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Horizon: Zero Dawn is very boring

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I think it's alright. Not one of the greatest games ever but a solid first effort. Reminds me a lot of the only other good game Guerilla has made, KZ2. Didn't reinvent the genre but cool setting did enough things differently that played okay.
 
Game is not boring but I can understand not like resource gathering. It is an incredible game my issue is accessiblity to anyone who is not great at twitch shooters.
 
I know it's an eye-roller to draw the Zelda comparison, but it's unavoidable.

These kinds of open world games have been around forever and it's been done to death. I'm sorry, I can't enjoy it the 50th time.

Horizon doesn't advance the genre. It doesn't differentiate itself in any interesting ways. It does nothing to improve upon the ideas it steals.

If that is not a generic game then I don't know what is.
 
You're at least a month early with this thread.

But then his attempts at starting another Zelda versus Horizon shitfest would be less effective.


I know it's an eye-roller to draw the Zelda comparison, but it's unavoidable.

You're 100% wrong. It's easy to avoid because they're really nothing alike. The only reason people like you continue to make comparisons is to continue this console war bullshit.

And it really is all bullshit. Just like this thread.
 
Good observations, op. No one has come up with a compelling counterargument on page 1, so maybe you'll find a Horizon defender on page 2; hopefully on that page we can move beyond one sentence responses and reaction pictures.
 
Its a serviceable if totally by the numbers game with a amazing setting.


That being said...

but most of them are bullet spongey unless you hit the weak points

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Thats a criticism? Jeez OP.
 
Have to agree with this. After Zelda it becomes more apparent that the worlds in most open world games are not a first-class gameplay element like in BotW, where the geography of the world serves for traversal and discovery; they primarily just serve as background eye candy for activities that could have been implemented just as well in a linear game.

I for one dislike looking at a green circle deplete. But there's nothing wrong with that either. I think that this is simply a design approach and what it shows is a divide between different tastes for games rather than a gap in quality.
 
Yeah... It got a little boring... After I played 100+ hours. I think that's called any game is going to lose its luster after 100 hours. But after a break it becomes fun again.

Also, if you are finding the enemies bullet sponges (othet than the humans) you are playing it wrong (seriously. When you learn how to kill the enemies they die quickly. Too quickly in my opinion. And I'm playing on hard difficulty. So putting it on the hardest difficulty next time).

You do have a point about the skills. But this game rewards you more for learning the weaknesses and learning timing and the right places to hit and you get better through practice and your own skills vs the character's skills.
 
Horizon Zero Dawn has a story that is meh in the middle, but great at the start and end. And it has gameplay that is fucking fantastic the entire time. Though I didn't like the track following do I generally avoided side quests and focused on machine combat.
 
Can't disagree on these points; human combat/AI, traversal, skill tree, resource gathering. They are all pretty bad and are below-average game play components.

Machine combat, visuals, and story make it a great game though and it is far from boring. Can't agree with the bullet sponge comment. If you approach machine enemies correctly they can be taken down with relative ease. For example you can take a Thunderjaw down super fast if you override a few enemies, knock off its disc launchers, and burn him down. As someone who typically skips stories in games, and skipped most the side stories in this one, the thing that compelled me to keep going was the main story. I found it very interesting and well done.

I still think Infamous games are more satisfying to play and Zelda of course.
 
There's this woman who keeps yelling "help me!!! Over here!!! I'm up here!!!" and I just wanna STFHU but don't know how.

Don't care about any of the characters so far but I'm hoping they'll grow on me.
 
I for one dislike looking at a green circle deplete. But there's nothing wrong with that either. I think that this is simply a design approach and what it shows is a divide between different tastes for games rather than a gap in quality.

So do you dislike Shadow of the Colossus as well?
 
I didn't play it but this is not the first opinion of someone complaining about HZD after playing Zelda:BotW.
 
I loved every minute of this game although the first couple hours were a bit hard to swallow.

Once I got past the tutorials and my own expectations of how the game should play, I started to have a lot of fun.

The game isn't even about climbing and there is so little that you can actually climb that I feel that whole argument is just dumb.
 
I mean..ok I guess?

For me it's one of the most fun games (open world or otherwise) ever played. Most open world games are boring as fuck cz of the combat. And the story is absolutely amazing..again something most open world games suck at.
 
While I wouldn't be as critical as OP, I think after Zelda is is hard to go back to Horizon. The open world and mission structure feels like a huge step back.

Story and world are still great, though. Combat is fun, though any conflict with humans is downright awful.

I completely disagree (with the first paragraph). I respect Zelda's open world and mission structure and it works well for the game it is. But MAN do I dislike a lot about it. It's as sandboxy as sandboxes get. It's go anywhere and do anything, and you know what? The narrative suffers heavily for it. There's no compelling narrative driving you forward because they don't want you to go forward. They want you to go left, and right, and back, and every direction in between. Again, I respect that, but it doesn't work for every game, even every open world game.

There are genuinely things that Horizon can learn from Zelda, like not putting a waypoint right in the middle of the screen like a GPS, and being able to climb anything, but I don't want Horizon to be a super non-linear sandbox game, and I don't think not being that makes it outdated at all.
 
I didn't play it but this is not the first opinion of someone complaining about HZD after playing Zelda:BotW.

They seem to be so keen on seeking validation that Zelda is actually relevant again. Fucking sad that it's come to this.

The games are nothing alike. One is a narrative driven single player action title with rpg elements in an open world.

The other is a generic sandbox game.
 
Power to you, OP. You're welcome to your opinion even if it's in a significant minority :)

For me the combat, presentation, story and incredibly well realized world made for a wonderfully satisfying experience.
 
For me even if a lot of the polish hides the deeper blemishes it has shown enough character to keep me 'emotionally' invested.

That said I still have yet to finish it.

I'm actually playing Far Cry 4 right now and yeah... that game, right there, while largely beautiful and vast, does feel a husk at times. With a stronger narrative anchor and more creative environmental storytelling, though, it would be a hell of an experience. But the world is just so big. Even then, once you get into a groove, which it steadily allows you to over time, it can turn into an addicting dance.

From what I played so far Zero Dawn is an edge above mostly because of the attention to detail expended on its setting and story to compliment the jaw-dropping visuals. It's derivative in a lot of other areas, but overall it's very compact and well-done if you ask me, with fluid combat and accessible RPG elements. Maybe in individual regards it's not much beyond average, (and one of the things that annoy me sometimes is how frequent Aloy would very. deliberately. point out. things), but as a whole I think it may rightfully be one of the year's best.

In terms of pure imagination and interactivity, though, well, yeah, you probably can't find a better scratch for that itch than in Zelda... but then we get into the murky waters of preference vs. quality, and which the argument falls under.
 
I know it's an eye-roller to draw the Zelda comparison, but it's unavoidable.

These kinds of open world games have been around forever and it's been done to death. I'm sorry, I can't enjoy it the 50th time.

Horizon doesn't advance the genre. It doesn't differentiate itself in any interesting ways. It does nothing to improve upon the ideas it steals.

If that is not a generic game then I don't know what is.

I can't think of another open world game with combat as great as Horizon's (aside from Dragon's Dogma). No other game treats racial or cultural diversity with the amount of respect and breadth that this game does. Few games offer collectibles as interesting as the Vantage Points, which world build with a very personal, heart-wrenching account. There's a lot to love outside of the core of the game, which of course, is the combat and narrative.

It's cool if it didn't work for you, but it's ridiculous to say there's some "honeymoon period" clouding the judgment of people who enjoyed the game.
 
While I wouldn't be as critical as OP, I think after Zelda is is hard to go back to Horizon. The open world and mission structure feels like a huge step back.

Story and world are still great, though. Combat is fun, though any conflict with humans is downright awful.

The Horizon side quests feel rewarding compared to what Zelda offers and those are Zelda quests straight up fetch quests get me blabla. Dont know how Horizon is a step down from side quests with barely any reward.
 
This stuff still happens for brand new games? The OT is alive and well, so just air your grievances there.

Hopefully you didn't buy the game digitally if you don't want to continue playing.
 
So do you dislike Shadow of the Colossus as well?

Not really, as a matter of fact I love it. I'm not sure this is the right place to get into specifics but the stamina bar in Shadow is way more permissive than the one in zelda. There's also the fact that they are completely different games that happen to share a common mechanic.

But again, I'm not saying one thing is bad and another one is good. You clearly enjoy Zelda (as well as millions of others) which is why I said this is really about taste more than quality.
 
Just got done 100 percenting the game. I uh, didn't get too much out of this game besides the story.

To add something that I didn't see mentioned. I did not enjoy the fact that I spent most of the game in slow-motion via the active ability or by jumping to proc slowmo. The enemies felt like they moved to fast to fight outside of slowmo too.
 
I can't think of another open world game with combat as great as Horizon's (aside from Dragon's Dogma). No other game treats racial or cultural diversity with the amount of respect and breadth that this game does. Few games offer collectibles as interesting as the Vantage Points, which world build with a very personal, heart-wrenching account. There's a lot to love outside of the core of the game, which of course, is the combat and narrative.

It's cool if it didn't work for you, but it's ridiculous to say there's some "honeymoon period" clouding the judgment of people who enjoyed the game.

I agree with the combat in particular. No other open-world game has combat and controls anywhere near as great and smooth as Horizon.
 
I still love it and it's my GOTY so far and i don't see anything changing that .
Not every game for everyone so it's to bad you find it boring .
 
It's from Guerilla Games so I don't know why you expected any better than mediocre in the first place. Zelda ihas glaring issues of its own so I don't think you can really use it to criticize Horizon though.
 
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