I'm curious because I see a lot different ideas of what folks consider "indie games" around here.
It seems most define it by the scale of the project; you know, small team and small in design scale and such. Others define indie more literally as in an independent release without the involvement of the publisher.
I go the lack of a publisher route. If we go simply by the scale of the project, things can get messy. Example: Journey.
Journey was made by a really small team and is small in scale. But it was funded and published by Sony Computer Entertainment so I struggle to think of that as an indie game. This line of thinking can be applied to games like Child of Light, Unravel, Ori and the Blind Forest, etc.
I've even seen some call games indie based solely on the developer being independent. By that logic games like Sunset Overdrive and Ratchet & Clank are indie. Personally I don't like that but to each their own.
I don't think there's a wrong answer, I'm just curious as to how others see it!
It seems most define it by the scale of the project; you know, small team and small in design scale and such. Others define indie more literally as in an independent release without the involvement of the publisher.
I go the lack of a publisher route. If we go simply by the scale of the project, things can get messy. Example: Journey.
Journey was made by a really small team and is small in scale. But it was funded and published by Sony Computer Entertainment so I struggle to think of that as an indie game. This line of thinking can be applied to games like Child of Light, Unravel, Ori and the Blind Forest, etc.
I've even seen some call games indie based solely on the developer being independent. By that logic games like Sunset Overdrive and Ratchet & Clank are indie. Personally I don't like that but to each their own.
I don't think there's a wrong answer, I'm just curious as to how others see it!