So I just got together some DS to play Advance Wars with people and the only one I've had for awhile is Days of Ruin. I'll probably pick of some of the others soon, I'm generally aware of the pros/cons of each, I know Days of Ruin is kind of slow due to weaker CO powers?
So like, the game provides these gigantic maps you could possibly play with up to 4 people - how does that even work? You'd have to dedicate literally an entire day to play through that, it'd be like Risk, and you can't even pause and come back right?
Do you watch other people's turns? With 4 people that would be ultra slow, but if you don't you'd have a hard time to catch up on strategy right? And if each person took their agonizing time scanning the battlefield for optimal strategy and all that, man that would suck, but then otherwise you're not really having a 'real' battle? Is this a party game then? How much strategy is taking it seriously? I dunno.
Should I play with a 'Days' limit? Otherwise you only win by destroying the entire enemy or capturing their HQ, but let's be honest, you're rarely catching their HQ unless they're a dumb CPU or are already near-death. It's a heck of a war of attrition.
Should I up the funds people get each turn so it's easier to build units to cross the giant maps? But then you get to the point where everyone is farting out Bombers and Battleships and it's no big deal anymore, and then by Turn 20 everyone would be moving 30 units a turn and it would take even longer.
I feel like people might say this is a Days of Ruin problem because it doesn't have crazy CO powers or something, but is it really? Do 4 player Advance Wars games work ever? Has anyone on NeoGAF ever completed one and can brag to me about how amazing it was and how many hours they devoted to this?
So like, the game provides these gigantic maps you could possibly play with up to 4 people - how does that even work? You'd have to dedicate literally an entire day to play through that, it'd be like Risk, and you can't even pause and come back right?
Do you watch other people's turns? With 4 people that would be ultra slow, but if you don't you'd have a hard time to catch up on strategy right? And if each person took their agonizing time scanning the battlefield for optimal strategy and all that, man that would suck, but then otherwise you're not really having a 'real' battle? Is this a party game then? How much strategy is taking it seriously? I dunno.
Should I play with a 'Days' limit? Otherwise you only win by destroying the entire enemy or capturing their HQ, but let's be honest, you're rarely catching their HQ unless they're a dumb CPU or are already near-death. It's a heck of a war of attrition.
Should I up the funds people get each turn so it's easier to build units to cross the giant maps? But then you get to the point where everyone is farting out Bombers and Battleships and it's no big deal anymore, and then by Turn 20 everyone would be moving 30 units a turn and it would take even longer.
I feel like people might say this is a Days of Ruin problem because it doesn't have crazy CO powers or something, but is it really? Do 4 player Advance Wars games work ever? Has anyone on NeoGAF ever completed one and can brag to me about how amazing it was and how many hours they devoted to this?