• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Horizon: Zero Dawn Dev Talks Delay and Why It Chose a Female Hero

Status
Not open for further replies.
They, somewhat disappointingly, kind of not talk at all about why they chose a female hero; more like "it could have been either"; which is perfectly fine of course.

For the record the main character increased my interest in the game considerably. If it was generic white dude #28793 and it didn't have the mechanical beasts I probably would have as much interest in it as Dawns seem to be on the Horizon.

They are probably asked at every single interview the same damn stupid question. I wouldn't be surprised if they are just tired of it already especially when they would never be asked,"Why did you choose a male character as the protagonist". Its an annoying stupid basic question. Its like famous actresses going to the Oscars for a gripping, deep, powerful role and the main questions they get asked are who made their dress and who did their hair and makeup and that kind of BS questions that don't really pertain to their role. I bet they feel much the same.
 
I'm anxious to see Guerrilla's improvement in single player construction because their campaigns and writing have been a constant weak link.

They hired John Gonzalez, Head Writer of Fallout: New Vegas, to be the Head Writer on Horizon: Zero Dawn

Also iirc they hired some of the Witcher 3 people including the person who wrote/worked on the Bloody Baron quest

I think they are in good hands
 
This progression system sounds like the only thing rpg in here. I'm interested in seeing this skill tree.

There are shots of it out there but enemies have elemental weaknesses, Aloy's got armor that can be crafted to be stronger, have certain elemental affinities, and so forth. Weapons and other things can be modded with abilities to make arrows go farther, give them armor piercing, hold more ammo, etc. There are tons of RPG elements spread through out the game.
 
This progression system sounds like the only thing rpg in here. I'm interested in seeing this skill tree.

The game is basically The Witcher 3 with more dynamic combat and less R rated themes. Has towns, quests, open world with an apparently huge scale, crafting, dialogue options, loot systems, leveling and skills.

I'm interested where you draw the line between what makes a game an RPG. Because this is basically everything that makes an RPG minus the usual clunky combat.
 
Reading more about Horizon just pisses me off more that the game was delayed to early 2017. Was really looking forward to playing Horizon this year and was hoping/expecting it to be my 2016 game of the year. That hope/expectation still remains intact for 2017 but I was really hoping for the game to be released late this year. Oh well.

Everything looks and sounds great about Horizon but I do wish they would change one thing -

The crafting, etc. being menu based via pausing the game. Actually hope they change this to making it real time ala The Last of Us, Days Gone, etc.

That's my one and only complaint. Barring delays, early 2017 is fucking stacked and Horizon is on top of that stack for me personally.
 
Well maybe, but I remember that somewhere I've read that in alpha, for example, a game may not even have all locations implemented, and obviously - quests. Meaning alpha is not very advanced state. But again - I am not sure it is correct.

My understanding of Alpha means you can play through the game from beginning to end.

Alpha > Beta > Master > Release > DLC > ??? > Profit

Then there's also Feature Locked and Content Locked/Complete.

I feel like Feature lock happens when a game goes into Beta, and then Content Locked once ready for Cert.

Each dev is different though. Some will rough out the full game and then update levels/areas/features and some build whole levels to completion until moving on to the next one, sometimes in a linear fashion and sometimes more like a film and jumping all over the place.

From the looks of Horizon it seems they've nearly got a complete game that looks ready for release so they probably wont be in Alpha very long. Just my take on things.
 
Eurogamer impressions

That's the set-up, then. But how does Horizon feel to play? I'm happy to report it's responsive in a way Guerrilla's Killzone games aren't. Killzone feels sluggish, the result of an input delay that sometimes made it feel like you were trudging through mud. Horizon, which leans heavily on third-person action moves such as a roll dodge and melee attacks, feels much quicker to react to your commands. Aloy doesn't exactly dart around the game world as a Bayonetta or a Dante would, but she feels much more responsive than any of the characters in previous Guerrilla games, and that's a good thing.

There's a depth to the combat that's pretty interesting, too. The machines out in the wild present a decent challenge, which meant I had to think carefully about each engagement and employ patience with each fight.
Outside of combat, there's just enough of an RPG in Horizon for the genre to apply. I've seen plenty of comparisons with CD Projekt's wonderful role-playing game The Witcher 3, but Horizon is definitely RPG lite. When you level up you don't put points into a character stat sheet. Instead, you get a bit of a health boost and more skill points to spend. Higher level weapons and ammo types do more damage natively.

Likewise, Horizon's crafting is simple and instantaneous. If you have the required materials to craft an item, a single button press magically pops it in your inventory. The idea is crafting is so quick you can even create new arrows during a fight.

Horizon's a loot game, too. You buy weapons and outfits from town with metal shards, which are found by killing machines out in the world. But metal shards are also used to craft ammo, so there's a bit of a push / pull where you need to gather shards by killing machines, but you need to be tactical and effective as you do it because if you use too many resources in a fight you won't have enough resources left to spend when you get back to town.

Of course, you can sell items you don't need to vendors in exchange for shards, but sometimes you need different items in addition to shards to buy the thing you desperately want. The rarer and more powerful the item you want to buy, the rarer and more valuable the items you need to throw in, in addition to shards.

Talking of items, some contain empty sockets, which can be filled with modifications, which are found on machines. The higher the level of the machine, the more likely it'll pack a modification. The higher power modifications can be found on the higher-end machines, as you'd expect.

So, you can use machines to customise weapons and outfits to suit your playstyle. You may want to put a modification on a weapon that extends its range, or perhaps add a mod that causes it to do more damage to armour.

One of the things that impressed me most about Horizon is its cool little ideas, some of which other games would do well to notice. Here's one: the heads-up display (HUD) is dynamic. It disappears completely at points, letting the impressive visuals shine. You can bring the HUD back with a press of the controller's touchpad.

Horizon has a useful "create job" system that takes the pain out of material hunting. Say you're out in the open and in dire need of a shock trap, but you don't have all the materials required to craft one. Press the square button to "create job" and you'll have a quest to find those materials. Useful!

The stealth is contextual. Here Horizon takes a leaf out of the Skyrim gameplay manual. When you're creeping about and unseen, an eye appears at the top of the screen as a visual clue. It disappears as soon as you are no longer hidden. This is useful for getting a jump on some of the robots, which bolt if startled or attack if they spot you.
http://www.eurogamer.net/articles/2...s-horizon-presents-a-brighter-post-apocalypse
 
^I love hearing about the dynamic HUD, wish more games would take advantage of something like that if only to spare your older model TV's from the dreaded burn in that can occur on some models.
 
the worst thing about this game is that Aloy is voiced by the woman/girl who voiced Chloe from life is strange...and because i can't not hear it...it annoys me. i hated Chloe and by extension, i already hate Aloy
 
Please GG
tumblr_inline_n4fvu5tsm51s9xt86.gif

Uhh, if anything like this happens in the game, preorder cancelled.

Fucking terrifying.

Not really, I loved underwater combat in MHTri and that was basically thalassophobia incarnate.
 
In regards to the talk about her name.

While it probably alludes to Alloy, I have also seen a second suggestion, I can't remember if it was here or on The Mary Sue or Tumblr, that her name might be inspired by the Eloi.

The Eloi were a post-human race from The Time Machine by H.G. Wells

Maybe Aloy and the tribes are part human part machine
 
In regards to the talk about her name.

While it probably alludes to Alloy, I have also seen a second suggestion, I can't remember if it was here or on The Mary Sue or Tumblr, that her name might be inspired by the Eloi.

The Eloi were a post-human race from The Time Machine by H.G. Wells

Maybe Aloy and the tribes are part human part machine

Hmm, interesting theory. Now I might have to read that book.
 
Reading more about Horizon just pisses me off more that the game was delayed to early 2017. Was really looking forward to playing Horizon this year and was hoping/expecting it to be my 2016 game of the year. That hope/expectation still remains intact for 2017 but I was really hoping for the game to be released late this year. Oh well.

Everything looks and sounds great about Horizon but I do wish they would change one thing -

The crafting, etc. being menu based via pausing the game. Actually hope they change this to making it real time ala The Last of Us, Days Gone, etc.

That's my one and only complaint. Barring delays, early 2017 is fucking stacked and Horizon is on top of that stack for me personally.

They do have quick crafting for arrows possibly some other items, but Horizon Zero Dawn has MUCH depth to its gameplay than something like TLOU so comparing the systems makes no sense. TLOU and Days Gone are not RPGs.
 
it's good that her being female have no effect on her personality and character quirks etc when designing her character, which I think is the right way to do it.

Is it though? That sounds like they had the personality in mind and put it into a female package. Men and women are different, I don't see why trying to promote equality means stripping a female character of any feminine personality traits. That just sounds like they don't know how to write a female character. Just write like it's a man and shove a female skin on it. Better than nothing though, so I am happy enough.
 
Is it though? That sounds like they had the personality in mind and put it into a female package. Men and women are different, I don't see why trying to promote equality means stripping a female character of any feminine personality traits. That just sounds like they don't know how to write a female character. Just write like it's a man and shove a female skin on it. Better than nothing though, so I am happy enough.

Nothing but baseless assumptions here. Please list these feminine traits you believe are inherent in all women and shoild be part of her character?
 
Reading more about Horizon just pisses me off more that the game was delayed to early 2017. Was really looking forward to playing Horizon this year and was hoping/expecting it to be my 2016 game of the year. That hope/expectation still remains intact for 2017 but I was really hoping for the game to be released late this year. Oh well.

Everything looks and sounds great about Horizon but I do wish they would change one thing -

The crafting, etc. being menu based via pausing the game. Actually hope they change this to making it real time ala The Last of Us, Days Gone, etc.

That's my one and only complaint. Barring delays, early 2017 is fucking stacked and Horizon is on top of that stack for me personally.

If you look closely at the weapon select wheel for each item selection you could craft in real time.
 
Nothing but baseless assumptions here. Please list these feminine traits you believe are inherent in all women and shoild be part of her character?

I don't mean that they should go on stereotypes, I'm just trying to say that if they are going to have a female character, they should write her character with that in mind from the get go and not have to justify it. I just got the impression from that quote that they were trying to create a personality devoid of that and Aloy could be a man or woman with no changes whatsoever.

I'm also a woman and am happy to see a woman as a lead character, no need to jump down my throat.
 
Is it though? That sounds like they had the personality in mind and put it into a female package. Men and women are different, I don't see why trying to promote equality means stripping a female character of any feminine personality traits. That just sounds like they don't know how to write a female character. Just write like it's a man and shove a female skin on it. Better than nothing though, so I am happy enough.

Out of curiosity, what traits do you consider inherently feminine? I don't know that I've seen enough of the plot and dialog to determine if the character is/is not believable and relatable, though my initial response is positive.

Speaking broadly, focusing on motivation and personality seems like a good way to create to create a character.
 
Out of curiosity, what traits do you consider inherently feminine? I don't know that I've seen enough of the plot and dialog to determine if the character is/is not believable and relatable, though my initial response is positive.

Speaking broadly, focusing on motivation and personality seems like a good way to create to create a character.

I think I worded this badly, let me give an example.

Brienne from Game of Thrones, is a woman, who is not what you would call feminine. She has grown up wanting to be a Knight, her personality is shaped by the way people have treated her because of it, that has made her who she is. Would she be the same if she were a man? No because nobody would expect any different. I don't think female characters should be any particular 'type' but the gender of a character can make a big difference to their upbringing and treatment.
 
I think I worded this badly, let me give an example.

Brienne from Game of Thrones, is a woman, who is not what you would call feminine. She has grown up wanted to be a Knight, her personality is shaped by the way people have treated her because of it, that has made her who she is. Would she be the same if she were a man? No because nobody would expect any different. I don't think female characters should be any particular 'type' but the gender of a character can make a big difference to their upbringing and treatment.
It's an interesting point. I don't think we've seen enough of Aloy or the world to say whether or not the criticism holds water. For example, in the world of Horizon gender roles might not be quite as clearly defined as we see them today - for example, it might be common that they are warriors/hunters rather than the people holding up the fort at home (like in the Brienne example) so it's difficult to say that because Aloy lacks what we see as feminine traits she is therefore just a man designed as a woman. That's just based on what we've seen so far, which is very limited.

Whether she has these characteristics in the final game or remains a stoic heroic entity throughout will be interesting to see. It would be cool if there is a romantic interest in the story (not just a choice but someone the character starts off liking) because I imagine these traits would be drawn out in that situation.
 
Out of curiosity, what traits do you consider inherently feminine? I don't know that I've seen enough of the plot and dialog to determine if the character is/is not believable and relatable, though my initial response is positive.

Speaking broadly, focusing on motivation and personality seems like a good way to create to create a character.

I can't speak for this character, but paternal and maternal relationships, whether through cultural conditioning, are pretty different. Take MGS3 Snake Eater. I honestly believe it would have been a fairly different relationship if The Boss was male and that the game benefit from that character being female
 
I think I worded this badly, let me give an example.

Brienne from Game of Thrones, is a woman, who is not what you would call feminine. She has grown up wanted to be a Knight, her personality is shaped by the way people have treated her because of it, that has made her who she is. Would she be the same if she were a man? No because nobody would expect any different. I don't think female characters should be any particular 'type' but the gender of a character can make a big difference to their upbringing and treatment.
Totally get what you mean, but it's waaay too early to see if her role and reputation isn't steeped in/molded by the fact that she's a woman. We'd need to see way more of the dialogue to get a grasp on that.
 

I'm curious if they have boss or special versions of the machines. Like a Thundermaw that is armed to the teeth, far more so than normal versions, and takes a lot more damage and is far more dangerous and aggressive. Maybe even has a cool visual styling where its got different colors or extra pieces and such. Love if there were special super tough boss battles that you need to come in at a high level with the best items, armor and weapons in the game and of course bring your A game to defeat.
 
It's an interesting point. I don't think we've seen enough of Aloy or the world to say whether or not the criticism holds water. For example, in the world of Horizon gender roles might not be quite as clearly defined as we see them today - for example, it might be common that they are warriors/hunters rather than the people holding up the fort at home (like in the Brienne example) so it's difficult to say that because Aloy lacks what we see as feminine traits she is therefore just a man designed as a woman. That's just based on what we've seen so far, which is very limited.

Whether she has these characteristics in the final game or remains a stoic heroic entity throughout will be interesting to see. It would be cool if there is a romantic interest in the story (not just a choice but someone the character starts off liking) because I imagine these traits would be drawn out in that situation.

Totally get what you mean, but it's waaay too early to see if her role and reputation isn't steeped in/molded by the fact that she's a woman. We'd need to see way more of the dialogue to get a grasp on that.

This is very true, your right. We don't know enough yet. I was going by that quote alone which probably isn't fair at this point. I think I was a bit frustrated by the answer, as if they were trying not to scare people away by the fact that she is a woman.

That said, i'm happy with what we have seen and I can't wait for the game. I guess i'm just looking for more nuance in the character, but as you say, it's too early to judge.
 
I don't mean that they should go on stereotypes, I'm just trying to say that if they are going to have a female character, they should write her character with that in mind from the get go and not have to justify it. I just got the impression from that quote that they were trying to create a personality devoid of that and Aloy could be a man or woman with no changes whatsoever.

I'm also a woman and am happy to see a woman as a lead character, no need to jump down my throat.

I'm not sure Aloy wasn't written as a woman from the get-go. I'm pretty sure she was, if you consider "written" the point where the writers started writing the thing. I'm sure in the conceptual stage a bunch of potential main characters were thrown around, including men. But in 2014 when the writing started I'd imagine Aloy had mostly been figured out. So you could say the writers hit the ground running with a woman in mind.

Now, whether or not they've been successful remains to be seen, of course. But when you compare this game to many Hollywood projects where the male character switches gender shortly before filming starts, there's a lot less reskinning going on.
 
Going Hands-On with Horizon Was a Tactical Delight
And oh what a set of skills she has. There was a lot going on in the demo showed off, which I wasn’t able to fully appreciate until I actually got my hands on it. In the short amount I played, I tested stealth attacks, looted bots, wrangled/overrode a Broadhead to use it as a mount, and even crafted on the go. Switching between these actions was surprisingly fluid, and a lot of fun to execute. Aloy has a ton of tools at her disposal, like the rope-launching cross-bow, a variety of arrows (with several ammo types), a slingshot, and more. This arsenal adds a ton of freedom to how you can attack a mission.
http://nerdist.com/going-hands-on-with-horizon-zero-dawn-was-a-tactical-delight/
 
I'm curious if they have boss or special versions of the machines. Like a Thundermaw that is armed to the teeth, far more so than normal versions, and takes a lot more damage and is far more dangerous and aggressive. Maybe even has a cool visual styling where its got different colors or extra pieces and such. Love if there were special super tough boss battles that you need to come in at a high level with the best items, armor and weapons in the game and of course bring your A game to defeat.

That would be a major oversight it they didn't provide some MAJOR challenges like that even if they are just optional boss fights. Combat system is too good to not push us to the limit.
 
It will. I mean it's got everything going for it. The concept alone will intrigue a lot of people. Plus open-world RPGs are pretty goddamn popular right now.

Pretty sure it'll end up being another killer-app for PS4.

Only way it won't be hit is if the reviews are very negative. Based on this latest round of impressions I don't see that happening. 85 or higher metascore.
 
Why are we eve bothering asking why they delay stuff, it's fairly obvious that all 3 console producing publishers this gen give unrealistic release dates to pad their release schedule.
They delay stuff because it isn't exactly easy to nail a launch date on large-scale projects like this that aren't necessarily set in stone as far as design specs go. They also delay stuff because most people care more about getting a better product than how cynical they can be about publishers padding their schedules.
 
Didn't they hire someone who worked on the witcher or skyrim (?) in that area, to bolster their abilites.??

John Gonzalez is the Lead Writer of this game. He was the Lead Writer/Creative Designer of Fallout: New Vegas and Lead Narrative Designer of Shadow of Mordor.

Dennis Zoetebier is a Quest Designer on this game. He designed quests for The Witcher 3, including part of the Bloody Baron quest.

Ben McCaw is Senior Writer. He worked as a freelance writer for various games, including Shadow of Mordor and Prince of Persia: The Forgotten Sands.

The writing/quest design is in good hands.
 
I think I worded this badly, let me give an example.

Brienne from Game of Thrones, is a woman, who is not what you would call feminine. She has grown up wanting to be a Knight, her personality is shaped by the way people have treated her because of it, that has made her who she is. Would she be the same if she were a man? No because nobody would expect any different. I don't think female characters should be any particular 'type' but the gender of a character can make a big difference to their upbringing and treatment.

Sure, I get where you're coming from. Chopin's The Awakening isn't anything at all without Edna as a woman.

In this particular case, though, I'm looking at this through the lens of the developers answering the question "why is the protagonist a woman" for the millionth time--the developers may well be tired of having to provide a "case" for a woman-only protagonist in a game of this scope and budget.

Honestly, standards for depth of characterization are not consistently high in the industry (though we have some great standouts), and I don't know that I'm ready to evaluate the occasional woman protagonist of an AAA entertainment by higher standards than those I use to evaluate everything else.

This all assumes that you aren't worried that Aloy is a "Ms. Male Character" trope. That kind of thing is annoying, but we've no signs that Horizon is operating anywhere near that space. I'm not picking up on anything remotely like that as of yet.

I could turn out to be wrong, but I feel optimistic about the title and where it's headed. I guess we'll find out.
 
Sure, I get where you're coming from. Chopin's The Awakening isn't anything at all without Edna as a woman.

In this particular case, though, I'm looking at this through the lens of the developers answering the question "why is the protagonist a woman" for the millionth time--the developers may well be tired of having to provide a "case" for a woman-only protagonist in a game of this scope and budget.

Honestly, standards for depth of characterization are not consistently high in the industry (though we have some great standouts), and I don't know that I'm ready to evaluate the occasional woman protagonist of an AAA entertainment by higher standards than those I use to evaluate everything else.

This all assumes that you aren't worried that Aloy is a "Ms. Male Character" trope. That kind of thing is annoying, but we've no signs that Horizon is operating anywhere near that space. I'm not picking up on anything remotely like that as of yet.

I could turn out to be wrong, but I feel optimistic about the title and where it's headed. I guess we'll find out.


Yeah, I agree with everything you say here, I am guilty of expecting too much from a AAA game in terms of writing (they do have good writers, so I still think it will be good). I think that because we have a woman as the lead, i'm wanting them to go that step further and really explore her role in the world as a woman, and be better written than Tomb Raider. Their answer felt like they were shying away from that. Which isn't a wrong thing, and may not be the case in the actual game. I read too much into that one statement and felt a bit deflated for a minute. I'm back to being hyped. (The Ms. Male character thing is super annoying I agree)
 
Is it though? That sounds like they had the personality in mind and put it into a female package. Men and women are different, I don't see why trying to promote equality means stripping a female character of any feminine personality traits.

While you could go about it that way I think there are more positive interpretations of the same statement. Having a set of personality traits in mind and then filtering them through a female lived experience and socialization would likely produce better results than starting with a stereotypical woman and layering in a few quirks to make her less generic.

While men and women are different for demonstrable biological and social reasons, there's a lot more variation among women and among men than there is difference between the average man and woman.
 
Yeah, I agree with everything you say here, I am guilty of expecting too much from a AAA game in terms of writing (they do have good writers, so I still think it will be good). I think that because we have a woman as the lead, i'm wanting them to go that step further and really explore her role in the world as a woman, and be better written than Tomb Raider. Their answer felt like they were shying away from that. Which isn't a wrong thing, and may not be the case in the actual game. I read too much into that one statement and felt a bit deflated for a minute. I'm back to being hyped. (The Ms. Male character thing is super annoying I agree)

Yeah, I totally get it. Hopefully we are both satisfied with the results!

(& even as a fan of the newer TR titles, I agree that writers need to do better than Tomb Raider)
 
It's hard for me to get so excited and gobble up these previews when I know it's like 8 months away...

*sigh

Mostly every game in looking forward to doesn't come out till next year.
 
Status
Not open for further replies.
Top Bottom