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Hi-res Gears of War video

buckfutter said:
That was the worst cinematic sequence I've seen in months. Pure, predictable cheese. Again, I like the way the gameplay is turning out, but for all of his interviews it doesn't look as though Cliffy has a clue about plotting.

?

Right...you don't like a cutcene wich barelly touches the story and you say Cliff doesn't have a clue about plotting...

Right.
 
That cinematic was embarassingly bad. Nobody's asking for them to recite lines from Shakespeare, but they also don't need to come across as cavemen and/or excited twelve year olds. "Are you THE Marcus Phoenix ... blah blah blah" "Yeah" "Awesome!"

Graphics are stupendous though. This is the first game I've seen (that is close to coming out anyway) that actually LOOKS next gen to me.
 
it was good for the most part, though I did groan when he said something like "good....lets kick some ass!" with overly tired Lance Henrikson impersonation

I can dig on the machoness, but don't overdue it ya know?

...but yeah, I'm not basing my entire opinion on just one cinematic
 
I'm a huge supporter of GOW and even I thought the cinema was stupid, but it looked amazing. GOW's graphics are unmatched right now. I really think that the new video of the first level is the best in-game footage of any console game that I have ever seen. Too bad it looks like its being played on easy in that video.
 
shpankey said:
wow, stunning. thanks for the pics. this game is so eyegasmic. definitely the best graphics i've ever seen on anything, anywhere. the lighting is just insane.


Not to be an asshole of the thread but I'm just not seeing "best graphics I've ever seen on anything anywhere" in that video.

Looks great, but you know....online will more than likely be killer though.
 
Here are some character bio's so you can try put some stuff into context, as far as that's possible.

Marcus Fenix

Son of the famed military scientist Adam Fenix, Marcus established a reputation as a brilliant soldier during the Pendulum Wars, earning numerous field promotions and decorations. He was on a fast track to an outstanding military career until the war with the Locust Horde. When the Horde breached Jacinto Plateau's defenses, Marcus defied orders to save his father, who was under siege at East Barricade Academy. He was too late. Marcus was charged with dereliction of duty and was sentenced to 40 years in Jacinto Maximum Security Penitentiary. Four years into his sentence, the Horde overtook the penitentiary but Marcus was rescued by his best friend Dominic Santiago, so that he could rejoin the fight against the unstoppable Locust Horde.

Dominic Santiago

Dom is a vocal, colorful and yet practical soldier. He's loyal to a fault, especially with his friends, and has no patience for those that think of themselves first. Dominic has always believed in his country and his leaders, but his faith has been slipping in the face of this endless war. Dom lost his wife in the Emergence Day cataclysm. For him, the fight against the Horde is deeply personal. By testifying in Marcus' defense, Dom prevented an execution, but was forced to accept the heavy judgment the military tribunal handed down to his childhood friend. Never forgetting, Dom seized his first opportunity to save Marcus' life, and convinced Lieutenant Minh Young Kim to enlist Marcus into his squad.

Minh Young Kim

Lieutenant Kim is a proud, dedicated and ambitious soldier, a by-the-books believer in all things COG. To Kim, the Coalition of Ordered Governments is humanity's only hope for survival and feels that it is an honor and privilege to serve as a Gear. Kim moved quickly through the ranks, but after a run of bad luck he was left leading the misfits of Delta Squad. Feeling undervalued and overlooked, Kim has something to prove. Only the strength of Dom's faith -- and the scarcity of experienced soldiers - convinced Kim to consider bringing former prisoner Fenix into his squad.

Augustus Cole


Cole, aka "The Cole Train", is an adrenaline junkie and former professional thrashball player. He craves action, and prefers to take the most direct path to the Locust Horde in any situation. What he lacks in finesse, he makes up for in raw energy. Along with his child-like enthusiasm and charm, Cole is supremely confident in his own abilities to overcome anything, regardless of the odds—and he hasn't been proven wrong yet. Cole and Damon Baird have served together for years, and he treats Baird as he would an older brother with a younger brother's license to torment.

Damon Baird

Despite being a reluctant and cynical soldier, Baird excels at the military life. Baird is perfectly capable of being a successful officer, but has never been promoted due to his poor attitude, short temper and his unwillingness to take on any responsibility. Baird's greatest strength is his intelligence. He not only fights the Locust, but he studies and observes them as well. He's the closest the COG have to an expert, and when Baird tells his comrades to be quiet and listen, they know it is in their best interest to do exactly that. Baird's only motivation is self preservation. He's willing to do whatever it takes to get through the war alive -- even march along side a troublemaker like Fenix.

Source: http://forums.xbox.com/5624476/ShowPost.aspx
 
The cutscene looked like something from a war movie, the guy JUST got out of prison and into a battle so I would hardly expect him to be in a chatty mood. I would also expect they talk more when they are in relative safety instead of being right in the middle of the shit.
 
Francias Castiglione said:
The cutscene looked like something from a war movie, the guy JUST got out of prison and into a battle so I would hardly expect him to be in a chatty mood. I would also expect they talk more when they are in relative safety instead of being right in the middle of the shit.

Snake talks a lot in the battlefield :P
 
Francias Castiglione said:
The cutscene looked like something from a war movie, the guy JUST got out of prison and into a battle so I would hardly expect him to be in a chatty mood. I would also expect they talk more when they are in relative safety instead of being right in the middle of the shit.

It's not the amount of dialogue, it's the quality of it. It's paint-by-numbers war movie, and despite the over-the-top nature of it all there's almost no sense of it being tongue in cheek.

But I'll concede it's unfair to comment on the story from a single cutscene. Still, given the concept of the game and what we've seen so far, I'm not expecting anything more than a few laughable cinematics wedged into a fun game.
 
The dialogue in that cutscene was pretty stale, but that's not nearly enough to say one way or the other whether the story's any good.
 
Damn, I thought that cutscene was going to be PDZ-level bad from reading the comments on here!

After watching it though, I have to say I like it. :)
 
Razoric said:
it's a cutscene from a war game... wtf were you guys expecting? :lol :lol

gaf never fails to surprise.

Gaf is doing everything they can to troll this game. I imagine next there will be complaints about the armor not being polished enough or the Locusts looking too ugly.
 
PDZ, Halo and this seem pretty equal in the cheesy department.
As long as it's fun to shoot shit up it is all that matters.
 
Razoric said:
it's a cutscene from a war game... wtf were you guys expecting? :lol :lol

gaf never fails to surprise.
Jesse Ventura telling a bunch of dudes he's a goddamn sexual tyrannosaurus. "It's a war game" is no sort of excuse for bad or boring dialogue. Shit, "It's a <<whatever>> game" is no excuse. Bad dialogue sucks in movies, it sucks in TV shows, and it sucks in videogames, and nobody gets a free pass.
 
Draft said:
Jesse Ventura telling a bunch of dudes he's a goddamn sexual tyrannosaurus. "It's a war game" is no sort of excuse for bad or boring dialogue. Shit, "It's a <<whatever>> game" is no excuse. Bad dialogue sucks in movies, it sucks in TV shows, and it sucks in videogames, and nobody gets a free pass.

:lol

....but thats an AWESOME LINE!
 
mckmas8808 said:
Not to be an asshole of the thread but I'm just not seeing "best graphics I've ever seen on anything anywhere" in that video.

Looks great, but you know....online will more than likely be killer though.
that doesn't make you an asshole at all. that's just your opinion. mine is that it is the best i've ever seen, in my opinion. see how that works? ;)

it's all good. :)

as far as story and voice acting, am i the only one who skips all that shit anyhow? for the most part, every videogame out there pales in comparison to a good book or movie and are laughable. skip that shit, I aint here to watch some lame ass story. i'm here to play a game. i actually hate the story in Metal Gear Solid's and Final Fantasy's and feel they're just long, convoluted and ridiculously lame.

but for anyone expecting some kind of great story and acting in an all out pure action game like GoW, holy shit, why? ::waves hand, this isn't the game you're looking for::

:D
 
AgentOtaku said:
:lol

....but thats an AWESOME LINE!
I know, that's what I mean. That's ****ing sweet dialogue from a "war movie" with a bunch of grizzled dudes flying into a war zone. Contrast that with the GoW cutscene dialogue and you can see how "it's a war game" doesn't hold water.
 
AgentOtaku said:
:lol

....but thats an AWESOME LINE!

That was his point. There's a difference between bad, boring dialogue and great dialogue - no matter the genre. And we shouldn't accept crappy plotting just because we're used to it.
 
Draft said:
Jesse Ventura telling a bunch of dudes he's a goddamn sexual tyrannosaurus. "It's a war game" is no sort of excuse for bad or boring dialogue. Shit, "It's a <<whatever>> game" is no excuse. Bad dialogue sucks in movies, it sucks in TV shows, and it sucks in videogames, and nobody gets a free pass.

Do I have to repeat myself until my fingers snap like twigs and get stuck in between the keys?

This is less than 10 minutes of actual game footage. I'm sure when the Locusts stop shooting at everyone they'll start comparing dick sizes.
 
PepsimanVsJoe said:
Do I have to repeat myself until my fingers snap like twigs and get stuck in between the keys?

This is less than 10 minutes of actual game footage. I'm sure when the Locusts stop shooting at everyone they'll start comparing dick sizes.
orly?

The dialogue in that cutscene was pretty stale, but that's not nearly enough to say one way or the other whether the story's any good.
 
REV 09 said:
judging by this thread, i think this entire forum needs to be renamed to "OA-Believe".

seriously mods...did you guys all decide to take a vacation at once? Clean this shit up.

OA has better discussions than what's seen in this thread. I only read the last page when I first responded in here, but going back through the entire thing it's really pathetic to say the least.
 
Are we not allowed to think the dialogue is horrible? Sorry, didn't realize that we had to speak orgasmically about the game. Let me fix it.

WOW, holy shit is this game hot. Wii am cry, amirite? Epic FTMFW. Sony am 599. Dialogue sounds like it was written by Voltaire.
 
Haleon said:
Are we not allowed to think the dialogue is horrible? Sorry, didn't realize that we had to speak orgasmically about the game. Let me fix it.

WOW, holy shit is this game hot. Wii am cry, amirite? Epic FTMFW. Sony am 599. Dialogue sounds like it was written by Voltaire.

thats better!:lol
 
Draft said:
I know, that's what I mean. That's ****ing sweet dialogue from a "war movie" with a bunch of grizzled dudes flying into a war zone. Contrast that with the GoW cutscene dialogue and you can see how "it's a war game" doesn't hold water.
Different situations. The Predator guys were all gun-ho going into battle, a bunch of friends used to kicking ass with ease. Gears of War, the guys have been getting their ass kicked for years. Their planet is wiped out. They are losing, and are going into a desperate battle. The main character just got busted out of prison, where he got to stew for four years over the fact that he wasn't able to save his father from being killed by the Locusts.

They're not chatty. Marcus is shown lost in thought, looking away from the others most of the time. He's got a lot on his mind. It's not "yippe-kai-yay mother****er", it's more like, "we're ****ed and probably going to die." The dialogue was entirely appropriate for that situation. Was it brilliant? No. But it's perfectly servicable and gets the job done. In other words, that's a bad comparison.
 
Razoric said:
OA has better discussions than what's seen in this thread. I only read the last page when I first responded in here, but going back through the entire thing it's really pathetic to say the least.

This same line could be said of the majority of the threads here lately. It's kinda sad that people can't actually discuss a game that they are interested in without people just posting that they hate the game and don't understand why anyone else likes it, etc.

If I'm not interested in a game or a particular topic, guess what, I don't feel the need to post about it. Just move along if you already have your mind made up to hate a game.
 
What platform is Gears of War going to be released on

Gears of War will be released on the Xbox 360, and on PC at a later date (which will contain bonus content)

That's good news:D
 
I'm just curious, do you guys throw this kind of tantrum about story and dialog and voice acting when you play tetris? or mario? or a sports game? or just about every other game out there?

seriously, this is a gratuitously violent action game that is meant to be hella fun to play. skip the ****ing dialog, like every other game and don't worry about it. good stories in videogames is a f'n contradiction anyhow. there's just simply no such thing. hell, game's like Ico they don't even say a word hardly, yet everyone (including me) loves that. game's like Metal Gear have such ridiculously over the top stories that sound like an 8 year old came up with the plot that it's sometimes just painful to watch. just skip the cutscenes and go have some fun.
 
For those criticizing the war dialog in this game, would you prefer, "Fighting Locusts is hard work. But freedom is on the march. We have a hard job to do and that makes the job we have to do....hard work. But freedom isn't cheap and it costs a lot to spread freedom and democracy. So, we need to stay the course and fight. And if you don't fight the locusts, well then you are just looking to cut and run."

Tough words, indeed.
 
DenogginizerOS said:
For those criticizing the war dialog in this game, would you prefer, "Fighting Locusts is hard work. But freedom is on the march. We have a hard job to do and that makes the job we have to do....hard work. But freedom isn't cheap and it costs a lot to spread freedom and democracy. So, we need to stay the course and fight. And if you don't fight the locusts, well then you are just looking to cut and run."

Tough words, indeed.

...well I'm pumped! :D
 
shpankey said:
I'm just curious, do you guys throw this kind of tantrum about story and dialog and voice acting when you play tetris? or mario? or a sports game? or just about every other game out there?

seriously, this is a gratuitously violent action game that is meant to be hella fun to play. skip the ****ing dialog, like every other game and don't worry about it. good stories in videogames is a f'n contradiction anyhow. there's just simply no such thing. hell game like Ico they don't even say a word hardly, yet everyone (including me) loves that. just skip the cutscenes and go have some fun.
First off, what tantrum are you talking about? I don't see anyone saying anything worse than "The dialogue sucks." Nobody refused to buy the game because of it yet.

And no, I don't complain about story and voice acting when I play Tetris, Mario, or a sports game, because none of those games are supposed to be story-driven epic adventures. Gears of War seems to be shooting a little higher than "Shine Get!".

And I, for one, happen to love a well-written story for a game. The story behind MGS3 made it my favorite game last year. The story in Eternal Darkness was wonderful and kept me immersed the whole time. It even helped me look past a lot of the shitty gameplay elements. And nobody is saying the story to GoW is going to be crap. At most, we're just saying this one cut scene is crap.
 
shpankey said:
I'm just curious, do you guys throw this kind of tantrum about story and dialog and voice acting when you play tetris? or mario? or a sports game? or just about every other game out there?

seriously, this is a gratuitously violent action game that is meant to be hella fun to play. skip the ****ing dialog, like every other game and don't worry about it. good stories in videogames is a f'n contradiction anyhow. there's just simply no such thing. hell, game's like Ico they don't even say a word hardly, yet everyone (including me) loves that. game's like Metal Gear have such ridiculously over the top stories that sound like an 8 year old came up with the plot that it's sometimes just painful to watch. just skip the cutscenes and go have some fun.

Oh dear.
 
shpankey said:
I'm just curious, do you guys throw this kind of tantrum about story and dialog and voice acting when you play tetris? or mario? or a sports game? or just about every other game out there?

seriously, this is a gratuitously violent action game that is meant to be hella fun to play. skip the ****ing dialog, like every other game and don't worry about it. good stories in videogames is a f'n contradiction anyhow. there's just simply no such thing. hell, game's like Ico they don't even say a word hardly, yet everyone (including me) loves that. game's like Metal Gear have such ridiculously over the top stories that sound like an 8 year old came up with the plot that it's sometimes just painful to watch. just skip the cutscenes and go have some fun.
baby, meet bathwater

not the best way to make your point.
 
GhaleonEB, well, i'm sorry... but that's just my opinion. it is so rare to get truely a good story in a videogame that I feel I can say that with confidence. maybe i put it too blunt, but hey... it's what I think.

Haleon said:
First off, what tantrum are you talking about? I don't see anyone saying anything worse than "The dialogue sucks." Nobody refused to buy the game because of it yet.


And no, I don't complain about story and voice acting when I play Tetris, Mario, or a sports game, because none of those games are supposed to be story-driven epic adventures.
since when is GoW supposed to be a "story-driven epic adventure"? :lol


buckfutter said:
Colour me surprised.
i wouldn't color you anything.
 
shpankey said:
since when is GoW supposed to be a "story-driven epic adventure"?


i wouldn't color you anything.
It looks like they've got an awful lot of background information on the war, the characters, and the enemies. If they didn't care about the story, they probably wouldn't have bothered creating a world for it.

I don't even know why the hell I'm arguing this. I'm getting Gears of War anyway. I just don't think it's too much to ask not to hire Charles Bronson's writing team.
 
shpankey said:
since when is GoW supposed to be a "story-driven epic adventure"?

Since it chose to have an overwrought cutscene, and marketers that pimped the fact that Eric Nylund was penning the script. Or when they released backstorys for all the characters. Or when Cliffy does interviews about this very issue.

Oh, and I love how your post contradicts itself. No games have a good story, yet everyone loves Ico. Here's a hint, genius, story and dialogue are related, not the exact same thing.
 
Whatever you think about the dialogue, you can't see that the VA isn;t the most generic POS you've ever heard.

THe game is looking very good man, espieccially in that cutscene.

I said oh snap.
 
buckfutter said:
Since it chose to have an overwrought cutscene, and marketers that pimped the fact that Eric Nylund was penning the script. Or when they released backstorys for all the characters. Or when Cliffy does interviews about this very issue.
if you honestly think GoW is supposed to be a story-driven epic adventure, you deserve what you get. which will be an action game. if you thought you were going to get a Zelda, then I have no idea what to say to that. :lol

and my post has no contradiction.
 
GhaleonEB said:
Different situations. The Predator guys were all gun-ho going into battle, a bunch of friends used to kicking ass with ease. Gears of War, the guys have been getting their ass kicked for years. Their planet is wiped out. They are losing, and are going into a desperate battle. The main character just got busted out of prison, where he got to stew for four years over the fact that he wasn't able to save his father from being killed by the Locusts.

They're not chatty. Marcus is shown lost in thought, looking away from the others most of the time. He's got a lot on his mind. It's not "yippe-kai-yay mother****er", it's more like, "we're ****ed and probably going to die." The dialogue was entirely appropriate for that situation. Was it brilliant? No. But it's perfectly servicable and gets the job done. In other words, that's a bad comparison.
you are missing the point. I'm not telling anyone how to write their dialogue, I was just pointing out an example of memorable, well written war movie dialogue, and I tried to be a bit more specific by using a scene of guys getting choppered into combat.

The dialogue in that cutscene was pretty dumb. It's not that big a deal because 99% of dialogue in console games is terrible. The only exception that immediately springs to mind is the Legacy of Kain games. Basically the only game devs writing actual competent dialogue are western RPG houses, and most of that's on the PC.

I don't really care too much because a game like GoW is largely seperated from the storyline- it's there for context and to justify the art style, not complement the actual game design. RE4 had a terrible story with awful dialogue too, and it was pretty much the greatest game ever made. GoW could easily go the same route, it just means I'll be skipping the cutscenes.
 
Draft said:
I don't really care too much because a game like GoW is largely seperated from the storyline- it's there for context and to justify the art style, not complement the actual game design. RE4 had a terrible story with awful dialogue too, and it was pretty much the greatest game ever made. GoW could easily go the same route, it just means I'll be skipping the cutscenes.
exactly.
 
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