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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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The problem with ringleader is exactly that. He is good in a single situation. When he is in your starting hand and you go second. I think the trouble of having to combo him to make him not utterly shit is too troublesome when you there is the 2/1 + 1/1 murloc who is also a low pick in arena.

At the same time, it means that 50% of the time, you have a strong tempo start that has few easy counters. And, unless you also have an SI:7 Agent/Perditions in the deck, there's not too many other early turn uses of the Coin besides the normal uses.

Also, if you have the Backstabs / Deadly Poisons / other 1-3 drops, it's not a bad way to value flood to force bad AoE or something.

I still agree with your core point though.

It was really bad. I got Vanish multiple times and that stupid give all minions stealth at least 5 times. Otherwise just bad minions like Assassin (deal 3 damage to the hero - I had to pick him once tho - out of all 3 times he was presented) or Shieldbearer / Footman etc

I like Nightblade. Not because she's good or anything, but because she's such an awful minion that when I'm forced to pick her, I go out of my way to get lethal with her.

"They'll never know what hit them," indeed.

So what are hunters doing now? Haven't played or read the thread in a few days.

This, basically.
 
Poor guy.

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Dont feel too bad though cause Hunters have gone back to cheap ass UTH(overpowered again) decks.
 
Just started and I keep getting raped by those decks that mass taunt to bide their time while they get magic cards that directly do tons of damage to my hero and magic cards that wipe out all my cards on the field. How does one even attempt to counter something like this?
 
I assume you just mean a Mage deck that goes Mirror Image/other Taunts -> burns you constantly.

You beat them by just ... playing creatures. Not really sure what else to say? There's not much to it. Play creatures, kill their stuff, don't play too many so Blizzard (6 Mana, 2 Damage) or Flamestrike (7 Mana, 4 Damage) don't wipe you out.

What class are we talking about playing as? Druid can sit with a 1-of Healing Touch if needed and Paladin has Guardian of Kings for some clutch healing, for instance.
 
I assume you just mean a Mage deck that goes Mirror Image/other Taunts -> burns you constantly.

You beat them by just ... playing creatures. Not really sure what else to say? There's not much to it. Play creatures, kill their stuff, don't play too many so Blizzard (6 Mana, 2 Damage) or Flamestrike (7 Mana, 4 Damage) don't wipe you out.

What class are we talking about playing as? Druid can sit with a 1-of Healing Touch if needed and Paladin has Guardian of Kings for some clutch healing, for instance.

Yeah it's versing customized mage decks. I normally use Hunter and Shaman. Guess I just need more experience.
 
Well that was one of the most bullshit mage decks I've ever seen, much less in arena. Archmage Antonidas. Multiple Violet Teachers, 3 Flamestrikes, and a bunch of other random spells and stuff.
 
Got into the beta a few days ago and just finished the tutorial plus a few practice games. Any tips or guidelines to deck building? Still using the Mage deck I think from the tutorial.

Also, what is generally higher priority: creature removal or hitting the hero directly?
 
Most of the time when people have used mulka vs me they haven't had board control so I easily killed it off.


And on an unrelated note, every time a ragnaros RNG wins vs me 10 angels lose their wings. So sad.


edited: too dark before

Also, just got a gold spellbender so 10 angels got their wings back.
 
5x Ringleader for arena lmao.

Went 9-3.
Last match was vs a Paladin, who, and I kid you not, used FOUR Argent Commander in a row, topped of by a Gruul who was unkillable at that point, while all of them were buffed by that 1/5 epic weapon.
How lucky can you draft? Seriously.
 
So lately I haven't been able to play properly because I disconnect a lot -2 out every 3 matches- so I decided to do what any sane person that wants to play this game would, make a stupid deck (and I really mean stupid) and just troll people with annoying/wtf cards

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What's that card bro, Arcanite Reaper? I'm so sorry...

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Didn't take a screenie, but I fireballed him to the face for 12, lol.

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I can't believe I'm 2-0 with that crap, hahaha.
Man I hate my fucking ISP.
Edit: 2-1, I guess it doesn't stand a chance against a normal deck, lol.
 
High skilled Rank 24 play: Enemy Druid brings me from down 26 to 1 HP on turn 10 with a bunch of buff cards, has 3 mana left, has hero ability available... Ends turn. Well, I had Mind Control to take a large taunter, and the turn after still had a Holy Nova/Shadow Menace to kill the rest of his creeps, and simply cleared the board, healed like 4 health, and was able to win. Welp.

Edit: An Alarm-o-bot just summoned anther Alarm-o-bot in its place.
 
I was frustrated playing at a high rank, so my partner put together a Warlock deck for me specifically to drop me down ranks.. and challenged me to try to play to win with it. It had pretty much every self-destructive card I had - 2 Doomguards, Flame Imps, Arcane Golems, Hellfires, Infernals, etc. Try as I might I just could not win anything with it. The penalties for playing some of those cards are insane.
 
Has Blizz mentioned any plans for constructed tournaments? Like pay 100G for entry into an 8man event? I'm needing some reason to build good decks. As it stands I only play Playmode for Daily quests.
 
Poor guy.

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Dont feel too bad though cause Hunters have gone back to cheap ass UTH(overpowered again) decks.
I don't see how it's cheap or overpowered. Requires too many steps to click and combine in order for it to be really great. But then again I didn't understand why everyone thought Hunter was a shitty class earlier. And I'm also still running a Hunter deck without any Legendaries and barely any Epics/Rares, so maybe with better cards it can get crazy.

Anyway I'm down to Rank 8 now. Wish I could do half as good in Arena as I do in constructed. Considering just buying packs instead of wasting that extra 50 on a 0-3 or 1-3 arena.
 
I don't see how it's cheap or overpowered. Requires too many steps to click and combine in order for it to be really great.

It requires almost nothing. Timber Wolf makes them fairly good and there's some Leeroy shenanigans to be had but that's about it for most the burn decks. UtH is fairly standalone.

But then again I didn't understand why everyone thought Hunter was a shitty class earlier.

They didn't have a great spot in the meta, basically. They were meant to deal with Mages and Warlocks but they lost a lot of those match-ups anyway.
 
Any tips on muligening my hand?

Depends entirely on the deck. For most my Arena decks, I'll pretty much mulligan everything that isn't a 2-drop minion (or 3-drop if I have the coin). I don't feel the need to keep removal spells or anything unless vs a Mage (to remove Mana Wyrm starts) or something like that. Fiery War Axe / Stormforged Axe are kind of exceptions but they're still 2-drops so I guess only sort of exceptions. I think holding onto removal comes if you already have plays (e.g., you have a Mad Bomber in hand along with Swipe and two other cards, you can mulligan those two and keep Bomber + Swipe; if you didn't have the Bomber, I'd Mulligan it all most likely).

Constructed is a whole different thing since it depends on the opponent and how your deck matches up against their deck. With Warlock Giants, I'm pretty comfortable keeping a source of Taunt (Sunfury, Defender) and then Mountain Giants > Twilight Drake > Ancient Watcher. Based on the match-up will determine if I need Earthen Ring Farseer early or Hellfire, etc.
 
Any tips on muligening my hand?

Warrior: Got a weapon? No? MULLIGAN!
Priest: Got anything under 3 mana? No? MULLIGAN!
Druid: Got Innervate? No? MULLIGAN!
Hunter: Got a 1 mana minion? Who am I kidding of course you do. Mulligan to mess with their heads.
Warlock: See hunter.
Rouge: Got coin? No? Prepare to lose.
Mage: Got Mana Wyrm? No? MULLIGAN!
Shaman: Got Rock Biter or Forked Lightning? No? MULLIGAN!
Paladin: What's a mulligan? I am going to kill everything my turns 3 or 4 anyway.
 
Any tips on muligening my hand?

depends on your deck composition, you need to think about what you have now compared to what you can expect to draw and what you're going to need.

For example, if your deck is lousy with two drops and you have none in hand you are going to want to mulligan for them, but by the same token if you have so many of them, throwing back one or two cards and hoping for a draw is likely to give you the 2 you need to make an opening play,

so if I have a yeti and a scarlet crusader, a fireball, and maybe ragnaros on my initial hand, obviously the ragnaros goes away, you don't want 8 mana in your hand. Then it depends on the deck, if i have an arena deck and i'm not stupid burn heavy then i drop the fireball because yeti is a very solid turn 4 card. I probably keep the crusader, although it might depend on matchup (weaker against something like mage or rogue) and my other possible draws (do I have strong 3's?). Again the yeti comes down to deck comp, if i have tons of 2 drops or 1 drops, if i'm running aggro i can't afford to have cards that high in mana cost if I want to win the game.

It really depends on what your deck needs, in arena it's pretty much just "keep having plays" and in constructed it can be much more specific.
 
It really depends on what your deck needs, in arena it's pretty much just "keep having plays"

I'm always really giddy when my opponent mulligans 0-1 cards and then proceeds to do nothing for the next few turn. Usually means that they kept some form of removal (so I expect Fiery War Axe, Stormforged Axe, Wrath, Backstab, etc.) or some big ticket card (e.g., I GOT A LEGENDARY).

Which, as an aside, is something good to watch for: Look to see how many cards your opponent mulligan'd and think what you'd keep in their situation. Keep in mind when your opponent misses a drop (e.g., turn 3 they just Hero Power you) so you know that they have to top-deck a 3-drop minion. Something to keep in mind for when you can force them to leave themselves with 3 mana and have nothing to play unless they drew into it.
 
Any tips on muligening my hand?

If i'm starting I'll get rid fo any cost 4 and above. (also if i get 3x cost 3 then 1-2 will be rerolled)
If i'm going second - the same but if you see good 4 cost drop than can put huge problem for enemy in turn 4 then 1 is worth keeping.

Good examples of 4 costs worth keeping - consecrate, truesilver, yeti, shieldmasta etc.
 
How broken is this game that this can happen.

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The only damn thing he did was use spell cards together with Gagdetzan auctioner and using conceal, what a stupid fucking mechanic thats completely broken. Conceal should be 1 minion not an entire board. Really starting to hate Hearthstone its barely attacking minions anymore only thing i have seen is people that attack your face, so much fun...
 
I put 2 earth shocks in my hand on top of 2 other silences just for those bastards!

But agreed it's totally ridiculous, hopefully they will change it.
 
Just met a shaman with 8 hexes..
Really pissed as a druid with U mana curve where my mid game sux but have nice high mana minion with early control..
All of them get hexed..

End up 8-3 on my druid..
1st 2 lose was cos of minion swapping..
That coward of argus doesnt even buff one minion on previous patch.. -_-
 
I put 2 earth shocks in my hand on top of 2 other silences just for those bastards!

But agreed it's totally ridiculous, hopefully they will change it.

Ye i should prob do that, but its the second time im meeting this deck now. He drew his entire deck in 1 or 2 turns. Its just incredibly cheap.
 
So a Rogue just played an assasin's blade and then sapped my Acidic Swamp Ooze.

I mean thanks to the guy, but that was pretty dumb.
 
How broken is this game that this can happen.


The only damn thing he did was use spell cards together with Gagdetzan auctioner and using conceal, what a stupid fucking mechanic thats completely broken. Conceal should be 1 minion not an entire board. Really starting to hate Hearthstone its barely attacking minions anymore only thing i have seen is people that attack your face, so much fun...

What he played was a form if miracle rogue i think, hardly succesfull in ladder. but once it goes of you are pretty much dead.

I understand the frustration, just take a break for a while. tend to happen with these kind of games.
 
Just met a shaman with 8 hexes..
Really pissed as a druid with U mana curve where my mid game sux but have nice high mana minion with early control..
All of them get hexed..

End up 8-3 on my druid..
1st 2 lose was cos of minion swapping..
That coward of argus doesnt even buff one minion on previous patch.. -_-

I met once a druid with 6 Swipes in 18 cards :P I lost of course, one less swipe and he would be dead.
 
Those aggro Hunter decks are damn hard to play against. I faced up against several with my control Shaman deck, and they have an agility to them that can't be countered even with the inexpensive kit of removal we have. Makes me want a Wild Pyromancer.
 
Those aggro Hunter decks are damn hard to play against. I faced up against several with my control Shaman deck, and they have an agility to them that can't be countered even with the inexpensive kit of removal we have. Makes me want a Wild Pyromancer.

Yeah. I played a few of them yesterday at around the ~9 rank. Won each match but they were very close. He basically played no minions and relied on misdirection traps/explosion traps/weapon/hero power to do all his damage. Thankfully I expected unleash the hounds so I made sure to keep ~ 3 creatures on board with a large taunt. They would eventually and inneffectually drop the bomb and I would win with about 10 health. Scary though.. they use track aggressively to get kill commands to finish the deal. Luckily I never got hit by that more than once. I feel like it would lose to warlock aggro... but I guess they can just track for explosion trap.
 
There have been a ton of druids. Which is frustrating because a rogue deck can't really be tweaked to handle druids and hunters. Most of the removal I need for a druid is too expensive and slow for the hunter and throwing down weak taunts may stop a 2/1 hound but it's not going to stop a deck that has so many big taunts, silences and spells.

I think I'll just build a miracle rogue deck and have fun playing that and not care if I win or lose.
 
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