MarcusAurelius32
Member
I think it's been supported admirably. It turned into a great game. Love playing it with a controller different story with a wheel though. I much prefer project cars when using my wheel
Those pretty much sum up my feelings as well.
Also, the fact that the comments are so polarising is a sure sign that the game is special. Not for everyone obviously, but those that "get" it will get immense value and enjoyment out of it.
My favourite racer this gen until Assetto Corsa arrived.
But then Drive Club VR turned up and now that's my favourite racer this gen.
¡HarlequinPanic!;232492930 said:I hear it's the biggest racing IP in the world atm.
Best racing game of this gen. Period.
I was over exagerrating the thing, I agree, because when you compare the feeling of the handling in a game like Daytona (150% arcade) vs DC handling (50%arcade - 50%sim), it is the way it feels...
Daytona is very simple to master, there is no nuance in the way of breaking, SegaRally was more subtle in that context... I don't even compare it to F355 challenge which is the most difficult to master...
Likewise. But I think people are looking for more gamification of racing/driving titles than merely improving lap times/racing lines etc. Look at Horizon for example, with it's hundreds of different achievements to hit (drifting, speed cameras etc.). DC kind of did this, but didn't do it well enough to capture that audience. It needed more feedback a la PGR4/Kudos, but instead the Driveclub points were actually... well, pointless.To each his own of course, but I'm always baffled when people call DriveClub boring or dull. Wonder if those people played the same game as me, cause driving a Super or Hyper car on and over the limit at 300+ km/h in the pouring rain has been as exciting as a racing game can be for me. The sense of speed combined with the visuals and tight controls really make me wonder how any racing fan can not like this game.
Oh well.
DC is more PGR than any other game since PGR4. Including the Horizon games.I wanted a new PGR and I instead got a broken and dull game. Super pretty, though, and it's too bad we won't see a Pro patch.
I can't argue there. While I loved how DC felt and it was really unique in that regard, I do wish it was a little easier to fang it like it was in PGR4.Wish it was a bit more arcade style. PGR4 perfected the balance​.
I still have mine in it's shrinkwrap after I bought it digitally. It really is the prettiest steelbook I've seen.
10/10 steelbook art
No, just no. This just further makes your previous lashes out at the game embarrassing. I guess you weren't an expert that had played "them all" after all.I was over exagerrating the thing, I agree, because when you compare the feeling of the handling in a game like Daytona (150% arcade) vs DC handling (50%arcade - 50%sim), it is the way it feels...
Daytona is very simple to master, there is no nuance in the way of breaking, SegaRally was more subtle in that context... I don't even compare it to F355 challenge which is the most difficult to master...
Is it worth getting the bikes expansion? I have a feeling that all bikes will handle the same so there isnt much difference in playing with the one freely avaliable and with the other ones...
Quick question, how does Driveclub work on PSN right now (Canadian store btw)?
I see two options, both say Full Game underneath. One is $7.49 as a PS Plus price, the other has no price. The other says it's not available for purchase due to my account having already purchased a PS Plus membership.
Here's my problem: the description under the $7.49 version states it only has one of the six locations for tracks and a smaller number of cars than the other description states.
Is the $7.49 one a lite version of the game or something? Why can I only purchase that one?
I never found the handling very enjoyable, AI was nothing special, tracks/soundtrack were unmemorable, etc.
There's no rubberbanding in this gamr. Please get your facts straight
You are wrong. The three of you.I'm certainly not the only one with that opinion..
Sony going all out saying "Forza killer!!" and the horrendous launch killed this game.
Hmm, nah I'm gonna disagree. Maybe best supported racer, but even then I'd say FM5&6 got quite a bit, too. Blizzard alone beats DC with Overwatch and D3 support.
It was media and not Sony who claimed it.Sony going all out saying "Forza killer!!" and the horrendous launch killed this game.
It was media and not Sony who claimed it.
It's as beautiful as it is boring.
Good visually (mostly due to the lighting) and you felt the sense of speed. At the same time, I never found the handling very enjoyable, AI was nothing special, tracks/soundtrack were unmemorable, etc.
This is exactly my feelings.The game is about full love or full hate.