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Hilariously overpowered RPG party members

Seeing as TG Cid has bee mentioned a countless of times, I'll go with this weird choice.

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this dude isn't really overpowered per se, in fact his stats are pretty goddamn awful. but he has one attack that's amazing for farming exp crystals (the best in the game actually), once you learn how to time it well with the rest of the party attacks, behold exp crystals heaven. he effectively breaks the game, simply because in each battle you gain a lot of exp. thanks to the exp crystals even battling normally and not grinding, with him in your party you can get overlevelled really quick.

nah but seriously the really overpowered dude in the game is

 
Now a lot of people have called out T.G. Cid in being the overpowered badass that he is, but I posit that there is an even more broken character in the game. His name is Beowulf Cadmus. Yeah, that wimpy guy looking for that dragon who is seemingly just a throwaway character to unlock better other secret characters.

That goddamn Spellblade skill. Basically the dude is an oracle who has no casting time. At first glance this is... Bleh, whatever. He can blind you and silence you and do lots of indirect bullcrap that actually isn't a big deal. BUT HOLD ON. He can instant Drain. "So what?" You might ask. So what is, that he can drain and it will be instant and directly related in power to the target. This means (as my young brain surprisingly discovered) lead to mind-blowing damage to bosses with ??? HP amounts (draining for over 726 dmg against the final boss, far outweighing damage with any other character by nearly 3 fold). He can also just use that skill in general to continuously keep himself up with massive drain damage. He's a perpetual Spellblading MACHINE.

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Dude is as unassuming as they come (word is he's just redrawn Wiegraf). But man, he comes correct.
 
Meet Valzacard:

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Super Robot Wars's most broken robot conceived thus far and let me tell you why.

1. It's "weakest" attack is a giant beam that destroys battleships like nothing.

2. It can break the walls of time and space like paper and it's not even it's strongest attack.

3. It is piloted by 6 people. Meaning it has 6 people's worth of buffs and debuffs that it can cast.

4. It survived the destruction/reset of the universe.

5. It can summon all 3 sides of Solomon's Triangle as a power source (Tetragrammaton, Primeumaton, and Anaphaxeton), only one other mech can summon the one side of Tetragrammaton.

Valcarzard was a battleship that fused with multiple robots. That doesn't really count in my opinion. It had power equivilent to what it was just like Shin Getter and Gaiking with all the enemy robots fused with it.

If you won't to talk about OP Super Robots, Ideon is all you need.

So long as its angry, its power is infinite and its attacks will relentlessly proceed until its anger is quelled. An ememy jumped into null space to dodge it and the blast chased it through space and time continuously growing until it destroyed it in the anime. If it is destroyed while it at full power, it will destroy the universe. Instant game over in the games with it.
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While it practically falls into scripted event OP (ala Xenoblade with one battle allies having equipment with unbeatable 100% proc) Jade in Tales of the Abyss was interesting for the little while it lasts
he starts at level 42 and comes out of nowhere to wreck the boss you are fighting before being leveled down via story

Humans in Final Fantasy Legend (aka SaGa). They have to buy items to boost stats but the item price doesn't go up as quickly as the money you rake in does making this is non-issue. Also it turns out you can break the stat cap of 99 for agility or strength (going up to 255 after which you overflow to 0...you're blind past 99 too and IIRC the items give random boosts) usually out damaging what others can do. It gets even better when you consider some weapons only use agility to calculate damage.

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Sety from Fire Emblem 4. This could also be Arthur as a Mage Knight, but regardless anything that holds Holsety becomes insta broken. It's just Sety is the best at it.
To explain how daft Holsety/Forseti is. +20 speed which in fire Emblem terms means +40% avoid. It also has 30 might and all users get a slew of great skills like critical (in FE4 if your wepaon has <50 kills you need this to do critical hits) and continue (chance you'll get a consecutive hit in during you turn, determined by speed).

It is an item that can be missed though.

Also, Haar in PoR/RD, especially my RD Haar. Maxed almost everything. My problem was I couldn't find a weapon worthy of his greatness.
RD Haar was ridiculous with the dumb idea of removing bow weakness from dragons to try and prop up useless thunder magic.

I remember PoR Haar managed this once:

That was in Maniac difficulty too. Player had thrown the map so decided to see what would happen if Haar was sent into the middle of the enemy army.

It's been years since I've played Earthbound, but I remember Jeff and his bottle rockets being ridiculous.

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Even more so when you get the rabbit's foot which due to boosting agility

I'm throwing my avatar character, Milly from Baten Kaitos Origins.
The character balance in the game is key; but also there's an emphasis in the game for performing combos (even high-level character will do shitty damage if you can't string combo). Milly gets "in-between attacks" that help build your combos and special attack guage. Built well enough (and with some luck) she can take a combo gauge from 0-to-4 (the max being five) and ideal for her to damage and set up the next attacker to follow suit.
Milly has an overlooked topple move too. Bunny step I think it was. Topple in BKO disables an enemies actions for one turn. It is possible to topple lock enemies with some effectiveness (Xenoblade fans thinking this sound familiar, same developer; Monolithsoft). You can't many copies of the cart so have to run really small decks for it to work well which I heard one person doing.
 
RD Haar was ridiculous with the dumb idea of removing bow weakness from dragons to try and prop up useless thunder magic.

I remember PoR Haar managed this once:

That was in Maniac difficulty too. Player had thrown the map so decided to see what would happen if Haar was sent into the middle of the enemy army.

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Jill is equally badass in Radiant Dawn, but while Haar is rolling with the perfectly capable Greil Mercs, Jill has the much more critical task of having to babysit the Dawn Brigade. I had her in a similar situation as that pic when I had her solo the swamp ambush. It's a map where
the goddamn Black Knight
shows up, but I told him to take a seat because Jill was highhandedly clearing a map where the objective is to survive for a number of waves, not clear it of enemies. But she did, even defeating the bosses, Mordecai and Lethe, which was a bit heartbreaking seeing as Lethe was Jill's A rank support partner in Path of Radiant for me.
 
If it counts, most Megami Tensei Main characters become absolute game-breakers if you know how to min-max them properly. Flynn in Shin Megami Tensei 4 in particular can reach obscene strength through normal play if you choose to use Magic.

There's also the physical party members of Devil Survivor 2, who by the endgame can smash most enemy targets to pieces within a single turn.

Outside of MegaTen any version mascot legendary Pokemon rips the game in two (Special mention goes to Rayquaza in Pokemon Emerald, who you can catch at level 70 with no trouble and proceed to atomize the Level 58-something champion with). Of course if you have even a little bit of honor you're not going to use them.

Bow and Vivian in Paper Mario and Paper Mario The Thousand Year Door also earn their keep several times over. In a game where Mario is a glass cannon having access to intangibility is incredibly potent. Once they're fully upgraded you hardly ever need to use anyone else in a fight. Badges in general can also turn the plumber himself into a monster. Proper timing and badge investment allows you to completely absorb most lesser attacks, while the Danger Mario build grants you incredible offenses in exchange for being perpetually on the verge of death. (Which is completely nullified due to aforementioned defensive badges and Party members.)

I don't think I've seen Daisoujou mentioned. He is one of the most valuable buffers/debuffers/healers in Nocturne.

SMT-Daisoujou.jpg

Daisoujou is THE MVP in Nocturne once you fuse him properly. Salvation, meditation (drains a decent amount of health AND magic) Samerecarm and Recarmdra all turn him into a consummate medic that makes your party far harder to kill, with a high magic stat that allows him to drain HP and MP faster than enemies can take it from him as well as make good use of any other magic you decide to put on him. On top of that he's immune to both forms of instant death, and Mitama fusion allows you to max out his stats and make him inherit any skills you couldn't get on him the first time.

If it weren't for SMT4 having absurdly high stat-caps that allow you to make demons strong enough to kill everything in one hit, Daisoujou would probably go down as the most useful demon in the main series.
 
If you won't to talk about OP Super Robots, Ideon is all you need.

So long as its angry, its power is infinite and its attacks will relentlessly proceed until its anger is quelled. An ememy jumped into null space to dodge it and the blast chased it through space and time continuously growing until it destroyed it in the anime. If it is destroyed while it at full power, it will destroy the universe. Instant game over in the games with it.

you're describing the wrong thing- lore. you need to show why the ideon is probably the strongest most OP motherfucker in this thread via gameplay:

the ideon gun is the strongest attack of the ideon: it uses infinite energy, of which the ideon has infinite- meaning that it can fire this weapon as many times as it wants. it also does so much damage that the game cannot register the actual base damage value and simply displays it as '9999' when the average enemy unit has something like 5000-10khp.

in a game that is very similar to fire emblem in how it works with enemy units taking a few attacks each to kill, where each of these lil squares represents a space a unit can occupy, the effective range of the ideon gun attack is 1-infinity, represented as such:
eVdakU7.jpg


it's a cone that extends into infinity, quickly covering the entire map in one-shotty death for grunts and near-death for anyone else

if you place ideon on one side of the map and continuously use the attack, you will destroy everyone and everything, making this dude:
KxwrgVp.jpg

your ace pilot by several hundred kills

oh also whenever you use the weapon it plays this appropriately named and composed song: srw@3- overwhelming power (which is a remixed version of it's standard theme srw@3- the bowstrings fly)

edit:
also the ideon has 3 pilots minimum at a time, meaning that it has a huge array of buffs to cast on itself all the time for no reason
 
The best part its that she becomes more broken in the international version since Anima gains a multi hit overdrive.

You can't bring up Origins without mentioning the mage class in general. Cone of Cold might be the most effective spell in any game ever.

You forgot the most OP spell especially in release 1.0
walking bomb. Tier1 spell that could wipe entire enemy packs with ease.
 

Canopus, particularly with a crossbow which is one of the earlier over powered weapon classes.
Canopus is OP because he has innate flight enabling him to move past most obstacles and position himself easily. He has high movement range and with the crossbow finishers can often fly forward and one shot most bosses without worrying about the rest of the units on the map.

Late game Canopus falls behind a little bit not in strength but in speed. Which brings us to:

Ozma
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Has a unique class that allows her to use some of the best items in the game such as the Ogre set of equipment which will make her almost invincible. She is the fastest unit in the game and is one of the strongest physical fighters.

Runner ups.

Ravness
Tied second fastest unit. Valkyrie classes with a bit of TP can drop any spell they can learn (summons!) at 0 mana late game.

Catiua
Customisable with a few unique classes one of which will allow her kill undead easier than other characters.
 
I can't remember his name but the really quick/arrogant guy in Vanguard Bandits. Right when you get him he just dodges every attack for the first bunch of missions you can use him in.
 
Obviously he's been mentioned several times already but, seriously, Orlandu.

Hans from Growlanser II comes to mind. His attacks are fairly weak individually but he gets to attack so often (and has decent range to boot) that he actually deals damage at a very good rate and he accumulates experience more rapidly than everyone else so he ends up over leveled as well.

I'd say most playable characters in Final Fantasy VI count as well.
 
For Suikoden series, probably Juan and Augustine.

There were always some super strong magic-users but often because of damage caps, resistance to magic on bosses, mitigation of 1-hit attacks, etc... it's hard to compare to Juan and Augustine's combos. They could just chain so many hits compared to the best S2 and S5 characters. I hated them, too... Annoying designs. I tried to just use the two Frontier Divisions (Geddoe, Duke, etc) as much as possible.. but even compared to Sheena and Killey in S2 or Miakis in S5, Juan and Augustine are pretty dominant relative to others. Sheena and Killey could at least have Pesmerga and Georg mentioned in the same sentence; likewise for Richard or Zerase (probably the best magic-user in the series because of the Star Rune + the Rune that lets her recharge her magic points).... But in S3, partially because of magic recharged, time wasted on movement, and also less combo potential, Augustine and Juan are just so far ahead of others.

I don't think most of the 'better' traditional FF characters excel in the same way because the parties are smaller and get much better balance.

Except of course for Thundergod Cid... As the first page showed, this is basically a Thundergod Cid thread.
 
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Raquel from Wild Arms 4, the game I'm currently playing. Her sword cuts through everything, kills most bosses in 2 hits...
 
The entire cast of Final Fantasy X once you get a weapon w/ triple AP, triple overdrive, and overdrive->AP. You can have the entire team cover the entire sphere grid pretty easily.
 
you're describing the wrong thing- lore. you need to show why the ideon is probably the strongest most OP motherfucker in this thread via gameplay:

the ideon gun is the strongest attack of the ideon: it uses infinite energy, of which the ideon has infinite- meaning that it can fire this weapon as many times as it wants. it also does so much damage that the game cannot register the actual base damage value and simply displays it as '9999' when the average enemy unit has something like 5000-10khp.

in a game that is very similar to fire emblem in how it works with enemy units taking a few attacks each to kill, where each of these lil squares represents a space a unit can occupy, the effective range of the ideon gun attack is 1-infinity, represented as such:
eVdakU7.jpg


it's a cone that extends into infinity, quickly covering the entire map in one-shotty death for grunts and near-death for anyone else

if you place ideon on one side of the map and continuously use the attack, you will destroy everyone and everything, making this dude:
KxwrgVp.jpg

your ace pilot by several hundred kills

oh also whenever you use the weapon it plays this appropriately named and composed song: srw@3- overwhelming power (which is a remixed version of it's standard theme srw@3- the bowstrings fly)

edit:
also the ideon has 3 pilots minimum at a time, meaning that it has a huge array of buffs to cast on itself all the time for no reason

Its not a remix of that song. Both are just alternate themes based on the main melody from the Anime. There are like 10 different songs that use that melody in the anime.

http://www.youtube.com/watch?v=D_cGHNoKSKc

There are multiple versions in the "The Bowstrings Fly" suite. http://www.youtube.com/watch?v=hnbsolj8LSQ&list=PLnnPH8t-0di348x1G7ml1M1r-0YW6f80p

Also, only the thing about it attacking an enemy in null space was lore. Ideon must be angered to use its full powered in the game as well. This happens by you taking damage or your teammates dying causing the the invocation to increse gradually increasing weapon power and adding more weapons. Attacking and destroying enemies with Ideon in the game calms him down cause you meter to decrease and the damage to go down.
 
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Donnel from Fire emblem awakening

This guy here. You have to be really careful leveling him up at first, but he levels up fast and once you make him a Hero, he becomes an unstoppable force. I could (and did) sometimes send him out way ahead of the party and he would kill the enemy army all by himself.
 
This guy here. You have to be really careful leveling him up at first, but he levels up fast and once you make him a Hero, he becomes an unstoppable force. I could (and did) sometimes send him out way ahead of the party and he would kill the enemy army all by himself.

If FE:A maps had choke points Donnel could man one all by himself.
 
Thomas Kemper from Penny Arcade Adventures.
He can kill anything in one hit. He's just too lazy to bother most of the time.


http://postimage.org/
 
This guy here. You have to be really careful leveling him up at first, but he levels up fast and once you make him a Hero, he becomes an unstoppable force. I could (and did) sometimes send him out way ahead of the party and he would kill the enemy army all by himself.

Yup, haven't seen him mentioned nearly enough.

He starts out so bad, but holy crap once you realize how tanky you can make him he becomes a god. I had to stop using him because even on the higher difficulties he could almost solo the entire game and it stopped being fun.
 
Fallout 3 - your main character

hold up imma slow down time to let the computer aim for me. thanks computer! oh, you're gonna give me Superman invulnerability? while you're shooting for me? golly this is just tits
when im done with that i'm gonna use the thousands of bullets i've been hoarding to blow your ass away, because 200 years after a nuclear war, ammo should totally be this plentiful
check this out unless you're a deathclaw or a super mutant i'm not scared AT ALL because my ability to survive is limited based only on how many weightless stimpaks I've loaded into my quantum asshole
 
Daisoujou in Nocturne is the one that comes to mind first, as it's the only demon i'll never fuse in any playthrough no matter the difficulty.

I've seen some very good party members in other games, but not to the point that i refuse to use them.
 
TG Cid from FFT, Boone from New Vegas pre-patch, and Morgan (with proper inheritance) from FE:A are the ones that come to mind immediately, though Morgan does require a little babysitting, depending on how far you are, but they've all been mentioned.

Donnel, ironically enough, has some relatively mediocre caps compared to any properly groomed children.

Beatrix from FFIX is also OP for the 2-3 battles you have her in.
 
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In Persona 4, getting this guy makes most encounters in the game into a total joke at the cost of HP, which is much easier resource to keep up then MP. (Plus just look at 'im, badass am I right?)
 
Mass Effect 3, James Vega

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Max defense options on his Fortification abilities.
Choose the random explosion on tree skill of his incendiary ammo ability.
equip him with a high rate of fire weapon (like the Geth Pulse Rifle)
Mod the weapon with a armor piercing capabilities.

Point hint in the direction of what you want dead and relax as he beats the game by himself.
 
Ozma
KfLkHIQ.jpg

Has a unique class that allows her to use some of the best items in the game such as the Ogre set of equipment which will make her almost invincible. She is the fastest unit in the game and is one of the strongest physical fighters.
Tactics Ogre has the GOAT concept art... both the original and re-make versions.

Canopus was always like a sort of defense god because it seemed like no matter what the situation, no matter how under-leveled I was, how much I rushed against enemy archers, no matter what he could always get out of any situation. He always ended up being one of my highest levels of 'challenge' games (where i never ever resurrected) because even my best characters would sometimes die -- but he always always found a way to fly out of the most dangerous situations. He was always the highest level because he always got so many kills with his range, and could rush forward to get kills and escape like no other character. He's basically like my sweeper running around by himself while everyone else remains in formation.

Sort of like a mobile XCOM sniper that couldn't survive by himself but as part of a team, gets all the kills and just never ever dies.
 
I couldn't save him :(

But I didn't think it'd be worth it. Usually they aren't.



Where do I find me one of these my fine sir? Looks like it may come in handy if I ever decide to truly finish the game. (I'm at the last last last boss).

My answer would be Seth from FE: Sacred Stones. Or that one on the GBA just incase I got the name wrong. I would just send the dude off alone as if he was his own separate team. He was better than Frederick who can get bodied later on in Awakening, and he had no buddy system to rely on unlike Fred...

His luck stat is insanely high and he has the highest chance of his stats raising every level, along with the fact that he goes up in levels decently quick.

In that aspect he's amazing.

Apparently for the crazy difficulties and DLC, when your team should be maxed out, he maxes at a low point, whereas Frederick, his polar opposite in base stats being strong but level ups being weak, gets good again

So depends on what difficulty you're playing at

Here are his growth rates
Growth RatesEdit
With Aptitude
HP Str Mag Skl Spd Luk Def Res
105% 75% 35% 65% 70% 100% 65% 40%
Without Aptitude
HP Str Mag Skl Spd Luk Def Res
85% 55% 15% 45% 50% 80% 45% 20%

Guaranteed Hp and Luck going up every level

Aptitude is the skill you get as a level one villager raising the growth rates by 20%
Going to Mercenary gets him Armsthrift, so you'll never have to replace his weapons with his luck stat
Donnel also gets Sol, Counter, and Bowbreaker,
 
A bunch of characters in SaGa Frontier, particularly many of the main characters in their own scenarios. Blue in particular will completely crush the game under his heel near the end after
fusing with Rouge
. The best spell-caster in the game gets all of his magic stats doubled and gains access to almost every spell in the game (blatantly violating the rules everyone else are limited by), including a few no one else has access to. On top of this already absurd power, he also has ready access to at least one game-breaking glitch in the game, and makes a few others easier to perform.
 
Neither examples are overpowered, but on the note of strong...

In Eternal Sonata I also thought that Falsetto was one of the best characters. Viola is also great, especially when you first get her but Falsetto is ridiculous out of the box and I found her to fit in whatever team and never lose utility over the game. Fast, long combos, great damage, just great stats. Damn. I had the 360 version.

In Radiant Historia, Eruca and Aht crush everyone else. They aren'tnecessarily great compliments to each other but as individual units they are ridiculous. They have minor setbacks (Eruca has crap defense, Aht needs map space and someone to help her move ideally) but they just don't matter.

As for actually overpowered, Alicia from Valkyria Chronicles is ridiculous.
 
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