Mobius and pet octopus
Member
Equality -> consecrate is one of the lamest board clears in the game...
Its paladin's get out of jail for free card.
Its paladin's get out of jail for free card.
That said, this is hands down the best game Blizzard has come up with since World of Warcraft. Great idea, great execution -- as a magic player though, they REALLY need to fix inconsistencies between gameplay and text (such as the priest card that allows you to draw cards when you heal a minion -- except doesn't tell you the minion has to be damaged).
Are you sure that's the case?If the unit was at full life and you attempt to heal it, you haven't actually healed it after your attempt. So it works imo.
Same for the card that makes you draw a card when it's damaged. If that's killed completely, like by the stampeding rhino card, and doesn't take damage, you don't draw a card when it's killed.
If you want to talk confusing, start talking blood imps. They give all units +1 health as an aura (on-going effect), but it also heals units (this isn't said in the card) in the process. So if a 4/4 unit is hit down to 4/3, and you play a blood imp giving it an additional health, it'd be 4/4 again, only when the blood imp is killed, it stays 4/4. However if it were 4/4 turned 4/5, and the blood imp dies, it'd be 4/4 again. Likewise if an equality is played against a board with 2 blood imps, it doesn't make X/1 creatures, it makes X/3 creatures, even though equality says make all minions have 1 health. So 2 blood imps actually completely ruin the equality > consecrate combo mentioned above.
Equality -> consecrate is one of the lamest board clears in the game...
Its paladin's get out of jail for free card.
Such a nice feeling being able to use Ragnaros to finish people off, after that card has owned me for months. Crafting that and sylvannas was huge, some of you might not playing against it, but you'll all get it eventually, save that dust up.
It's not free, it costs 6![]()
Are you sure that's the case?
Afair it's like this: Yeti + Blood Imp makes him a 4/6. If he receives 1 damage, and the imp is killed he stays at 4/5 since the blood imp's extra health gets destroyed first.
If you have a 4/4 Yeti and play a Blood Imp, it makes him a 4/5. If the Blood Imp now dies, he becomes a 4/4 again.
Equality -> consecrate is one of the lamest board clears in the game...
Its paladin's get out of jail for free card.
I think sylvanas is the biggest issue in the game. edit: I'll expand. I think its the biggest issue in the game cause its fits in every deck. This is certainly not entirely a balance issue, although changing its power will fix the issue. I think the issue is that the card is a no brainer toss in your average control/aggro/stall/whatever deck and its good.
Wild Pyro -> Equality is a 4 Mana board reset~
I'm okay with that. That is fairer than clearing one side of the board by far.
Wild Pyro + Equality tends to be one-sided too since it's usually reserved for those cases :/
Personally, I just think Equality is waaaaaaay too cheap for a "-(X-1) to all creatures where X is their toughness." 2 Mana for like ... 20+ "damage"? And it's not even really damage since it's a setting life effect so it bypasses Enrages/on-hit effects (though, that also means it does not break Divine Shield, interacts poorly with +Health effects, etc.).
At the very least, it could have the decency to cost a little more.
Ragnaros, next turn, Ysera.
Like, why do I even play ranked. Ysera should definitely get the free card at the beginning of the next turn, not right away. An OP dragon or Ysera Awakens are just too fucking good to get for free.
Any news yet on when open beta is scheduled? I've pretty much given up on a beta invite at this point - I don't know why I haven't gotten one if everyone who opted in was supposed to get one - but hopefully I won't have to wait much longer.
I really, really want to try out Arena. >_>
If you're opted in(something you can no longer do) you're definitely getting into the closed beta.
they just haven't said when.
I'm not using any of them!!This game is so much fun when everyone is using the same cards!
Argent Squire
Argent Commander
Imp Master
Knife Juggler
Defender of Argus
Reckless Rocketeer
Harvest Golem
Dark Iron Dwarf
Azure Drake
Shattered Sun Cleric
Since when do you play? Bolded ones are by no means staple, in particular Rocketeer is very uncommon.This game is so much fun when everyone is using the same cards!
Argent Squire
Argent Commander
Imp Master
Knife Juggler
Defender of Argus
Reckless Rocketeer
Harvest Golem
Dark Iron Dwarf
Azure Drake
Shattered Sun Cleric
Since when do you play? Bolded ones are by no means staple, in particular Rocketeer is very uncommon.
Since when do you play? Bolded ones are by no means staple, in particular Rocketeer is very uncommon.
I have been playing for about a week or so, now.
Rocketeer is likely a placeholder for legendary cards people do not have yet. I am speaking strictly in constructed, by the way.
Arena is mostly fine in card selection.
Rocketeer is not that good but Azure Drake is pretty damn beast. I definitely see it a lot and for good reason... it's like an Ogre Magi with a card draw.Since when do you play? Bolded ones are by no means staple, in particular Rocketeer is very uncommon.
This game is so much fun when everyone is using the same cards!
Argent Squire
Argent Commander
Imp Master
Knife Juggler
Defender of Argus
Reckless Rocketeer
Harvest Golem
Dark Iron Dwarf
Azure Drake
Shattered Sun Cleric
Druid: Innervate - Innervate - Sylvanas on turn 1. I was screaming. He went first too, so that was his entire starting hand.
Speaking of Druid awesome-ness, I had this set-up by turn 5 the other day in Arena (actually, I forget if this was Arena or just a random deck I threw together for Casual play to finish a quest):
I'm kind of disappointed watching Kripp rank. He played the pyroblast mage before and I tune in now and he's playing that Alexstraza warrior combo deck.
I liked that weird stealth shaman deck he was playing before. Because it was unique.
I think a lot of people are way too quick to call for nerfs on cards. The only two cards I would see being reconsidered are pyroblast and blood imp.
I would say Argent Squire is a decent card, not godly. It's only really used a lot because it can trade with 3/2 2 drops which are very common these days. Also mostly used in Paladin decks or any decks that can buff it up because otherwise it's not as big as the other cards in terms of game impact.
I'm kind of disappointed watching Kripp rank. He played the pyroblast mage before and I tune in now and he's playing that Alexstraza warrior combo deck.
I liked that weird stealth shaman deck he was playing before. Because it was unique.
I think a lot of people are way too quick to call for nerfs on cards. The only two cards I would see being reconsidered are pyroblast and blood imp.
I find Worgen Infiltrator > Argent Squire in most decks I run, but I might be wrong.
I got 5 arcantie reapers in my last draft. I took 4 of them. LOL