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Hotline Miami 2 as a post-release review embargo

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Embargos aren't always put in place just because a dev/pub isn't confident in a game. Some like having reviews rush in (especially positive ones) when people can go out and buy the game.

Who has ever done that on a game that garnered universal praise? Seriously, I'm curious.

It's not a practice I've ever seen.
 
I don't understand the dislike for post release review embargos. Nobody is forcing you to buy the game the second it releases. Wait the extra couple hours, read the reviews, then make your decision.
 
Post-release embargo and no review copies? Probably a total stinker, stay away. Devlolver Digital are officially Ubisoft-tier now.

Somewhat, though I really didn't like the first one as much as most people. The AI was way too flaky/random and it made the game unpredictable in a way that I really didn't care for.
 
I'm not worried.

Like someone mentioned earlier the OST can carry this game through shortcomings in story and/or gameplay (which, if it plays like the first, they can't screw up).
 
Day before release.

also, I see that guy mentioned Transistor.. ok.. any more?

I generally see it happen with indie games, but off the top of my head Olli Olli 2 had one I believe. An older example is Assassin's Creed Brotherhood. Vanishing of Ethan Carter might have had one, but not sure.

Anyway, the point that I wanted to make is that a late embargo doesn't always mean the devs don't have confidence in it. I tend to see the sentiment that devs are trying to pull one over on us or are expecting it to be critically panned attached to embargos which isn't necessarily the case.
 
It's probably fine. There's plenty of pros and cons with and without review embargoes both for the consumer and the seller that I surely don't need to brief, like hiding spoilers, managing pre-release perceptions, and whatnot. In this case, we haven't really been given any reason to presume anything sketchy's going on. That's not to say it couldn't turn out to be shit, it's just that it appears the embargo's there to save surprises. And going off the press Dennaton and Devolver's been given regarding the game, they seem pretty confident in their product. In other words, it really doesn't seem like they're smothering a pre-baked stinker to cash in on pre-orders, as has been allegedly practiced by other AAA pubs in the past.
 
I wonder what happened to the controversial scene, and if this has anything to do with it. Feels like in today's game journalism climate it would cause an outrage.

Or maybe it's just an embargo for no good reason, who knows. Many game embargoes are later than the Australian release time of games.
 
Doesn't matter to me really, I already bought the game. Release-day review embargoes usually only worry me if the company has a spotty track record (Ubisoft).
 
Oh my God, this game is gonna suck, just like the last one!

Wait a second...

But seriously, this is weird, considering how good the last game was. Wonder why they went for this. Maybe story and gameplay spoilers?
 
I generally see it happen with indie games, but off the top of my head Olli Olli 2 had one I believe. An older example is Assassin's Creed Brotherhood. Vanishing of Ethan Carter might have had one, but not sure.

Anyway, the point that I wanted to make is that a late embargo doesn't always mean the devs don't have confidence in it.

Many indies do it. Not because they don't have confidence on their product, but because it's the best way to market your game. If all reviews come out at the same time and when the game releases it has the max publicity possible from reviews.

So, wait for reviews? Its shitty, but just wait.
Reviews are useless. No need to wait.
 
I don't understand the dislike for post release review embargos. Nobody is forcing you to buy the game the second it releases. Wait the extra couple hours, read the reviews, then make your decision.

The thing that actually makes this a problem, imo, is that preorder bonuses/discounts are such that if you wait til after the game releases you're gonna end up paying 25-33% more than if you'd shopped around for a pre-order. Most games don't see that kind of discount until at least 6-12 months post-release.
 
I already pre ordered and I'm going to play it regardless of what the reviews say... so I guess it doesn't matter to me. The only time I look at reviews is for new IPs.
 
I don't understand the dislike for post release review embargos. Nobody is forcing you to buy the game the second it releases. Wait the extra couple hours, read the reviews, then make your decision.

Sure, the responsibility is ultimately on the consumer to practice "caveat emptor" and not allow yourself to be taken advantage of. However, that doesn't mean its still not a scummy and anti consumer thing for a company to do.
 
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