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How do you remember lots of fighting combos?

Yeah, I was afraid my post would be taken as snarky; I even edited it to make it seem less so. It wasn't my intention, but tone doesn't comes across written text, I know. :)

In any case this is way outside what the OP is talking about, which is memorizing combos, not executing them. Perhaps I should have been more specific in my first post.



See above. Indeed, combos need adjusted timing to account for, say, blocking (assuming you want to continue it) or branch out to different combos to take advantage of opponent expectations. But all of that is outside the scope of the original question, which is learning the button strings (not even the timing, which is mostly not an issue in a game like MGR:R). :)

fair enough, just answering your question
 
I got to B+ with Akuma with SSF4, only knowing like 3 combo's.

Always suck at remembering. Killer Instinct is the only real game were combo's were remembered quickly, mainly due to animations.
 
So I'm playing MGS Rising and its the first fighting game I've played in a while since probably Mortal Kombat.

While I really enjoy it I find it a bit hard to remember all the combos for the different attacks and I usually end up just mashing the light and heavy attack in different orders.

Looking in the help menu there are lots and lots of combos.
There is even more for other weapons like the boss ones you can use.

So how do you actually remember all these in this game or any other?

Spend a few hours doing VR missions over and over to train yourself?

There's not really alot

just gotta figure out the logic to them

all the combos in MGR are X number of heavy hits into a single light hit into a heavy ender

nothing to remember once you know that

Bayonetta has a similar logic for the most part, with most strings being x number of light hits determining the heavy ender.
 
Everyday I'm practicin'...

Until it's muscle memory.

Yeah, pretty much this. Do it over and over, both in practice and in real play, until you can do it without thinking about it. Nothing better than that first match where you suddenly implement the combo at just the right time without even realizing you're doing it until it's over.
 
My "process" is that I break down the combo into it's base parts, then I focus on performing those parts separate if I can. The most basic example is SFIV's Ryu.

cr.HP xx Shoryuken FADC Ultra I

Learning cr.HP cancelled into Shoryuken is easy enough. Just input Shoryuken before the cr.HP connects and they'll lovingly combo together for good damage.

The problem is inputting that, then doing the Focus Attack Dash Cancel using MP+MK together (Immediately after inputting Shoryuken), then dashing forward with "Forward, Forward", then inputting QCFx2+PPP in time to connect the Ultra.

So what do you do to get this down to muscle memory?

Practice doing the Ultra motion.

Practice Dashing and doing Ultra.

Practice holding Focus Attack, Dashing, then doing the Ultra.

Practice Shoryuken into Focus Attack Cancel

Practice Shoryuken into Focus Attack Cancel and Dashing.

Practice cr.HP xx Shoryuken Focus Attack Cancel and Dashing.

Practice cr.HP xx Shoryuken FADC Ultra I

Practice substituting cr.HP with more appropriate strings as necessary.

Once you have that down pat, all similar combinations are really easy to do, and motions like these are prevalent in a number of titles, so time isn't truly wasted when jumping over to another game. Things like SFIV combos are cakewalk to memorize, but longer combos like those found in BlazBlue are easy enough to memorize through the same process. The motions you're turning into muscle memory are simply combinations of button inputs as opposed to one movement and one button.

I would practice those in the same fashion. Break the combo down into parts I can remember, practice those separate parts until I understand them, then work them into muscle memory as one longer combo.

https://www.youtube.com/watch?v=ceB9KPnfhnQ

This is one I practiced by starting with the first five or so hits, and slowly adding onto it as I went. I also practiced simpler versions that were easier to time, so I could practice the timing for the ending "loops", before moving onto more damaging versions that involved a lot of extra hits.
 
Truly, the best support for learning and remembering moves in a game, for me, is to relate the controller actions to what is happening on the screen.

Thus, you're not memorizing a bunch of arbitrary button presses, you're figuring out the flow of how things work, and then going through the motions to achieve that rhythm.

For example, an Up+Attack is what you do to either hit an enemy in their upper body, or to knock them into the air; a delayed button press is "storing" your energy for your next blow / the character taking a moment to pause, to increase strike precision. Strong attacks all generally leave more of an impact; They knock down, push back, or cause the enemey to show greater pain...

You should start to notice patterns and timing to what you're preforming, and as many others have said here, the muscle memory starts to kick in.

Figuring out WHY a combo is done in a certain way, plus muscle memory, makes things flow much easier.
 
I don't remember them, I remember their functionality, then practice, and the memorization is secondary.

If you're thinking about it in battle when an opening presents itself, you've lost.
 
I don't and thats why I will not even bother playing games like MG Reveange anymore...I think they are getting way too complicated and a lot of people are staying away from them also...Batman Arkham City,which I am playing now is also a control mightmare and I cant beat the final Boss because of this(I have to aim and hit RT/LT at the same time,while avoiding ennemies and hitting Y to counter while I have to hit X and time my strike perfectly so I can get a critical hit so I can then do RT + B,A,A,Y to stun an opponent and a final X for a finisher...gimme a freakin break,no wonder casuals are going more and more on the touch easy portable games lol...
 
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