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Horizon Zero Dawn sells 7.6M copies

Well deserved sales. Loved the game and bought The Frozen Wilds DLC in December. But haven't played the dlc yet. Will play the DLC after Kingdom Come : Deliverance
 
Great achievement and a very good looking game. But I didn't like it at all and stopped playing after 10 hours. Didn't like the bow combat, quests and characters ... so all the things that are most important.
 
Like it or loathe it? Does anyone actually HATE Horizon Zero Dawn? Outside of those who just hate PlayStation exclusives.
 
Like it or loathe it? Does anyone actually HATE Horizon Zero Dawn? Outside of those who just hate PlayStation exclusives.
I personally LOVE most of Playstation exclusives like Gravity Rush, Team ICO games, Puppeteer, Last of Us, Uncharted, God of War and InFAMOUS. Horizon is one of the few Playstation exclusive I didn't like at all.
 
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Excellent game, great news for gaming in general.

I really enjoyed my playthroughs, and even got the Platinum, something I rarely do. It was a fun experience and the level of polish is rare for an open world game. It still needs to expand on enemy variety, improve the human opponent AI, rework the armor/shield system, and add more branching and consequences to its main quest, but I see those as areas of improvement more than faults. The sequel has incredible potential.
 
How was that only 47 million when Destiny was trash and cost 500? That's insane.

Witcher III was pretty low as well if I remember correctly.

It's impressive , also Amsterdam and Seattle are right beside eachother on the cost of living index... so it's not just higher wages or anything like that.
 
HZD feels like a post apocalyptic AssCreed to me. Which is probably what I like best about it.
I was thinking 3rd person Far Cry (3 and beyond) when I played it. Even some of the skills are the same skills from Far Cry, among other things.

It's why it never rose above a like for me. I'm not one that really cares about if something is derivative or not, especially if it combines things in a way that makes it stand out or other ways to stand out along with improving things, but besides its premise and robot animals/dinosaurs nothing about HZD really stood out to me, or really better than what it was taking inspiration from. Like when you're fighting these super cool robots everything is good, but as soon as a human enemy pops up or you have to basically a capture a base the inferiorities of the game start showing. Not to mention some of the most broken overpowered stealth ever featured in a game, and coming from BOTW the Uncharted climbing/platforming in a open world was just ugh.

Like I sad though I did like it, I mean who doesn't like fighting giant robot Dinosaurs? However when not fighting a giant robot creature it's just there, it's just another game, filled with things that were also in other games I like, with human AI that technically counts as AI. It was the Far Cry Primal I wanted that Ubisoft did not deliver.

Gravity Rush 2 was my favorite first party Sony game of last year, even with its flaws, and boy it had a few. That series is just so unique, charming, and lovable.
 
How was that only 47 million when Destiny was trash and cost 500? That's insane.

Witcher III was pretty low as well if I remember correctly.
I have always gotten the impression the Destiny number was for getting the studio in position to work on the franchise for a decade. Horizon was/is a game that was actually going to have to review well to succeed and get a sequel. Bungie has to have an astronomically higher headcount these days vs. the Halo 2 era.
 
I thought HZD was okay, slightly above average in terms of story line and game play but I think the real showcase was its graphics prowess. The look of the game often time made me stop playing and stare at the environment to soak in the beauty of the HZD world.

As for game play, it was good enough mix between stealth and action but I think it was too easy on normal difficulty so its best to start hard or very hard if you like the challenge. I didn't like the way Aloy's eye-phone made the game a bit easy by way of allowing you to see where the enemy would be patrolling. I do enjoy watching the having to make robot AI fight against each other while I sit back and enjoy the fight from afar. No issue with the sound of the game but the soundtrack was alright.

I thought the characters in the game were decent but Aloy comes off as a bit stiff and lack of any sort real sense of humor. Didn't like the way Aloy voice actress deliver the voice as it made the heroine sound a bit frail.

Overall I think HZD is a 8/10 game although its not enough to make me want to purchase The Frozen Wilds.
 
That's not far off Battlefront 2 numbers and that was multi platform and had the Star Wars branding behind it.
I'm not into feminist stuff but I really liked alloy, she was really well acted... didn't have that "breathy" thing that Tomb Raider has now. Just wish Rost was in it a bit more.
The story was really deeper than I expected and sucked me in about half way through.

Did you talk to the matriarch and find out about Rost's past? its pretty crazy.
 
I didn't like the fetch quests. There was one particular one early on that made me mad. You had triggered the quest, and then walked halfway across the map to find the person. By the time you find the person you walked almost all the way back to spot where you triggered the quest initially.

Man that made my blood boil.
 
I'm happy for them. I absolutely loved the story and history of the world they built. Probably the only game where I would actively scour the map looking for audio logs just to get another nugget of what happened. Part of me wants a prequel, but I don't know if they could create the old world I have built up in my head.
 
game cemented sony as a premium first party publisher for me. i honestly don't think that kind of game would be possible with anybody else, factoring funding and no focus tested "creative vision"
 
Like it or loathe it? Does anyone actually HATE Horizon Zero Dawn? Outside of those who just hate PlayStation exclusives.
I'm very impressed by the visuals, but gameplay video felt awkward to want to play it right here and now.

Witcher III was pretty low as well if I remember correctly.
It's cheaper to produce games in Eastern Europe than in US.
 
I'm very impressed by the visuals, but gameplay video felt awkward to want to play it right here and now.


It's cheaper to produce games in Eastern Europe than in US.


The gameplay was the best bit......fluid fun inventive gameplay, that for me personally is the best I you can experience in an open world rpg

The game world was the perfect scale and size, and memorable, to the point that I never fast travelled anywher,e until I went for the platinum and did for collectables

And best of all.....it was a finished product for a change, it just run and worked great out the box, that is a rare thing nowadays

Guerilla Game smashed it with HZD, and was great to play as a strong female lead for a change

My only complaint is the human vs human combat, but I just stealth killed everyone anyway lol
 
What this game really needed is a multiplayer mode, a co-op mode, pay-to-win & cosmetic microtransactions and loot boxes. Because those mechanics enhance games. Apparently.
 
What this game really needed is a multiplayer mode, a co-op mode, pay-to-win & cosmetic microtransactions and loot boxes. Because those mechanics enhance games. Apparently.

Well aloy is in monster hunter, that should scratch the itch ;)
 
Just because you don't like a game doesn't mean it's 'overrated', and the term 'overrated' is 'overused'. It's far more likely the game you're the outlier. Don't get me wrong, there are some cases in which a game or movie just happens to be about the right thing at the right time and gets a nice swell of support it might not otherwise garner, but that's fairly uncommon.
 
Fully deserved. Fantastic game and incredible progess of GG. Looking forward 2nd part as... maybe starting title on PS5.
 
This is my main hope too. I kind of understand that there really wasn't any meaningful branching in the story (what little there is is quite inconsequential), they needed to establish the world and setting (something like Mass Effect is much more palatable, despite having spaceships and aliens), but going forward multiple plotlines would be terrific.

And they need to fix the human AI, it's just terrible. Although I ended up enjoying the bandit camps a bit, in sort of a "scorching ants with a magnifying glass" kind of way; completely boobytrap a camp, take out a few visible enemies to get the ball rolling and watch them run to their demise.

Edit: if you watch the NoClip documentary (and you should), they talk how the humans were a rather late addition, as a result of playtesting. So perhaps less time was spent on the human AI. I believe Guerrilla can do much better, the AI on the machines is (for the most part, nothing is perfect) great.

What they should do for the sequel is go fifty to a hundred year later and you pick a male or female customized character from one of the major Tribes, maybe even take a page from DA Origins and have a unique rite of passage based on what tribe you chose.
 
60h later, only open world game where I actually wanted to do all the side stuff and where it was actually interesting to do for the most part.
 
What this game really needed is a multiplayer mode, a co-op mode, pay-to-win & cosmetic microtransactions and loot boxes. Because those mechanics enhance games. Apparently.

A season pass with no outline of the content would also have been ace! ;)
 
Good so now Guerrilla has the funds for a propper KZ2 followup.

Don't care about Horizon but maybe they'll do another unique game after its success, hope they don't make Horizon a franchise. Seems like Enslaved odyssey to the west but not nearly as unique + open world bloat.
 
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My favorite game of this generation. 100 hours in and I haven't even touched The Frozen Wilds yet.

I'm a huge fan of urban exploration, so I spent a lot of time exploring the ruins and seeing the decayed past and the way nature was reclaiming it. Plus the story was incredible and the relationship between Aloy and Rost was touching.

I hope this is a sign to the industry that well-made, AAA, single-player focused games without lootboxes still have a market (and can make money).
 
I thought gamers were misogynist or something, according to some game news outlets.. Yet, here we are with an exclusive selling millions...

OT, I actually thought there was a lot of boring crap in the game (the caves) and the story wasn't incredible or anything. They needed to pace out the weapons to as before the midway point, I never needed to swap out a weapon. But the environments and the animations were top notch.
 
I'm still trying to finish it. I don't get enough screen time with my PS4 as I'd like. If it had been available on PC I would have finished it long ago. I also have the DLC in my backlog. Definitely one of my favorite games from last year.
 
My aunt bought me the complete edition for Christmas. It's on my backlog. They released some avatars and a theme today to celebrate its sells. I'll get to this game... one of these days. Ah, so many games, but it does look good.
 
If they could just make the exploration a little more dynamic then tweak the combat to be slightly more more monster hunter (note: exploration first) it would be perfect as is we an pretty wesome slice of single player heaven. Bought it before botw did not regret it.
 
B-but Microsoft and EA confirmed singleplayer is dead.

And without boring shit like AssCreed's future crap.


I love this strawman argument, never once did Phil Spencer say single player games are dead but that they don't make as much of an impact anymore because of the PubG's and Overwatches
 
Since this is the most active Horizon thread here figured I'd ask if the Complete Edition is a whole new trophy set like the way Witcher 3 CE was.

Been considering a replay since I haven't seen the DLC and extra trophs are always a good thing. Vanilla Horizon had a fun, easy set. Don't mind getting em all over again.
 
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