series x is more powerfull
Not enough for it to make any major difference. And there are aspects of the PS5 that are better than the Series X, and as we've seen all gen, the two have traded blows (with the PS5 taking the lead in plenty of face-offs).series x is more powerfull
Cause it'll sell more on the PS5 when it's released next month....Targeting PS5
Targeting PS5
Most likely this.Probably because it has the closest specs that they can replicate on PC. Not sure
Probably because it has the closest specs that they can replicate on PC. Not sure
I would actually like a 40 fps unlocked VRR mode instead, and I wish more developers would embrace adding such a graphics option (if their dev resources allow) as it makes their games more future-proof for upcoming systems.
This. They'll have to patch a 40/60fps mode before releasing the game on PS5.It will be on the PS5 Pro release later.
Targeting PS5
Not enough for it to make any major difference. And there are aspects of the PS5 that are better than the Series X, and as we've seen all gen, the two have traded blows (with the PS5 taking the lead in plenty of face-offs).
It depends where you look at, non of them are overall more powerful than the other, also depends on how the game is programmed, as more games are mostly designed for last gen and PS5 isn't as disruptive in terms of graphical features, they miss many Xbox graphic features but when games use heavier and more optimized use of the GPU features like in AW2 it has an advantage over PS5, but can see edge cases of data streaming favoring PS5.Not enough for it to make any major difference. And there are aspects of the PS5 that are better than the Series X, and as we've seen all gen, the two have traded blows (with the PS5 taking the lead in plenty of face-offs).
So, the Series X is bottlenecked due to the PS5? When there is a win in either direction, the difference is often small enough to hardly be of any real impact to anything. This is about as close as it gets. Hardly the complete beatdowns to what the PS4 gave to the One.It depends where you look at, non of them are overall more powerful than the other, also depends on how the game is programmed, as more games are mostly designed for last gen and PS5 isn't as disruptive in terms of graphical features, they miss many Xbox graphic features but when games use heavier and more optimized use of the GPU features like in AW2 it has an advantage over PS5, but can see edge cases of data streaming favoring PS5.
Thing is, currently Xbox is in my opinion more advanced than PS5, it has features that will be used in future generations and Xbox went way too forward thinking, so if devs are in a constant production bottleneck where they couldn't switch to these modern features mid development, it's costly.
That's why we've seen games performing better on Xbox than PS5 since two years ago, but still bottlenecked due to PS5 architecture bring simpler and more straight forward to work with.
I think future cross gen games will favor Xbox notably, but PS5 Pro will probably be as efficient it more than current Xbox anyway.
The features in referring to are SFS, Geometry Shader, VRS and other stuff there probably using on HB2 for which I think they'd have to reimplement some of them in a less efficient way, they're part of RDNA 2 she DX12U so current PS5 can have them with some workarounds afaik but less efficiently while future PS5 will include them natively.
That's how interpret the current scenarios for both consoles.
IMO it's mostly that PS5 is more straightforward, and the most popular platform, so devs don't see any reason to use anything the Xbox has because "who cares about Xbox? the game runs well enough". Alan Wake 2 is a good example that when you use architecture features you get better results.So, the Series X is bottlenecked due to the PS5? When there is a win in either direction, the difference is often small enough to hardly be of any real impact to anything. This is about as close as it gets. Hardly the complete beatdowns to what the PS4 gave to the One.
When Hellblade comes to PS5, we'll see how it looks/performs.
Not really, no.series x is more powerfull
Are hardware features like custom I/O complex, cache scrubbers, tempest engine and ID buffer 'straightforward' to you? What makes you think that PS5 is any less advanced than XSX?IMO it's mostly that PS5 is more straightforward, and the most popular platform, so devs don't see any reason to use anything the Xbox has because "who cares about Xbox? the game runs well enough". Alan Wake 2 is a good example that when you use architecture features you get better results.
An example doesn't prove a distance of hardware capabilities, particularly if the game isn't taking true advantage of the hardware provided to it. Otherwise, plenty of games show the PS5's advantages over the X.IMO it's mostly that PS5 is more straightforward, and the most popular platform, so devs don't see any reason to use anything the Xbox has because "who cares about Xbox? the game runs well enough". Alan Wake 2 is a good example that when you use architecture features you get better results.
IMO it's mostly that PS5 is more straightforward, and the most popular platform, so devs don't see any reason to use anything the Xbox has because "who cares about Xbox? the game runs well enough". Alan Wake 2 is a good example that when you use architecture features you get better results.
-true RDNA 2
Based on precedents i would surprised if it looks or performs any worse than XSX. It might be a little better even.Hellblade comes to PS5, we'll see how it looks/performs.
Come on now Phil-true RDNA 2
-sustained 12 teraflops
-hardware based VRS
-velocity architecture and storage
Agreed.Based on precedents i would surprised if it looks or performs any worse than XSX. It might be a little better even.
You're right. It's not a good game, it's a phenomenal game!There is no amount of FPS that could make this game good
You're right. It's not a good game, it's a phenomenal game!
IMO it's mostly that PS5 is more straightforward, and the most popular platform, so devs don't see any reason to use anything the Xbox has because "who cares about Xbox? the game runs well enough". Alan Wake 2 is a good example that when you use architecture features you get better results.
-true RDNA 2
-sustained 12 teraflops
-hardware based VRS
-velocity architecture and storage
-true RDNA 2
-sustained 12 teraflops
-hardware based VRS
-velocity architecture and storage
Yeah, so it's more clear to the less savvy, the PS5 has better Wi-fi, faster graphics card, better I/O, faster SSD, and bigger pixel rate. The Series X has more CUs, TMUs, higher mem-bus, shading units, and faster CPU.PS5 has more advanced hardware features, and development tools are much better. None of the xbox features has shown any advantages.
I also hate it, disabled it in HB2, but fear devs will probably use it a lot when PS5 has native support for it.VRS was used in the Dead Space remake and it murdered image quality on series x.
Remedy literally talked in a devlog how they could squeze out more from Xbox due to that.An example doesn't prove a distance of hardware capabilities, particularly if the game isn't taking true advantage of the hardware provided to it. Otherwise, plenty of games show the PS5's advantages over the X.
Yes, I'm pretty sure they don't need as much from devs output as changing geometry and texture streaming pipelines, from my POV Sony solved those issues focusing more on hardware solutions than MS and that's why they have an advantage considering devs are transitioning to new development paradigms like Nanite-like techs. That's smarter than going all-in "future-proof" as MS did.Are hardware features like custom I/O complex, cache scrubbers, tempest engine and ID buffer 'straightforward' to you? What makes you think that PS5 is any less advanced than XSX?
It still remains a rare exception to the rule. When more games start having discrepancies such as what happened with Wake, it'll be an argument with more weight. Otherwise, "Series X is more powerful" only tells a small piece of the story and ignores advantages not in its favor.I also hate it, disabled it in HB2, but fear devs will probably use it a lot when PS5 has native support for it.
Remedy literally talked in a devlog how they could squeze out more from Xbox due to that.
I'm not saying it's more powerful overall, I'm saying it has more pwoerful GPU performance in general, and I'm not counting the TF alone, I'm also referring to more modern features that are mostly unused. My predition when HB2 eventually comes to PS5 is that it will run worse since HB2 exploits Xbox Series X strengthIt still remains a rare exception to the rule. When more games start having discrepancies such as what happened with Wake, it'll be an argument with more weight. Otherwise, "Series X is more powerful" only tells a small piece of the story and ignores advantages not in its favor.
Yes, it has a more powerful graphics card (in raw power, not speed). This was never in dispute.I'm not saying it's more powerful overall, I'm saying it has more pwoerful GPU performance in general, and I'm not counting the TF alone, I'm also referring to more modern features that are mostly unused. My predition when HB2 eventually comes to PS5 is that it will run worse since HB2 exploits Xbox Series X strength
I have to disagree there. That is very much in dispute since XSX actually has a less powerful GPU when it comes to various fixed function throughputs such as pixel fill rate, geometry generation/rasterization, culling, command processing, async scheduling etc. Those are all "raw" throughputs related to a GPU's overall power. I don't think it makes any sense take speed out of the power equation, it is an inherent and determining factor. Same is true for other facets influencing the efficiency such as cache latencies/bandwidth and cache scrubbers. A GPUs power is the sum of all those things it's not just about of one or two metrics in isolation. So yeah, very much in dispute and with good reasons.Yes, it has a more powerful graphics card (in raw power, not speed). This was never in dispute.
Edit: Avatar is also "a good example" i think. Current gen only, mesh shaders on both systems, RT GI at 60 FPS, not any less graphically impressive/complex than AW 2 and the game runs better on PS5.