you think this is a sign of things to come regarding the success of hearthstone. I doubt you'll ever hit the 100 gold cap btw, unless you're crazy.
 
I just wish they would hurry up.
I want to play some constructed after the new ranking system is up.
Sooooo sick of Arena. My last 10 Drafts were all shitty to average. Can't even remember the last time I thought "wow, thats a great draft". The variance in drafting seems huge with long possible downswings, where you can't even do anything but take it in the ****.
I'm suire longterm the drafting luck evens out .. but it sure is a loooooong time.
 
Anyone here open to helping a new guy along? I have been watching streams for a month now but in practice this is still quite hard, just got the beta on EU

Battletag is Nukemonkey#2521
 
I just wish they would hurry up.
I want to play some constructed after the new ranking system is up.
Sooooo sick of Arena. My last 10 Drafts were all shitty to average. Can't even remember the last time I thought "wow, thats a great draft". The variance in drafting seems huge with long possible downswings, where you can't even do anything but take it in the ****.
I'm suire longterm the drafting luck evens out .. but it sure is a loooooong time.

Sadly there was no mention of the new raking system in the changes, so I'm thinking we're still a good 1-2+ months away from it, and the open beta. Unless this list of changes was in addition to the Blizzcon stuff, but I get the feeling it's what we're getting soon, with the Blizzcon stuff still off in the distance.

The main problem with the new UTH is that its mana cost is way to high, if you want to combo it with a bunch of other cards it's now a late game play. Should probably only be 2 mana since it just spawns 1/1s, or make it summon 3/2s instead and give the other side something to fear. 3/2s sound crazy, but it still probably would trade worse than a flamestrike when targeted at other creatures. Maybe 2/2s or 3/1s I don't know, 1/1 sounds too weak.

Also, mages got so lucky with no nerf, maybe Blizzard truly loves it's own name. :p
 
I just started playing before the weekend when my invite came in and daaaaamn have I been getting my ass kicked. Haven't spent any money outside of one arena play so I could get that special beta only legendary card. Any good FAQs or posts for newbies like myself?
 
Sadly there was no mention of the new raking system in the changes, so I'm thinking we're still a good 1-2+ months away from it, and the open beta. Unless this list of changes was in addition to the Blizzcon stuff, but I get the feeling it's what we're getting soon, with the Blizzcon stuff still off in the distance.

The main problem with the new UTH is that its mana cost is way to high, if you want to combo it with a bunch of other cards it's now a late game play. Should probably only be 2 mana since it just spawns 1/1s, or make it summon 3/2s instead and give the other side something to fear. 3/2s sound crazy, but it still probably would trade worse than a flamestrike when targeted at other creatures. Maybe 2/2s or 3/1s I don't know, 1/1 sounds too weak.

Also, mages got so lucky with no nerf, maybe Blizzard truly loves it's own name. :p

3/2s would be crazy :p

I think 1/1s is fine since it will work with the wolf that increases damage by 1. It can combo crazy good with buzzard and the hyena/devouring ghoul (w/e the one that increases attack for each dead minion) and especially cult master.

I think of 4 cost aoes and they don't really do that much damage or create board presence of have the option for direct damage.
 
I think I will jump in to my first arena tomorrow, probably not the best idea since I've only played Mage so far and might not be able to draft one but you have to start somewhere... What's the current gold price for Arena? If it's a lot I maybe shouldn't waste my freebe.

Play mode is going really good so far, made a custom mage deck with the basic cards and so far I am something like 12:6
 
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