Cool, thanks.
It's not like you can say that for every DC port, VF3 and Sega Rally 2 were worse than their arcade counterparts.
Game runs with the 4MB RAM on Saturn, how can it be arcade perfect on PSX ?Pocket Fighter for the PSX.
Brand new mode for character creation and arcade perfect conversion.
Game runs with the 4MB RAM on Saturn, how can it be arcade perfect on PSX ?
PSX version of Pocket Fighter is missing animation frames, like pretty much all PS1 CPS2 fighters. The Saturn version adds frames and improves load times when you use the 1MB or 4MB expansions.Well, Pocket Fighter was running on the CPS2, a variant of the PSX's system board. True the Saturn version of Super Gem Fighter Mini Mix had the 4MB ram cartridge option. But whether the game actually used the extra memory was questionable, at least as far as graphics go. The Saturn had poorer audio capabilities compared to the PSX so perhaps it was used for audio instead? I don't remember anything missing from the PSX very of pocket fighter, unlike those xVsx capcom games that had the tag team mechanic missing.
Having compared the arcade to the psx version, I do not obstensively see any difference.
Wow! I always thought it was a mini Chun Li!
Final Fight CD is the poster child for this - the soundtrack is so incredible and fits so well, I had assumed it was from the arcade version. When we actually later got the 'arcade leefect' version i was incredible dissapointed, it's a world away from the bear perfect CD version.
Turtles in Time SNES, the thread.
Didn't Final Fight CD also have an extra stage?
Bionic Commando is another one, but I can't get behind Strider NES. I mean the arcade game has so many unique encounters like you fighting a mechanical centipede made of cyborgs, Asian dancers on a hovercraft, Robo-Kong and the Gravity. NES had that damn tree thingy multiple times. The recent remake of Strider is a perfect marriage of both games aesthetics.I'd add Bionic Commando and Strider to that Arcade to NES list, too. Yeah, both arcade versions are flashier and more impressive, but the NES ports had exploration and Metroidvania elements that elevated them.
It should. Uglier, but much better.I wonder if Shadow Dancer counts.
Nah, Turtles in time was on arcades too, the SNES port had a bunch of cool additions. Like throwing foot soldiers towards the screen
It was the other way around. The background graphics were 3d in the arcade and 2d images in the psone version.
Killer Instinct Gold
Arcade to NES: Rygar, Ninja Gaiden.
I didn't enjoy any ports of Rygar, found the arcade one perfect at the time. As for Ninja Gaiden wasn't that a different game entirely compared to the arcade except for the name?
I think several arcade games back in the late 80s were better on the Amiga computer.
For example, both Pang! and Rodland are better on the Amiga, more colourful and better music.
Pocket Fighter for the PSX.
Brand new mode for character creation and arcade perfect conversion.
Now that I think of it: no mention of Craxy Taxi? The Dreamcast version had extra modes and mini-games.
Seriously? You're going to have to explain that one. The Arcade version has better atmospheric elements than the N64 version. The N64 version is certainly not a 1:1 port. It was good for what they were trying to do. For example, I do like some of the 3D additions to backgrounds, but overall it's an inferior product.
The only Alpha hole port that matched the arcade was the Saturn port. PSX port was missing a ton of animation frames and the DC port had smaller sprites for some reason.Arcade versions of Turtles had better gameplay(4 players),animations,design,voice samples and intro. They were harder too. No way I'd pick the NES game over the arcade original.
Still the NES version of TMNT1 was the best.
I'd say Tech Romancer. Fulp story mode for each character and better graphics with VGA on Dreamcast.
Darkstalkers on Dreamcast was the equivalent of Street Fighter Hyper Fighting.
Street Fighter Alpha 3 console ports too.
Neo Geo CD titles included also arranged soundtrack,extra story scenes and voice acting for some games.
How about Time Crisis 2 on PS2? It was better than the Arcade, and with a FFB gun you would have the same clicks as in the arcade.
Crisis Zone counts too probably.
Arcade Rygar is great, but becomes frustrating when you don't have the power ups that buffs and lengthens your disk. Or worse you only have the Sun power up (straight up instead of the arc). So I agree it's a great arcade game.
I think several arcade games back in the late 80s were better on the Amiga computer.
For example, both Pang! and Rodland are better on the Amiga, more colourful and better music.
Yep. On top of that the home version also had an extra city to drive through.Now that I think of it: no mention of Craxy Taxi? The Dreamcast version had extra modes and mini-games.
Well, Pocket Fighter was running on the CPS2, a variant of the PSX's system board.
Yea, nothing regarding Daytona USA belongs anywhere near this thread until the XBLA/PSN versions, which OP has explicitly ruled out.
If the opposite of this thread ever gets made, then they should both probably be in the first post.
I wonder if Shadow Dancer counts.
People count Ninja Gaiden, E-Swat, Bionic Commando and Rygar in this thread even though they are different so if that were the case, Shadow Dancer would count.on Mega Drive / Genesis?
Different game than the one made for arcades.
Aren't Turtles in Time and Turtles arcade deliberately two different games cashing in at the same time on the Turtles franchise?
Not only was the TMNT Turtles in Time Reshelled remake a complete travesty and a dissappintemnt but i was also aghast that this horrible remake to a beloved game wasn't a remake of the version I thought it was! It was a reimagined version of the inferior arcade version!
I didn't know back then how different and superior the SNES game was before buying that horrible remake. Why they didn't remake that one and just slap in 4 player support I'll never know.
This is a gamma correction issue - which I assume only applies to emulation.
Here's another example from Super Contra:
The palettes used in these games is still a bit ugly, but that first image you posted is not how it's supposed to look.
What the hell, so it was all Hamster's fault? I was so sure Contra arcade was ugly as sin lol, with the intended pallette it looks pretty decent.
I don't think it's Hamster's fault, so much as it is a problem with MAME which Hamster's emulation is probably based off.What the hell, so it was all Hamster's fault? I was so sure Contra arcade was ugly as sin lol, with the intended pallette it looks pretty decent.
Even so, a CRT has a natural gamma response of about 2.35 (1/0.425), which is not that different from the typical flat panel's 2.22 (1/0.45) gamma.The games are "supposed" to look that way with a very washed out, high gamma look since it's how they were deliberately designed to account for the output on the arcade cabinet displays.