Absoludacrous
Member
and yet people bitch about the final boss of Kane & Lynch 2
Do they? This is the first time I've seen someone admit they played K&L2 long enough to get to the final boss.
and yet people bitch about the final boss of Kane & Lynch 2
That's what I was thinking, too.Do they? This is the first time I've seen someone admit they played K&L2 long enough to get to the final boss.
Not even close. UC4 is the best playing TPS mechanically along with MGSV.
UC2's encounter design and pacing shames Last of Us and almost every TPS except RE4.
Nepal through the monastary is God tier pacing that's why. I don't even think pacing is the issue really with the end of Uncharted 2, it's that some of the encounters are weak because the blue enemies suck, and the last shootout is literally just a corridor full of guys until the bad final boss.
And Uncharted 2 has some of the best TPS gameplay for the most part. Really excellent encounter design and level design where no two encounters are alike, lots of verticality to put your moveset to use, snappy and mobile controls, enemies that push you to move, power weapons on vantage points, crazy set pieces that are built into core gameplay, etc. It's good shit. But then the final section doesn't make use of a lot of these, or they are harmed because of poor enemy selection.
Gears, Gears 3,and Vanquish?
The thing about Gears games is that they are actually balanced around being cover shooters, and have the mechanics to support it.
I'm in a room at the moment in which I was fighting for 7-8 minutes against wave after wave of enemies and fucking nothing was happening and it just went on and on and it's one of the few times I've wanted to put the controller down - and then I died and I've had to start this entire fucking slog all over again.
I just finished UC2, but how is this a bad thread? Because I listed a poor example lol?In case you didn't figure it out yet, this room has an invisible checkpoint you must hit in order to stop the spawns. You have to vault over the barrier on the left side and make it down the stairs. Once you do that the enemies will stop spawning.
Your post/this thread is bad but I will ignore it and help you out because opinions, etc. Have a nice day!
Halo Reach ends in a Horde Mode and the only way to complete it is to lose.
I agree with pretty much all of that, except for the snappy controls. I find Uncharted's shooting really floaty and imprecise. I know a lot of people like the combat in Uncharted 1-3, but I don't think ND got shooting feeling right until The Last of Us, and Uncharted 4 is a HUGE improvement.
Uncharted 2 has some of the best encounter design of any TPS I've played this side of Resident Evil 4, but I just don't find the act of actually pointing and shooting at people to be as satisfying as I like.
Agreed. I didn't bother to finish Max Payne 3 after numerous failed attempts at fending off the army of enemies at the end.
Sucks, because the game was enjoyable until the end.
Gears is a bog standard stop and pop shooter completely devoid of good encounter and level design. It is an okay MP game but that is about it. As far as single player games with campaigns go... it is not in the same league in my opinion.
Vanquish is cool mechanically but does not have too many great levels or varied encounters at all.
I wonder if devs even playtest their games on higher difficulties or do they simply up enemy count, make enemies more tough and brutal and their weapons more deadly and call it a day without even trying if the game is still fun that way.
You should try Rise of the Tomb Raider. Apart from at the very end (again -_-) it has very few of these moments and many encounters can be stealthed or avoided altogether.The action adventure game is dead for me because of this. I just can't keep mindlessly killing wave after wave of enemies to get to the next story bit. I get much more enjoyment watching someone stream these type of games now. TLoU was the last one I played and it was a slog at times.
I love uncharted 2 but the train part and the final horde area just makes it a huge chore to play through.
I'm not a big Uncharted fan, but that train level was absolutely one of the best levels of any action game I have ever played.r u for real
I just finished UC2, but how is this a bad thread? Because I listed a poor example lol?
Ya, there's a spongey as all get-out miniboss at the end of it, but he wasn't that annoying. I really enjoyed having to maneuver around the sides of the train, it really felt like exactly the kind of level that Uncharted's gameplay style was meant for.
I barely even thought twice about it. I mean the entire series is almost nothing but bullet-sponges, he was just a guy that took a few more.The Russian Mini-boss almost made me put down the game. Absolutely dreadful.
lol, I'm literally about to put this I and play it for the first time since I bought it at launch. Thanks for the heads up hahaha.Rise Tomb Raider was terrible in a lot of places, reach area, flood of enemies make their way past convenient explosives and if you try to play it another way, holy hell grenade spam.
Nepal through the monastary is God tier pacing that's why. I don't even think pacing is the issue really with the end of Uncharted 2, it's that some of the encounters are weak because the blue enemies suck, and the last shootout is literally just a corridor full of guys until the bad final boss.
And Uncharted 2 has some of the best TPS gameplay for the most part. Really excellent encounter design and level design where no two encounters are alike, lots of verticality to put your moveset to use, snappy and mobile controls, enemies that push you to move, power weapons on vantage points, crazy set pieces that are built into core gameplay, etc. It's good shit. But then the final section doesn't make use of a lot of these, or they are harmed because of poor enemy selection.
I think a lot of that has to do with what difficulty level you're playing on. I feel like if you're really going to try to take advantage of the maneuverability and mixing in some hand-to-hand combat, you should probably just stick on Normal.This this this. Every time I hear this complaint about UC2 (apart from the end, which I agree is total BS design) it's because people think "Oh, cover shooter," and proceed to play it like Gears of War. And you can play it that way, the game allows for it, but taking advantage of Drake's mobility and the verticality of the set pieces is important to the overall experience I think.
I think a lot of that has to do with what difficulty level you're playing on. I feel like if you're really going to try to take advantage of the maneuverability and mixing in some hand-to-hand combat, you should probably just stick on Normal.
I'm playing through the Nate Drake Collection on Hard and I'm finding it best to just play it as safely as possible, which leads to it kinda just playing like Gears, yeah. Any time I try to mix it up a little bit, it just doesn't work.
The Last of Us is a game where I feel like it plays immensely better on Hard than it does on Normal, but I kind of feel the exact opposite way about Uncharted. The lower the difficulty, the more you can make Nate look like the invincible action hero he's supposed to be.
Do they? This is the first time I've seen someone admit they played K&L2 long enough to get to the final boss.
Mass effect 3 earth.
Worst part of the game mission wise.