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Hirai: No Rumble in PS3 Controller Due to Cost

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at least they backed off from their retarded "not technically possible" comment. It's obvious to read between the lines what's going on, but at least they're not lying through their teeth anymore.
 
Goreomedy said:
I'm curious. If you guys had Kaz's job, what would your answer be?


My answer would be: "We've decided to include rumble and charge $55 for the controller instead of $50."
 
Due to cost? You're shoving out $500-600 consoles and didn't want to include rumble, "due to cost?"

Don't give us that lame bullshit Sony.
 
typhonsentra said:
I thought the PS3 controller was $40.

US price hasn't been announced. Yen conversion is 42USD. So, I would expect $50 to be the price point. Wireless, rechargeable, motion sensing, it isn't going to be cheaper than Xbox360's.
 
typhonsentra said:
I thought the PS3 controller was $40.

The price has only been announced in Japan and is the same price as the 360 controller over there from what I understand . It will likely be the same as the 360 controller price here in the US as well ($50)
 
Hirai should have just said, "Rumble? Meh."

Cause eitherway we're not getting rumble and have to accept it and all these reasons given which just get people up in arms anway.
 
Arsenal said:
My answer would be: "We've decided to include rumble and charge $55 for the controller instead of $50."

That wasn't my challenge! It is your job to excuse lack of rumble, in a manner that would save you from game forum ridicule. And... go!
 
I'm surprised drohne hasn't posted here with an excuse yet! considering our great discussion in the other thread, he should be up in arms about the lack of value!
 
Arsenal said:
I think that the dots that the article doesn't really connect is that the real expense of the Rumble comes in the amount of money they would have to pay Immersion in the way of licensing and not necessarily the straight cost of the technology.

Really?

'Cause I've seen nothing to tell me that Sony isn't being honest on this one.


With the addition of the gyros, etc. ... it is obviously not going to be as simple as throwing in the dual-shock rumble from the previous controller.
 
They were sued for that rumble, to include it would mean paying that company massive amounts of money, hence too expensive for Sony.
 
Deku said:
Sony can't eat the licensing cost to include rumble in their controllers?

This is what I always wondered about. I don't understand what the big issue is with paying the licensing cost.
 
because they're charging 500/600 dollars for the console itself, why does that automatically mean they should charge us a huge amount for the controller just so that it has rumble in it?
 
TheJollyCorner said:
do people really care that much for ****ing rumble? Christ all mighty...

Look at the poeple bitching about it, most of them have no intention of even picking the console up.
 
HomerSimpson-Man said:
If rumble was included how much are we looking at overall when it comes to royalties on top of the $90 million they owe?
i think that's the thing though. Immersion won't let them license their tech until Sony pay them what they want, and Sony don't want to pay them anything.
 
oh Sony, look who you've awakened.

Immersion, like a pack of hungry dogs they are.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=3939&Itemid=2
Immersion: Cost of Rumble is Minimal
By Kris Graft Print | Send to a friend | Email the editor
Force feedback technology firm Immersion told Next-Gen today that rumble implementation in the PlayStation 3’s controller could be done at minimal cost to the consumer.

ImageImmersion CEO Vic Viegas responded to recent comments made by Sony Computer Entertainment America boss Kaz Hirai regarding the expensiveness of rumble implementation in the PS3 controller.

Viegas said in a phone interview, “[Hirai’s] saying that [combining rumble and tilt in a controller] isn’t a technical problem any longer, so I’m glad their engineers figured that out—even though we knew the day after [Sony’s press release] how to do it."

In May this year, Sony said that the PS3 controller, recently named Sixaxis, would be rumble-free because “vibration itself interferes with information detected by the [tilt] sensor.”

Viegas continued, “But now [Sony] seems to say that the solution for the two technologies to work side-by-side is too expensive. … [Immersion] knows of ways to combine these two technologies without incremental increase to the cost. We’ve helped at least one other party do this as well. It doesn’t really make any sense to me to say that the solution is really more expensive. I just don’t believe it is.”

Viegas then pointed to one Immersion licensee that has released a wired USB controller with rumble and tilt built in. eDimensional’s G-Pad Pro is compatible with PS2 and PC and goes for $29.95. However, the G-Pad is wired and only boasts four directions of tilt control, compared to the Sixaxis’ wireless capabilities and “six degrees of freedom.”

“[eDimensional] is a smaller, third-party licensee that doesn’t have nearly the volume that Sony does, and if they can combine the two [technologies] for that kind of price, I have to believe that Sony can do even better than that,” Viegas said.

Sony revealed this week that the Sixaxis would cost around the equivalent of $42 in Japan.

Viegas’ fervor comes from a recent interview with Hirai, in which he said that the controversial decision to leave rumble out of the Sixaxis was a “strategic” move intended to keep the price of the controller down for consumers.

“[We’d be] doing the consumer a huge disservice by coming up with a controller that is not very affordable,” Hirai said.

Skeptics insist that the exclusion of rumble stems from the legal battles between Sony and Immersion regarding patent infringement of force feedback technology. Viegas said that he had just attended a hearing at an appeals court yesterday regarding the Sony case.

For now, it appears that while Immersion has the upper hand in court, videogames’ top dog is passing on becoming an Immersion licensee. “We haven’t found any common ground that would allow us to resolve this,” said Viegas, indicating that the battle with Sony is at a standstill. “At this stage, it appears that they’re comfortable launching a product without vibration. We’ll be interested to see what the consumers have to say about that.

“…You can predict all you want, but I think … [Sony] will feel it in their pocketbook. I think they’ll realize that this was a poor choice and that gamers are smarter than what they take them for,” Viegas concluded.
 
TheJollyCorner said:
do people really care that much for ****ing rumble? Christ all mighty...

Try playing Rockstar's Table Tennis without it.



Oh wait.



Dante said:
Look at the poeple bitching about it, most of them have no intention of even picking the console up.

That's a nice way to kill a discussion. There are people who plan picking one up and are upset about the lack of rumble.
 
Regardless of where you stand on rumble, Sony saying it is too expensive just sounds laughable. Why don't they just come out and say that rumble is not in the controller because of pending litigation? That makes Immersion look like the ones who created the situation. Sony saying it is too expensive makes them sound guilty becasue it is such a rediculous explanation in light of their earlier contentions that rumble was interfering with the motion sensors.
 
Isn't PS3's the cheapest of the 3 controllers for next-gen? Obviously the marketplace would allow an increase in price...
 
I really don't see what the fuss is about. I've played dozens and dozens of PS1/PS2 games; the controller rumbling is something I never gave attention to (except SoTC when raising the sword to find the next local, I think. But using the tilt function to maneuver on the beast is a far better concept though).

It was always an afterthought that I barely noticed.

"My PC doesn't shake when I use the grav gun in HL2. Experience ruined."

*shakes head*


This post was brought to you by a member of the:


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Hitokage said:
They had the nerve to price their console at $500/600 and tell people they should get another job if they can't afford it, but when it comes to the controller they won't do something because "it would cost too much"?

Haha! Fun times. And the article "Immersion: Cost of Rumble is Minimal" is the cherry on top. Oh well, I hope to see Sony come to their senses NOW then LATER and include rumble support.
 
Deku said:
Sony can't eat the licensing cost to include rumble in their controllers?
No they can't, Sony controllers and memory cards have been top selling accessories for YEARS. They are already dropping a ****ton of money on the launch of the PS3, and if they ever are going to be profitable this gen they don't want to give up any more of their anncillary income then they have to.
 
You need Rumble for some PS2 games like Shadow of the Colossus. When you are holding up your sword the controller Rumble to help you find the Colossus. (I know it always doesn’t work but it still put of the game.) So I guess not all PS2 game are 100% BC on the PS3.:lol
 
“…You can predict all you want, but I think … [Sony] will feel it in their pocketbook. I think they’ll realize that this was a poor choice and that gamers are smarter than what they take them for,” Viegas concluded.

This guy never disappoints.
 
Too expensive is a lame argument to try and hide the lawsuit issue, but, it's still has to be cheaper to NOT include rumble.

In my personal opinion, I say good riddance to rumble. I think it's a stupid feature and I always turned it off. If the lack of rumble is going to keep the price of the sixaxis down, then I say GOOD! It's a lame gimmick that I never used and will never use.
 
It's not cost of the rumble. It's the freaking 100M$ lawsuit.. controllers would be expensive if they tried to leverage that cost. :lol :lol
 
Luckyman said:
It's not cost of the rumble. It's the freaking 100M$ lawsuit.. controllers would be expensive if they tried to leverage that cost. :lol :lol

What I figured. They are already taking a bath with releasing PS3, just not worth it for Sony.
 
Ahh, Immersion... Never skipping a beat. The PS3 will surely fail not because it's too expensive, no games, or whatever, it'll be because it lacks... ahem... rumble.

Christ, at this point, **** Immersion and **** their dildo technology. Small jolts of electricity into the body... now THAT's the wave of the future!
 
sonic4ever said:
You need Rumble for some PS2 games like Shadow of the Colossus. When you are holding up your sword the controller Rumble to help you find the Colossus. (I know it always doesn’t work but it still put of the game.) So I guess not all PS2 game are 100% BC on the PS3.:lol

Don't PS1 controllers work on PS2? Should be no different for PS3.

Even still, the rumble was just an added effect. All you had to do was follow the beam of light from your sword.
 
I guess the Sony defense force out today. I think the sensing capabilities are a lame gimmick.
Sony saying that it would make the controller too expensive is lame big time…..HELLO SONY $600 SYSTEM.
 
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