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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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That said, this is hands down the best game Blizzard has come up with since World of Warcraft. Great idea, great execution -- as a magic player though, they REALLY need to fix inconsistencies between gameplay and text (such as the priest card that allows you to draw cards when you heal a minion -- except doesn't tell you the minion has to be damaged).

If the unit was at full life and you attempt to heal it, you haven't actually healed it after your attempt. So it works imo.

Same for the card that makes you draw a card when it's damaged. If that's killed completely, like by the stampeding rhino card, and doesn't take damage, you don't draw a card when it's killed.

If you want to talk confusing, start talking blood imps. They give all units +1 health as an aura (on-going effect), but it also heals units (this isn't said in the card) in the process. So if a 4/4 unit is hit down to 4/3, and you play a blood imp giving it an additional health, it'd be 4/4 again, only when the blood imp is killed, it stays 4/4. However if it were 4/4 turned 4/5, and the blood imp dies, it'd be 4/4 again. Likewise if an equality is played against a board with 2 blood imps, it doesn't make X/1 creatures, it makes X/3 creatures, even though equality says make all minions have 1 health. So 2 blood imps actually completely ruin the equality > consecrate combo mentioned above.
 
If the unit was at full life and you attempt to heal it, you haven't actually healed it after your attempt. So it works imo.

Same for the card that makes you draw a card when it's damaged. If that's killed completely, like by the stampeding rhino card, and doesn't take damage, you don't draw a card when it's killed.

If you want to talk confusing, start talking blood imps. They give all units +1 health as an aura (on-going effect), but it also heals units (this isn't said in the card) in the process. So if a 4/4 unit is hit down to 4/3, and you play a blood imp giving it an additional health, it'd be 4/4 again, only when the blood imp is killed, it stays 4/4. However if it were 4/4 turned 4/5, and the blood imp dies, it'd be 4/4 again. Likewise if an equality is played against a board with 2 blood imps, it doesn't make X/1 creatures, it makes X/3 creatures, even though equality says make all minions have 1 health. So 2 blood imps actually completely ruin the equality > consecrate combo mentioned above.
Are you sure that's the case?
Afair it's like this: Yeti + Blood Imp makes him a 4/6. If he receives 1 damage, and the imp is killed he stays at 4/5 since the blood imp's extra health gets destroyed first.
If you have a 4/4 Yeti and play a Blood Imp, it makes him a 4/5. If the Blood Imp now dies, he becomes a 4/4 again.
 
Such a nice feeling being able to use Ragnaros to finish people off, after that card has owned me for months. Crafting that and sylvannas was huge, some of you might not playing against it, but you'll all get it eventually, save that dust up.
 
I swear to god, I get the worst Arena drafts. This Paladin deck was presented no more than four 2 drops, and only 3 of them were any good. No hammer of wraths, lay on hands, consecrations, avenging wraths, no Truesilver Champions, just an Argent Protector an Aldor Peacekeeper and a BoK. At least I got a Sword of Justice, though.
 
Warlock rush deck? Its more like help me get molten giants deck.

2giants.png


He played coldlight oracle as a last ditch effort and finally got my blade flurry as well. What you can't see is that my weapon is already primed with deadly poison. He conceded before I could smack him in the face and clear his field at the same time tho.


Such a nice feeling being able to use Ragnaros to finish people off, after that card has owned me for months. Crafting that and sylvannas was huge, some of you might not playing against it, but you'll all get it eventually, save that dust up.

I think sylvanas is the biggest issue in the game. edit: I'll expand. I think its the biggest issue in the game cause its fits in every deck. This is certainly not entirely a balance issue, although changing its power will fix the issue. I think the issue is that the card is a no brainer toss in your average control/aggro/stall/whatever deck and its good.

It's not free, it costs 6 :P

Let vanish for 6cc remove only opponent minions and then that combo is -somewhat- fair.
 
Are you sure that's the case?
Afair it's like this: Yeti + Blood Imp makes him a 4/6. If he receives 1 damage, and the imp is killed he stays at 4/5 since the blood imp's extra health gets destroyed first.
If you have a 4/4 Yeti and play a Blood Imp, it makes him a 4/5. If the Blood Imp now dies, he becomes a 4/4 again.

Yup, Blood Imp restores 1 health to damaged units, there's been like 100+ threads on Blizzard's forums about it. The restored health from blood imp does not go away if blood imp is killed, only extra health is removed from a unit.

A bunch of people think Blood Imp will be nerfed to a 2 cost minion at some point.
 
Equality -> consecrate is one of the lamest board clears in the game...

Its paladin's get out of jail for free card.

Wild Pyro -> Equality is a 4 Mana board reset~

I think sylvanas is the biggest issue in the game. edit: I'll expand. I think its the biggest issue in the game cause its fits in every deck. This is certainly not entirely a balance issue, although changing its power will fix the issue. I think the issue is that the card is a no brainer toss in your average control/aggro/stall/whatever deck and its good.

I think part of the issue is that her effect is irreplaceable. Like, you could run Mind Control Tech as a cheaper version of her but if the opponent has 4 minions on board, the effect may be too little too late. Plus MCT doesn't have the whole "let your opponent fuck up the decision" part of it.
 
I'm okay with that. That is fairer than clearing one side of the board by far.

Wild Pyro + Equality tends to be one-sided too since it's usually reserved for those cases :/

Personally, I just think Equality is waaaaaaay too cheap for a "-(X-1) to all creatures where X is their toughness." 2 Mana for like ... 20+ "damage"? And it's not even really damage since it's a setting life effect so it bypasses Enrages/on-hit effects (though, that also means it does not break Divine Shield, interacts poorly with +Health effects, etc.).

At the very least, it could have the decency to cost a little more.
 
I've saved up around 2100 dust. Not sure what to craft. Missing pretty much all the class specific legendaries except king krush and edwin vancleef. I do own a ysera, thalanos and ragnaros. Crafting black knight for the druids in the meta currently? Leeroy? Tinkmaster?

I guess my question is whether to craft epics to fill out my collection like the giants and faceless manipulator or go for legendaries. I pretty much play every class equally and I get bored if I play one deck too much. Maybe I can get more utility going the epics route.
 
Well, if you have minions on your side and use equality+consecrate it leaves you open to a variety of counters, so it is not that free.

I'm not disagreeing that it is a bit too powerful, but so are many other things in the game tbh.
 
Wild Pyro + Equality tends to be one-sided too since it's usually reserved for those cases :/

Personally, I just think Equality is waaaaaaay too cheap for a "-(X-1) to all creatures where X is their toughness." 2 Mana for like ... 20+ "damage"? And it's not even really damage since it's a setting life effect so it bypasses Enrages/on-hit effects (though, that also means it does not break Divine Shield, interacts poorly with +Health effects, etc.).

At the very least, it could have the decency to cost a little more.

Yeah, I think equality is the card that needs to cost more. Maybe wild pyro too tbh but for separate reasons. Wild pyro is just a spell damage minion with better stats than the actual spell damage minion at its cost.
 
Guys something to keep in mind is Equality also puts all of your minions at 1 health which can make them vulnerable the following turn.
 
Ragnaros, next turn, Ysera.

Like, why do I even play ranked. Ysera should definitely get the free card at the beginning of the next turn, not right away. An OP dragon or Ysera Awakens are just too fucking good to get for free.
 
Ragnaros, next turn, Ysera.

Like, why do I even play ranked. Ysera should definitely get the free card at the beginning of the next turn, not right away. An OP dragon or Ysera Awakens are just too fucking good to get for free.

it's really, really bad right now i can't wait until the dust settles and i can actually do my daily quest without rolling the casual dice.
 
Getting wins with Jaraxxus is so awesome :p

Such a fun card to use. Used him to early one time though in arena, never heard his "oops" before that.
 
Any news yet on when open beta is scheduled? I've pretty much given up on a beta invite at this point - I don't know why I haven't gotten one if everyone who opted in was supposed to get one - but hopefully I won't have to wait much longer.

I really, really want to try out Arena. >_>
 
Any news yet on when open beta is scheduled? I've pretty much given up on a beta invite at this point - I don't know why I haven't gotten one if everyone who opted in was supposed to get one - but hopefully I won't have to wait much longer.

I really, really want to try out Arena. >_>

If you're opted in(something you can no longer do) you're definitely getting into the closed beta.

they just haven't said when.
 
If you're opted in(something you can no longer do) you're definitely getting into the closed beta.

they just haven't said when.

I've been opted in since (before) the second wave. I also noticed that you can't do it any longer - I checked, hoping, that I would see the game client there for me to download and of course I didn't but I went to my beta profile settings and yep, Hearthstone isn't even there anymore. I definitely opted in though - it was the first Blizzard beta I have ever opted into.
 
This game is so much fun when everyone is using the same cards!

Argent Squire
Argent Commander
Imp Master
Knife Juggler
Defender of Argus
Reckless Rocketeer
Harvest Golem
Dark Iron Dwarf
Azure Drake
Shattered Sun Cleric
 
This game is so much fun when everyone is using the same cards!

Argent Squire
Argent Commander
Imp Master
Knife Juggler
Defender of Argus
Reckless Rocketeer
Harvest Golem
Dark Iron Dwarf
Azure Drake
Shattered Sun Cleric
I'm not using any of them!!


...constantly losing too...
 
This game is so much fun when everyone is using the same cards!

Argent Squire
Argent Commander
Imp Master
Knife Juggler
Defender of Argus
Reckless Rocketeer
Harvest Golem
Dark Iron Dwarf
Azure Drake
Shattered Sun Cleric
Since when do you play? Bolded ones are by no means staple, in particular Rocketeer is very uncommon.
 
Since when do you play? Bolded ones are by no means staple, in particular Rocketeer is very uncommon.

Azure drake was a staple awhile back, but yeah not so much anymore, still a great card. Imp Master has its uses in several decks, but definitely not a 100% staple. Rocketeer is like an arena only card I thought lol.
 
Since when do you play? Bolded ones are by no means staple, in particular Rocketeer is very uncommon.

I have been playing for about a week or so, now.

Rocketeer is likely a placeholder for legendary cards people do not have yet. I am speaking strictly in constructed, by the way.

Arena is mostly fine in card selection.
 
I have been playing for about a week or so, now.

Rocketeer is likely a placeholder for legendary cards people do not have yet. I am speaking strictly in constructed, by the way.

Arena is mostly fine in card selection.

I guess some may use it if they're following a deck list and don't have leeroy, or even arcane golem, or maybe they don't even argent commander. But almost all of the ones on the list are "must-craft asap" if you want to compete in ranked.
 
Fucking Murlock decks. Just played one, and he must have gotten the worst hand ever, cause he sat at 2 mana and waited until the turn timer started before playing. He got greedy and left a 1/1 which gave me lethal and I took him down with two blood imps and a full board of murlocs. Felt good.
 
Since when do you play? Bolded ones are by no means staple, in particular Rocketeer is very uncommon.
Rocketeer is not that good but Azure Drake is pretty damn beast. I definitely see it a lot and for good reason... it's like an Ogre Magi with a card draw.

I would say Argent Squire is a decent card, not godly. It's only really used a lot because it can trade with 3/2 2 drops which are very common these days. Also mostly used in Paladin decks or any decks that can buff it up because otherwise it's not as big as the other cards in terms of game impact.
 
Really all this game needs to see a variety in deck building is just way more cards. I hope they add cards either at release or right after, they really need it.
 
Speaking of Druid awesome-ness, I had this set-up by turn 5 the other day in Arena (actually, I forget if this was Arena or just a random deck I threw together for Casual play to finish a quest):

Yeah I did something similar. Was up against a Priest, and did Innervate - Innervate - Ironbark Protector on turn 4, then she silenced it, and I used my Faceless Manipulator on it anyway since 8/8 was still better than anything else I could do at that point. That game was over on the next turn.

But that could have been prevented with a SW:Death. A turn 1 Sylvanas is just completely absurd. There's no coming back from that. To add insult he healed it with an Earthen Ring Farseer after I spent a couple turns trying to get rid of her.
 
I think a lot of people are way too quick to call for nerfs on cards. The only two cards I would see being reconsidered are pyroblast and blood imp.

10 damage in one card is crazy good, I've had bigger damage for less mana out of 3 or even 4 cards at a time but the thing is with those combos i have 3 or 4 of the cards in my hand being used for the burn. that really doesn't leave me with a lot I can play from turn to turn, making it easy for my opponent to own the board and forcing me into playing away my burn spells against minions. With pyroblast you have 1 card for 10 damage and the rest of your hand plays as normal, assuming you actually have to sit on it. I feel like, regardless of the mana cost, that's too much reach for a single card.

The problem with blood imp is that its stealth makes it vulnerable to very few cards, we're talking multi-target spells, full aoe, and kodo. The only guaranteed kill (board state notwithstanding) coming from aoe which is great because if you cast a consecration against a board with two blood imps, you're only taking the blood imp bonus health off of everything due to the way health buffs and damage are considered. What this means is that even though AoE is the way to clear a blood imp from the board, blood imps are also excellent counters to aoe spells because they protect the rest of the board. Blood Imps don't change the math jsut for aoe, they do it for all forms of damage based removal and all trades on the board, especially early game the +1 health can tend to push quality cards ahead of the curve. harvest golem at 2/4 pumping out a 2/2 golem on death is kind of ridiculous.
 
I'm kind of disappointed watching Kripp rank. He played the pyroblast mage before and I tune in now and he's playing that Alexstraza warrior combo deck.

I liked that weird stealth shaman deck he was playing before. Because it was unique.
 
I'm kind of disappointed watching Kripp rank. He played the pyroblast mage before and I tune in now and he's playing that Alexstraza warrior combo deck.

I liked that weird stealth shaman deck he was playing before. Because it was unique.

Yeah I wish he would dick around a little more, but you know he's a well known min/maxer so it was to be expected
 
I think a lot of people are way too quick to call for nerfs on cards. The only two cards I would see being reconsidered are pyroblast and blood imp.

I have no problem with Sylvanas per se, it's just that she makes all of the other neutral 5 drops look pathetic. The only ones that come close are Spiteful Smith and Stranglethorn Tiger, who are like legendary cards if you play a class that benefits from them but aren't good in every deck.

Ragnaros is a "win-more" card which just rewards you playing well in the first place. You get rid of all the other shit on the board and he wins the game.
 
Yay for warrior alex/gorehowl OTK.

Gorehowl'd

So I put up 2 taunts using DOA.

He brawls

1 taunt survives

He uses tinkmaster

I survived a single extra turn against a stupid stupid no brainer move that shouldn't even be in the game.
 
I would say Argent Squire is a decent card, not godly. It's only really used a lot because it can trade with 3/2 2 drops which are very common these days. Also mostly used in Paladin decks or any decks that can buff it up because otherwise it's not as big as the other cards in terms of game impact.

To be fair, that means she's in basically every deck that runs SSC/DID. Board Control Warlock, all Rogue decks, some variants of aggro Mage, etc.

She's not a huge threat or a gamechanger by any means but she is a 1-drop that takes two actions to remove which makes her removal resilient.

I'm kind of disappointed watching Kripp rank. He played the pyroblast mage before and I tune in now and he's playing that Alexstraza warrior combo deck.

I liked that weird stealth shaman deck he was playing before. Because it was unique.

I hated it. Because it was shit. :x

But I'm the kind of killjoy who doesn't find "for the sake of fun" ... well, to be fun.

I think a lot of people are way too quick to call for nerfs on cards. The only two cards I would see being reconsidered are pyroblast and blood imp.

I really don't want nerfs to cards. Would I be happy with some tweaks? Sure. But I don't think the situation is all the dire that things NEED nerfs.

And I think I'm one of the few who doesn't really have a problem with Pyroblast. I hate Ice Block a lot more than it. Pyroblast usually comes after a relatively long game with the Mage finding chances to get some damage in. Ice Block is the annoying one that turns a losing situation in the late game into an extra chance to top deck the win. It's a far "crueler" card to lose to ;__;
 
I find Worgen Infiltrator > Argent Squire in most decks I run, but I might be wrong.

He's good since he basically guarantees that he'll live to do his trading, barring an early AoE situation. The problem is that he can only ever trade once. Argent Squire can at least theoretically do it twice: Once to trade off Divine Shield, once as an actual trade.

I honestly don't think he's that great in Constructed, though. He's the best Arena 1-drop, however.
 
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