• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Hotshot Golf 5 Demo Up Now

dark10x said:
Exactly. One look at the park bench sitting on the right and the lack of AA should be obvious.
eg5zoom.jpg

It doesn't look like AA, but there is some blurring going on.
 
Blimblim said:
The game certainly doesn't have the same amount of AA than what's show in that screen Mmmkay.
The shadows also seem to be higher resolution than in the demo.
There IS no AA in that shot.

It doesn't look like AA, but there is some blurring going on.
...then turn down the sharpness on your TV. :)
 
If HSG5 was released on both:

HSG5 for 306: Wow, what graphics... haha, take that Sony... awesome.
HSG5 for PS3: Blah... PS2 graphics... look at aliasing, look at that bird on that tree 2km away. Its eyes are not natural at all. Sucks completly.
 
Blimblim said:
eg5zoom.jpg

It doesn't look like AA, but there is some blurring going on.
Yeah, they're called compression artefacts, Blim... They're in the shot Jonnyram used as a comparison to also, but the difference, it being 90% skybox. They're both from the same batch and both have the same image quality.
 
spwolf said:
If HSG5 was released on both:

HSG5 for 306: Wow, what graphics... haha, take that Sony... awesome.
HSG5 for PS3: Blah... PS2 graphics... look at aliasing, look at that bird on that tree 2km away. Its eyes are not natural at all. Sucks completly.
Here we go again.
 
tried demo - looks fine - 30fps is nice and smooth too. Aliasing is a bit weird but not off putting. Very... mingol... which is good / bad depending on your point of view.

A return of the robust online mode would be welcomed!
 
Based on the pictures and the videos, the game looks great. I guess some people standards for graphics are way too high. This generation is all about the graphics anyway, let's forget about the having fun part.

I just hope that when the game comes to the US, they don't touch the main characters. I hate how they changed the characters in the last two games to make them look better for the US standards.
 
Mmmkay said:
Yeah, they're called compression artefacts, Blim... They're in the shot Jonnyram used as a comparison to also, but the difference, it being 90% skybox. They're both from the same batch and both have the same image quality.
That's no jpg compression artefact. Compression artefacts make part of the image look blocky/flat, it doesn't blur the whole thing. Look at that screen, there is a very visible blurry edge between the bench and the grass on the whole length of the bordure between the two. Some compression artefacts are visible not far from this, but no way would it blur the whole thing perfectly like that.
My guess is that somewhat applied a gaussian blur filter on the original image to make it look more natural.
Ho and for the record, here is what I have said about the game: "Even if the visuals aren't as amazing as what we saw in the images a few weeks ago and the game runs at 30 fps, it's still very nice and cute looking. I'm definitely importing that one."
I'm definitely liking how this game looks a lot, especially the lighting on the characters that's really good.
 
Have you posted any videos yet Blim?

Dumb question... I just visited the site and found the videos...

For a non-PS3 owner... I cannot wait to see this game in action...
 
You people thinking it looks different than the obvious, native sized, 720p, in-game shots are nuts. It looks 100% pixel perfect to me on my set (1080p SXRD), while static.

Of course, once it moves, and you see some of the shimmer and low rez self-shadow maps in motion, then it takes away some of the illusion. You can clearly see the same exact aliasing (grass, trees especially) in the shots.

Can't wait for the full game.. it BETTER support proper online foursomes.

Great vids Blim.
 
Jim said:
You people thinking it looks different than the obvious, native sized, 720p, in-game shots are nuts. It looks 100% pixel perfect to me on my set (1080p SXRD), while static.

Of course, once it moves, and you see some of the shimmer and low rez self-shadow maps in motion, then it takes away some of the illusion. You can clearly see the same exact aliasing (grass, trees especially) in the shots.
That is exactly it. When the game camera sits still, it looks exactly like those screens. I don't think it's even worth arguing. I don't think those screens have any more AA than the demo, it's more like they are captured in such a way that they are just really slightly blurry, but that's not AA.
 
Mmmkay said:
I don't have an answer for the shadowing because I haven't played the game but that screenshot clearly has no anti aliasing. What it does have is a lot of compression artefacts though.
The situation for the shadows is the same as the perceptions about AA: you can catch stills of the game at the right angles with limited motion and the shadows look really natural. But like a lot of other games this gen, they can get blocky in full motion.
 
Jim said:
Can't wait for the full game.. it BETTER support proper online foursomes.
Indeed. I would love to have some HSG5 GAF tournaments, brackets and all. :D
Hopefully they have a proper online feature set to make that a little easier to work out (party system please).
 
Bad_Boy said:
Indeed. I would love to have some HSG5 GAF tournaments, brackets and all. :D
Hopefully they have a proper online feature set to make that a little easier to work out (party system please).

I will destroy all! :lol
 
And also, once I got a hang of the new swing style, I don't know if I like it. It almost feels like you are cheating, since it's nearly impossible to dramatically hook/slice by accident. I was nailing 95% power and above pretty consistently. I don't like having to closely watch the club motion to figure out when to swing either.

When putting, figuring out the power level seems much more difficult though (the ball hopped the cup too many times). On a level putt, with the pin about 60+%, swinging at about 50% seemed MUCH too powerful to me. I have to play around some more with it then... after GOW2.
 
Blimblim said:
That's no jpg compression artefact. Compression artefacts make part of the image look blocky/flat, it doesn't blur the whole thing. Look at that screen, there is a very visible blurry edge between the bench and the grass on the whole length of the bordure between the two. Some compression artefacts are visible not far from this, but no way would it blur the whole thing perfectly like that.
My guess is that somewhat applied a gaussian blur filter on the original image to make it look more natural.
I'm not in a position to be able to prove otherwise so I think we'll have to agree to disagree on this. Jpeg compression most definitely can have a softening effect on image quality (link), amongst other things. At 3x magnification you can distinctly see 8x8 macroblocks in the grass, and there's all kinds of noise around edges.

Having watched the video footage though, the debate seems somewhat pointless, the trees and shadows are pretty harsh in motion and need work. This game is like the opposite of next-gen (not in an offensive way!), in that it looks better in stills than motion.
 
Flo_Evans said:

I am a noob to hot shots, how do you do cool effect shots like this? I did perfect power and accuracy a couple times last night, but got no effects. Is it a button combination or something? I cant read japanese hehe.
 
Jim said:
And also, once I got a hang of the new swing style, I don't know if I like it. It almost feels like you are cheating, since it's nearly impossible to dramatically hook/slice by accident. I was nailing 95% power and above pretty consistently. I don't like having to closely watch the club motion to figure out when to swing either.

When putting, figuring out the power level seems much more difficult though (the ball hopped the cup too many times). On a level putt, with the pin about 60+%, swinging at about 50% seemed MUCH too powerful to me. I have to play around some more with it then... after GOW2.

Totally agree. The new swing style looks like something they did to lure in more casual gamers by giving them less control but more clarity.
 
grendelrt said:
I am a noob to hot shots, how do you do cool effect shots like this? I did perfect power and accuracy a couple times last night, but got no effects. Is it a button combination or something? I cant read japanese hehe.

Looks like a super topspin. On the back swing hold "down", and on the down swing, push "up" (while striking the ball). There are super backspins and sidespins also via the same method. You have to make perfect ball contact though.
 
Sh0k said:
Based on the pictures and the videos, the game looks great.

Yeah, I agree. This game looks really sharp. The environments are great, the look of the characters is great, and it's cool how they tie them into the (very stylistically different) environments with slick lighting and shadow effects. It's a fantastic-looking game.

But what do I know? I think Trusty Bell/Eternal Sonata looks incredible, too.
 
hotshots2.gif

(don't judge framerate based on this anigif -- scan line is obviously there because i'm recording off-screen)

edit: i play ps3 in 720p on a 19 inch CRT computer monitor, and i can't notice the jaggies unless i look really close for them.
 
love the demo. it's like a super hi-res verison of HSG for PSP. if you're really nitpicky about graphics i can see how you might not be impressed. otherwise, i've always dug the art for this game, especially the effects and interface -- so i have no issues with it. i like the (new?) swing mechanics where you time the backswing animation and hit the ball as the large circle focuses on the ball as opposed to the traditional power/balance meter. it works really well and makes you feel more proactive in swinging. can't wait for this one.
 
This is the most bitching i ever heard about anything, well almost anything. if you played the rest of the series then you can understand how the art/desgin of the game is layed out. this game is awesome, I played it on a SDTV do maybe thats why im not nitpicking.
 
Jim said:
Looks like a super topspin. On the back swing hold "down", and on the down swing, push "up" (while striking the ball). There are super backspins and sidespins also via the same method. You have to make perfect ball contact though.

It is. What is really cool is do a super backspin onto the green. You can do some awsome pool like trickshots.
 
Flo_Evans said:
It is. What is really cool is do a super backspin onto the green. You can do some awsome pool like trickshots.

The blue flames on the ground when the ball backspins are also very nice.
 
Bebpo said:
Yeah I dunno. I'm just not impressed by certain types of "next-gen" GT:HD is the same thing and looks like PS2.5 to me as well while playing and not in replays because of the empty backgrounds and no cars to look at.

I want high geometry (like resistance), detailed textures (like VF5), awesome hdr lighting effects, etc....

I guess this game is just more subtle and nothing really stands out to me. Plus the lighting while it looks good in the shots is as static as the PS2 games, which really gives it a flat look IMO. The first two courses look washed out with too much brightness.

And yeah, considering it doesn't look like it's really pushing the system...30fps is a bit of a slap in the face. Then again I won't complain and say framerate above 30fps is particularly important in a GOLF GAME.

Perhaps they should rename the game:
Golf for Everyone (Except Bebpo)
 
Downloaded and played the demo last night.

It's HSG, all right, which means I like the way it plays. The new swing mechanic does seem a bit too easy, but luckily they give you the choice.

About the graphics. Kinda disappointed because the still shots they released raised my expectations. The actual game in-motion doesn't look as good as the shots implied. Game looks like HSG4 upscaled and in widescreen with some more detailed textures. Nothing impressive here at all, but the visuals get the job done.

I'll wait till it hits $20 and pick it up, just like I did with the previous HSG games. The only one I paid more for was the PSP version but that's because I was pretty desperate for another PSP game at that point. I still enjoy it, though.
 
Demo is fun and addicting, and the game looks great. There is some shimmering, but I barely notice it. Some of the posts here make it out like it's a terrible case of it, but I don't see it on my TV.

Who knows how the retail game will look and play, who knows what build this is. I'm looking forward to the finished product. Everyone needs a good golf game in their library. I think this one will be mine.
 
So I made a Japanese account to download this demo. Anything else I should be looking at downloading from the Japanese store?
 
Jim said:
Looks like a super topspin. On the back swing hold "down", and on the down swing, push "up" (while striking the ball). There are super backspins and sidespins also via the same method. You have to make perfect ball contact though.

Gotcha, thanks!
 
DoctorWho said:
So I made a Japanese account to download this demo. Anything else I should be looking at downloading from the Japanese store?

not really. unless you are interested in new events for RR7 (which seem to work with the US game)
 
DoctorWho said:
So I made a Japanese account to download this demo. Anything else I should be looking at downloading from the Japanese store?

Can you understand Japanese? Mainichi Issho is fun. Even if you can't, there's still Sony's take on Brain Training packaged in with that game.
 
Hmm..the japanese sign up for me was a bit different than outlined in the IGN blog, but I still got by. Was a fairly lengthy survey afterwards though!

The Japanese store's downloads are MUCH faster for me than the US store. Just like the regular internet ;)

Anyway, can't wait to try this out..
 
gofreak said:
Hmm..the japanese sign up for me was a bit different than outlined in the IGN blog, but I still got by. Was a fairly lengthy survey afterwards though!

The Japanese store's downloads are MUCH faster for me than the US store. Just like the regular internet ;)

Anyway, can't wait to try this out..

Yeah, just like the US one it asks you to do a survey. You could just exit and not bother with it.
 
grendelrt said:
Gotcha, thanks!

You can do fun things with those super moves. In past HSG games, if you did a Super Sidespin onto the Green and hit the pin..the ball will travel up the pin and fall right down into the Hole (resulting in a Eagle or Birdie depending on strokes up to that point). Great for building up your score quickly.

Theres a lot of depth when it comes to using super techniques to take advantage of various lies on the course :D
 
Marconelly said:
Is HK demo completely in English?

No.

Marconelly said:
Yeah, that's what I think is going on here. It's not the same kind of shimmering like on PS2 at all, that was texture shimmering due to lack of mip-mapping. Trees here shimmer due to insufficient AA, and because leaves are made of polygons, and they don't use any LOD to replace those polys with textures on distant trees.

I think the trees moving with the wind excerbates the shimmering and makes the lack of AA more noticeable.

The water is nice, worth wasting a shot to see the splashes.
 
Emowii said:
Is it true that if you log into a Hong Kong account the game is in full English?

No. The demo is completely in Japanese.

There's some nice subtle detail in the demo that you need to keep an eye out for. I've spotted ducks swimming in the lake, squirrels running out from bushes if your ball lands near them and ants crawling inside some of the holes.
 
Top Bottom