A good game is a good game. What makes a game good on mobile are the same things that makes a game good on PC, consoles, and any other platform. Of course there are games that play best on mobile, but being on mobile isn't some black mark that makes a game lesser. Good game design and mechanics are universal.Different strokes, but glancing through those on the App Store, none seem like anything I'm going to divert my limited game-playing time to. Card Thief and the two sequels are great, I've played those. I'm sure the others are very good for phone games, but none of them seem more interesting than Prey, ARMS, and Zelda, the console games I've been playing lately.
As far as having too many releases to keep up with, it seems clear you spend far more time than the average person keeping up on the iOS scene. I'm sure there's some people out there who wish they had the time to sample all the newly bred variants of kumquat on their backlog, but not many people can relate, and that shouldn't be surprising to the kumquat enthusiasts.
After all these years, I don't like my fingers getting in the way of the action on the screen. It's basically like having someone in front of you in front of the TV.
I also need real buttons.
Thus... Ill always be on my Vita I guess.
About Vita levels
A good game is a good game. What makes a game good on mobile are the same things that makes a game good on PC, consoles, and any other platform. Of course there are games that play best on mobile, but being on mobile isn't some black mark that makes a game lesser. Good game design and mechanics are universal.
As for the other part, it's literally just as easy as keeping up with any other platform. Just like you go to sites for PC and consoles, and check the store pages for new and popular releases, it's the same with mobile (or at least iOS). If you know how to learn about games on PC, you know how to learn about games on mobile.
http://m.neogaf.com/showthread.php?t=1360357Is there any sales data to show how mobile game revenue is doing compared to 1-5 years ago?
It really isn't. You just go to the Games page, just like you would go to the Steam homepage, where there are curated lists of new games, sections dedicated to premium games, to indie games, to ports, to different genres and themes. You go to the mobile focused sites, just like you would RPS or PC Gamer. You go to the iOS thread, just like you would go to the Steam thread, or make a thread asking for recommendations like you would for PC and console. There is certainly less coverage for mobile, but the actual effort needed to find games is no differentThat's a great example of what I've been saying. Here's a list from last month ago of the best-selling console/ PC games this year. None of them are bad, and some are amazing. I'm not going to go out of my way to play a Call of Duty, but they are fun. Horizon and RE7 were great. Zelda will likely be remembered as a classic.
Then look at that mobile list. All of those games except Pokemon Go and Clash Royale are straight up bullshit as far as I'm concerned, and Clash Royale was frustratingly pay-to-win when I got into it and Pokemon Go didn't have the depth to sustain my interest more than a weekend.
That's not to say mobile doesn't have great games, but it just seems very clear to me that finding the great mobile games take a lot more effort than for PC and especially console. And the scope of those mobile games more often than not doesn't warrant the effort.
What games?Mobile games are being ported to switch, and are being well recieved. That should tell you about the much better quality of mobile games are doing now. Some people still have their archaic opinion that mobile games are just trash.
Gotta Gatcha them all!
.You wish.
I just realized I don't even know what a gatcha game is. I always see them mentioned in GAF but I've never actually seen or played one. I'm assuming it's obnoxiously F2P or something?I really wish I didn't like gatcha games. They have all the elements of RPGs that I like, except for progression. You can save all the stones you want, come time to spend them to actually get stronger and progress, and you usually end up with a whole lot of nothing for your time. Its infuriating.
It really isn't. You just go to the Games page, just like you would go to the Steam homepage, where there are curated lists of new games, sections dedicated to premium games, to indie games, to ports, to different genres and themes.
The last place you should ever look for good games is the list of highest grossing or most downloaded games.
I just realized I don't even know what a gatcha game is. I always see them mentioned in GAF but I've never actually seen or played one. I'm assuming it's obnoxiously F2P or something?
But the actual Games page isn't. No one just starts randomly browsing the App Store. This is what you see when you go to the Games homepage. I always know what I'm looking for when I go to the App Store, but to the random browser, you got practically nothing but quality and hidden gemsI've never once found an iOS game I enjoyed on the App Store. Besides ports like Civilization Revolution, every game I've really enjoyed I've either heard about on a podcast or learned about through the community threads. The sheer volume of games released makes the App Store extremely noisy.
I'll be that guy.The incoming horde of people who, for some reason, have a bone to pick with mobile will tell you that they're all garbage games.
But they couldn't be more wrong. Mobile gaming has hit huge strides over these past 5 years alone and now has plenty of amazing games.
What kind of genres are you interested in playing?
99% of PC is shit (and some melodramatics will tell you Steam is too) when you consider every game ever released on PC. That means every game; from the games created by teenagers with assets from Microsoft paint to the most basic prototype browser game to the AAA juggernauts. If you took every game on PC, I'm sure only 1% of those games would be deemed acceptable by this community.I'll be that guy.
Aside from the bulk of the games that are shovelware kiddy crap most everything else is ruined by touch controls. Those that aren't hampered by touch are still limited by the platform and monetization. I'm sure you'll cite one or two that aren't but at this point the bulk of the catalog is shit considering the platform penetration.
No, most of the top games for people only interested in how well mobile phones can play console games will be ports.Most of the top mobile games are ports, take it however you will. Still no elegant solution for limited input options.
Steam greenlight or what's left of it is shit, and there are a ton of shit games on Early Access, but it's laughable to compare the number of good PC games released every month compared to the actual, sustainable, real games released on mobile. It's a fucking joke in comparison.99% of PC is shit (and some melodramatics will tell you Steam is too) when you consider every game ever released on PC. That means every game; from the games created by teenagers with assets from Microsoft paint to the most basic prototype browser game to the AAA juggernauts. If you took every game on PC, I'm sure only 1% of those games would be deemed acceptable by this community.
The ratio of crap to decent/great is not that different from PC. The vast vast majority of games on PC are flash games, freeware games, alphas, betas, prototypes, and whatnot. Like, more games get submitted to the Ludum Dare game jam in two years than the entire Steam library in its entirety.I'll be that guy.
Aside from the bulk of the games that are shovelware kiddy crap most everything else is ruined by touch controls. Those that aren't hampered by touch are still limited by the platform and monetization. I'm sure you'll cute one or two that aren't but at this point the bulk of the catalog is shit considering the platform penetration.
What games?
lolVisually games look 2004/2005ish
This post is even more funny now.Now I remember how you got your tag![]()
I'm missing most of this conversation, but I'd argue that it's significantly harder to find good mobile games than it is good games on other platforms because the sea of shit mobile games happens to be on the top of all the charts.99% of PC is shit (and some melodramatics will tell you Steam is too) when you consider every game ever released on PC. That means every game; from the games created by teenagers with assets from Microsoft paint to the most basic prototype browser game to the AAA juggernauts. If you took every game on PC, I'm sure only 1% of those games would be deemed acceptable by this community.
Cool, now we're at the "real games" point in the discussion. This thread can only get better from here!Steam greenlight or what's left of it is shit, and there are a ton of shit games on Early Access, but it's laughable to compare the number of good PC games released every month compared to the actual, sustainable, real games released on mobile. It's a fucking joke in comparison.
The ratio of crap to decent/great is not that different from PC. The vast vast majority of games on PC are flash games, freeware games, alphas, betas, prototypes, and whatnot. Like, more games get submitted to the Ludum Dare game jam in two years than the entire Steam library in its entirety.
The difference is that the App Store is the entire ecosystem of every piece of software ever made for mobile, and Steam/Humble/etc are carefully curated and sectioned off from the rest of PC gaming. If Steam was like the App Store, the great paid games would just be tiny islands among the endless tsunami of free games, flash games, and the rest. If you're going to compare mobile to PC, you have to include all of PC, not just Steam or other storefronts
As for touch controls, I liken it to someone who only played on a game pad finding mouse and keyboard awkward and frustrating when they first get into PC gaming. Dozens of genres play perfectly fine on touch, and those genres tend to lean towards the more advanced/hardcore categories: turn-based strategy, roguelikes, adventure games, puzzlers, card and board games, RPGs, etc
Speaking someone who plays on PC and PS4 nearly every day, the only times I've ever had issues with touch are when the devs have implemented poor controls. I've played platformers, shmups, and dual sticks just fine on mobile.
99% of PC is shit (and some melodramatics will tell you Steam is too) when you consider every game ever released on PC. That means every game; from the games created by teenagers with assets from Microsoft paint to the most basic prototype browser game to the AAA juggernauts. If you took every game on PC, I'm sure only 1% of those games would be deemed acceptable by this community.
While there's some truth to this, at the end of the day, we DO have those platforms to filter that stuff, and the low quality games aren't in your face. On mobile platforms however, "candy crush" type games are tremendously prominent on the respective app stores. There's no question about it, there's no denying it affects popular mobile game development, and a lot of the people who are playing these mobile games aren't doing the same thing on PC.The ratio of crap to decent/great is not that different from PC. The vast vast majority of games on PC are flash games, freeware games, alphas, betas, prototypes, and whatnot. Like, more games get submitted to the Ludum Dare game jam in two years than the entire Steam library in its entirety.
The difference is that the App Store is the entire ecosystem of every piece of software ever made for mobile, and Steam/Humble/etc are carefully curated and sectioned off from the rest of PC gaming. If Steam was like the App Store, the great paid games would just be tiny islands among the endless tsunami of free games, flash games, and the rest. If you're going to compare mobile to PC, you have to include all of PC, not just Steam or other storefronts
As for touch controls, I liken it to someone who only played on a game pad finding mouse and keyboard awkward and frustrating when they first get into PC gaming. Dozens of genres play perfectly fine on touch, and those genres tend to lean towards the more advanced/hardcore categories: turn-based strategy, roguelikes, adventure games, puzzlers, card and board games, RPGs, etc
Speaking someone who plays on PC and PS4 nearly every day, the only times I've ever had issues with touch are when the devs have implemented poor controls. I've played platformers, shmups, and dual sticks just fine on mobile.
I'm actually anticipating Supercell's new game Brawl Stars, which is something I never thought I'd say.Clash Royale is probably my favorite recent mobile game. Looking forward to whatever genre Supercell ends up redefining next. Just unfortunate that South Park Phone Destroyer ended up being a really bad clone.
Great mobile exclusives(or started on mobile):
Monument valley
Card Crawl
Card Thief
Wayward Souls
SE's GO series
Device 6
Horizon Chase
Teeny Titans
Warbits
Framed
Badland
Sorcery! series
868-Hack
Ticket to Earth
Leap Day
Space Marshals
I could go on.
Cool, now we're at the "real games" point in the discussion. This thread can only get better from here!
But seriously, what is you're definition of "real game". Just last week alone I downloaded 3 games that released and wishlisted another. 2 of the games I downloaded were arcade platformers and the third game was a puzzle RPG with turned based combat. I currently like and I am enjoying all three of the games. Now, depending on what consider a "real game", those games might not be considered real to you and you believe they can't compare to those high-budget games released on PC/consoles every week. They might not have 20-hour singleplayer or 3D open worlds But, they are fun games to me and I'm more than willing to play them in my spare time. That's all that matters to me.
lol
What kind of 2004/2005 games were you playing?
I don't think you understood the point I was making. If you're going to compare mobile and PC, you have to compare all of PC. All the flash games, all the alphas and betas and demos and prototypes and shitty games on itch.io and everything else. PC gaming isn't just Steam. Include everything on PC, and you're going to have all the decent, great, masterpiece games outnumbers by dozens or hundreds of other stuffFirst point is bullshit because actual good games that gain traction on a monthly basis on mobile compared to PC is hugely in favor on PC. Sure, some shit free to play with punitive monetization whale hunting garbage could pull more revenue once or twice a year but in general the gaming public cringes.
Second point I don't believe because even when searching for real APS I see 1000 broken clones right behind it, and if I misspell then the shit clones are on top. If I put "Doom" in to Steam I get Doom games and good games with 'Doom' in it
I forgot to mention, of the 3 games:I'm settling now, in this day and age, for 8 hours of SP content and I feel that open world is shit filled with repeats and fetch quest. A good narrative is a plus.
If these turn based RPG's are fun then have at it. I'm sure the Nintendo already established the format and playstyle but I guess they have better art, some gimmick game mechanic, monetization, and gtacha elements that don't appeal to me.
I don't think you understood the point I was making. If you're going to compare mobile and PC, you have to compare all of PC. All the flash games, all the alphas and betas and demos and prototypes and shitty games on itch.io and everything else. PC gaming isn't just Steam. Include everything on PC, and you're going to have all the decent, great, masterpiece games outnumbers by dozens or hundreds of other stuff
There are 15,900 Steam games. There are over 40,000 Ludum Dare games. I'm only using Ludum Dare entries because that's quantifiable, compared to who knows how many flash games there. That's just one game jam.