FartOfWar said:
The magnum and crossbow? What? Them shits are hot.
This is a pretty old argument on my end, and one I tend to bring up any time I get involved in HL2 discussion, but here we go again:
HL2's shooter mechanics aren't very strong. Shooting feedback -- weapon sounds, body responses in non-lethal and lethal shots, and environmental response -- don't stand out, with exception of the acceptable death ragdoll. Of course I'm not really expecting environmental destruction in a 2004 FPS (though the episodes don't get as much slack there), but as part of the presentation, any sort of particle effects or even really basic smoke/dust feedback would be something. Shooting feedback is something that F.E.A.R., for all its level design woes, nails *completely*.
As for the guns themselves, you mention the magnum and the crossbow. Sure, those are fine; the crossbow and to a lesser extent the magnum are one shot one kill weapons with no randomization. There's really no way to suck like that. The other weapons fall flat to varying degrees, with the SMG being at the head of the suckitude class. It's lame sounding, weak, horribly inaccurate, and worst of all is what you almost always have the most ammo for. The ammo situation is the worst part of HL2, with its arbitrary low cap on ammo capacity and hand-holding ammo placement. You never get much ammo for the good weapons, and probably 90% of the time you'll be using the 9mm pistol, SMG, or shotgun (which isn't bad, but still doesn't feel very powerful, even in double shot mode).
The handholding comes in via the low capacity. For example, any time there is an armored opponent that you're supposed to kill (helicopter or strider), there will always be an RPG ammo crate. IIRC it's possible to kill a helicopter with three shots if you have perfect placement (not sure, it's been a while), but most of the time IIRC you'll take 4 shots to down one. Your RPG ammo capacity is 3. It's so gamey. All the other weapons have low capacities too, meaning that you're mostly stuck using what the game decides to give you ammo for, unless you really conserve. And even then, you won't be using that conserved ammo for very long, since you'll quickly run out and be stuck with whatever ammo the game is giving you at that moment. It's all too overthought and rigid for my tastes.
Oh, and no interesting/quirky weapons except for the gravity gun. HL1 had those cool weapons to compliment the basic pistol/smg/shotgun setup.