I keep everything forever in case I need it...and then I never do.
I keep everything forever in case I need it...and then I never do.
I don't use them, and then complain about having to grind on message boards.
I keep everything forever in case I need it...and then I never do.
hoard everything and make the game really harder than it should be
use 25% of everything on the final boss
tell myself I won't do the same mistake in the next game
repeat
Consistent statements if you put it like that, though. Instead of using your items, an additional hour of grinding through the same handful of trash mobs before the boss will also get you past that one hard fight.Using items is a perfectly valid strategy. They're in the game for a reason.
Honestly, people complain about RPGs "requiring grinding" so much, so the cognitive dissonance between that and the number of people saying they don't use items is blowing my mind.
Collect, hoard, spend ages organising carefully, and never use![]()
I save all of them for the end boss and never use them.
I keep everything forever in case I need it...and then I never do.
I didn't know there was an alternative to thisI keep everything forever in case I need it...and then I never do.
I don't use them, and then complain about having to grind on message boards.
Few games are designed to explicitly require item use...and they really shouldn't be. Why would you design bosses around consumable items the player isn't guaranteed to have? THAT'S what bad design is. And any reasonable game has alternatives, a very big part of RPG design IMO, to single use extremely rare high quality items.
Because status effects and stats alterations are usually badly designed and unusable against bosses. I want to say the vast majority of SMT and Persona players use them regularly in those games.What I've learned from watching other people approach RPGs is that status effects and consumables are generally underused.
I keep everything forever in case I need it...and then I never do.
Well, you already said it yourself:Using items is a perfectly valid strategy. They're in the game for a reason.
Honestly, people complain about RPGs "requiring grinding" so much, so the cognitive dissonance between that and the number of people saying they don't use items is blowing my mind.
I don't use them, and then complain about having to grind on message boards.
I'm not saying rare. There's plenty of games that you can easily finish without even touching simple hp potions after you unlock your first healing spell.
Because status effects and stats alterations are usually badly designed and unusable against bosses. I want to say the vast majority of SMT and Persona players use them regularly in those games.
The problem lies in how I hoard my stuff. Everything has a place. In Skyrim, all my potions are kept in a specific cabinet. All foodstuffs in another in the kitchen area. All crafting materials in the basement. Jewels, precious stones in a lockbox. Ingredients in a specific satchel. Stuff I've collected while questing that I don't need but can sell for profit? That goes in the chest in the entryway for when I need some extra cash. Weapons and armor in specific chests and dressers in the armory. Regular clothes? You guessed it, the the dresser next to my bed. I've effectively turned Skyrim into a organization simulator.
Another vote for keeping them basically forever. Getting to Zeromus with a ton of Elixirs was a pretty good feeling, but I realized I had made the game much harder than it needed to be =(
I save all of them for the end boss and never use them.