I'm pretty sure Water Elemental is the exception not the rule, since the freeze effect is tied to the Elemental dealing damage. All the other cards have a nice "and" in the card text, which seperates damage and effect.
i have a great warlock deck that cannot beat warlocks with murlocks, but seems to beat everything else
I hate murlocs, feels anti skill
I don't think the Water Elemental freezes Divine Shielded minions.Divine Shield minions still get frozen. Interesting about armor preventing it.
What are you using instead? I really like using warlock.
Does anyone know how Murloc rogue works out by the way?
Uggh just had a match against a Priest deck that seemed designed on stalling till fatique kicks in. Really unenjoyable to play against and a huge time waster, still won.
This is the deck, .
Thanks! I'll try that out myself.
i have a great warlock deck that cannot beat warlocks with murlocks, but seems to beat everything else
I hate murlocs, feels anti skill
I really need a Sylvanas and a Ragnaros, one or the other is in basically every strong constructed deck I see posted online.
I ONLY HAVE NAT PAGLEThalnos, Rag, Ysera, Sylvanas
in no particular order
I ONLY HAVE NAT PAGLE
I already have Rag and Sylvanas, I should aim for Thalnos next but Ysera sounds so much more fun
I ONLY HAVE NAT PAGLE
I prefer rounding out the collection by spending my dust on good rares and maybe the occasional epic.Get to crafting that Sylvanas then.
That exact thing has happened to me once in that exact order.I faced up against "that" Mage deck earlier today. Board is frozen, still frozen, frozen again, Flamestrike, Pyroblast, Ice Block preventing lethal, and then Ice Block again, winning by pinging me with his hero power. Completely ridiculous.
Hahahaaha!
Have it fall off at the beginning of your next turn.I know right?
I am not really sure how they should change Ice Block to be honest... I realize now that making it cost more mana isn't really the right fix. Doesn't really change much aside from making it super obvious as to which secret it is.
Wait you mean turn it into a regular spell?Have it fall off at the beginning of your next turn.
Very serious. Being able to drop it on turn 3 and have it work on turn 12 is one of the big issues with it.^ assuming not serious
But it could just nullify 1 attack and absorb up to X amount (like 5) instead of complete immunity for the rest of the round.
Still a secret, but automatically falls off even if it wasn't activated, when your next turn starts. So you can't just fire and forget.Wait you mean turn it into a regular spell?
THE DREAM
I never went above 10 in arena. But after I bought the ticket with real money, I went 12-2, 12-1 10-3 and 12-2 in a row. Currently sitting at 1100+ gold. I think I won't be playing this game for a while.
I wonder if Blizzard would allow mods for this game.
I can only think of two things as of right now though, what's left in your deck and visual changes.(Boards, maybe cards, etc)
Probably not though, but if you could, what would you guys do mod wise?
I imagine they don't give you a quick access list of what's in your deck for the same reason you don't get a list of what's left in the dealer's deck at a poker table. Though this is only 30 cards, so I wouldn't be surprised if people actually did use a program or pad to track everything left in their deck to draw.
Boards were hinted at in a survey, and probably coming via DLC/IAP, so unlikely to see modding support. I think being a F2P game, they have to monetize what they can.
Does LoL/DOTA2 allow mods for you to make your own models/skins for units/etc? I guess if they did, maybe there's hope.
I think being a F2P game, they have to monetize what they can.