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Hellblade - Escaping a Burning Village Gameplay

The sound is pretty awesome, the rest...I don't know.

This is one thing I definitely noted about DmC: the sound and sound mixing were spectacular.

It always confused me why so many games have such poor sound design. You can't understand voices without subtitles, sound effects completely cover up the music, everything is either shrill and tinny sounding or a deep bass boom, that kind of thing. A lot of times it seems like there is practically no mixing or mastering of the sound at all.

At least most games give you the option of adjusting effects, voices, and music levels, but that's sometimes not enough to salvage poor design choices (I'm talking EQ, compression thresholds, etc).
 
Highly unlikely.

Not really, all their other games were at least decent, and this looks pretty solid so far.

It's probably on the short side, and the nice presentation might be a bit of a double-edged sword in that it means people will be likely to compare it with full on AAA games.

I expect the combat to be solid but the main appeal is probably the story/atmosphere.
 
Solid premise, solid voice acting, solid gameplay. Yup, day one for me. Been following this one since day one and I cannot wait to play it for myself. Everything I've seen so far looks great.
 
Does anyone know when the review embargo lifts for Hellblade? Thanks.
 
I'm hoping for the best as I do with every game but I can't shake the feeling that the hole mental sanity aspect that's being pushed will end up being nothing more than "KEEP AN EYE OUT FOR YOUR INSANO METER DO SICK COMBO TO MAKE THE CRAZY GO AWAY!!!"
Again I hope we get something more tactfull.
 
0:20 Did the game just zoom in on something that's clearly visible to the player for 8 seconds straight?

Seriously, your players are not blind, they can see the symbols on the door, stoping taking their control away for no apparent reason.

Also, the puzzles are really dumb, she could have just draw the symbol on the ground to break the seal on the door.
 
That was some amazing use of atmosphere. Like I'm rather impressed with what I saw (and heard).


This is certainly a "headphones on" sort of game.
 
Those 'line up the runes' puzzles really remind me of:

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I'm wary of any supposed hack and slash where the camera is 2 feet behind your character at all times. It looks more like a walking simulator based on this footage
 
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