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Hotline Miami 2 as a post-release review embargo

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Reposting my response

I don't care because:
- Game is not expensive so even if it's bad you won't feel guilty having spent a lot of money on it
- We know the OST is already amazing (and probably worth it just for that)
- I doubt it would be difficult to screw up the gameplay. At worst the story won't be as good as the first
 
Reposting my response

I don't care because:
- Game is not expensive so even if it's bad you won't feel guilty having spent a lot of money on it
- We know the OST is already amazing (and probably worth it just for that)
- I doubt it would be difficult to screw up the gameplay. At worst the story won't be as good as the first

The story of the 1st one wasn't all that great.

Honestly, I'm not sure how they fuck this up without completely destroying what they had done before.
 
Game costs like $15 right?

Buying it and having it sucks wouldn't burn nearly as much as putting down $60 and having a broken game.
 
I don't like the post release embargo thing but i don't see they fucking it up so it's all good to me.

right guys ???? they can't fuck it up,right ???
 
I don't know why they would have a post-release embargo. As long as the gameplay and story are consistent with the original, it should have no problem scoring high marks.
 
I'm not worried about the quality of the game, but having review embargoes up after launch is a horrible practice that should stop regardless. Don't worry about this game, I'd say. I'd be shocked if they somehow managed to mess it up.

Edit: Spoilers are indeed a thing, and I'd understand if they wanted nothing to be spoiled, I guess. I can see some consumers being potentially annoyed though, not myself of course.
 
I don't know why they would have a post-release embargo. As long as the gameplay and story are consistent with the original, it should have no problem scoring high marks.

Embargos aren't always put in place just because a dev/pub isn't confident in a game. Some like having reviews rush in (especially positive ones) when people can go out and buy the game.
 
i have a feeling this is more like "hey our game is ready, fuck reviews", than it is "oh our game is fucked, fuck reviews"
 
Is it possible that this is just to avoid spoiling some sort of plot point or gameplay mechanic? It's hard to imagine anything being disastrously wrong with this game.
 
Reposting my response

I don't care because:
- Game is not expensive so even if it's bad you won't feel guilty having spent a lot of money on it
- We know the OST is already amazing (and probably worth it just for that)
- I doubt it would be difficult to screw up the gameplay. At worst the story won't be as good as the first

And yet there is still an embargo.
 
Someone in the other thread made a point that its to keep spoilers away. Theyve been very quiet with details about the game so I'm guessing they're leaving it to surprise
 
The price in the Mexican Steam store is so good that I'll just wait till it's out and read some reviews before buying, I don't mind paying that 10%.
 
Is it possible that this is just to avoid spoiling some sort of plot point or gameplay mechanic? It's hard to imagine anything being disastrously wrong with this game.
I'd imagine thats what it is, experiencing the first game with knowledge before hand would be completely different than going in blind
 
Someone in the other thread made a point that its to keep spoilers away. Theyve been very quiet with details about the game so I'm guessing they're leaving it to surprise

This is likely, also because the rest of the world is getting it a day after the US release date. Seems like the embargo is actually fair..

But a worldwide release date would've been preferable
 
Embargos aren't always put in place just because a dev/pub isn't confident in a game. Some like having reviews rush in (especially positive ones) when people can go out and buy the game.

So you're saying people leaning on the fence release day would be more likely to buy when they see good reviews coming in? I think having reviews come in before release would drum up positive word of mouth.
 
Simply unacceptable. I know it's not hard to just wait for reviews before buying because buying a game is rarely urgent, but on the other hand it's just bad for the consumer to try to limit the amount of criticism that's out there, even temporarily.

It's extra bad because the first game was good enough that I'd trust them to deliver again, but hearing this has given me a bad enough impression that I'll now definitely wait for the reviews before buying.

We'll also see if Kotaku will keep their word. See jschreier's response below.
 
$15 game with simple gameplay that builds on the insanely popular and critically acclaimed first game

People have way more faith than they do in your run of the mill AAA game publisher I guess.
 
Because that worked out well for Unity... hope the game's still good, but I don't support this at all.

For games that don't have $100 million marketing budgets and have a pricepoint that's within impulse buy range, having a review come out without the option for the reader to immediately go and buy it before it passes out of their mind isn't a great idea. I'm sure the game is good. Comparing it to Unity is pretty ridiculous.
 
They've hardly shown any of the game. They've pretty much exclusively demoed the same few levels over and over.

I am pretty confident they are hiding something big and the embargo is to help that. It's gonna be more Hotline Miami there's not many places it could end up going wrong.
 
So you're saying people leaning on the fence release day would be more likely to buy when they see good reviews coming in? I think having reviews come in before release would drum up positive word of mouth.

I'm just echoing what Greg Kasavin said when asked about the Transistor release day embargo. I think you could make an argument for people who see high review scores and just impulse buy the game right away. I know for me personally I've done that with a few games. An impulse buy is more concrete than a preorder that you could still cancel I suppose.

And I guess another reason could be that they're hiding something secret in the game that could potentially be spoiled. HM2 seems like such a known quantity though and yet they've barely showed any of it.
 
Hotline Miami 2: Wrong Number improves on virtually everything from its first iteration, with a level editor on the way in a free update, but is it enough?
 
I'm sure the game is great. I bet you the performance is the pits on the new consoles. Don't ask me why. I think it's just because I just downloaded Hand of Fate on PS4, which is a card game (a card game!!) that has a frame rate that dips into the single digits during the shuffling and dealing animations. Maybe these consoles are hard to port to for a smaller team, but I'd give Dennaton the benefit of the doubt. HM ran just fine on PS3/Vita.

I don't get why people get so upset about these embargoes. There is nothing at all stopping you (or me) from buying this game after the reviews hit. How does it benefit me, in any way, buying it day 1? The only people this ends up hurting is the developers since maybe people won't buy it day one, but that doesn't effect me in any way.
 
I've heard rumors that it's because in the second half, you play as an androgynous former child-soldier for the remainder of the game.


Edit: Damn, beaten.
 
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