To folks worried about playing this on an OG 3DS, I played through the demo on an OG 3DS, and although the frame rate dipped at times, I would not describe the experience as anything approaching horrendous. I obviously can't say if the full game will be better or worse than the demo when played on an OG 3DS, but I'm guessing it'll be similar?
Pikmin could work in 2D, but Hey Pikmin isnt the game to make it happen. Nintendos low-impact blend of strategy and action flounders between relaxing and boring. I sometimes felt compelled to replay Hey Pikmins levels to find the treasures Id missed the first time around, but I never found what I was hoping to: a richer strategy experience.
Yes, Rudy in our Cubed3 review, mentions that even though the frame-rate dips, especially when you've got 20 Pikmin, Olimar and some enemies on-screen, it doesn't happen so often as to be detrimental to the overall experience, and that the general pacing of the game means it won't bother the majority of players this is aimed at (i.e. leisurely pace, enjoying the puzzles rather than racing through).To folks worried about playing this on an OG 3DS, I played through the demo on an OG 3DS, and although the frame rate dipped at times, I would not describe the experience as anything approaching horrendous. I obviously can't say if the full game will be better or worse than the demo when played on an OG 3DS, but I'm guessing it'll be similar?
Overall, Hey Pikmin retains a lot of what makes this series great. The terrific character and art design, fun flinging action, and lovable Pikmin and wildlife all work well on the small screen. However, anyone expecting the surprisingly unforgiving nature of the main series will be shocked at how simple this is in comparison. That might not be a terrible black mark on Hey Pikmin, but it's a little disappointing.
Hey! Pikmin has its moments. The stages have some neat but simple puzzles, the visuals and music are solid, the inherent cute charm of Pikmin's weird alien worlds is on full display, and discovering treasures based on common household items – and seeing Olimar's confused interpretations of them – is always good for a smile. However, the lax difficulty, slow pace, and repetitive structure drag it down quite a bit. There's not a lot of meat to Hey! Pikmin, which is disappointing when compared to the required skill and replayability of the console Pikmin games. It's good for a playthrough, but this is a voyage I can't see myself taking again.
Hey! Pikmin did exactly what it needed to do, without extending itself any further. It gave me a series of interesting places, a series of clever puzzles, a series of cute vignettes and soft storybook scenery. The worst thing to say about Hey! Pikmin is, simultaneously, a recommendation — it's perfectly pleasant, well-rounded, and didn't leave me dying for more.
Thanks, added to OP.
Basically the amiibo themselves are treasures in the game, and by scanning a supported amiibo that amiibo will appear in a special puzzle stage on the world map. If you grab it, it is added to your treasure log along with some funny comments by Olimar. The stages are recycled content from the game, so you're not missing out on anything if you don't buy amiibo. The amiibo stages are really simple and you can solve them in 1 minute, they're very bite sized. Using the special Hey! Pikmin amiibo makes a random supported amiibo stage appear, so it's basically a shortcut so you don't have to buy every single supported amiibo.Ooh, I've got the amiibo coming - but wasn't planning to open it! What is the amiibo functionality?
Thank you for the info, as always.
So frame dropping and slowdown are both an issue, or are those the same thing? Forgive my lack of tech savviness.
How did you like the game itself? (Edit: just read your impressions above - a bit disappointing from the sound of it but as a fellow Pikmin superfan I'm sure I will find some aspects to like as it sounds like you did. Thanks for posting your thoughts on the game!)
Basically the amiibo themselves are treasures in the game, and by scanning a supported amiibo that amiibo will appear in a special puzzle stage on the world map. If you grab it, it is added to your treasure log along with some funny comments by Olimar. The stages are recycled content from the game, so you're not missing out on anything if you don't buy amiibo. The amiibo stages are really simple and you can solve them in 1 minute, they're very bite sized. Using the special Hey! Pikmin amiibo makes a random supported amiibo stage appear, so it's basically a shortcut so you don't have to buy every single supported amiibo.
The other use of Hey! Pikmin amiibo is that you can use it to summon extra Pikmin during levels. The amount of Pikmin you can summon increases as you level up your Pikmin Park (but there's always a limit of 20 Pikmin at any time in a stage). If you do this you can't get the special No Pikmin Harmed Trophy for that level anymore, so you can't cheat with it .
As for the framedrops/slowdowns, I'm sure there's a difference officially but the way I explained it in my previous posts they're the same thing. When the framerate drops, it feels like the game is slowing down a bit, so that's why I used that word. I wouldn't really call it an issue btw. It's more that it's kind of pathetic that this game even has framedrops when you consider that it's a slow 2D platformer and the game doesn't even support 3D effects. It never hindered me during gameplay, but I did notice it from time to time. It really shouldn't bother you unless you're incredibly sensitive for that kind of stuff!
Sorry for the messy post, it's very late here so I was writing this while half sleeping, lol. Hope you can make sense of it!
Yes, Rudy in our Cubed3 review, mentions that even though the frame-rate dips, especially when you've got 20 Pikmin, Olimar and some enemies on-screen, it doesn't happen so often as to be detrimental to the overall experience, and that the general pacing of the game means it won't bother the majority of players this is aimed at (i.e. leisurely pace, enjoying the puzzles rather than racing through).
Yes, he purposely stuck with the original 3DS because he felt it gave a fairer impression of the game since the majority will have that system still. Still really it enjoyed it with the occasional drops. As mentioned above, it seems that it will only affect the most sensitive, and those aren't likely to be the crowd that buy this anyway.That's good to know, thank you. He felt like that even on the OG 3DS?
Was this the Pikmin 4 game that Miyamoto hinted so long ago?
Yes, he purposely stuck with the original 3DS because he felt it gave a fairer impression of the game since the majority will have that system still. Still really it enjoyed it with the occasional drops. As mentioned above, it seems that it will only affect the most sensitive, and those aren't likely to be the crowd that buy this anyway.
It's sad that it's clearly been optimised for the NEW series of 3DS systems, but at least it seems it doesn't impact seriously on the experience.
Yes, he purposely stuck with the original 3DS because he felt it gave a fairer impression of the game since the majority will have that system still. Still really it enjoyed it with the occasional drops. As mentioned above, it seems that it will only affect the most sensitive, and those aren't likely to be the crowd that buy this anyway.
It's sad that it's clearly been optimised for the NEW series of 3DS systems, but at least it seems it doesn't impact seriously on the experience.
That's really damn cute. Might have to acquire...Not strictly game related, but my Amiibo arrived today and it's by far the best Amiibo they have produced, so adorable.
I'm playing through at the moment on a New 3DS XL and not noticing any issues. I'm only at the end of the first world, but not noticed problems so far.Did he also try it on the New 3DS? While it was certainly not unplayable in the demo, it was still pretty noticeable. And I'm somebody who's not really affected by the 30fps vs 60fps stuff.
Will do, thanksThat is really super helpful to know. Thanks so much and please extend my thanks to the reviewer also.
Hey! Pikmin is a slight divergence from the regular Pikmin mold, and despite the story of Captain Olimar destroying an eco-system and enslaving the planets population the game is a delight to play. A straight playthrough wont take you much time at all, but filling out the database completely will give you a little bit more to do with your time should you so desire. This is yet another brilliant title to add to the 3DS library as the system nears the end of its life, its just absolutely delightful.
Hey! Pikmin is an incredibly fun platformer thats easy to pick up and doesnt take a ton of hours to finish like many games that have come out this year. While I was able to get through the game in a couple of days, reaching 100% completion on each level will take some time and serious dedication. Fans of older Pikmin titles and even Nintendo 3DS owners that have never tried the series before are in for a treat with Hey! Pikmin I highly recommend it.
Hey! Pikmin ends up being a nice spinoff of the Pikmin series, adapting many of the original elements into a platformer/puzzle game. Its flawed but it sure is fun. A better framerate and higher difficulty would be great, especially since I feel like the different Pikmin abilities still had a lot of untapped potential. This installment ends up being a nice new creation that fits into the franchise in a different way than older Pikmin games. At its core, though, Hey! Pikmin is a fun game, and in the end, that's all that really matters.
Hey! Pikmin is a little too simplistic for its own good, especially early on, but Arzest does a fantastic job of distilling what makes this series so special into bite-sized chunks. The transition cutscenes that play out like physical comedy shorts and the adorable little noises really sell it.
Pikmin fans hoping for the next evolution in the franchise will have to wait for another attempt, as Hey! Pikmin is an enjoyable, but vastly simple experience that doesnt live up to its namesake.
Hey! Pikmin has very few major flaws. At the same time, it does nothing exceptionally well aside from its controls. I believe that Pikmin games have always been developed with all ages in mind, but this one felt like it was aimed at kids with its simple level design. If Id never heard of or played a Pikmin game in the past, it mightve been easier to just write this off as a boring platformer and call it a day. Knowing the franchise however, its hard to play this game and not think about all of the ways it couldve been done better.
Hey! Pikmin is an interesting reinvention for the series, but it doesn't really go deep enough to be an interesting and rewarding puzzle platformer. It winds up being an adequately executed collect-a-thona time-waster that offers a new take on a familiar formula, but fails to take it in any bold new direction.
Hey! Pikmin takes the series foundations, strips them right back and offers up an experience in which a younger audience will delight. Enjoyable stuff.
Yup, right here.Is there an OT for this?