StreetsofBeige
Gold Member
The game wouldn't have hooked anyone even if it was shadow dropped. The game looked slow, and was bloated with mechanics that aren't fun.
They got their chance. Even though Keighley acted like a blowhard hyping it up like it's the best shooter in decades, all Wildlight had to do is have a great game to back it up. Shadow dropped with no other info until launch is stupid, but shadow drops happen and can lead to success (Apex). So it's not impossible to be successful going cold turkey in marketing.Plenty of games made good money despite sub par reviews. And this game had lots of people try it because of the pre release exposure. The problem was instead of sticking with it and spreading positive word of mouth the people who tried it moved on really fast. That's on the devs. Straight up.
But the product was lousy. Who in their right mind would think this is a winning formula?
- Misleading trailer showing it's fast paced COD-ish action on horseback, but the actual game is more like a MOBA with slow build up phases
- 3 vs 3
- Hero based
- Art style and characters being ho hum
- A weird setting with zero lore background info, which includes fantasy, medieval, guns, horses, magical stuff and also planting bombs to blow up generators like it's COD
- Giant maps (no wonder they added horses at double speed)
- One multi phase objectives mode
- No simpler modes like TDM or Domination which every other game has for gamers who want easier to understand and shorter modes
- No beta for gamer feedback and server load tests
- No ranked mode
- No join in progress players or bots to rebalance teams from dropped gamers
- Barebones/no scoreboard and stats
- Boring loot phase
- Base defence is ineffective
- Bad optimization leading to sloppy visuals and frame rates
- Bad netcode
- Some weird issue with Secure Boot for PC gamers (I've never even heard of Secure Boot before until Highguard, but has to do BIOS settings)
And that's what I remember from all the criticism. There's surely more.
I guess the only good thing is it's FTP so it costs gamers $0. But name one person in gaming history who thinks the above pointers are a recepie for success for shooters in 2026 (excluding Wildlight employees who thinks it's a good game and gamers know nothing, and Geoff Keighley being master salesman).
Given how the game released, there's probably some Early Access alpha mode games that are more fleshed out. Crazy.
Whichever bank or investor group dolled out the money to fund this game got majorly hosed with sloppy unfinished work.
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