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Hidden Gems that STILL get no respect

Might have to check it out. I loved Mechner's Karateka and Prince of Persia on the Atari ST computer back in the day.
Last Express is one of his best games in my opinion.


I have one for adventure game fans: Sinking Island. One of Benoit Sokals last games before White Birds was dissolved and he disappeared from the industry. A great game with amazing investigation gameplay.
 
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Spectrobes: Origins for Wii

This game was really, really fun, and an improvement on the DS ones. In fact, i could not stop thinking how great a Pokemon game similar to that could be.

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The battle system is really fun. It's real time action and you control the main guy, who can fight with a sword, and command one creature to aid in your fight as well.

https://www.youtube.com/watch?v=FYo6BXwYmsQ

I also thought that the exploration and the excavation thing were really nice as well. Overall it's pure B-tier fun.
 
Donkey Kong JB is a great choice. I started playing it, basically on a whim, and it turned out to be one of the best games I played last year.
 
007 - Quantum of Solace on the PS2.
A completely different game from the one released on the PS360Wii era, Quantum of Solace is a third-person stealth/shooter where planning to get shit done is essential. I fucking love this game. It looks good, plays really well, and the stealth doesn't feel tacked-on or like an after-thought.

Also, it's a good James Bond game.
We don't have many of those.
 
Just did some research on this and I am sold. As a matter of fact, I just got it off Amazon for $16 new! I love the Ace Attorney games from Capcom and I see this was developed by the same team too!

You are in for such an amazing treat. I've always felt that Ghost Trick is one of the best experiences ever to grace a handheld.
 
20 mins? Not for me. Played it for a couple of hours, while some parts were nice, I thought it was pretty dull for the most of the time. I would give it respect for the effort to make something different, but I can understand why it's rarely talked about as one of the classics of the genre.

might just not be for you then. I was hooked after
I had to throw my partner's dead body out the window, and then I was walking down the hallway past the room with the little kid, and you could overhear the little kid say something along the lines of, "I saw a man fly out the window!" and his mom didn't believe him

I tried to recreate that line of dialogue/situation quite a few times, and that's when I realized that you have to trigger events in a real-time fashion. I felt like the kid
had to be looking out the window exactly when I did it
.

I'm a sucker for intricate time systems tho. I like being able to rewind time and test out different pathways and dialogue trees when you're in different areas of the train at different times. it creates a lot of replayability if you're into that sorta thing. I can also understand not liking that type of system tho.
 
Kirby Air Ride. City Trial is the GOAT multiplayer mode

grid2 is a super awesome racing game, never heard anyone talking about this.

bought it a few weeks ago for a 10er, thats why i was wondering, why no one ever mentioned this one.

ehhh i really didn't like it.

GRID Autosport was great though and completely flew under the radar. Codemasters just fucked up by releasing a PS3/360 game in 2014
 
Just did some research on this and I am sold. As a matter of fact, I just got it off Amazon for $16 new! I love the Ace Attorney games from Capcom and I see this was developed by the same team too!
This post makes me happy. Enjoy!
 
Excite Truck - sold a bit during the Wii launch, but sure as hell doesn't get enough love as one of the most fun arcade racers during last gen.
Yes! #EXCITE

HD re-issue with online racing, please

And Extreme G-III.
This screen shot shows why I didn't like XGR series. Not close enough racing! Most of the time I was just staring at an empty track.

My recommendations are WiiWare games, some of the finest "one button" gaming around.

MaBoShi: The Three Shape Arcade
http://www.nintendolife.com/reviews/2008/08/maboshi_the_three_shape_arcade

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--

Art Style: Orbient
http://www.nintendolife.com/reviews/2008/10/art_style_orbient

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This game right here. I have no idea why it never gets mentioned. It was one fine game as long as you knew what you were getting into. Can be very relaxing. It can also be intensive as heck. Great OST too. Definitely recommend every 3DS owner checking it out.
 
XBox: Breakdown, Otogi, Deathrow, Shenmue 2
PS2: Yakuza 1 + 2
360: Street Fighter x Tekken, The Saboteur
PS3: Yakuza 3, 4
 
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This game right here. I have no idea why it never gets mentioned. It was one fine game as long as you knew what you were getting into. Can be very relaxing. It can also be intensive as heck. Great OST too. Definitely recommend every 3DS owner checking it out.
I'm going to grab this whenever the New 3DS comes out and pretend it's the 3DS launch all over again.
 
Maken X.

Dreamcast, first person slasher with a very tippy design, fun twists and changes that depend on how you play, and great replay value.
 
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Jordan Mechner's brilliant THE LAST EXPRESS

Broderbund folded as the game was finishing up, and this hugely ambitious and expensive project was dropped on store shelves with little to no marketing. It went out of print and for years was hard to get your hands on. Mechner's magnum opus was dead in the water before it got a chance.

This is one of the most sophisticated stories ever told in a game, utilizing a real-time approach to it's storytelling that is still totally unique. For people who say that games can't equal the subtle storytelling of cinema or the novel, this is the game to make them sit down and play.

I've been evangelising for this game for years, and thankfully it is now available on GoG, IOS, and Android. I still hope that more and more people will discover this game.

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This looks awesome! Sold!
 
I'm with you. ToR was panned before the first person ever played it and people just ran with that narrative as gospel. It's a case of perception = reality.

I disagree. I came into the game a week after launch with an open mind. TOR was just a mediocre and flawed MMO.

NiGHTS gets so little respect that it hasn't been mentioned in this thread of over 200 posts :(

When Sega released Nights back in 1996, it was a misunderstood game that played like nothing else on the market. When they ported it to Steam in 2012 it was still as unique now as it was the day it came out.

In an age where people are more receptive to weird and mechanically driven indie games, I thought that Nights would find a new audience. But it doesn't seem to have happened, which is a real shame.

I don't know how old you are, but I was in high school when NiGHTs came out. It was positioned by Sega as a Mario 64 competitor. When the game was released, it fell so far short of that selling point I think it was written off immediately. It's not a hidden gem. The game arrived to a boatload of hype and arguably deserves a place on most disappointing lists.

I'm a ridiculous fan of Snowblind, they made some of the best games that generation and it seems like they're barely even remembered for it. I bought Anachronox years ago but never played it, I should really give it a shot already, it looked amaaaaazing.

Snowblind really did have a heyday on the PS2. And these games sold well, if I remember right. Strange that no one remembers them.

Anachronox is the first RPG I played that actually had great writing. I was a big JRPG fan then and the writing and characters in Anachronox blew me away. The developer Tom Hall was clearly a great JRPG fan. This game runs the gamut from silly and funny to deep and touching, like most of the best JRPGs do, but it doesn't suffer from poor localization or a lack of understanding the tastes of Western audiences. Ultimately I ended up abandoning most JRPGs and going to WRPGs because the writing in this game made me realize how awful the writing in most JRPGs really is, lol.
 
Metal Gear Ac!d 1 and 2 are not only two of the best PSP games ever, they are also two of the best games in the entire franchise. I don't think I've ever seen anyone else mention them on GAF or elsewhere except for a stray mention on Giant Bomb (I think Jason? mah man) a few weeks ago that took me off guard and was promptly ignored.

GIVE ME MGA3 KOJIMA
 
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Azure Dreams

For me it was and still is the only traditional style RPG that I ever really played and got hooked on. The ability to find and hatch monsters and unlock special abilities and spells was amazing. The best part was the expansion of the city via building additional places such as a race track, casino..etc. Also unlocking mini games and romance arc's that you could then add to the story.

I wish my brother hadn't deleted/overwritten my game save...if only we had cloud saves and automatic uploads back then....sigh
 
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This game is a masterpiece. Masterpiece, I tell ya. The story is like no other. The soundtrack is genius. The gameplay is so unique you have never seen anything like it. And you probably never will ever again.

I agree with you 100 percent. Ghost Trick is definitely in my top 3 favorite games. I LOVE Ace Attorney, but THIS is Shu Takumi's masterpiece.
 
Resistance 2 & 3

Resistance 2 is the reason Resistance 3 got no respect.

A lack of a clear vision crippled R2. Some staple Insomniac qualities were missing - mainly the weapon wheel. Resistance 3 was one of the greatest shooters of all time, but a lot of people had already given up.
 
One of my favorite SNES games is Utopia which I doubt was very popular. Genesis had the great Master of Monsters. The PlayStation version was terrible though.

Primal on PS2 is fantastic but gets little love.

Dawn of Discovery on the Wii. Good graphics, voice acting, music, and addicting gameplay. It's of course not as deep a game as SIM City or Civilization, but it can still get quite challenging on higher difficulty levels, especially once you have several islands.
 
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Yes it's an rts disguised as an action game, but it's an AWESOME rts disguised as an action game. Play it especially if you're a fan of hard rock/heavy metal.

PS. The performances in it are magnificant.

Along these same lines (Tim Schafer): Psychonauts.

It sold less than 500,000 retail copies, but I understand that it has done much better via digital distribution.

A sequel for the Wii U published by Nintendo would be amazing. This exactly the type of franchise Nintendo should aggressively pursue from 3rd parties similar to Devil's Third and Bayonetta 2.
 
Advance Wars deserves more love and respect and new games and :(

Drill Dozer is a neat action side scroller game for the GBA, developed by Game Freak, but it gets next to no love also.
until ever human on earth admits super Mario 64 is the greatest game ever made I will still say it is under rated.
That is not going to happen, at least not until I die. Mario 64 is one of my least favorite titles in the series.
 
Toy Commander on Dreamcast. Loved that game. This thread is already full of games I adore and we're only six posts in.

Know I'm pretty damn lttp here but just wanted to say this was one of my favorite experiences on DC, the idea seemed so fresh and inventive at the time. Switching between all the different toys and discovering their abilities was a joy, especially with how well they realized the scale of the environments. Also, the Xmas themed level that came on one of the Official DC Magazine demo discs was pure childhood euphoria. Speaking of Toy Commander, this upcoming game/demo for the Oculus Rift seems to scratch that itch quite well (at least the plane part) ;-) It's called Toy Plane Heroes.

https://www.youtube.com/watch?v=kprS9-k3LLM#t=194

Pretty sure it has respect but my pick will go to The Neverhood, an absolutely brilliant claymation point and click PC adventure game from 96. Doug Tenapel was behind it (Earthworm Jim) and this game has more personality than the vast majority of what's out there, thanks in part to the wonderful art style, humor, fun puzzles, and the mad genius soundtrack done by Terry Scott Taylor. The main story arc is slowly revealed via cassettes you find laying around the world, but in what order you discover them and view them is usually non-linear, so by the time you finally have all of them collected you already know where things are going, but there's a special satisfaction at the end watching it all come together in one uninterrupted piece. Great cinematics too, again, all of it done via claymation and clay miniatures. Can't wait for Armikrog.

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Know I'm pretty damn lttp here but just wanted to say this was one of my favorite experiences on DC, the idea seemed so fresh and inventive at the time. Switching between all the different toys and discovering their abilities was a joy, especially with how well they realized the scale of the environments. Also, the Xmas themed level that came on one of the Official DC Magazine demo discs was pure childhood euphoria. Speaking of Toy Commander, this upcoming game/demo for the Oculus Rift seems to scratch that itch quite well (at least the plane part) ;-) It's called Toy Plane Heroes.

https://www.youtube.com/watch?v=kprS9-k3LLM#t=194

Pretty sure it has respect but my pick will go to The Neverhood, an absolutely brilliant claymation point and click PC adventure game from 96. Doug Tenapel was behind it (Earthworm Jim) and this game has more personality than the vast majority of what's out there, thanks in part to the wonderful art style, humor, fun puzzles, and the mad genius soundtrack done by Terry Scott Taylor. The main story arc is slowly revealed via cassettes you find laying around the world, but in what order you discover them and view them is usually non-linear, so by the time you finally have all of them collected you already know where things are going, but there's a special satisfaction at the end watching it all come together in one uninterrupted piece. Great cinematics too, again, all of it done via claymation and clay miniatures. Can't wait for Armikrog.

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Never finish it, but i loved that game when it came out!
 
XBox: Breakdown, Otogi, Deathrow, Shenmue 2
PS2: Yakuza 1 + 2
360: Street Fighter x Tekken, The Saboteur
PS3: Yakuza 3, 4

One of the few games which highlights all the bad things about DLC.

Not only are all the characters on the disc, but you can't even unlock all of them legitimately.

The only way to play Mega Man or Pac-Man is to edit a config file to show the DLC as unlocked. Which is only possible on a development kit or modded system.
 
War Of The Monsters


#respect

I bought that (Just saw it in a shop) while on holiday in Paris. Played it non stop when I got back home on my PS2 :D

Nice to see War of the Monsters, Toy Commander and The Unholy War all listed on the first page.

Anyway I'll list this
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If there was a god in this world than Radiant Historia would be his only song. It would get lauded, flooded with praise and come up in every single discussion of best jRPGs ever multiple times and maybe even win.

The real crying shame is that those that played it are well aware that it's pretty much one of if not the best jRPG that has come out since the halcyon days of jRPGs. It's lack of recognition comes from nobody playing the fucking thing which I'm pretty sure is a hate crime. People were warded away by a complete lack of marketing/promotion/anything and the stigma of the time where people wanted those massive jRPGs on consoles with beautiful graphics and enormous worlds and didn't think a DS RPG could provide them with that experience. Well they were wrong and should probably be jailed for their crimes.

I'll just drop the general plot summary here from Wikipedia, which really does it no justice but I'm sure people wanna know the basic setting:
On the continent of Vainqueur, a land of man and beasts, the holy nation of the East, Alistel is in a state of war with Granorg, a massive country to the West that is ruled harshly by Queen Protea. Alistel's land is slowly turning to desert while a strange disease, known as the "Sand Plague", is turning its people into sand. The ruler of Alistel, the Prophet Noah, insists this worldwide disease is the result of Protea's evil government. The people of Alistel thus believe they are fighting a holy war against Granorg.

One day, Stocke and his subordinates, agents with the intelligence agency of Alistel, are sent into Granorg territory to rescue a secret agent who was captured by the government of Granorg. After saving the agent, the group find themselves surrounded by the Granorg army, and Stocke is severely wounded. He awakens in Historia, a world where time and space are warped. There, two mysterious children, Teo and Lippti, give him the ability to travel through time and space using the power of a book his employer Heiss gave him, the White Chronicle. After using this new power to travel through time to avoid defeat, Stocke is given a choice: continue working under Heiss in the intelligence division, or join his friend Rosch's unit within the military.


It throws almost every jRPG trope out the goddam window on their stupid faces and proceeds to blast through one of the most interesting, well-written, well characterized, fleshed out world, beautifully developed and amazingly fun battle systems to play. The time travel mechanic is fucking amazing and makes Chrono Trigger look like baby's first consequential time manipulation. Your decisions MATTER they change entire time lines, you can go back and revisit decisions to make a different one and see what happens in that one, take things you learn and items you get from one to another to solve puzzles or dilemmas you couldn't have before. What I absolutely adore is that you can play through the game and use the timelines to get to the end and get the ending. But to get the true ending, the actual one, you have to actually complete all the optional stuff which is fantastic. Too often optional parts of jRPGs have no relevance to the main plot and are simply one offs that give you a weapon or a hard battle and then no one mentions it again. The optional missions in the game CHANGE things, they MATTER, they literally create the best ending of the game which you would never get to if you didn't do them. Characters acknowledge and react to the events, it completely changes your side characters and entire cities at the end of the game. That's fantastic. You also make your decisions and can reach bad endings, sometimes which are necessary to progress the game forward as Stocke will carry his memory of how one choice lead to his death or a friend's or the empire falling or whatever and use that in another timeline.

The battle system is a damn blast. Battles take place with two 3x3 grids (maybe 3x4? I forget) where you position yourself and your enemies and manipulating positions is the name of the damn game. You can move enemies around with attacks, sliding them into each other to stack them so subsequent hits in the combo hit all enemies stacked together and do more damage the more hits you get in. You can set a magical mine in the back row then knock an enemy into it and make them waste their turn moving back to a position they can reach your characters from. There is almost nothing so satisfying as laying a mine, slashing a column down vertically into a group, pushing that group back through the row to gather into the mine which sets off for massive damage to every enemy. If you can wipe a battle in a single turn with careful planning it is one of the most satisfying feelings in the world.

And the savior of fucking shitty jRPG heroes that everybody wanted but nobody knew they already had is the main character Stocke. He is such a good goddam character you wanna rip him out of the DS and slap him into every other jRPG of this decade. Hell, maybe not. He'd probably get shit done and the game would be like 5 hours. But the best part is he's not the unmoving, uncharacterized and boring emotionless badass that people seem to think constitutes a good character nowadays (can't have people show emotions, that's emo and I'd hate to be associated with that). The dude is stoic as hell, but you are privy to all his inner thoughts and see just what he's going through at all points. He is a soldier, an assassin basically, who does his damn duty and gets shit done. But you see him grow close to his fellow compatriots, you see him wrestle with his loyalty to his country and his discovery of truths he was sheltered from. And all along the way, even if he gets depressed or saddened, angry or whatever, he uses it as his drive. He never stops moving and pressing forward. He doesn't wallow or pity, he tries to figure out how he can change things. He is an amazing character.

I will readily admit that the other characters can sometimes be hit or miss but not a single one of them is awful and people will find their favorites. I am BURSTING AT THE SEAMS to divulge one of the best character relationships in the game because of how non-tropey and uniquely awesome it is but it is an enormous spoiler of such monstrous proportions that merely putting it in spoiler tags with the chance someone clicks on it without seeing it happen for themselves might be a breach of the Geneva convention. Personally, I loved all of them, even some of the villains. It seriously contains one of my favorite designed bosses of any jRPG and defeating [them] almost made me cry.

I cannot express how much this game was criminally left by the wayside with so few playing it. I actually bought 4 copies of this the year it came out, giving three of them to my friends because spreading the sheer joy I felt playing this game was the best present I could give.

I know it goes for quite a bit online now but I beseech anyone who has a token interest in this game to bite the bullet. I would pay a full 60 dollars for this game, more than any other title I've bought this year. It is a memorable and incredible experience and so few people playing it is atrocious.

PLAY THIS GAME

I don't even care if people pirate it at this point. I just want more people to talk about and love this game as much as I do.

Also the music is awesome. I dunno. I'm rambling now.
 
Anytime one of these threads comes along Jungle Beat is the first game which comes to mind, great choice.

I owned it for a while on GameCube before the combo system really clicked with me and I realised how genius the game is. You can absolutely see that this is the team that went on to create Mario Galaxy - the fur shading, the ice skating mechanics... All throwbacks from Jungle Beat.
 
True Lies for the Mega Drive/Super Nintendo is one of my favourite shooters of all time and one of the most overlooked licensed games.

I played the hell out of Project Overkill of the PS1 with my best friend back in the 90s when it came out, no idea if it holds up at all but it was a good time as a teenager at least.
 
Astro Boy Omega Factor. Never heard anyone speak bad about the game, but it's also rarely brought up when many discuss Treasure classics when I think Astro Boy: OF is honestly one of the top 3 best games they have made.

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Still one of my fave rpgs.

Hell yes! One of my favorites too. The world setting and art was rather dark and haunting. It had a serious sci fi/fantasy tone that kinda reminded me of Phantasy Star III. Not a single SD character to be found. A great JRPG for replays because of the character choice at the start. Too bad it got overshadowed by more popular JRPGs of the time.

It blows my mind that at least two other people also mention The 7th Saga in a thread in which I posted about it. It seems so forgotten that I never expect anyone else to remember it.
 
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