Speedwagon
Michelangelo painted the Sistine Chapel. Yabuki turned off voice chat in Mario Kart races. True artists of their time.
This is why I always buy 3DS games on sale. Retailers often put them on sale at good prices.
Why?
For example, calling them. There's absolutely no reason except for Nintendo's incompetence in everything online related for you to need to call them to get your games onto a new system.
My guess is that you don't own a phone. My sincerest apologies.
Actually, I do. And you know what happens if I lose my phone or get another device? I sign into my account and download whatever I had tied to it, because my phone provider employs people who have heard of the internet.
Will calling them let my brother play my download copy of Tetris Axis on his 3DS?What hoops? they streamlined it even more in the last year, you just need to call them with the serial number of the new system and they'll move your account over. Police reports are no longer needed. My 3ds got stolen, in less than 2 hrs I had all my games on the replacement system.
$20 for a 32gb sd card sure is outrageous, right?? You might have a heart attack knowing that a 32gb card for vita is $70
Call me crazy, but I don't think $30-$40 for a good, complete video game is too high.
You know what would be great? If you logged on your account, look at your download/purchase history and download again all the games. I wonder why no one ever tried that!
Serious question: 3DS games have high prices relative to what?
Maybe not but when you can get good and complete video games for much less, you understand why people think it might be to high.
Another problem is that even if other cheaper games aren't as good, ppl might not care enough to justify the cost.
Sweet. I know Nintendo's phone number, if you every need it feel free to ask.
And BTW with PS+ you can get a good chunk of the Vita catalogue for just 50$/year + PS3 + PS4 games.
Neither do I. 3DS is my most played system and I frequently spend 4-6 weeks on a given title. The last time I checked my system log I had multiple games at 40+ hours and a few at 100+.Call me crazy, but I don't think $30-$40 for a good, complete video game is too high.
This is also unquestionably true. It's not like Nintendo doesn't understand this though. The fight to protect the full retail pricing of their games is one of the main reasons that they haven't done more with iOS. They want a virtuous cycle and not a race to the bottom. They have discussed the topic of pricing at every investor's briefing over the last several years. They see the preservation of the high prices of their games as one of the key elements to their fight for profitability in the medium-term to long-term.Maybe not but when you can get good and complete video games for much less, you understand why people think it might be to high.
Another problem is that even if other cheaper games aren't as good, ppl might not care enough to justify the cost.
I understand the sentiment, and I like to save money on games as much as anybody. At the same time, I don't look at A Link Between Worlds for $40 and think "Man, what a ripoff." I'd like to think that the majority of people don't, but I guess the race to the bottom on game prices has skewed many people's perception of game value. And that's a shame, really, because it will eventually impact the kinds of games we get, if it hasn't already (see: microtransaction Hell).
And how does that solve game sharing? What is currently worse than that?
Do you think that the reality that the games being mentioned for the premise of this thread are purchased at the $40 price point more frequently than the Vita titles included with PS+ are downloaded for no additional cost?
Price relates to demand.
You have to compare them to 3DS launch games. The first party games were quite shite. First party shite yet shite nonetheless. Metacritic lists them as
Nintendogs -71
Steel Diver- 58
Pilotwing Resort- 71
Knack is 54
KZ-SF 73
If we go to demand, we can see that the demand of 3DS games is way lower than DS and yet prices didn't changed.
I have no doubt that Nintendo games will keep selling well at that price (but we should define "well"). But that's not the real point here: when the market offers way more options for the customer with offers, subscriptions, variable pricing, F2P model etc... you have to wonder the premium model of Nintendo.
There's a reason why 3DS is having way lower software/hardware sales. There's a reason why Nintendo is losing marketshare at giant pace in the portable market. And one of the reasons, is that a lot of people who bought 30-40$/ DS games aren't doing it now. Is a reality that Nintendo must face, is a reality that still means lot of money to be made without working your hardest in keep your prices for years, parity between digital and phsyical prices, is a reality that dosn't really mean cheap/bad games.
Old, poorly rated games coming down in price I have no argument with. But an argument could be made that highly rated games (particularly evergreen ones like Animal crossing) should stay at a steady price (although i feel it should be a lower one)
That said, I have yet to see anything on the PS4, or coming to PS4 that looks half as good as the new Fire Emblem.
That said, I have yet to see anything on the PS4, or coming to PS4 that looks half as good as the new Fire Emblem.
I understand the sentiment, and I like to save money on games as much as anybody. At the same time, I don't look at A Link Between Worlds for $40 and think "Man, what a ripoff." I'd like to think that the majority of people don't, but I guess the race to the bottom on game prices has skewed many people's perception of game value. And that's a shame, really, because it will eventually impact the kinds of games we get, if it hasn't already (see: microtransaction Hell).
You fundamentally don't seem to understand demand-based pricing and the challenge of manufacturing overhead. You gave an example of the PS+ service being a means for sales success for a company, and I pointed out that the sales of the "over-expensive" games were greater than even the effectively "free" offerings on PS+. You're now indicating that the sales figures are an indictment on Nintendo, when the opposite (based on the point you raised) is true.
3DS- released in Feb 26, 2011 in Japan
FE:A - released in April 19, 2012 in Japan
1 year and 2 months after the 3DS was released.
PS4 was just released 3 months ago. smh
E3 and GDC hasn't even passed yet you act as if all the games coming to the PS4 is already announced.
I mean, a family with three kids not having to buy three copies of a game digitally for their three kids. Nintendos account system is completely lacking compared to their competitors with this in regards as well as the game retrieval process. That problem that they don't want to solve will become a bigger and bigger issue with mobile games continuing to dominate. Even Sony and Microsoft have relented on this and allow sharing, although currently poorly executed in my opinion because of the Internet connection requirement to play a game. Nintendo refusing to allow any sharing at all no longer holds up the further and further we go.I'm a bit confused by the question. I'm not entirely sure what you mean by game sharing.
The precedent set by many mechanism like tying digital purchases to a single system is to prevent multiple copies of the same purchased item appearing on multiple systems. This reflects Nintendo's attitude towards digital which is obviously to allow only one copy of a digital purchase to exist at any time. They do this by limiting players to linking only one 3DS per account. It doesn't solve something Nintendo probably doesn't want players doing in the first place, sadly. At least now they do something about data retrieval.
The one console per account rule could also be due to the limitations of the network infrastructure they had previously relied on and they haven't worked out the logistics to shared accounts. This would explain why there's no cross-buy between the 3DS and Wii U VC.
This is the thing I try to tell people all the time. 3DS games at $39.99 in 2014 is probably about $7 cheaper than a DS game at $39.99 from 2005.
With their software selling no where near the amounts compared to the DS and possibly the GBA[?], why do they keep releasing games at 39.99? Yoshi's New Island will be 39.99. The new Professor Layton, again 39.99. Software released years ago is still $39.99. They're getting hurt on all fronts be it from mobile to console and they keep releasing games at such high prices.
My niece and nephew have a 3DS that I bought them for Christmas and they are wanting new games, but their parents cannot simply justify $40+tax for a game. Seems to me that selling games at $29.99 would cause a much more uptick in software sales. Putting older games for $19.99 as a Players Choice will help as well. I still can't believe Iwata in his infinite wisdom got rid of that program because he said something along the lines of that great software would always remain the same price and never go down. Just another box that is checked of him damaging the company.
Steam range of 10-20
Google Play
App Store
And BTW with PS+ you can get a good chunk of the Vita catalogue for just 50$/year + PS3 + PS4 games.
Also we are comparing platforms. PS+ Vita free games downloads probably exceeds greatly the physical sales in more than one games. Also you keep flaguing the demand card, when 3DS software sales keeps being lower than it's predecesor.
If we go to demand, we can see that the demand of 3DS games is way lower than DS and yet prices didn't changed.
I have no doubt that Nintendo games will keep selling well at that price (but we should define "well"). But that's not the real point here: when the market offers way more options for the customer with offers, subscriptions, variable pricing, F2P model etc... you have to wonder the premium model of Nintendo.
There's a reason why 3DS is having way lower software/hardware sales. There's a reason why Nintendo is losing marketshare at giant space in the portable space. And one of the reasons, is that a lot of people who bought 30-40$/ DS games aren't doing it now. Is a reality that Nintendo must face, is a reality that still means lot of money to be made without working your hardest in keep your prices for years, parity between digital and phsyical prices, is a reality that dosn't really mean cheap/bad games.
He's pointing out the flawed reasoning of another poster suggesting that handheld games cost too much because the development costs of console games are so much higher that it's acceptable that they cost $60, but $40 is too much for a handheld game, regardless of quality. The point being that games are being sold at $60 on the PS4 which, to him at least, don't offer the entertainment value of a $40 game like Fire Emblem. He's not complaining that PS4 "has no games."
$60 and $40 is okay when its new. Even I buy them at that price when I'm interested enough. But we definitely need some sales on the older titles.
You're hoping for a race-to-the-bottom that would harm the industry in the face of one of the few companies which managed to avoid it.
I'm sorry you find it disruptive when someone points out data in a conversation about data. Can you cite a few contemporary games on a dedicated handheld like the Vita that have exceeded the sales figures we're talking about? Ideally, if you had download numbers for some of the complementary PS+ game downloads you could substantiate your point. The numbers I've seen for those don't back up your point, but if you have them, it would be ideal.
As of a year ago, both Mario Kart 7 and Super Mario 3D Land sold over 8 million units. New Mario Bros 2 sold around 6.5 million. Animal Crossing sold just shy of 4 million. Nintendogs and Cats sold over 3 million. Ocarina of Time 3D was a hair's width from 3 million. There are plenty of others comfortably above a million, and this was before the sales bump from the last year's worth of releases like Pokemon X/Y and Link Between Worlds. I understand that over their lifetimes, several original DS games accrued much higher sales numbers than even these (you can see several of them in the link I supplied), but the market was in a different state then and we're talking about an additional five+ years of sales numbers.
We're talking about the current state of things. Saying that the single most successful entry in a marketplace needs to fundamentally restructure is misguided if you justify if by pointing to the "success" of less-successful competitors.
This was not I was hoping for. I was essentially asking for the return of player's choice. Like I said earlier in the thread. I'm not asking for steam-like sales. Just something like half the price or $30 at least for older titles.
If you absolutely insist on wondering about the premium pricing models... there is another handheld that could use your worry more. As has been pointed out several times already:
Nintendo is selling 3DS software at $40 faster than Sony can give Vita software away for free*.
And, in the meanwhile, MSRP for Vita games is also $40, same as 3DS.
There certainly is a reason that 3DS software/hardware isn't going to reach DS levels. There are many reasons. I'm missing the part where you explain how cutting current prices is going to return them to DS levels and increase profitability.
More importantly, let's realize that whether or not the 3DS does as well as the DS is really irrelevant to the real issue at hand, which is that certain people in this thread do not want to pay $40/ £30 for new 3DS games.
Which is certainly fine!
That is your life choice. If you would prefer buy the Vita's $40/£30 games and rent on a subscription, that is perfectly okay.
But let's not pretend you care about Nintendo's profits and are worried they are making some kind of dire mistake by not following the Vita's pricing model.
*$50/year subscription model touted as the viable alternative Nintendo should be pursuing.
WTF? Iwata said this?! I was wondering what happened to the player's choice year's ago! That is so stupid.great software would always remain the same price and never go down.
This was not I was hoping for. I was essentially asking for the return of player's choice. Like I said earlier in the thread. I'm not asking for steam-like sales. Just something like half the price or $30 at least for older titles.
I mean, a family with three kids not having to buy three copies of a game digitally for their three kids. Nintendos account system is completely lacking compared to their competitors with this in regards as well as the game retrieval process. That problem that they don't want to solve will become a bigger and bigger issue with mobile games continuing to dominate. Even Sony and Microsoft have relented on this and allow sharing, although currently poorly executed in my opinion because of the Internet connection requirement to play a game. Nintendo refusing to allow any sharing at all no longer holds up the further and further we go.
It just sort of makes me roll my eyes when people say their account system is adequate (Not you, you were just explaining)