• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Hotel Dusk Reflection.

Status
Not open for further replies.
Y2Kev said:
What the hell, the music is awful garbage. It's like all elevator crap, and it's ho-down music in areas where it's totally not appropriate.
It was great music for the game. You don't need epic shit in Hotel Dusk.
Its like loud speaker music.

Hotel Dusk's atmostphere and story were great but the actually puzzles and gameplay were disappointing compared to other point and click games

Iddno, Cing has a unique style when it comes to puzzles. I belive they where awesome and fitted the game in the seen. The game didn't need to much puzzles. Just anough to go 'WoW'
 
trinest said:
Iddno, Cing has a unique style when it comes to puzzles. I belive they where awesome and fitted the game in the seen. The game didn't need to much puzzles. Just anough to go 'WoW'

But compared to mot point and click adventures the puzzles were very disappointing, even if a few were creative. Plus the gameplay devolved into "check every door until something happens". Great interactive novel, horrible game. I still liked it though
 
Was ok. Nice to have something in the style of western/Japanese adv gameplay. Nice art, decent characters, decent puzzles, But plotline was nothing special.
 
White Man said:
I don't know what to make of this game. I see drohne say skip it, and I know that other old school graphic adventure fans say the same (and that is firmly where I am coming from), but the accolades that the game receives are hard to ignore, even after having been vocally warned away from the game. Maybe if I see it cheap some day. . .

It's certainly worth a look. It's by no means a great adventure game, but it's an exercise in style and execution in the text/puzzle medium.

I disagree with drohne. Sure, the writing can't stand up to a Dasheill Hammett, but it's very strong for a game. The thing that struck me the most was the way the game created a strong/semi-antagonistic relationship between the game's lead and an ex-criminal hotel employee that turns out to be from his past.

And, yeah, the game is glacially paced, but I found that refreshing. I hope the team that made is is encouraged to continue in the same vein. Hotel Dusk may not have been great, but I think they're onto something.
 
The good thing is Cing is interested in doing more Another Code and Hotel Dusk. So what was broken will be fixed.

I don't get why the name was changed for Another Code in America. Wasn't it something to do with trademark?
 
+ incredible artstyle, the 'take on me' animation is inspired
+ characters are memorable, you want to progress to unfold the story
+ hey, another adventure game


- story ends up being lame
- adventure game with no real puzzles
- did i say adventure game? this is more like an amateur text adventure compared to the old greats
- only worth a rental, i don't feel like replaying this again (and i replay tons of adventure games)
 
mattiewheels said:
+ incredible artstyle, the 'take on me' animation is inspired
+ characters are memorable, you want to progress to unfold the story
+ hey, another adventure game


- story ends up being lame
- adventure game with no real puzzles
- did i say adventure game? this is more like an amateur text adventure compared to the old greats
- only worth a rental, i don't feel like replaying this again (and i replay tons of adventure games)
For one person who hates it. Theres 2 more who love it.
 
It's more of an interactive novel than a pure adventure game in the PC tradition. Either the story hook works or it doesn't and it does require a bit of suspension of disbelief that the coincidences which occur are plausible.

I also disagree with the 'check every room until something happens' criticism. For the most part, the game will hold your hand on what to do next with well placed timed cinematics and monologues from the protagonist hinting at what he thinks you should do next. Use of basic deductive logic will also guide the player in what to do next. I was only stuck twice in the entire game where I had to use the brute force method of solving the puzzles/progressing.

To its credit, the game is very well designed and the writing was strong enough that I could tell the different characters apart. Some of it is stereotypical to be sure, but the characters harken back to the old Hollywood cinema that extolled the melting pot of American life and there's always that one guy from the Bronx or the working class of New York City and the rest are drawn from other parts of the country and American society.

It's a great experience and though gameplay is certainly not perfect, there's style in spades which makes up for the dull moments. One example of the game's design
is the rooftop. This set is really wonderfully rendered both at dusk and at night. In fact, I don't believe the moonlit version was even used as part of the game narrative. It was a refuge for me whenever I got stuck, simply because it was accessible with a wonderful jazzy soaring score set to a full moon casting long shadows.

Hotel Dusk also did something I thought wasn't possible or at least couldn't have been done on the DS properly, which was to make the best use of hardware by rendering most of the environments in 3-D with a few handful of high res pre-rendered stills for closeups on key puzzle and game elements. This allowed the game to be more immediate thant it could have been had it been primarily been a series of still images (ala Myst and others in the genre) and the DS card limitaitons may have trimmed down on the scope of the game considerably.

The game is a bit clunky at times and even slow, but the genre is so devoid of new entries that i'd gladly take Hotel Dusk over pretty much everything else that might have been developed in its place. The praise this games get is well deserved and if you liked it, check out Trace Memory / Another Code. It's a shorter and flawed first entry for CING on the DS but it's got that spark which makes it a failed game that could have been great, rather than the outright disasters or perpetual mediocrities which we've seen so much of in the industry.
 
I picked up Hotel Dusk (because of 1up yours) after scavenging around a few game stores until I finally found it. A few hours later, I found myself incredibly bored, and upon return to try and continue the game, I didn't know what the fuck I was supposed to do :|

So no, I did not like Hotel Dusk. Maybe one day, I'll beat it, and be happy, but until then? Until then, Michael Donahoe will forever be labeled "unreliable for game reviews" in my book.
 
I played this game to completion and I'm still not really sure what to think of it. It was sometimes boring, but I felt the urge to play to the end. Really though the best parts for me are near the end of the game when
you find the stairwell to the basement and you're close to finding out the truth behind Osterzone, etc
. That part just stuck with me, especially the music and overall atmosphere - which was truly awesome when the game nailed it. I was expecting it to be more scary than it actually was, in fact - I'm not sure why I went into the game with those expectations. I don't regret playing it, since I rather enjoyed the story in the end.
 
Scalpel Knight said:
I played this game to completion and I'm still not really sure what to think of it. It was sometimes boring, but I felt the urge to play to the end. Really though the best parts for me are near the end of the game when
you find the stairwell to the basement and you're close to finding out the truth behind Osterzone, etc
. That part just stuck with me, especially the music and overall atmosphere - which was truly awesome when the game nailed it. I was expecting it to be more scary than it actually was, in fact - I'm not sure why I went into the game with those expectations. I don't regret playing it, since I rather enjoyed the story in the end.

Well this game did unravel a bit like a book for me. About halfway through the end of the first chapter when I noticed the ensemble cast of characters being introduced in sequence, I thought it was going to be a who dunnit murder mystery.

Alternatively, when the
ghost stuff and wish room legend
were mentioned, also fairly early int he game, I thought it might be supernatural in tone.

What's really great about this game is that it's basic premise is that each of the characters have skeletons in their closets it lends itself very well to the chapter structure with each revelation ending a chapter and the facts tying into the overall arcs. The Hotel also only have so many rooms, each additional rooms being unlocked with each chapter. There's really not a lot of real-estate to explore compared to a more traditional adventure game, which is why I think it's closer to phoenix wright in its pedigree than Myst.

Hotel Dusk isn't really just one story, there's at least three stories going on all of which have some relation to what the game's protagonist is looking for. I liked that aspect of it and I also like how
there were really no villains in the game. It's just a sad tale of betrayal and shady dealings in the past coming back to haunt the characters.
 
Why is it a good game?

I only own a few DS games, and you can count them on one hand.


Brain Age, New Mario, Mario Kart, Diddy Kong Racing, and Hotel Dusk.


Hotel Dusk was my life for 4 days straight. It was an unbelievable experience and I'll never forget it. I Have to thank GAF for hyping the game enough for me to buy it.
 
Darkpen said:
I picked up Hotel Dusk (because of 1up yours) after scavenging around a few game stores until I finally found it. A few hours later, I found myself incredibly bored, and upon return to try and continue the game, I didn't know what the fuck I was supposed to do :|

So no, I did not like Hotel Dusk. Maybe one day, I'll beat it, and be happy, but until then? Until then, Michael Donahoe will forever be labeled "unreliable for game reviews" in my book.

That's not fair. Donahoe is just one of those people who value atmosphere alot, which Hotel Dusk delivered in spades.
 
grandjedi6 said:
That's not fair. Donahoe is just one of those people who value atmosphere alot, which Hotel Dusk delivered in spades.

If you're a person who doesn't value atmosphere, wouldn't it make sense that you wouldn't trust Michael Donahoe's opinion?
 
I've enjoyed what I've played of it, but I got stuck and sort of forgot what to do. Now I'm not sure how to continue.


Maybe someone can enlighten me here?

I think the last thing I did was search for some wine or some sort. Oh, and played some mini-games in the bar.
 
Hotel Dusk was everything I hate about old adventure games in one product. Boring, slow, terrible story and dialog and asinine puzzles that can only be solved one way. It had a nice art style.

Pheonix Wright was everything I loved about old adventure games in one product. Fantastic dialog, and some amazing twists in the later cases. Amazing soundtrack and some solid character designs (that tragically get worse the longer the series gets).
 
Wow, there are a lot of people in this thread who seem to be easily won over by pretty pictures. I wish I was one of those people sometimes, but I actually wanted a serious game with depth and a purpose when I picked up Hotel Dusk. What I found was a meandering storyline that was clearly constructed on the fly. The plot itself never tried to rise above video game drudgery into something real and interesting. The characters were maddeningly strong - giving the illusion a worthwhile tale would unfold for patient gamers - but nothing ever materialized.

Simply an abominable game whose very existence further hinders the development of more adult video games. If this trite story passes for an engaging adventure, developers will continue to churn out uninspired, Saturday Morning Cartoon caliber dreck.
 
The timed room where you could easily die if you didn't solve the puzzles quickly enough turned me off quite a bit. Why such a sudden change of pace for the game? And if you include such an element why only once during the entire experience? I would have liked the game more if they hadn't included it.
It was a good game but not in the same league as Phoenix Wright, and it was a bit overhyped with some people gushing over the "Take on me"-style without having really played it.
 
Gigglepoo said:
If you're a person who doesn't value atmosphere, wouldn't it make sense that you wouldn't trust Michael Donahoe's opinion?

I still think people should listen to his opinion. Just because you disagreed with this one game doesn't mean every review Donahoe does should be ignored.
 
Gigglepoo said:
Man, so many graphic whores in this thread. I was looking for something with substance. Hotel Dusk lacked any depth. Therefore I was very disappointed with it. I need a lot more than pretty pictures in my video games.

When you say depth what do you mean? Do you mean depth in writing and character development or do you mean depth in gameplay? Honestly, I've never played an adventure game where I didn't have to randomly guess at how to solve a puzzle (this includes Hotel Dusk, Phoenix Wright, Space Quest, Sam n' Max etc..), so I consider a lot of adventure games to have pretty similar depth gameplaywise. Either it makes sense and I can solve it or it makes no sense and I have to do something completely ridiculous.
 
El-Suave said:
The timed room where you could easily die if you didn't solve the puzzles quickly enough turned me off quite a bit. Why such a sudden change of pace for the game? And if you include such an element why only once during the entire experience? I would have liked the game if they hadn't included it.
It was a good game but not in the same league as Phoenix Wright, and it was a bit overhyped with some people gushing over the "Take on me"-style without having really played it.

It's also
the final challenge of the game.
.

I'm sure some people here liked Hotel Dusk purely for the 'take on me style' its what stands out the most, but I think more generally it's the setting, tone and the art style that's appealing. Atmosphere was brought up several times, and I think that's true too. What hooked me was finding out everyone's secret. CING has some really good artists. Another Code doesn't use the Hotel Dusk 'tale on me' graphic style, but the art style is the same, it has a similar tilt in its design and is appealing for the same reasons.
 
Tiktaalik said:
When you say depth what do you mean? Do you mean depth in writing and character development or do you mean depth in gameplay?

Plot and character depth. I don't want traditional gameplay in my adventure games.

grandjedi6 said:
I still think people should listen to his opinion. Just because you disagreed with this one game doesn't mean every review Donahoe does should be ignored.

I'm not saying Michael Donahoe is a bad reviewer who should be locked in a cage with Tommy Talerico for all time. If he truly values atmosphere so much that he can rate a game overflowing with problems highly, than people who do not share his same opinion on gameplay are perfectly justified in avoiding his reviews. Just like I value innovation above all else. If you don't particular care about innovation you would be free to ignore my reviews.

I have no problem with reviewers having individual quirks. Everyone has a certain bias. If you fundamentally disagree with Donahue's stance on video games, there's no reason you should follow his advice.
 
For some reason I just liked it, the story was a letdown at the end, there were no puzzles just a few nice uses of the DS but I don't know why I liked playing till the end.
 
Gigglepoo said:
Plot and character depth. I don't want traditional gameplay in my adventure games.



I'm not saying Michael Donahoe is a bad reviewer who should be locked in a cage with Tommy Talerico for all time. If he truly values atmosphere so much that he can rate a game overflowing with problems highly, than people who do not share his same opinion on gameplay are perfectly justified in avoiding his reviews. Just like I value innovation above all else. If you don't particular care about innovation you would be free to ignore my reviews.

I have no problem with reviewers having individual quirks. Everyone has a certain bias. If you fundamentally disagree with Donahue's stance on video games, there's no reason you should follow his advice.

Oh of course.

It's nice to have many individual writers with their own quarks, that way people can find several reviews that they agree with and can trust. This is the primary reason why I hate Game Informer's and Gamespot's review system. If you have the reviewer rate games based on how other's see it instead of their own opinon you lose the critical evaluation and ability to judge. I'd rather have 10 Donahoe's rating games a 10 that I disagree with than 1 reviewer who doesn't listen to his own opinion
 
mr. poo and mario hat should take the discussion of 1-up noname demagogues to a PM. They are barely celebrities, nor are they better people for having an opinion you either agree or disagree with.
 
Deku said:
mr. poo and mario hat should take the discussion of 1-up noname demagogues to a PM. They are barely celebrities, nor are they better people for having an opinion you either agree or disagree with.
.
 
Gigglepoo said:
Wow, there are a lot of people in this thread who seem to be easily won over by pretty pictures. I wish I was one of those people sometimes, but I actually wanted a serious game with depth and a purpose when I picked up Hotel Dusk. What I found was a meandering storyline that was clearly constructed on the fly. The plot itself never tried to rise above video game drudgery into something real and interesting. The characters were maddeningly strong - giving the illusion a worthwhile tale would unfold for patient gamers - but nothing ever materialized.

Simply an abominable game whose very existence further hinders the development of more adult video games. If this trite story passes for an engaging adventure, developers will continue to churn out uninspired, Saturday Morning Cartoon caliber dreck.


Your opinion smells like shit.
 
grandjedi6 said:
awfulinternetmeme.gif

Thats what I want you to do. Actually you can still open hand, close hand. Just to do it on your own time in a PM since you're too dense to see why he's even posting in this thread.
 
Deku said:
Thats what I want you to do. Actually you can still open hand, close hand. Just to do it on your own time in a PM since you're too dense to see why he's even posting in this thread.

It twas only a joke. But I don't see why you are getting upset at Gigglepoo's comments or our discussion on reviewers
 
grandjedi6 said:
It twas only a joke. But I don't see why you are getting upset at Gigglepoo's comments or our discussion on reviewers

I'm not upset, but you show incredible lack of tack and plentiful stupidity for being baited into turning a thread about discussion on a game into a discussion about the opinions and merits of non celebrities from some awful podcast not everyone listens to.
 
Deku said:
I'm not upset, but you show incredible lack of tack and plentiful stupidity for being baited into turning a thread about discussion on a game into a discussion about the opinions and merits of non celebrities from some awful podcast not everyone listens to.

A thread flowing naturally into a discussion of a famous review is not a sign of stupidity, especially when said discussion was occuring intelligently. Of course I do realize your entire comment was a trap so that you could prove your point but I could not let you go like that. So I hope we can leave this here and go back to an actual discussion of the game like:

So does anyone hope so a sequel to this game or do you think the story is complete and unneeding of one?
 
Called it a game or interactive novel, I enjoyed the experience it provided. Liked the setting and the art style a lot. I've just recently finished Another Code: Two Memories (Trace Memory) and loved it. The story was pretty good, but what got me was the inventiveness of some of the puzzles. Great use of the DS. So yeah, Cing, I'm waiting for your next game.
 
Not enough freedom, but I still rate it as one of the best DS games.
Project O left me feeling cold so I went back to play Trace Memory and wasn't especially impressed.

There wasn't enough freedom, but the Hotel was well realised and believable.

I don't want a sequel.
 
Hotel Dusk is probably the most boring game I have ever played. The conversations are dreary and there's too much trial and error to the gameplay. The game doesn't always provide you with enough clues for you to figure out what's going on and what to do next, leading to frustrating searches for the next puzzle or item to tackle.

I enjoy a good book every now and then and I can recognise the brilliance of an author like George RR Martin. However, I simply cannot see what everyone is talking about when they praise the writing in Hotel Dusk.

I have completely no idea what some of you guys are smoking by heaping praise upon the game. It sucks, plain and simple.
 
bryehn said:
I loved it. It was a great "game" for cold winter nights. Perfect for time when I didn't know what to play. I loved the soundtrack, the characters and the general point-and-clickness of it.

I hope Cing keeps making games like Hotel Dusk.


Oujisama no Monogatari is their next one
 
hotel dusk was awesome. Id love to see another adventure with Kyle Hyde that wasnt limited to just a hotel though.
 
I totally loved it. The guy, the music, the characters, the stories, etc. I loved them all.

grandjedi6 said:
Great interactive novel, horrible game.

Yeah, that sums it up quite well imo. If you want a story It's great, but don't expect too much of a game.

Still, awesome interactive novel.
 
I wrote my impressions a long time ago on another site, I personally love the game and completed it twice for the secret ending.

Hotel Dusk is not a game by the time you finish it, it's more of an experience. It came to a point that whilst playing, opening that DS Lite was less like starting a new play session and more like being magically transported through the screen (A-ha style) and into the actual Hotel for a visit. The walls are grimy, the whole retro vibe is a time warp, the first person view, even with basic, some might say crude 3-D graphics sucks you in. And the implementation of story and character is quite brilliant, adding rich, complex layers to your visit.

A reason to love this game is the lead character, possibly the biggest badass in the history of videogames: Kyle Hyde and he doesn't need a gun or steroid injections to claim that title. He has attitude, he has character. This is a man who takes no **** from anybody and frequently sees fit to berate people who annoy him, dominating other people with the implied threat of verbally expunged violence. It's likely that you'll fall in love with this character within the first few minutes when he cheerlessly berates a young child who is causing a nuisance, you can almost sense that he's one step away from clocking her one. But at heart Kyle Hyde is just that: All Heart.

And he shows it by helping most of the cast members of this backwater hotel, in a round about fashion and not without drama. The way the game is put together is almost like witnessing psychological therapy, with each character having trauma, conflict and breakthroughs and when they make those breakthroughs you are right there with them, experiencing that high, half crying in joy, as you will them on to the next phase of their lives. Leave the past behind you and go on - you think - no matter how hard it is.

It's almost impossible to discuss this game at length because of its reliance on its superb writing, the way that the threads are woven, knotted and de-tangled is quite a spectacle and you'll find yourself totally engrossed, for hours at a time un-weaving them. It will however take time, as your introduction to this world is a tough one; the controls. Navigating in the first person using a touch screen map is easy enough.....until you start looking at the top screen and get very easily dis-orientated. It's Metroid Hunters style navigation, only sideways and minus a D-pad and it can be quite frustrating until you get the hang of it (which you WILL, eventually).

Apart from the story the best parts of Dusk come from it's micro-transactions as I call them: the small payoffs for object manipulation. You are presented with unique situations where you have to manipulate various objects with the touch screen which demonstrate how diversity and versatility embolden the game design. It's both a rare high and an unfortunate highlight of the scarcity of these sections. It needed much more.

This game has foibles and they are big ones, the biggest being a statement of fact: This is an Adventure game, pure bred and it has all the associations and benefits and detriments of games of the past. There is a reliance on triggered events, hunting down obscure items, using circular logic, attempting to trigger something you thought had been triggered, some plain unfair disguising of crucial evidence. Before the age of online faqs, this may have been a huge barrier for this game and there are sections which downright pissed me off. You'll find yourself knocking, pointlessly on endless doors trying to trigger a reaction.

Mostly it's your own fault, you have a notebook, so use it. Really use it to chart what you've done and what you have to do. Use it often and use is wisely because it will make your visit go much more smoothly.

One thing that must be said about Hotel Dusk is that Phoenix Wright comparisons are both valid and not valid in equal terms. Phoenix Wright has the creative licence to do whatever it wants, ghosts, aliens, flying pigs with rockets up its ass, whatever. Hotel Dusk plays it straight down the line so if you're expecting regular wisecracks that have you rolling in laughter you'll be disappointed. Kyle Hyde and co are tragic figures, real people who hurt, deeply in some cases, filled with remorse and trying to understand the world and the hand that's been dealt to them.

It's a truly mature game, not in trivial matters like blood, swearing or physical violence but in that it deals with adult matters and serious ones, marital breakdown, physical disability, ageing, murder, abduction, love, loss and regret. And it plays it totally straight.

By the end of the game you wont have even reached a solid resolution, it's a story that leaves you wanting more, that has you thinking back on your stay and wondering what happened to several characters, you learned about during that time. It's not a negative at all, it's like all the best stories, the true ones.

It took me 18hrs to beat this game so it's quite substantial.

GG verdict 9.2
 
i bouht it, but i it lay around 3 or 4 months after the release. the i started playing and couldnt stop. felt like a good book. well yeah, there was some average writing in it, but the overall experience was great.
 
Gigglepoo said:
Wow, there are a lot of people in this thread who seem to be easily won over by pretty pictures.

Or great games.

I wish I was one of those people sometimes
but I actually wanted a serious game with depth and a purpose when I picked up Hotel Dusk. What I found was a meandering storyline that was clearly constructed on the fly. The plot itself never tried to rise above video game drudgery into something real and interesting. The characters were maddeningly strong - giving the illusion a worthwhile tale would unfold for patient gamers - but nothing ever materialized.

Last time I saw you post you were shitting all over the Paper Mario games' dialogue. Care to give me an example of good video-game writing so I know what expectations to have from now on?

Simply an abominable game whose very existence further hinders the development of more adult video games. If this trite story passes for an engaging adventure, developers will continue to churn out uninspired, Saturday Morning Cartoon caliber dreck.

Yes because highly original games that are reviewed well hinder the development of more adult video games.

Just for clarification - the game has 80%+ and has 10+ reviews over 9.0. You act like Donahoe was the only one to give it a great review.
 
Status
Not open for further replies.
Top Bottom