plagiarize
Banned
can't be that much. a lot of logitech controllers use them.Arsenal said:Does anyone know what Immersion charges for licensing fees for Rumble?
can't be that much. a lot of logitech controllers use them.Arsenal said:Does anyone know what Immersion charges for licensing fees for Rumble?
Goreomedy said:I'm curious. If you guys had Kaz's job, what would your answer be?
Goreomedy said:I'm curious. If you guys had Kaz's job, what would your answer be?
typhonsentra said:I thought the PS3 controller was $40.
typhonsentra said:I thought the PS3 controller was $40.
Arsenal said:My answer would be: "We've decided to include rumble and charge $55 for the controller instead of $50."
Goreomedy said:I'm curious. If you guys had Kaz's job, what would your answer be?
GashPrex said:how about they give me the option if I want the cheaper or more expensive? I know, bizarre idea
TheJollyCorner said:do people really care that much for ****ing rumble? Christ all mighty...
TheJollyCorner said:do people really care that much for ****ing rumble? Christ all mighty...
Arsenal said:I think that the dots that the article doesn't really connect is that the real expense of the Rumble comes in the amount of money they would have to pay Immersion in the way of licensing and not necessarily the straight cost of the technology.
Deku said:Sony can't eat the licensing cost to include rumble in their controllers?
TheJollyCorner said:do people really care that much for ****ing rumble? Christ all mighty...
i think that's the thing though. Immersion won't let them license their tech until Sony pay them what they want, and Sony don't want to pay them anything.HomerSimpson-Man said:If rumble was included how much are we looking at overall when it comes to royalties on top of the $90 million they owe?
Immersion: Cost of Rumble is Minimal
By Kris Graft Print | Send to a friend | Email the editor
Force feedback technology firm Immersion told Next-Gen today that rumble implementation in the PlayStation 3s controller could be done at minimal cost to the consumer.
ImageImmersion CEO Vic Viegas responded to recent comments made by Sony Computer Entertainment America boss Kaz Hirai regarding the expensiveness of rumble implementation in the PS3 controller.
Viegas said in a phone interview, [Hirais] saying that [combining rumble and tilt in a controller] isnt a technical problem any longer, so Im glad their engineers figured that outeven though we knew the day after [Sonys press release] how to do it."
In May this year, Sony said that the PS3 controller, recently named Sixaxis, would be rumble-free because vibration itself interferes with information detected by the [tilt] sensor.
Viegas continued, But now [Sony] seems to say that the solution for the two technologies to work side-by-side is too expensive. [Immersion] knows of ways to combine these two technologies without incremental increase to the cost. Weve helped at least one other party do this as well. It doesnt really make any sense to me to say that the solution is really more expensive. I just dont believe it is.
Viegas then pointed to one Immersion licensee that has released a wired USB controller with rumble and tilt built in. eDimensionals G-Pad Pro is compatible with PS2 and PC and goes for $29.95. However, the G-Pad is wired and only boasts four directions of tilt control, compared to the Sixaxis wireless capabilities and six degrees of freedom.
[eDimensional] is a smaller, third-party licensee that doesnt have nearly the volume that Sony does, and if they can combine the two [technologies] for that kind of price, I have to believe that Sony can do even better than that, Viegas said.
Sony revealed this week that the Sixaxis would cost around the equivalent of $42 in Japan.
Viegas fervor comes from a recent interview with Hirai, in which he said that the controversial decision to leave rumble out of the Sixaxis was a strategic move intended to keep the price of the controller down for consumers.
[Wed be] doing the consumer a huge disservice by coming up with a controller that is not very affordable, Hirai said.
Skeptics insist that the exclusion of rumble stems from the legal battles between Sony and Immersion regarding patent infringement of force feedback technology. Viegas said that he had just attended a hearing at an appeals court yesterday regarding the Sony case.
For now, it appears that while Immersion has the upper hand in court, videogames top dog is passing on becoming an Immersion licensee. We havent found any common ground that would allow us to resolve this, said Viegas, indicating that the battle with Sony is at a standstill. At this stage, it appears that theyre comfortable launching a product without vibration. Well be interested to see what the consumers have to say about that.
You can predict all you want, but I think [Sony] will feel it in their pocketbook. I think theyll realize that this was a poor choice and that gamers are smarter than what they take them for, Viegas concluded.
Because they were afraid of the Wii and they had to copying Nintendo sensing capabilities controller.Azih said:I still have no idea why the PS3 pad has motion sensing capabilites to be honest.
TheJollyCorner said:do people really care that much for ****ing rumble? Christ all mighty...
Dante said:Look at the poeple bitching about it, most of them have no intention of even picking the console up.
Hitokage said:They had the nerve to price their console at $500/600 and tell people they should get another job if they can't afford it, but when it comes to the controller they won't do something because "it would cost too much"?
No they can't, Sony controllers and memory cards have been top selling accessories for YEARS. They are already dropping a ****ton of money on the launch of the PS3, and if they ever are going to be profitable this gen they don't want to give up any more of their anncillary income then they have to.Deku said:Sony can't eat the licensing cost to include rumble in their controllers?
You can predict all you want, but I think [Sony] will feel it in their pocketbook. I think theyll realize that this was a poor choice and that gamers are smarter than what they take them for, Viegas concluded.
Luckyman said:It's not cost of the rumble. It's the freaking 100M$ lawsuit.. controllers would be expensive if they tried to leverage that cost. :lol :lol
Luckyman said:It's not cost of the rumble. It's the freaking 100M$ lawsuit.. controllers would be expensive if they tried to leverage that cost. :lol :lol
sonic4ever said:You need Rumble for some PS2 games like Shadow of the Colossus. When you are holding up your sword the controller Rumble to help you find the Colossus. (I know it always doesnt work but it still put of the game.) So I guess not all PS2 game are 100% BC on the PS3.:lol
koam said:Bluray is not expensive, but a $2 rumble is. okay...