Sectorseven
Member
Like characters and objects in games. Is it a skill like actual sculpting where raw talent plays a role, or is it a matter of simply learning the software?
Can you do this?
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Enjoy your new job!
Depends how much of it you can do and learn. It's a matter of stitching polygons together (rather, triangles usually). Simpler things aren't too hard, like as simple as box, or more complex like a table, chair, even more complex but still simple (because it is rigid) like a gun model, up to making what would be the most complex, people.Like characters and objects in games. Is it a skill like actual sculpting where raw talent plays a role, or is it a matter of simply learning the software?
Software doesn't play much of a role. The skills of 3D modeling is transferable among most 3D packages.Like characters and objects in games. Is it a skill like actual sculpting where raw talent plays a role, or is it a matter of simply learning the software?
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Grub says "It's easy!"
And it gives me migraines that there are no such thing as patience for deadlines, especially when others refuse to cooperate on how long a model can take.3D Modeling comes down to how patient you are. Some models I make can take days to weeks. For others, it takes whole months.
Not just a matter of learning the software.Like characters and objects in games. Is it a skill like actual sculpting where raw talent plays a role, or is it a matter of simply learning the software?
I always thought it would be fun to learn 3d modeling, but I have zero artistic talent, and I can't imagine that anybody without artistic talent could make a usable model (unless a bunch of spheres and cubes connected together counts as a model).
I'd love to be proven wrong though. I'll have to check out those Youtube videos linked earlier in the thread and see if they're helpful.
I find modelling harder than animating, I'm currently looking for a Job in 3D Modelling and Animation for when I graduate in July, it takes a lot of time and effort, but I like doing it so that helps a lot.
Really, if you want to get into 3D Modelling and / or animation, Practice, Practice and Practice. Also, if you build a rig, read John Lasseter's Principles of Traditional Animation.
I always thought it would be fun to learn 3d modeling, but I have zero artistic talent, and I can't imagine that anybody without artistic talent could make a usable model (unless a bunch of spheres and cubes connected together counts as a model).
I'd love to be proven wrong though. I'll have to check out those Youtube videos linked earlier in the thread and see if they're helpful.