SlimySnake
Flashless at the Golden Globes
The issue I have with cloud gaming is that unlike movies and tv shows, they need to invest in EXPENSIVE CPU and GPU chips, expensive RAM chips, expensive SSDs in the cloud. That's a huge investment. Movies they can just store on traditional azure servers with fancy CPUs, but games they NEED tens of millions of instances at once if they want to go all digital. Right now, we pay Microsoft for every single console purchase. Assuming they will sell 30 million in the first two years. $500 * 30 million = $15 Billion dollars. How are they gonna make that back from 30 million gamepass subs at $10 a month or $120 a year? That's $3.6 billion a year. $7.2 billion in two years. Less than half of their initial investment. Which means they will need 60 million users in two years just to break even.Of course he is correct when looking at the long game, which companies the size of Microsoft have to do. They be sometimes looking and planning 20 - 50 years ahead and trying to predict / guide where technology goes.
If technology can get latency down to unnoticeable for real time apps like games, then that will be the obvious way to go. Time will tell. But from their position they have already laid the global foundations, which smaller companies like Nintendo and Sony can’t really do in house.
The costs are way too high for cloud gaming and they will always be high because graphics cards.