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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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Well that was hilarious. First match was vs a hunter and he couldn't do jack shit once I handled his early rush. The water elemental kept him perma freezed so he couldn't use his Eaglehorn bow for removal :D
 
I have an irrational fear of Cleave and Forked Lightning whenever I play my Warlock deck. Going second vs them, I'll try and get a Voidwalker + Squire start as opposed to an Imp or even Priestess :/

And then they never fucking have it.
 
I'm frustrated. I enjoy playing arena, but I kinda suck at it. I've gone 2-3, 1-3, 3-3, 1-3 and now 0-3 - meaning I haven't once gotten enough gold to get over the buy-in. I also really don't enjoy constructed, meaning I'm forced to either buy arena runs for money (which i certainly won't do), or grind away quite a bit at something I don't enjoy to earn gold.

I short, I probably won't be playing this game anymore, and I loathe free to play. Bah! Humbug!
 
I have an irrational fear of Cleave and Forked Lightning whenever I play my Warlock deck. Going second vs them, I'll try and get a Voidwalker + Squire start as opposed to an Imp or even Priestess :/

And then they never fucking have it.
Personally I think forked lightning is rather bad and never put it in my shaman decks. Sometimes good against warlock rush and... nothing else. And I feel like 4 random damage for 3 mana is a bad deal. I'd much rather have a wild pyro.

As a shaman vs warlock, I mulligan for spirit doggies, knife jugglers, wild pyros, rock biters, unbound elementals, and storms.
 
I'm frustrated. I enjoy playing arena, but I kinda suck at it. I've gone 2-3, 1-3, 3-3, 1-3 and now 0-3 - meaning I haven't once gotten enough gold to get over the buy-in. I also really don't enjoy constructed, meaning I'm forced to either buy arena runs for money (which i certainly won't do), or grind away quite a bit at something I don't enjoy to earn gold.

I short, I probably won't be playing this game anymore, and I loathe free to play. Bah! Humbug!

watch streamers and actively try to call the play before they do it, it might help you! that way if you were wrong you'll know it right away and you can try to figure WHY his play was better than yours

also Arena require skills, but there is also a lot of randomness and luck in it
 
What happens if you win an arena game but the server goes down for maintenance before you win? That happened to me and it sent me to the maintenance screen after I defeated my opponent. Does it count as a win for me or nothing for both of us?
 
watch streamers and actively try to call the play before they do it, it might help you! that way if you were wrong you'll know it right away and you can try to figure WHY his play was better than yours

also Arena require skills, but there is also a lot of randomness and luck in it
I do watch lots of streams, which is why I'm even giving the game a try to be honest - never thought I'd ever play a card game.

It's just frustrating to me that I kinda do want to play the game, but it won't let me without putting a lot of time into a mode that I don't enjoy. If I could outright buy it, I could grind away and try to get better in the arena instead.
 
Man i just love playing high rank pala, i use a modified minions and i have a bubble deck and its just so fun denying the same cookie cutter mages and warlock all there stuff turn after turn and to see em rage quit is the best.
 
Lost 2 games because the other guy had a legendary that replaces his hero with a 15hp dudebro that can summon a 6/6 minion for 2 mana.

FUN!

...I want a legendary... couple more months of grinding I guess :-/
 
I like watching TotalBiscuit and Trump, but man, Day9 is kind of annoying. Despite this I occasionally watch his videos and checked out his one from today. I love the combo he uses here; the link cuts right to the turn before where he pulls it off. So nasty when it works.

Even a damn 8/8 Taunt cannot stop it.
 
Lost 2 games because the other guy had a legendary that replaces his hero with a 15hp dudebro that can summon a 6/6 minion for 2 mana.

FUN!

...I want a legendary... couple more months of grinding I guess :-/

It's a "win more" card in most scenarios. It's seldom that Jaraxxus really makes an impact as the reason why the warlock wins. There are by all means, better legendaries - even neutral ones.

You can get lucky and get a golden legendary in any booster or as arena reward and just disenchant it.
 
Frost Nova + Doomsayer is a really good comeback starter, holy crap.


edit: LORD JARAXXUS is the most fun card to play in the game. His emotes are all better than those of the real class heroes. :lol
 
watch streamers and actively try to call the play before they do it, it might help you! that way if you were wrong you'll know it right away and you can try to figure WHY his play was better than yours

also Arena require skills, but there is also a lot of randomness and luck in it

I think it is 10x more important to understand why they chose to do what they did over other moves. Usually there are 2-3 valid options. Only when there is one single optimal high trade move is the game as simple as seeing the move.
 
It is amusing in casual to be playing with what is still just barely more than the starter deck to face off against people with 3+ legendaries and a variety of epic cards.
 
Everytime I play arena the enemies have 2-3 legendary cards in their decks - I never got any legendary in arena at all... It's kinda frustrating, they are way out of balance for the arena -.-
 
Everytime I play arena the enemies have 2-3 legendary cards in their decks - I never got any legendary in arena at all... It's kinda frustrating, they are way out of balance for the arena -.-

Having now played quite a bit of arena, while legendaries are nice, they are actually less important than the support cards, in my opinion.

Which is to say, if I were playing a Shaman, I'd give up the Ysera or Malygos long before I gave up the Fire Elementals and Flametongue totems. Legendaries are the cherries on top of decks; the base cards are the backbone. I'm much less confident of a deck that ends up with a bunch of haphazard support cards but a couple legendaries than I am vice versa. Obviously getting everything is best, but hitting the jackpot on everything has to be incredibly rare.
 
Personally I think forked lightning is rather bad and never put it in my shaman decks. Sometimes good against warlock rush and... nothing else. And I feel like 4 random damage for 3 mana is a bad deal. I'd much rather have a wild pyro.

As a shaman vs warlock, I mulligan for spirit doggies, knife jugglers, wild pyros, rock biters, unbound elementals, and storms.

Forked Lightning is so overpriced. Most Overload costs fall right in line with Base Cost + Overload = Normal Cost. Forked Lightning (and Lava Burst) are both 1 cost over their counterparts. Everything else is priced about as expected.

That said, I still like running it as it works well against Warlock and Tempo Rogue, though it's a dead draw usually vs Warrior and Mage.

I think it is 10x more important to understand why they chose to do what they did over other moves. Usually there are 2-3 valid options. Only when there is one single optimal high trade move is the game as simple as seeing the move.

Not only that but it's important to realize what happens in those instances you disagree with their play. Like, many times people say "I agree 80% of the time, don't know why I can't do nearly as good?" when those 20% cases are usually the only times where there's a real decision. You need to be able to recognize the decisions that are actually important and what came about because of the decision.

Having now played quite a bit of arena, while legendaries are nice, they are actually less important than the support cards, in my opinion.

Which is to say, if I were playing a Shaman, I'd give up the Ysera or Malygos long before I gave up the Fire Elementals and Flametongue totems. Legendaries are the cherries on top of decks; the base cards are the backbone. I'm much less confident of a deck that ends up with a bunch of haphazard support cards but a couple legendaries than I am vice versa. Obviously getting everything is best, but hitting the jackpot on everything has to be incredibly rare.

Yeah, I think it tends to get overlooked that your Arena deck is made up of ~20 average-ish cards. Too much focus gets put on getting the high impact cards and not just making sure the rest of your deck is good enough.
 
more freezes in arena, third one in 3 days losing me games I save up 150g for, i understand this is beta but the very least they could do is refund me the gold I work hard for instead of making me auto lose because no-one can play a card or end the turn
 
You are joking me

So the game starts and i shit you not he takes 5 turns and kills me, the game just speeds along and he keeps playing cards and kills me

There are no words, my internet is fine, im watching streams as I play, no downtime, there was no ingame lag and has never been any.

Joke of a game
 
You are joking me

So the game starts and i shit you not he takes 5 turns and kills me, the game just speeds along and he keeps playing cards and kills me

There are no words, my internet is fine, im watching streams as I play, no downtime, there was no ingame lag and has never been any.

Joke of a game

Was this during today's scheduled maintenance? Gotta check the status messages on the Blizzard launcher.
 
Playing ranked, 8 games, 6 Warlock Murloc decks so far. Should probably not try and do my Warrior dailies and just do ranked using an anti Murloc class.
 
Not only that but it's important to realize what happens in those instances you disagree with their play. Like, many times people say "I agree 80% of the time, don't know why I can't do nearly as good?" when those 20% cases are usually the only times where there's a real decision. You need to be able to recognize the decisions that are actually important and what came about because of the decision.

I think the end goal of my watching streams is really not to figure out what they do in each situation. It is about learning to think the way they think about the game, or at least understanding it. It is probably incredibly rare to find yourself in the same exact situation. Maybe even impossible due to the variables you are not aware of just by glancing at a screen. So just understanding and learning to evolve the way you think about the game and your moves is the best use of your time imo.

And yeah I do agree with you. People seem to say that often. "I know the move before they make it [insert: when it is an obvious super optimal move]".

edit:
Just the other day I was browsing bnet forums and someone posted a scenario and a dude was like, "I know what to do even though I am rank 20. This game takes no skill". <- quite literally close to what he said. It happened to be a move that made the biggest impact but happened to be very shorted sighted. You don't always make the move with the biggest impact on then and there. Especially when you aren't even considering the risks like the chance that your opponent will just neutralize the big move you just made and how many cards you spent to make that move. What cards you need to hold onto in case a bigger threat appears... etc. After all the consideration done, I told him it was a poor maneuver to sacrifice his sylvanas just to take a 4/2. The stronger move was defensive seeing as the warlock was low hp, had DOA and enough mana to play a 2 or 3 drop and DOA in the same turn and go from there (I think I said I would hit the face with sylvanas). I forget the precise set up but if the opponent had silence (had a huge hand) this was the best way to minimize its impact and the rank 20's suggested solution could make him lose to a rogue combo beat down the very next turn without taunts up.

Oh, after I made my post and explanation he was like "you're one of those guys that takes 10 minutes per turn aren't you + [insert insults]"... it only took me like 30 seconds to evaluate both moves.
 
You are joking me

So the game starts and i shit you not he takes 5 turns and kills me, the game just speeds along and he keeps playing cards and kills me

There are no words, my internet is fine, im watching streams as I play, no downtime, there was no ingame lag and has never been any.

Joke of a game

Closed Beta, why get angry? :(.
 
What is/was the maintenance even for, just basic stuff? I thought I saw someone say pyroblast got nerf'd or something while skimming through a few days back.
 
Closed Beta, why get angry? :(.

Because I get one arena run a day, im not very good and I have to save up and earn 150g or pay real money, either way I dont get compensated for cheaters or ingame issues. Riot has a compensation model for when their client fails, this game doesnt.
 
Forked Lightning is so overpriced. Most Overload costs fall right in line with Base Cost + Overload = Normal Cost. Forked Lightning (and Lava Burst) are both 1 cost over their counterparts. Everything else is priced about as expected.
Yeah and lava burst is at least viable in a lot of situations. Finisher (where overload doesn't matter), late game (where the overload is much less painful), or for a big play like lava bursting your own Sylvanas to steal a critical minion. I still go back and forth on whether to fit one in my deck or not. It's done ok for me. Obviously I would much prefer a fireball.

forked lightning in the early game might as well read 'lose your next turn.'

At least with Feral Spirits I can do something with 2 mana on turn 4. Plus the hilariousness of playing knife juggler, knife juggler, feral spirits, feral spirits, for 9 knives out of nowhere (I've done this once). Take that pyro blast!
 
I think the end goal of my watching streams is really not to figure out what they do in each situation. It is about learning to think the way they think about the game, or at least understanding it. It is probably incredibly rare to find yourself in the same exact situation. Maybe even impossible due to the variables you are not aware of just by glancing at a screen. So just understanding and learning to evolve the way you think about the game and your moves is the best use of your time imo.

The best way to do this, in my opinion, is to watch VoDs and just pause at the start of their turn and talk out the play and then see what happens; doing it on live streams doesn't really let you have the time to figure it out (+ the streamer may say something that influences your decision).

Alternatively, get a friend on to play with you (e.g., Skype and screenshare) and just discuss things. A lot of times the smallest mistakes get overlooked and they end up being highly relevant turns later because it's a lot easier to say "welp, Flamestrike happened." Hell, they're not even really "mistakes" and more just sub-optimal plays or greedy plays or plays that didn't take into consideration what the opponent will most likely do.

And yeah I do agree with you. People seem to say that often. "I know the move before they make it [insert: when it is an obvious super optimal move]".

"take the Fire Elemental over Wisp, trust me"
"See, you just Lightning Bolt their face for 3 for lethal! WHY CAN'T I WIN GAMES TOO?"

What is/was the maintenance even for, just basic stuff? I thought I saw someone say pyroblast got nerf'd or something while skimming through a few days back.

It was just to reset the Ranked Ladder.

Yeah and lava burst is at least viable in a lot of situations. Finisher (where overload doesn't matter), late game (where the overload is much less painful), or for a big play like lava bursting your own Sylvanas to steal a critical minion. I still go back and forth on whether to fit one in my deck or not. It's done ok for me. Obviously I would much prefer a fireball.

forked lightning in the early game might as well read 'lose your next turn.'

At least with Feral Spirits I can do something with 2 mana on turn 4. Plus the hilariousness of playing knife juggler, knife juggler, feral spirits, feral spirits, for 9 knives out of nowhere (I've done this once). Take that pyro blast!

At the same time, Forked Lightning feels huge to recover a turn 1/2 2x 1 drop. But since Argent Squire and Harvest Golem exist, it's not even like it gets a lot of value on multi-minion boards very often. 1/1 Forked would be a lot easier to utilize and still leave some options at least.

And I run the one Lava Burst in my mid-range Shaman deck. It's a nice way to reach 5/6/7 damage and the overload on it tends to not matter compared to FL.
 
Not only that but it's important to realize what happens in those instances you disagree with their play. Like, many times people say "I agree 80% of the time, don't know why I can't do nearly as good?" when those 20% cases are usually the only times where there's a real decision. You need to be able to recognize the decisions that are actually important and what came about because of the decision.

This.

One of the guides suggested earlier in the thread emphasized this. The important thing to realize is that you can be beaten, and think back on your last move and think "There's nothing else I could have done, just bad luck.". But in actual fact, you made a slight mistake 7 turns ago that ultimately cost you the game. Watching good players on YouTube, and pausing the video if you have to, and considering why they played something different than you would have can inform you a lot. Especially if they win, you can then look at what choices you would have made and what you would have drawn afterwards and see if you would have gotten the same outcome, though that can be tricky if the contested turn wasn't close to the end of the game.
 
Yeah and lava burst is at least viable in a lot of situations. Finisher (where overload doesn't matter), late game (where the overload is much less painful), or for a big play like lava bursting your own Sylvanas to steal a critical minion. I still go back and forth on whether to fit one in my deck or not. It's done ok for me. Obviously I would much prefer a fireball.

forked lightning in the early game might as well read 'lose your next turn.'

At least with Feral Spirits I can do something with 2 mana on turn 4. Plus the hilariousness of playing knife juggler, knife juggler, feral spirits, feral spirits, for 9 knives out of nowhere (I've done this once). Take that pyro blast!

Forked lightning... I think this card is good it just deceiving about what it really costs and when you should use it generally. This is true for a ton of cards in the game. SI7 agent for example is hardly a 3 turn drop. Not even usually a 4 turn drop.

If you also look at the mana curve, 1 cost now 2 cost later, 4 damage might seem low. 3 total cost for 4 damage is technically spot on for the damage/mana curve though which is mana cost +1. But where it really scales above the mana curve is with spell damage. Normally you'd get 5 damage for 3cc. But with forked lightning, and multi-targets in general, you get 6 damage for 3cc.

This is why shamans are such good early removers. You need to remove their totems to reduce the chance that they pull a spell damage totem the next turn.

I'm not a big fan of early feral spirits tbh. The knife juggler combo seems like its good though, unless flamestrike hits the board or some other aoe.
 
It is amusing in casual to be playing with what is still just barely more than the starter deck to face off against people with 3+ legendaries and a variety of epic cards.
Daily system encourages good players to crush casuals to quickly get their gold.
 
If you also look at the mana curve, 1 cost now 2 cost later, 4 damage might seem low. 3 total cost for 4 damage is technically spot on for the damage/mana curve though which is mana cost +1. But where it really scales above the mana curve is with spell damage. Normally you'd get 5 damage for 3cc. But with forked lightning, and multi-targets in general, you get 6 damage for 3cc.

It's more that it's Cleave +1 in cost with no upside compared to it besides "well, Shaman have Wrath of Air totem as a possibility." The other way to look at it, then, is that Cleave is underpriced, I guess?

Part of the reason it sits so awkwardly is just by virtue of Overload cards have the upside of "a turn earlier than expected" and FL is a card you don't play early anyway but the meta can kind of forces it to come out far earlier than you'd want to play it.

Well, no reason to climb the ranks other than some daily quests I guess.

The Legendary dream tho
 
I know we may not "deserve" anything and I'm no entitled gamer, but I have to admit I was a least hoping for a free pack for my ranked progress.

Now I start the long road back to mediocrity again...
 
It's more that it's Cleave +1 in cost with no upside compared to it besides "well, Shaman have Wrath of Air totem as a possibility." The other way to look at it, then, is that Cleave is underpriced, I guess?

Part of the reason it sits so awkwardly is just by virtue of Overload cards have the upside of "a turn earlier than expected" and FL is a card you don't play early anyway but the meta can kind of forces it to come out far earlier than you'd want to play it.



The Legendary dream tho

Yeah I think the main thing is the cost spread out over two turns. I think if it was the same cost of cleave over two turns it would be strictly better.

FL > turn 1 coin defias ringleader heheh
 
I know we may not "deserve" anything and I'm no entitled gamer, but I have to admit I was a least hoping for a free pack for my ranked progress.

Now I start the long road back to mediocrity again...

That would've been nice. Maybe like a pack for every 'tier' of ranked. They could space seasons out to like a couple months so it isn't that detrimental.
 
Shamans are the new Mage... of my last 4 losses in the arena, 3 were against Shamans. Their Fire Elementals really mess me up. Those, hex, and their class cards all generally trade against mine very well I find.
 
So I FINALLY got my first legendary in a pack and it's... Lorewalker Cho. :(

I'm tempted to DE him to make some Murloc cards to get Old Murk Eye and put a Murloc deck together. Am I crazy?
 
Shamans are the new Mage... of my last 4 losses in the arena, 3 were against Shamans. Their Fire Elementals really mess me up. Those, hex, and their class cards all generally trade against mine very well I find.

Shamans haven't really changed much at all though, they are decent at arena because of the ability to roll for >2 Fire Ele. I don't think Shamans are that fantastic out of a couple great class cards.
 
So I FINALLY got my first legendary in a pack and it's... Lorewalker Cho. :(

I'm tempted to DE him to make some Murloc cards to get Old Murk Eye and put a Murloc deck together. Am I crazy?

I DE'd my Lorewalker Cho as well and made an earth elemental for my shaman deck. He's not that great, so I don't think there's any shame in DE-ing him.
 
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