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Hopoo Games (Risk of Rain dev) will now be working on game development directly at @valvesoftware

Am I misunderstanding these posts? Sounds like they lost a good amount of their devs and have to stop dev work on their Snail game? Last tweet also makes it sound like the studio is shutting down?
 
Am I misunderstanding these posts? Sounds like they lost a good amount of their devs and have to stop dev work on their Snail game? Last tweet also makes it sound like the studio is shutting down?
Way too much corpo speak to the point of being unintelligible.
 
Sold risk of rain to gearbox(and they fucked ror2) and now they will most likely be updating valves live service games. I don't blame them as they now have a great nest egg, but I can't help but be disappointed.
 
Makes me wonder if they'll be working on Deadlock. The game is gaining traction (just hit a new peak @ 171K) and there's still a lot of work to be done. I can imagine they want to scale up the team and I can imagine them working on it considering how RoR 2 gunplay and feel is quite similar.
 
This another Campo Santo situation?
I don't think so. Valve acquired Campo Santo. This sounds like some key Hopoo Games staff got hired by Valve and now Hopoo Games have had to cancel their project to salvage their own studio.
 
Sold risk of rain to gearbox(and they fucked ror2) and now they will most likely be updating valves live service games. I don't blame them as they now have a great nest egg, but I can't help but be disappointed.
Damn that's sad. I wonder if the game still works properly without the latest dlc.
 
I read the tweets a few times and the phrasing is so ambiguous, I don't know whether they're getting fully absorbed by Valve or if they simply secured a gig with Valve.
Either way, in this economy I'd take either option with both hands. Good for them!

Valve requiring more hands is great too, it's been a directionless hippie collective for far too long.
 
I read the tweets a few times and the phrasing is so ambiguous, I don't know whether they're getting fully absorbed by Valve or if they simply secured a gig with Valve.
Either way, in this economy I'd take either option with both hands. Good for them!

Valve requiring more hands is great too, it's been a directionless hippie collective for far too long.




They work at Valve now. Campo Santo members worked on Half-Life Alyx and (likely) CS2 and Deadlock. Lets see what these guys work on
 
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