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Homefront: The Revolution PC performance thread

JaseC

gave away the keys to the kingdom.

(Click for general game info.)

System requirements:
homefronttherevsysreqqcq9p.png


Latest drivers: (as at 21/12/2017)
Nvidia: 388.71
AMD: 17.12.2
Intel: Depends on your processor; download the driver update utility

Tips and tricks:
Various CPU/GPU benchmarks and data: See this GameGPU article.
Note: The article is in Russian, but the data is presented via graphs.
Cap the framerate/potentially improve frametimes: Download RivaTuner Statistics Server, input your desired framerate limit in the "Framerate limit" box, and hit enter (the program comes bundled with MSI Afterburner and earlier versions of EVGA PrecisionX). Alternatively, those with an Nvidia GPU have the option of Nvidia Inspector, which can also be used to impose a framerate cap, either in a similar manner to RTSS or by way of forcing a different vsync interval (click the small tool icon to open the game profile section).
Note: Useful if you your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frametimes. The greater window the engine has to render a given frame, if you're imposing a lower framerate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Stop the game from crashing after 15 minutes on touch-capable systems running Windows 10: Open the task manager, switch to the Services tab and disable TabletInputService.

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Graphics settings:

Resolution: Self-explanatory
Fullscreen: No; Yes; Borderless window
Anti-aliasing: Disabled; FXAA; SMAA Low (1X); SMAA Medium (2TX)
Vsync: No/Yes
System spec (presets): Low; Medium; High; Very High


Game effects: Low; Medium; High; Very High
Object: Low; Medium; High; Very High
Particles: Low; Medium; High; Very High
Post-processing: Low; Medium; High; Very High
Shading: Low; Medium; High; Very High
Shadows: Low; Medium; High; Very High
Water: Low; Medium; High; Very High
Supersampling: 1x (Off); 1.5x; 2x
Anisotropic filtering: 1x; 2x; 4x; 8x; 16x
FoV: 40->65 in increments of 5
Depth of field: Disabled; Low; Medium; High
Lens flare: No/Yes
 
Curious to know how well optimized this is on PC, apparently the console version is a shit show (and the game's no looker).

I'm anxious to grab this for $10 on some Steam sale
 
Curious to know how well optimized this is on PC, apparently the console version is a shit show (and the game's no looker).

I'm anxious to grab this for $10 on some Steam sale

From what i understand its decently optimized performance wise, not extroadinarily but it plays at 1080p 60fps on a 970 i7 combo...

Who knows what happend to the console versions, but i somehow doubt it had much to do with the hardware itself
 
Performance is....weird.

When the game dips, and it will, there's an odd hitch. It's not just the lower FPS, it's sort of hard to explain. It feels laggy, like when playing an online game with a bad ping. Not sure if it's just really bad frame pacing or what, I've dealt with bad frame pacing before and it's never been quite this bad.

As far as settings go, turn down Shadows from VH to high, it's like a 10 FPS difference there.

The autosave stutters from the Eurogamer video are present, though nothing as bad as in that video.
 
DF 970 v 390


970 lags behind in non-action scenes, 390 lags behind during shootouts. takes everything set to lowest to achieve a steady 60 fps on both cards. very high settings is an absolute disaster.
 
It really seems like every major PC release runs like completely crap even on the best cards. Doom of course being the exception.
 
It really seems like every major PC release runs like completely crap even on the best cards. Doom of course being the exception.

We are talking about a game that is completely broken on console right now, so...

Performance is....weird.

When the game dips, and it will, there's an odd hitch. It's not just the lower FPS, it's sort of hard to explain. It feels laggy, like when playing an online game with a bad ping. Not sure if it's just really bad frame pacing or what, I've dealt with bad frame pacing before and it's never been quite this bad.

As far as settings go, turn down Shadows from VH to high, it's like a 10 FPS difference there.

The autosave stutters from the Eurogamer video are present, though nothing as bad as in that video.

The rendering is really strange,almost 3 hours in it i'm playing on Very High settings on a 970, I7 6700K and 32GB of ram. I've already saw both red and yellow zone and the frame rate seems to be "solid" on the 40-60FPS range, i've also gsync so it's acceptable. I've never encountered strange slowdown for the moment and I really hope that it stays as it is.
One thing that i don't understand is the Post Processing settings. Look at that, it seems that there is some kind of contact hardening shadows (?) applied when the settings is on Very High:

PP, Very High Settings:

homefrontppvhj2soi.jpg


PP, High Settings:

homefrontpphg9sas.jpg

Shadows on Very High cost about 10FPS, that's because aside the resolution (I think they are 4096x4096) the setting also control the LoD. So VH mean that you have more detailed shadow rendered on a huge landscape without LoD transition, tipical of the Cry Engine
It's a good looking game and there is also a lot of fun in it, i really hope they manage to fix all the flaws:

 
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