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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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Nat Pagle can draw cards amazingly well... as soon as I'm in fatigue. >:(

Feels like his usual 10% draw chance gets upped to 100%.
 
Nat Pagle can draw cards amazingly well... as soon as I'm in fatigue. >:(

Feels like his usual 10% draw chance gets upped to 100%.

Depends on when you've used him. There was awhile where he was bugged and had less than his 50% chance (25% instead). It's since been fixed.
 
I really tried to make it work Millhouse, but fuck you!

De'ed the guy and went for a sylvanas.

I am hitting kind of the limit with my current beast deck, but I really love playing with it. I'm currently rank 13. What is the best way to move forward? Stepping over to a control lock?
 
I really tried to make it work Millhouse, but fuck you!

De'ed the guy and went for a sylvanas.

I am hitting kind of the limit with my current beast deck, but I really love playing with it. I'm currently rank 13. What is the best way to move forward? Stepping over to a control lock?

Make a warlock deck. Spam low cost minions/murlocs. Win. It's pretty straightforward. You'll win more than you lose.
 
I really tried to make it work Millhouse, but fuck you!

De'ed the guy and went for a sylvanas.

I am hitting kind of the limit with my current beast deck, but I really love playing with it. I'm currently rank 13. What is the best way to move forward? Stepping over to a control lock?

Not sure what the best way is, but I made it (so far) halfway through rank 10 with a Shaman that has only Hogger as a legendary and zero epics.
 
Oh wow. I thought I'd seen bullshit, but then a priest pulled a 10/10 northshire cleric by turn 3 or 4.

Still won, with 2 health left!
 
Think I'm going to take a break from arena for awhile. I'm getting worse and worse and don't know why. Seemed I did better before I started taking advice from people. Already thrown 26 dollars at the thing. Going to coast on constructed for awhile and only arena with in game gold.
 
link decklist pls

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There it is. I basically have only one way to win; hit the enemy in the face until they're down to about 20 life until I can get about 3-4 creatures on the board (a few of these as totems is totally fine), then drop Bloodlust and hit them for the win. If it's turn 9 or later, I can get by with only 2-3 creatures on the board for this to work because I can drop Windspeaker to give any minion (hell, even a totem) Windfury and then Bloodlust. In the meantime, Lightning Storm and Forked Lightning are used to hold back anything crazy from happening.

To be honest, Hogger isn't great in this deck anyway, but at the end of the day I need more bodies on the field than anything and he is somewhat useful in that regard. Hold on to Hex, Rockbiter, and Earth Shock for as long as possible as you only have 1 of each (which I'd love to find a way to add one more of each of these) and they can be massive lifesavers late game, especially Hex and Earth Shock. It's pretty bad for your tempo, but on rare occasion I'll drop a turn 2 coin + Mana Tide Totem if I think the opponent lacks a means to deal with it for a turn or two. If I can get Feral Spriits out then on turn 3 that MTT can really tip the scale in terms of card advantage. Card draw is otherwise pretty lacking, but I trade very well with Forked Lightning/Lightning Storm and Stormforged Axe.

Sylvanas = Earth Shock
Rag/Ysera = Hex, and hope you win before the other one comes out and tips the scale in your opponents favor
 
I really tried to make it work Millhouse, but fuck you!

De'ed the guy and went for a sylvanas.

I am hitting kind of the limit with my current beast deck, but I really love playing with it. I'm currently rank 13. What is the best way to move forward? Stepping over to a control lock?

Board control Warlock (or a more aggro variant with Power Overwhelming/Arcane Golem/Leeroy) or a tempo Rogue are fairly cheap and have good match-ups overall.

There it is. I basically have only one way to win; hit the enemy in the face until they're down to about 20 life until I can get about 3-4 creatures on the board (a few of these as totems is totally fine), then drop Bloodlust and hit them for the win.

Yeah, that sounds familiar. My Shaman list is a bit heavier on the early aggro control (basically trades tempo for card advantage early) and just wins late game by virtue of having better threats. Late game control decks need to be mulligan'd against properly and go beat down from the start and the spot removal suite can instead be 11-20 damage to the face as needed. Though, I'm contemplating the Azure Drake -> Bloodlust swap for the sake of the control match-up as vs aggro it's not _that_ great either. Really just a super expensive big butt card draw.

I tried variants with FT/MTT but they felt too weak outside of their glory situations so I just went full-on anti-aggro set of cards to up the consistency vs Warlock and Rogue. That said, nut Young Priestess/Blood Imp starts from a Warlock pretty much outvalue my removal so it's not as great as it could be vs that since I don't have my own SSC/DID's. Plus, 4 of my removal spells are done via smashing my face into it so that doesn't help vs a deck that can potentially spring +4-16 damage in a single turn.
 
Anyone know if all the people who opt-in for the beta before the 7th get a beta key or just a number of them? I've been opting for it for quite sometime now and haven't gotten mine yet. Argh, I can't wait to get my hands on this. I bet I'll be so hooked on it.
 
God is punishing me for crafting the other half of my Murloc set by striking me down in Arena.

Forced to draft 3 Dust Devils, but never draw any of them. Lowest point of my Hearthstone life.

On the bright side, dailies are now so easy I can do them in my sleep.
 
God is punishing me for crafting the other half of my Murloc set by striking me down in Arena.

Forced to draft 3 Dust Devils, but never draw any of them. Lowest point of my Hearthstone life.

I'd probably take a Wisp.
Or snap retire
 
I tried variants with FT/MTT but they felt too weak outside of their glory situations so I just went full-on anti-aggro set of cards to up the consistency vs Warlock and Rogue. That said, nut Young Priestess/Blood Imp starts from a Warlock pretty much outvalue my removal so it's not as great as it could be vs that since I don't have my own SSC/DID's. Plus, 4 of my removal spells are done via smashing my face into it so that doesn't help vs a deck that can potentially spring +4-16 damage in a single turn.

MTT is kind of weak, but FT has won me tons of games. People tend to either go crazy trying to remove it or, once the rest of my board is clear, ignore it. But since I have SSC, Rockbiter, Bloodlust, a second FT, and Windrunner I've been able to buff a lone FT enough in one turn to either win in the late game or just take down a big minion in a pinch.

Not to mention, anytime someone silences a MTT or FT, they discount it entirely... But that still gets me one creature closer to the 3-4 I need to Bloodlust and swing to the face for a win.
 
MTT is kind of weak, but FT has won me tons of games. People tend to either go crazy trying to remove it or, once the rest of my board is clear, ignore it. But since I have SSC, Rockbiter, Bloodlust, a second FT, and Windrunner I've been able to buff a lone FT enough in one turn to either win in the late game or just take down a big minion in a pinch.

Not to mention, anytime someone silences a MTT or FT, they discount it entirely... But that still gets me one creature closer to the 3-4 I need to Bloodlust and swing to the face for a win.

Sure but Flametongue, to me, just lets minions trade up but not necessarily all that favorably. If I'm allowed to get a lot of Totems out and use it to keep board control by trading free things for card advantage then, yes, it's good. I just usually rarely get to keep totems unless the game is so far under my control anyway. Not that it's a bad card, just that I don't think it fits the deck.

The variant I have with FT shifts more things to value minions but it basically just plays out like an inferior Warlock board control deck: Minions trade instead of killing things for free since it lacks Young Priestess + Blood Imp. Though, anything I CAN trade favorably has the upside of heals via totem.

I want to try -1 DoA for +1 Bloodlust but not sure how much that improves the match-ups. Other tweaks to be done too since I'm not sure how much I need 2x Wild Pyro instead of, say, an Argent Commander / Al'Akir. Around 3-ish cards to play around with I guess? Would be nice to get Argent Squire in there for more FT/SSC/DoA value too.

Basically, I'm not entirely sure what this second list does better than the first list besides having more ways to reach X/5s via minions, y'know?
 
Sure but Flametongue, to me, just lets minions trade up but not necessarily all that favorably. If I'm allowed to get a lot of Totems out and use it to keep board control by trading free things for card advantage then, yes, it's good. I just usually rarely get to keep totems unless the game is so far under my control anyway. Not that it's a bad card, just that I don't think it fits the deck.

Flametongue is a really great finisher. If you hold on to that 3/3 windfury guy and a flametongue, and can get anything strong-ish to stick on the board for a round, you can do a TON of damage all of a sudden. A single Fire Elemental will hit for 16 damage instead of 6, and if you had another weak minion on the board, it'll get to hit for +2 as well, easily topping 20 damage with just 2 minions, which is probably enough to win if you've been able to do any decent amount of damage in the first 5 or 6 rounds.
 
Flametongue is a really great finisher. If you hold on to that 3/3 windfury guy and a flametongue, and can get anything strong-ish to stick on the board for a round, you can do a TON of damage all of a sudden. A single Fire Elemental will hit for 16 damage instead of 6, and if you had another weak minion on the board, it'll get to hit for +2 as well, easily topping 20 damage with just 2 minions, which is probably enough to win if you've been able to do any decent amount of damage in the first 5 or 6 rounds.

Which isn't really the goal of the deck. And what do those cards do to help you get into that spot? You only have 30 cards in the deck and, generally speaking, they should fit for the most general of cases and not really specific instances. Windspeaker is a dead draw if you're behind. Flametongue helps you trade off totems for value but rarely does it let you get a better board if you weren't already in a decent spot.

Suddenly spiking 20 damage is interesting since it's hard to play around but if I'm able to untap with a Fire Elemental, I'm probably going to win anyway.

Edit: Put another way, trying to figure out what to drop for it asks the question of what does it do better than what I'm replacing. Mid-range Shaman's goal is to use the very strong removal suite in the early game and then stick a bunch of their good mid-game cards (Earth Ele, Fire Ele) to close it out. Bloodlust helps give it that finisher so I can see where that really helps but FT has less of an impact, y'know?
 
I haven't played since mid december, but when I was climbing the ranks as mid game shaman flametongue felt less and less viable. I think I stopped using it around rank 10 and was able to climb to rank 4 after dropping it before going on vacation.
 
Think I'm going to take a break from arena for awhile. I'm getting worse and worse and don't know why. Seemed I did better before I started taking advice from people. Already thrown 26 dollars at the thing. Going to coast on constructed for awhile and only arena with in game gold.
You really shouldn't be spending real money on Arena especially with how random it can be. Better to just do the dailies and play Casual/Ranked until you have a better grip on the game. This way you can plan an Arena game once every other day for free.

At least that's what I do. I only spend money on the 2nd tier booster pack just to get that free Legendary, that's it.
 
yeah since the meta is so focused around clearing minions if you have minions out for flametongue to buff you've probably already won anyway.
 
You really shouldn't be spending real money on Arena especially with how random it can be. Better to just do the dailies and play Casual/Ranked until you have a better grip on the game. This way you can plan an Arena game once every other day for free.

At least that's what I do. I only spend money on the 2nd tier booster pack just to get that free Legendary, that's it.

I don't really care about spending the money.. Spending money on card games and drafting isn't something new to me.
 
I've only been watching for a couple minutes, but is this basically watching mage vs mage matches over and over to see who gets dealt better hands?

Edit: NM, a warlock now.
Each player has to bring 3 classes, and this was recorded pre-mage nerf but post hunter/priest nerf. So probably all/most players brought a mage to this.
 
So you all had fun laughing at my dumb Tauren Warriors earlier, but now I get my turn to laugh, hahahaha! Or something. At least after this even if I go 1-3 it will still be worth it.

So I'll recap the last 4 turns of the arena game:

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Turn 7: Flamestrike and clear board (didn't get a screen prior to the wipe), hit him for 4 knocking him down to 4 armor from 8. How can one not love that hand.

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Turn 8: Time to start cursing, sorry. I do feel bad for Breadfish because the next few turns are going to suck. Rag hits his elemental for lethal.

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Right after his turn 8: Time to stall I guess, you have 30 life still, who knows maybe you can get a polymorph.

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Turn 9: Enter legendary dragon #2. Bye bye 15 life. Rag just is not liking his minions hits the 1/2.

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Turn 9 (his turn): Not sure what he hoped to draw, but a brewmaster wasn't it. Didn't want to stick around for a potential third legendary card to drop (though I had none), too bad.

Certainly what I imagined when I drafted the cards (even got the knife juggler opening hand). Now to watch the rest of my matches fall apart.
 
Man, mage is really an absurd class after watching things. If you don't kill them before turn 9 you might as well just concede. If someone wanted to sponsor me and buy me every card in the game I would go to tournaments for them as a mage.
 
Man, mage is really an absurd class after watching things. If you don't kill them before turn 9 you might as well just concede. If someone wanted to sponsor me and buy me every card in the game I would go to tournaments for them as a mage.

To be fair... trump chose to use a control shaman vs mage. Doesn't seem like an optimal choice for the match up.

And sure pyro is too good.
 
This game so needs neutral spells, specifically spell counters and heals. That Pyroblast is just stupid, and the only counter is from the class who play it.
 
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