AuthenticM
Member
Mario Kart 8 Deluxe is a magnificent game. Just beautiful, fun, and bursting with content. So many courses, and with a proper vs mode too. The driving is the best-feeling of the series. There's a crazy amount of selectable characters and karts.
It is one of the most polished games I have ever played.
So this raises the question: how does Nintendo proceed with the eventual Mario Kart 9? By completely revamping the single-player mode, taking the idea from a GAF-favorite game that Nintendo itself released over a decade ago.
The idea of a story in a Mario Kart game has been floated around here before. At first read, it sounded unnecessary. "Mario Kart doesn't need a story", I told myself. "Just give me tracks so I can race." But then I started thinking about how a story could be implemented and for it to make sense. Then it hit me:
Mario Kart 9: Of Glitz and Glory
Paper Mario: The Thousand-Year Door has a (fantastic) chapter in which Mario and pals participate in a fighting tournament. They must fight a long series of battles in order to claim the champion's belt, on which is found a star. Between each battle is weaved a mystery taking place backstage. Mario and friends must talk to people and solve whatever sketchy thing is happening in Glitzville. It is my personal favorite chapter of the game, elevated by great and gripping writing.
Nintendo should take that template and apply it to Mario Kart. You still have your courses and races just like every Mario Kart game up to now. But instead of going from course to course by using a menu, the game would have a hub-like area in which the player could walk about, talk to NPCs, and watch cutscenes, all in service of telling a compelling narrative with fantastic writing, like Nintendo is known for with the Paper Mario series.
This thread is Rawk Hawk-approved.
It is one of the most polished games I have ever played.
So this raises the question: how does Nintendo proceed with the eventual Mario Kart 9? By completely revamping the single-player mode, taking the idea from a GAF-favorite game that Nintendo itself released over a decade ago.
The idea of a story in a Mario Kart game has been floated around here before. At first read, it sounded unnecessary. "Mario Kart doesn't need a story", I told myself. "Just give me tracks so I can race." But then I started thinking about how a story could be implemented and for it to make sense. Then it hit me:
Mario Kart 9: Of Glitz and Glory
Paper Mario: The Thousand-Year Door has a (fantastic) chapter in which Mario and pals participate in a fighting tournament. They must fight a long series of battles in order to claim the champion's belt, on which is found a star. Between each battle is weaved a mystery taking place backstage. Mario and friends must talk to people and solve whatever sketchy thing is happening in Glitzville. It is my personal favorite chapter of the game, elevated by great and gripping writing.
Nintendo should take that template and apply it to Mario Kart. You still have your courses and races just like every Mario Kart game up to now. But instead of going from course to course by using a menu, the game would have a hub-like area in which the player could walk about, talk to NPCs, and watch cutscenes, all in service of telling a compelling narrative with fantastic writing, like Nintendo is known for with the Paper Mario series.
This thread is Rawk Hawk-approved.