time to put Rover down.I can't play games with lots of horses because my dog growls and barks at them
This makes me want R* to patch in horses in a future update. Imagine galloping through downtown Los Santos on a stallion with rifles on your back and a cowboy hat on your head. Could make for some truly epic showdowns.GTAV might have had horses at one point. There are unused audio files of the police communications describing a suspect (you) as riding a certain color of horse, the same way they describe the vehicle you're driving in during a pursuit. They had audio files for something like 5 horse colors.
How can there be a horse thread without Life With Horses 3D?
EDIT: on topic, I'm ambivalent on the "immersion-breaking" of just whistling and having a horse magically appear to take you anywhere you want to go. Like, that horse just traversed thousands of miles of treacherous terrain in an instant from its stable, and then magically disappears once you're done with it.
I think the actual horse riding is the best in Shadow of the Colossus because IMO you can put the RDR horse into more situations where the lack of inverse kinematics on the limbs is apparent. (Or maybe it has it in general, but it has several states where that doesn't work where two legs are hovering in the air.)
But this is nitpicky to the highest degree. Any game that reaches either of these two levels is already better than all other game out there that features horses.
Well Mount and Blade more or less have a monopoly on horseback combat. It's a great game for any cavalryman out there (myself being one), the archaic engine is taking its toll now though which is a shame.
horsing in ASS 1 was terrible
Yeah I would go with Argo too. (and yes he is called Argo not Agro lol)
And the fact thatmakes him the best horse anywayhe survives a drop from 100 feet
Man that's depressing. Even if they'd just copied across RDR's horses with no improvements of any kind, I still would have been happy as Larry.
Anyway, another thing more developers need to work on is mane/tail hair. Getting a generally "decent" looking horse seems to be pretty easy these days, but hair quality and the movement of it still seems to be generally lacking.
Hairworks seems to be making a great move in that direction, but it's supposedly still destroying GPU's to do so. Hopefully it can either be more optimized, or developers can find other, better ways of doing it, because this is just downright incredible:
What game is this?
Horses shouldn't control like bikes, with instant perfect input.
RDR sort of does this well, but when you spin in place and other instances, it still feel like a mechanical thing rather than an animal.
Shadw of the Colossus is as close to perfection as i've seen, i don't think there is another virtual animal that feels as alive as Agro does, in my eyes.
Sometimes the skeleton fucks up a little bit (when you're on a slope, especially) and the model is a bit funny looking (but it was a ps2 game, after all) but in terms of aimationas and sheer controls feeling, it's not even a contest.
Feels like you're riding something with his own will, rather than an object.
OP got what I was going to say anyway. RDR is the bes thorse implementation ever. Their AI and the way you can see their skin and muscles flexing is absolutely amazing. Nothing will come close to that, and I'd even be surprised if a Red Dead 3 came close to the same level of fidelity.
Agro (SotC) is the best, no others come close. I love the little touches, like the way he'll wander off to water or grass if I'm messing around with lizards/fruit. Plus all the sweet moves you could do with him that aren't ever really explained in the game. He was my best buddy in that game.
RDR is in distant second place because its dumb horse AI lost a lot of marks with me. I had at least a couple commit suicide on me because they tried to take a shortcut over a cliff, instead of just taking the long way around. Agro would never do that, he was a smart horse.
What game is this?