Nostremitus
Member
OK, just to be clear. This is what the OP was addressing.Yes, but they're not all germane. You have a particular hair color, and personal biases about rendering techniques, and living relatives in particular parts of the world, and a certain level of visual acuity, and.... Plenty of that stuff is unimportant; you're naturally editing every response you make to me, cutting away enormous swaths of context in order to sharpen your argument to its cogent leading edge.
For your position to stand, what's required isn't for you to justify the truth of what 1080p-->2160p nearest-neighbor upscaling looks like. What's required is for you to justify why 2160c must only be compared to 1080p-->2160p nearest-neighbor upscaling. You don't seem to have even attempted this, just repeatedly asserted it must be so.
But that difference has nothing to do with a particular amount of upscaling. It lies in the method, as can be seen by the responses everyone has given in this thread. The GIF is from a thread with a different goal, so it isn't a description of what CBR is doing. It's an illustrative example of how its results might differ from "correct" rendering, compared to upscaling of the same game on the same machine.
Actually, it seems many (most?) people do not. Even in game mode, almost all displays do not use nearest-neighbor for their upscale. (The same is true for hardware scalers built into GPUs.) From some casual searching the world brain, it seems only recent 4K TVs have started to add this option, and sometimes as its own mode (not in Game mode). The great majority of displays do not, and use other methods for upscaling at all times. For now, it seems the comparison you want to focus on actually occurs quite rarely.
I don't think you understand the point of the balancing. Yes, each device has a different power profile, but the comparison isn't meant to distinguish between an uber rig and a potato. It's instead between similar software running on the same hardware. Obviously, the same amount of performance is available, so CBR will be up against an upscaled regime that closely matches it in overall demand placed on the hardware.
This is a very odd thing to say. I wouldn't even begin to characterize the comparison of CBR and upscaling in the original GIF as "parity". They're considerably different results...which I thought you also recognized, given your comment that the upscaling looked "like complete shit". I apologize, but I can't really parse what your complaint is now. Does 1800p-->2160p bilinear upscaling look too good? Does it look too bad? What problem are we attempting to resolve?
So when this talk comes out with some of my friends they often make ridiculous remarks as "PS4 Pro games are not native 4K, so the Xbox One S can upscale their games to 4K too."
So, showing the image with the upscaled 1080p image is relevant to the conversation. I'm not sure why you keep trying to steer it away from that and putting words in my mouth just so you can argue against them. You keep bringing up arguments that have no context to my statement or the OP's question. What does 1800p-->2160p bilinear upscaling have to do with the Xbox One S 900p or 1080p upscaling? It's like you are intentionally ignoring context.