Decima is my fav engine now. Seeing what it does in Death Stranding and this.
The cinematics and landscapes... I would love "Fuel 2" game with that. I used to spend hours roaming around looking at the views. I like doing the same in Death Stranding but I wish there was "no bts" mod
Soners are gonna hate me for this, but the only pet peeve i have with the engine is how human enemies are animated\react to being hit\lack of ragdoll.
It was absolute shit in horizon1, it was absolute shit in ds, and from what i saw, it is almost the same shit in h2, maybe slightly better reaction when they get hit by the spear.
What make me perplexed is that guerrilla was one of the best deve when it comes to punchy human combat, hit reaction and how they fall down.
The difference between how enemies get dismounted by horses in rdr2 and how they get dismounted in h2 is literally a gen apart, and i'm not even exagerating, they are that bad and gamey as fuck.
When people are gonna play the game and use melee\killing enemies on horse dinobots are gonna notice what i'm noticing.
This was a huge problem for me in horizon 1 and seems like guerrilla really gives 2 fucks about it.
My only hope is that almost every footage shows very few of these moments because they do cuts etc. and gif are framey and accelerated so maybe animations are gonna feel a bit better while playing the game, but i have clinical eye for this shit so i'm ready to be disapponted.
Kingdom of amalur from ps3 era has more punchy and believable melee combat with good ragdoll ffs.
P.s. i know that some people gives 2 fucks about this stuff but tlou2 combat is kept is such an high pedestal for these exact things so...
P.P.s. of course binobots are wonderfully animated, although they still use precanned death animations, probably to save on the cpu.
p.p.p.s the blood cloud effect is probably the worse i ever seen in my life, it looks so bad coming from such detailed models.