dark10x said:Exactly. One look at the park bench sitting on the right and the lack of AA should be obvious.
It doesn't look like AA, but there is some blurring going on.
dark10x said:Exactly. One look at the park bench sitting on the right and the lack of AA should be obvious.
There IS no AA in that shot.Blimblim said:The game certainly doesn't have the same amount of AA than what's show in that screen Mmmkay.
The shadows also seem to be higher resolution than in the demo.
...then turn down the sharpness on your TV.It doesn't look like AA, but there is some blurring going on.
Yeah, they're called compression artefacts, Blim... They're in the shot Jonnyram used as a comparison to also, but the difference, it being 90% skybox. They're both from the same batch and both have the same image quality.Blimblim said:![]()
It doesn't look like AA, but there is some blurring going on.
Here we go again.spwolf said:If HSG5 was released on both:
HSG5 for 306: Wow, what graphics... haha, take that Sony... awesome.
HSG5 for PS3: Blah... PS2 graphics... look at aliasing, look at that bird on that tree 2km away. Its eyes are not natural at all. Sucks completly.
That's no jpg compression artefact. Compression artefacts make part of the image look blocky/flat, it doesn't blur the whole thing. Look at that screen, there is a very visible blurry edge between the bench and the grass on the whole length of the bordure between the two. Some compression artefacts are visible not far from this, but no way would it blur the whole thing perfectly like that.Mmmkay said:Yeah, they're called compression artefacts, Blim... They're in the shot Jonnyram used as a comparison to also, but the difference, it being 90% skybox. They're both from the same batch and both have the same image quality.
That is exactly it. When the game camera sits still, it looks exactly like those screens. I don't think it's even worth arguing. I don't think those screens have any more AA than the demo, it's more like they are captured in such a way that they are just really slightly blurry, but that's not AA.Jim said:You people thinking it looks different than the obvious, native sized, 720p, in-game shots are nuts. It looks 100% pixel perfect to me on my set (1080p SXRD), while static.
Of course, once it moves, and you see some of the shimmer and low rez self-shadow maps in motion, then it takes away some of the illusion. You can clearly see the same exact aliasing (grass, trees especially) in the shots.
The situation for the shadows is the same as the perceptions about AA: you can catch stills of the game at the right angles with limited motion and the shadows look really natural. But like a lot of other games this gen, they can get blocky in full motion.Mmmkay said:I don't have an answer for the shadowing because I haven't played the game but that screenshot clearly has no anti aliasing. What it does have is a lot of compression artefacts though.
Indeed. I would love to have some HSG5 GAF tournaments, brackets and all.Jim said:Can't wait for the full game.. it BETTER support proper online foursomes.
Bad_Boy said:Indeed. I would love to have some HSG5 GAF tournaments, brackets and all.![]()
Hopefully they have a proper online feature set to make that a little easier to work out (party system please).
60fpsDaCocoBrova said:Were the PS2 versions 30fps?
I'm not in a position to be able to prove otherwise so I think we'll have to agree to disagree on this. Jpeg compression most definitely can have a softening effect on image quality (link), amongst other things. At 3x magnification you can distinctly see 8x8 macroblocks in the grass, and there's all kinds of noise around edges.Blimblim said:That's no jpg compression artefact. Compression artefacts make part of the image look blocky/flat, it doesn't blur the whole thing. Look at that screen, there is a very visible blurry edge between the bench and the grass on the whole length of the bordure between the two. Some compression artefacts are visible not far from this, but no way would it blur the whole thing perfectly like that.
My guess is that somewhat applied a gaussian blur filter on the original image to make it look more natural.
Flo_Evans said:
Jim said:And also, once I got a hang of the new swing style, I don't know if I like it. It almost feels like you are cheating, since it's nearly impossible to dramatically hook/slice by accident. I was nailing 95% power and above pretty consistently. I don't like having to closely watch the club motion to figure out when to swing either.
When putting, figuring out the power level seems much more difficult though (the ball hopped the cup too many times). On a level putt, with the pin about 60+%, swinging at about 50% seemed MUCH too powerful to me. I have to play around some more with it then... after GOW2.
grendelrt said:I am a noob to hot shots, how do you do cool effect shots like this? I did perfect power and accuracy a couple times last night, but got no effects. Is it a button combination or something? I cant read japanese hehe.
Sh0k said:Based on the pictures and the videos, the game looks great.
nevermindBlimblim said:720p wmv version is up
You are on a roll!anotherworld said:soo much for that powerfull cell processor...
anotherworld said:soo much for that powerfull cell processor...
Jim said:Looks like a super topspin. On the back swing hold "down", and on the down swing, push "up" (while striking the ball). There are super backspins and sidespins also via the same method. You have to make perfect ball contact though.
Flo_Evans said:It is. What is really cool is do a super backspin onto the green. You can do some awsome pool like trickshots.
Bebpo said:Yeah I dunno. I'm just not impressed by certain types of "next-gen" GT:HD is the same thing and looks like PS2.5 to me as well while playing and not in replays because of the empty backgrounds and no cars to look at.
I want high geometry (like resistance), detailed textures (like VF5), awesome hdr lighting effects, etc....
I guess this game is just more subtle and nothing really stands out to me. Plus the lighting while it looks good in the shots is as static as the PS2 games, which really gives it a flat look IMO. The first two courses look washed out with too much brightness.
And yeah, considering it doesn't look like it's really pushing the system...30fps is a bit of a slap in the face. Then again I won't complain and say framerate above 30fps is particularly important in a GOLF GAME.
Jim said:Looks like a super topspin. On the back swing hold "down", and on the down swing, push "up" (while striking the ball). There are super backspins and sidespins also via the same method. You have to make perfect ball contact though.
DoctorWho said:So I made a Japanese account to download this demo. Anything else I should be looking at downloading from the Japanese store?
DoctorWho said:So I made a Japanese account to download this demo. Anything else I should be looking at downloading from the Japanese store?
Emowii said:Is it true that if you log into a Hong Kong account the game is in full English?
gofreak said:Hmm..the japanese sign up for me was a bit different than outlined in the IGN blog, but I still got by. Was a fairly lengthy survey afterwards though!
The Japanese store's downloads are MUCH faster for me than the US store. Just like the regular internet
Anyway, can't wait to try this out..
grendelrt said:Gotcha, thanks!
Marconelly said:Is HK demo completely in English?
Marconelly said:Yeah, that's what I think is going on here. It's not the same kind of shimmering like on PS2 at all, that was texture shimmering due to lack of mip-mapping. Trees here shimmer due to insufficient AA, and because leaves are made of polygons, and they don't use any LOD to replace those polys with textures on distant trees.
Emowii said:Is it true that if you log into a Hong Kong account the game is in full English?