If there was a god in this world than Radiant Historia would be his only song. It would get lauded, flooded with praise and come up in every single discussion of best jRPGs ever multiple times and maybe even win.
The real crying shame is that those that played it are well aware that it's pretty much one of if not the best jRPG that has come out since the halcyon days of jRPGs. It's lack of recognition comes from nobody playing the fucking thing which I'm pretty sure is a hate crime. People were warded away by a complete lack of marketing/promotion/anything and the stigma of the time where people wanted those massive jRPGs on consoles with beautiful graphics and enormous worlds and didn't think a DS RPG could provide them with that experience. Well they were wrong and should probably be jailed for their crimes.
I'll just drop the general plot summary here from Wikipedia, which really does it no justice but I'm sure people wanna know the basic setting:
On the continent of Vainqueur, a land of man and beasts, the holy nation of the East, Alistel is in a state of war with Granorg, a massive country to the West that is ruled harshly by Queen Protea. Alistel's land is slowly turning to desert while a strange disease, known as the "Sand Plague", is turning its people into sand. The ruler of Alistel, the Prophet Noah, insists this worldwide disease is the result of Protea's evil government. The people of Alistel thus believe they are fighting a holy war against Granorg.
One day, Stocke and his subordinates, agents with the intelligence agency of Alistel, are sent into Granorg territory to rescue a secret agent who was captured by the government of Granorg. After saving the agent, the group find themselves surrounded by the Granorg army, and Stocke is severely wounded. He awakens in Historia, a world where time and space are warped. There, two mysterious children, Teo and Lippti, give him the ability to travel through time and space using the power of a book his employer Heiss gave him, the White Chronicle. After using this new power to travel through time to avoid defeat, Stocke is given a choice: continue working under Heiss in the intelligence division, or join his friend Rosch's unit within the military.
It throws almost every jRPG trope out the goddam window on their stupid faces and proceeds to blast through one of the most interesting, well-written, well characterized, fleshed out world, beautifully developed and amazingly fun battle systems to play. The time travel mechanic is fucking amazing and makes Chrono Trigger look like baby's first consequential time manipulation. Your decisions MATTER they change entire time lines, you can go back and revisit decisions to make a different one and see what happens in that one, take things you learn and items you get from one to another to solve puzzles or dilemmas you couldn't have before. What I absolutely adore is that you can play through the game and use the timelines to get to the end and get the ending. But to get the true ending, the actual one, you have to actually complete all the optional stuff which is fantastic. Too often optional parts of jRPGs have no relevance to the main plot and are simply one offs that give you a weapon or a hard battle and then no one mentions it again. The optional missions in the game CHANGE things, they MATTER, they literally create the best ending of the game which you would never get to if you didn't do them. Characters acknowledge and react to the events, it completely changes your side characters and entire cities at the end of the game. That's fantastic. You also make your decisions and can reach bad endings, sometimes which are necessary to progress the game forward as Stocke will carry his memory of how one choice lead to his death or a friend's or the empire falling or whatever and use that in another timeline.
The battle system is a damn blast. Battles take place with two 3x3 grids (maybe 3x4? I forget) where you position yourself and your enemies and manipulating positions is the name of the damn game. You can move enemies around with attacks, sliding them into each other to stack them so subsequent hits in the combo hit all enemies stacked together and do more damage the more hits you get in. You can set a magical mine in the back row then knock an enemy into it and make them waste their turn moving back to a position they can reach your characters from. There is almost nothing so satisfying as laying a mine, slashing a column down vertically into a group, pushing that group back through the row to gather into the mine which sets off for massive damage to every enemy. If you can wipe a battle in a single turn with careful planning it is one of the most satisfying feelings in the world.
And the savior of fucking shitty jRPG heroes that everybody wanted but nobody knew they already had is the main character Stocke. He is such a good goddam character you wanna rip him out of the DS and slap him into every other jRPG of this decade. Hell, maybe not. He'd probably get shit done and the game would be like 5 hours. But the best part is he's not the unmoving, uncharacterized and boring emotionless badass that people seem to think constitutes a good character nowadays (can't have people show emotions, that's emo and I'd hate to be associated with that). The dude is stoic as hell, but you are privy to all his inner thoughts and see just what he's going through at all points. He is a soldier, an assassin basically, who does his damn duty and gets shit done. But you see him grow close to his fellow compatriots, you see him wrestle with his loyalty to his country and his discovery of truths he was sheltered from. And all along the way, even if he gets depressed or saddened, angry or whatever, he uses it as his drive. He never stops moving and pressing forward. He doesn't wallow or pity, he tries to figure out how he can change things. He is an amazing character.
I will readily admit that the other characters can sometimes be hit or miss but not a single one of them is awful and people will find their favorites. I am BURSTING AT THE SEAMS to divulge one of the best character relationships in the game because of how non-tropey and uniquely awesome it is but it is an enormous spoiler of such monstrous proportions that merely putting it in spoiler tags with the chance someone clicks on it without seeing it happen for themselves might be a breach of the Geneva convention. Personally, I loved all of them, even some of the villains. It seriously contains one of my favorite designed bosses of any jRPG and defeating [them] almost made me cry.
I cannot express how much this game was criminally left by the wayside with so few playing it. I actually bought 4 copies of this the year it came out, giving three of them to my friends because spreading the sheer joy I felt playing this game was the best present I could give.
I know it goes for quite a bit online now but I beseech anyone who has a token interest in this game to bite the bullet. I would pay a full 60 dollars for this game, more than any other title I've bought this year. It is a memorable and incredible experience and so few people playing it is atrocious.
PLAY THIS GAME
I don't even care if people pirate it at this point. I just want more people to talk about and love this game as much as I do.
Also the music is awesome. I dunno. I'm rambling now.