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how do you think konami could bring Castlevania back to life?

Well, that's completely wrong.



You said that Nintendo would do XYZ when there's a completely analogous situation of them clearly not doing XYZ. That's what I initially pointed out. Then you moved into how Nintendo sees the sales potential, blah, blah, blah.

No, you're wrong about everything you've ever posted, because I said so!
 
Give money to Bloodstained so that it will be finished faster but without touching anything . Deep down , at least they funded a spiritual successor that is going to do well .
 
Sell it is the only words I want to hear when it comes to Konami and Dracula or Suikoden

Get it out of their hands asap, I don't want them working on anything I like anymore.
 
Personally, if I were to reboot the franchise I would take in in a completely different direction. I would like it to go "back to the roots" in a number of ways. First being that the first Castlevania was essentially a homage to golden age Hollywood horror, so I would want the games to evoke that kind of thing again. Like, give the presentation that kind of old school horror film vibe ala House of the Dead (I mean, Castlevania 3's intro even did the whole faux film reel thing), and let the soundtrack be Goblin style horror rock with unabashed use of mellotron.

As for the gameplay I would like it to be deliberately slow and methodical again like the old games, instead of just indulging in the typical modern sensibilities of fast paced twitchy action. Make it feel slow yet weighty, where each individual action has more impact and consequence.
 
I'm glad IGA is bringing us Bloodstained, because konami isn't doing a goddamn thing with castlevania. As my favorite franchise, that hurts to say.

Bloodstained looks incredible tho. Super excited for it. Hope he brings as much castlevania as he can to the series
 
I know everyone is sick of the comparison, but ever since Demon's Souls I've considered the Souls games and especially Bloodborne to be spiritual successors to Castlevania. Obviously they have many differences, but imagine a more fast-paced and focused Bloodborne with some rocking tunes and you basically have a modern Castlevania.

Either that or just 2D ones, but I'm kinda done with the Metroidvania style Castlevania's tbh, they've never come close to being as good as Metroid with its mediocre level-design, but go back to Castlevania's glorydays (I, III, IV, Rondo) and you could have a solid seller provided the quality is there.

But ultimately: just let it go please, it's never gonna be relevant again so at least let it die with some dignity intact and don't ever let Mercury Steam tarnish it any further than they already have.

They should just remake Symphony of the Night

What would be gained by doing this?
 
I know everyone is sick of the comparison, but ever since Demon's Souls I've considered the Souls games and especially Bloodborne to be spiritual successors to Castlevania. Obviously they have many differences, but imagine a more fast-paced and focused Bloodborne with some rocking tunes and you basically have a modern Castlevania.

Either that or just 2D ones, but I'm kinda done with the Metroidvania style Castlevania's tbh, they've never come close to being as good as Metroid with its mediocre level-design, but go back to Castlevania's glorydays (I, III, IV, Rondo) and you could have a solid seller provided the quality is there.

But ultimately: just let it go please, it's never gonna be relevant again so at least let it die with some dignity intact and don't ever let Mercury Steam tarnish it any further than they already have.



What would be gained by doing this?
Reintroduce the best 2D installment of the series to many that weren't even alive or were infants when it released.

Also I want to play it
 
Haven't you heard? We're getting a cartoon from the Adventure Time Studio.

Could be a blessing in disguise, if the show succeds, we might get a new game.

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This is also part of the reason why I'm dreading the Mega Man game based on the upcoming cartoon. We don't have any art for the Castlevania show yet so things don't feel as dire as Boom & the upcoming Mega Man, though.

That said... Yeah. I still think Konami's staying away from the games industry, and is just going to keep the IP profitable through the cartoon. Maybe it will get a game, but odds are that it'll be a rushed licensed effort that Konami will have no part of. That'd be the low point for any other company's fall from grace, but we've seen Konami go lower.
 
Compile all the Metroidvania titles into one package, put trophies for each of them, then announce a new 2D Metroidvania. Seriously, all of their Metroidvanias are awesome, I need more.
 
Moon Studios.

But we'd rather work on our own projects :)
You have carved yourselves a place in history with Ori, I agree and I can't wait for what you have in store next for us :)

PS: technically if you get the Castlevania IP it would be your own project, but I bet you meant your own original IP
 
They should just remake Symphony of the Night

they did that like 6 times on nintendo handhelds...

Personally, if I were to reboot the franchise I would take in in a completely different direction. I would like it to go "back to the roots" in a number of ways. First being that the first Castlevania was essentially a homage to golden age Hollywood horror, so I would want the games to evoke that kind of thing again. Like, give the presentation that kind of old school horror film vibe ala House of the Dead (I mean, Castlevania 3's intro even did the whole faux film reel thing), and let the soundtrack be Goblin style horror rock with unabashed use of mellotron.

As for the gameplay I would like it to be deliberately slow and methodical again like the old games, instead of just indulging in the typical modern sensibilities of fast paced twitchy action. Make it feel slow yet weighty, where each individual action has more impact and consequence.

I can get behind this,

the IP needs some sort of reinvention but also keeping its DNA
 
they did that like 6 times on nintendo handhelds...



I can get behind this,

the IP needs some sort of reinvention but also keeping its DNA

I'd love for a simultaneous series of Classic-vania, Iga-vania, and 3D-vania. Kinda like how Mega Man and Mega Man X coexisted
 
Lol no. That's like curing cancer with Ebola. Taking Castlevania from Igarashi was a good choice.

Really, just give it to FROM or Platinum. It's an easy fix.

I feel platinum make more garbage than good these days. I'm not really interested in a soulsvania either.
 
As for the gameplay I would like it to be deliberately slow and methodical again like the old games, instead of just indulging in the typical modern sensibilities of fast paced twitchy action. Make it feel slow yet weighty, where each individual action has more impact and consequence.
They already did this with their last proper 2D outing with Shanoah
 
What does Metroid have to do with Castlevania? Nintendo releases plenty of 2D games they know will make money.
They're both the same genre. If Nintendo hasn't released a 2D Metroid since 2004, what makes you think they'll release a 2D Castlevania?

You won't get Symphony of the Night, you'll get Federation Force.
 
With IGA gone, I don't really want them to continue the 2D games. There's no way to go but down after Order of Ecclesia anyway.

As for 3D games, I don't even know who could properly bring the franchise to the 3D space. People keep mentioning FromSoftware and I guess something like Otogi wouldn't be a bad fit.
 
I don't think that Castlevania bombed as a series as badly as everyone thinks it did. Yeah, LoS2 disappointed, but it had a ton of development problems. The original LoS did surprisingly well for Konami though. Plus, the series never sold crazy numbers anyway. It was always just a solid performer that did well with a dedicated fanbase.

So really, I think it could return to form if they focused on a 2D (or 2.5D) project with a reasonable budget, a middle-tier price ($30-40) and released it on PSN, XBL and Steam (maybe Switch too). It's up to them whether they go to their roots and make it level-based, or continue with the "Metroidvania" style. I think the latter is safer, but both could work.

Heck, if we got a LoS2, why not a Symphony of the Night 2? I'd love another game starring Alucard. Just make sure Ayami Kojima does the art again and
Michiru Yamaha composes the soundtrack. I'd be in heaven, TBH.
 
Nah, it's been five years since Breaking Dawn Part 2, vampires are done.

Fifty Shades of Grey is still ongoing. So how about a title where Dracula is a wealthy count that treats his girlfriend terribly, and she ends up developing Stockholm Syndrome while setting women back culturally 60 years. It can be a visual novel where you play a Belmont that has to woo her away from the Dark Prince.
 
They're both the same genre. If Nintendo hasn't released a 2D Metroid since 2004, what makes you think they'll release a 2D Castlevania?

You won't get Symphony of the Night, you'll get Federation Force.

OK you guys are right. If Nintendo bought Castlevania, they would just sit on it and do nothing, because some games in the series are kind of like Metroid.
 
I am probably one of the greatest Castlevania fans, and by this point I don't really see how they could make me care anymore. I mean, they've thrown away all their producers and took a huge dump on IGA. Unless it's 100% the best thing ever, I wouldn't even want to give Konami my money.

It's done. It's The Beatles in 1971. We had a great time, but it's over now. Maybe IGA can recapture the thing with Bloodstained. If not, at least it inspired a generation of ambitious indies.

And besides the 1999 thing, there's really not much to be seen. We have a fairly complete timeline. They could make Dracula pop up in another year and get fought down by another random Belmont, but that wouldn't really be any more interesting than whatever Bloodstained can do. Heck, it's basically another Order of Ecclesia already.

Now, Suikoden is what really hurts, because that's a story that wasn't even near done.
 
Honest answer? I hope they don't.

Let it die and stay dead. Besides, we have a successor in Bloodstained that's more or less continuing the themes the series had pre-reboot. Isn't that enough?

Develop a Battle of 1999 and an HD remaster of Aria of Sorrow.
With the profits from this you have a nice chunk of change
to develop a 3d Castlevania game. While in development the
team should be forced to constantly play Dark Souls and the
Metroid Prime games.

And how would they properly develop a Demon Castle War game when the person who helped pen that idea isn't even at Konami anymore.

The 1999 game, if there was one from IGA, would have been a multiplayer game. And we've seen how Konami ruined online, multiplayer systems with Metal Gear Solid V...

Let them wallow in Pachinko hell, because I imagine any product they get behind elsewhere will be something most of us wish vanished into black holes, at this point.
 
Fifty Shades of Grey is still ongoing. So how about a title where Dracula is a wealthy count that treats his girlfriend terribly, and she ends up developing Stockholm Syndrome while setting women back culturally 60 years. It can be a visual novel where you play a Belmont that has to woo her away from the Dark Prince.

Oh my god. If Castlevania came back as an otome VN game... I can practically hear the screams now. Too funny.

I actually really liked the tone and setting of Lords of Shadow. I would have preferred them to be more in line with the metroidvania style... But as Castlevania goes, they were pretty much just the original Castlevania (straight action game) formula by today's standard.

That said, I really don't feel confident that Konami could resurrect this series. We'll never have another SoTN or even Aria of Sorrow.

There's always Bloodstained! Which, from the E3 demo, feels almost exactly like SoTN/AoS. Even has soul collecting!
 
After the last few, I hope it stays dead. People badmouth DmC but that game was solid fucking gold compared to the stuttering, awkward nonsense of those last gen Castlevania games.

Now, Suikoden is what really hurts, because that's a story that wasn't even near done.

Suikoden died at just about the right time to preserve its dignity.
 
just give it to arc system works. they know how to improve a classic formula. they did a good job with hard corps uprising.

for 3d we need a mix of souls and good platforming. cv was never super serious, so there is no need to turn it into a dumb horror game.
 
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