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How do you feel about 480p and 720p today?

Kokonoe

Banned
For the longest time we as console gamers gamed in 480i/480p without much thought about resolutions. In this day and age, resolutions are getting higher and higher and images are a lot more clear then they use to be, while gaming is incorporating this quality into them.

Ever since I first got a taste of "HD" with the Xbox 360 in 2008, I never thought once to ever play 360 or PS3 in 480 again. After playing a few games, I started to slowly nudge away from playing games that were in 480p due to the screen quality. Although at the same time, this is something I've gamed in/with for many years without a single thought that it was "bad".

I am now at the point in which I have a gaming PC, and ever since I acquired a 1080p monitor I have been neglecting purchasing titles on my Xbox 360 for preference on PC due to 720p and the lack of antialiasing in some games. The thing is, it's not really about "graphics", it's about the resolution. I have grown too fond of the clear images which higher resolutions output that I dislike looking at 480p now. I'll take an emulator and play PS1 games, N64 games, etc and wont have any issues with the graphics because I can output the graphics themselves in the resolution I want. You could say I've moved on from them, but I find it fasicinating since I always put gameplay first.

I've even neglected playing Skyward Sword due to 480p, but now since I have Dolphin setup with a wiimote I am going to start playing it due to the resolution. How do you feel about 480p? What about 720p? Do you dislike playing in it? Or it just doesn't matter?
 
i can still play games in 480i without much issue. in fact, my wii u will probably be hooked into the sdtv in the living room.
 
480p is too low, 720p is still fine for most games.

Pretty much this, chums.

I'm beginning to appreciate 1080p, but then I'm not even sure if I can actually recognise the difference in resolution or whether it's something I feel good about seeing, simply just because it's there.
 
480p was fine until I got an HDTV. It's hard to go back after that since the games don't look nearly as good as they did on a CRT.
 
The 720p HD standard was already too low when it was put in place, 480p should take a ferry out of this world and never return - Should have never come in the first place actually.
 
I don't care for resolution, I just want my damn games to be clear. Blurriness and I wanna break the disc in half, why in the hell can't the wii produce clear images, I play my ps1 games and they're as clear as glass...
 
I pretty much agree about it not being about the graphics, it's the resolution. Even worse is that a lot of console games don't even run at 720p. It can become quite an eyesore if you know what you're looking for.
 
Even in 480p games like Muramasa, Skyward Sword and Mario Galaxy look absolutely beautiful on my plasma. I'd much, much rather them in 720p+, though...

Totally agree about the graphics vs. resolution discussion though. If for some strange reason there was a console that only had Wii's power but the ability to display the games in HD, it'd still look amazing. See: Dolphin screenshots of Wind Waker.
 
I personaly don't see the difference between 480 and 720p on tv, on PC it's a bit different because I'm way closer to the screen still playing in 480 doesn't bother at all.
 
As someone coming mostly from a past of PC gaming "480p" was already a thing of the past for me before the begin of the century, and around 2001 using 1280x1024 was already my typical resolution on PC games, which is above 1280x720, so to me it's almost baffling that those still are viable resolutions on today's consoles.
 
480p is pretty ugly and I don't play games in it anymore. Dolphin turns Xenoblade and Skyward Sword from ugly pixellated messes into two absolutely gorgeous games. Image clarity makes that much difference (AA+resolution)

720p is the minimum bar, but I hope at least one console next-gen will be mandatory 1080p. 720p is a needless stopgap.
 
480p is painful to look at but once I've started playing a Wii game I generally get over the graphics in 10 minutes anyway.

720p is fine too. Oddly enough the sub-HD 'HD' games bothered me more when I had a 720p HDTV as they were visibly more blocky and janky looking than native 720p ones. Now that I have a 1080p TV, everything looks more or less equally upscaled whether it's 720p or 640p or whatever.

On my PC, though, it has to be native 1080p due to my proximity to the monitor.
 
I rarely play console games these days, so on the occasion that I do and there's no AA present, my eyes start to bleed. Star Wars Kinect is a good example, I tried the demo today. Holy shit, those jaggies were awful. Make 720 go away forever please. 1080 with some kind of AA needs to be the standard for next gen. No exceptions.

I'm somewhat obsessive about image quality, so for someone like me PC gaming is a paradise. I do admit it is more expensive, but I shop and build smart, so I get out what I put in and that's worth it to me.
 
I switch between PS3 and Wii without caring much about the resolution. The only problem I had was when I tried playing on the playstation without HDMI and I couldn't read the text, so tiny.
 
Playing games in 480p on the Wii is annoying at first, but once I get used to it it doesn't bother me. I'm playing through DKCR at the moment and the graphics look fine to me if I'm sitting far away.
 
I get pissed off anything below 720p

1080p for me please, even I can see some of the 720p glaring issues, still feels a little dull

Watch someone quote this and say BULLSHIT!, pull out the infamous chart, or some link that say 720p/1080p is negligible

3.. 2.. 1..
 
If it's running off an HD display, everything would ideally be at least a solid 1080p, for my tastes. Nothing helps good art direction and style more to me than detailed and sharp visual clarity and it's a really good mark for detail, UI fare, etc to hit.

720p is reasonable, I can deal with it just fine, it's a good threshold although more console games actually hitting that mark, along with proper anti aliasing and not so much soupy blur and post processing would be nice.

480p is just too low for modern displays, unless we're talking some handheld fare. No amount of art direction or asset work can save a game from what scaling will do to it on most sets. On an actual native SDTV, it's far easier to tolerate and I wouldn't have nearly as much of an issue but just there's no way in hell I'm dragging one of those clunkers into my house for the extremely low amount of time I spend using the Wii.

Xenoblade, that game I probably wouldn't have been able to sit through off the machine itself, I really needed Dolphin for it. Off my actual set it's just a complete span of colorful aliasing and blur and it was painful to discern a lot of the fine details.

Monster Hunter Tri, which I did sit through on the Wii itself on my HDTV, the entire full clear of the game was a disaster in terms of image quality even before scaling. Huge tart for the series, but what a mess it was to look at. Glorious, hyper aliased, 360p visuals. Goes to show how important native resolution is though, as going back to Freedom Unite was a giant load off my eyes.
 
For the longest time we as console gamers gamed in 480i/480p without much thought about resolutions.

For the longest time? We've had 720p as a standard longer than 480i/480p. Most PlayStation generation games were far below that.

Anyway, it's normal that standard resolution increases over time. I'm not a huge image quality nut so 720p is still good enough for me (besides, I don't have a 1080p capable TV and don't plan on getting another one anytime soon) and 480p is acceptable as well. When I play my PS2 games, I don't worry about image quality at all.
 
480p would be fine if they had designed the format (or added an additional one) that displayed at 848x480 rather than stretching 640x480, GameCube games look fantastic on my 480p TV as well as non-widescreen Wii games, but when you go to widescreen there's a quality hit I can usually deal with but kinda bugs me. 720p's fine though, half because it's the main output of my TV and the fact I'm used to console games simply not being as sharp as PC games, it helps too that we actually are in a better position relatively than before this generation.
 
1080p and above is ideal, but I have no issue with 480p as long as the framerate is consistent and the image quality is good. The majority of other media I view on televisions is standard definition (most television programs and DVDs) and most of that looks reasonably sharp, at least to me. In fact, I would prefer 480p with perfect image quality to most of the "720"p games released today that can't even maintain 30fps and have jaggies and tearing all over the place.
 
Non antialiased 720p looks too jaggy, with good antialiasing the image quality is acceptable... though I would prefer non antialiased 1080p over antialiased 720p
 
Also: A big factor is how detailed the visuals are. For example Xenoblade REALLY could've used HD, but Skyward Sword was fine without it. Better if it had it, but I'd be hard pressed to name a post-PS1 3D game that couldn't benefit.
 
720p will even be fine on the next-gen consoles. Just introduce enough AA, AF, reduced pop-in and improved draw distance. Those things are the most annoying one's, especially when 720p is supposed to be an industry standard yet plenty of developers are struggling with that on the current gen consoles, which means they have to sacrifice a lot of things. The first thing they always sacrifice is AA and that is something I absolutely hate.
 
Well, 720p will be helped next generation by the fact a lot of developers failed to meet it this generation. It would ideally move to 720p-1080p as the goal rather than 480p-720p, with 1080p as a special rare event for comparatively simple looking games.
 
I'm fine with 480i as long as it's on a CRT. Can't stand older games all stretched out on an LCD (unless emulated with boosted resolution -mainly for 3d though).
 
Apple is about to usher in the new age of high res computer monitors.

So even the 2560 x 1600 baseline for 30" will seem antique in two years.
 
<480p is unplayable.
480p looks like shit.
720p it's ok but blurry.
1080p is good.
>1080p is great.
It also depends on the screen size and viewing distance, of course.
 
I don't care for resolution, I just want my damn games to be clear. Blurriness and I wanna break the disc in half, why in the hell can't the wii produce clear images, I play my ps1 games and they're as clear as glass...

It's true that Wii does have a blurry IQ in general when compared to other SD/ED capable consoles like GC, Xbox & DC...especially the DC via VGA on my 40" 1080p LCD looks amazing for a 480p signal.

That being said I'm totally OK with 480p as I play most of my Wii games on a 32" CRT and 720p is of course just fine.
 
Apple is about to usher in the new age of high res computer monitors.

So even the 2560 x 1600 baseline for 30" will seem antique in two years.

That won't do any good in relation to video games. If you push crazy high resolutions there's no way the hardware can keep up and we will be in an endless cycle of upscaling.
 
At least when people are complaining about sub-HD games next gen it'll be lik 900p or something.

Don't hold your breath, it's not unlikely that developers will just keep piling on the graphics and effects so we will still have <720p 30fps games.
 
I want whatever the native resolution of my display is. I can easliy, easliy tolerate lower and it doesn't bend me out of shape to play games in 480p, or even 480i or lower, but absolutely, I don't really see 720p as being optimal because it doesn't match the native resolution of my TV, and it's still blurry because of it. I currently have a 1080p TV, and I expect I will for quite a while, so 1080p games are of course what I would prefer.
 
After playing a few games, I started to slowly nudge away from playing games that were in 480p due to the screen quality. Although at the same time, this is something I've gamed in/with for many years without a single thought that it was "bad".
(..)
I'll take an emulator and play PS1 games, N64 games, etc and wont have any issues with the graphics because I can output the graphics themselves in the resolution I want.

So you don't think outputting games in "any" resolutions presents a world of scaling problems? Games that were originally made to be fit within a specific resolution are "fine/better" scaling to anything?

Well, you'll love Backbone then.
 
I played Skyward Sword an Mario Kart Wii on my HDTV and thought that, while it looked blurry, it still looks good enough to me. But normally, the consoles that output 480p (Wii,PS2,GC) and these who do 240p (N64,SNES) are hooked to my SDTV.

Is there a list somewhere that shows the games that are in 1080p? Either all my games are in 720p or I can't tell the difference.
 
1280x720 is still great to me, even though I play some stuff in 1920x1080.

Wii games are a mixed bag on HDTV's. Super Mario Galaxy looks pretty good, but Metroid Prime 3 is a blurry mess.

As long as 1080p is the standard, 720p plus a good upscaling algorithm is pretty good for me.
 
They should both die when it comes to gaming by next gen. Seriously, Intel will be pushing for consumer adoption of 4K resolution desktop monitors by 2013/2014, if console are still sporting 720p standard by then I'll be disappointed to say the least.
 
They should both die when it comes to gaming by next gen. Seriously, Intel will be pushing hard for 4K resolution desktop monitors by 2013/2014, if console are still sporting 720p standard by then I'll be disappointed to say the least.

By the next gen 1080p should become the new 480i while 720p is like 240p.
 
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