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How does the BLOPS 3 campaign compare to AW?

I agree with those who prefer AW's campaign over BLOPS3. The only saving grace for BLOPS3's campaign is the co-op.
 
I wasn't loving the Black Ops 3 campaign until it went completely bonkers. It wasn't really a Call of Duty title at that point, but it was still a trip. AW was a more complete campaign, but I felt that too many gimmicks were thrown at the player.

If I had to rate it...

AW>BO3 Bonkers>Nightmare>BO3 normal.
 
I agree with those who prefer AW's campaign over BLOPS3. The only saving grace for BLOPS3's campaign is the co-op.

I actually think the co op, while nice, made the design lose its focus way more.

They have to account for so many other variables that it becomes annoying to see how many areas boil down to "go here, shoot all these dudes, go over here, shoot these guys" ect. There's no real setpieces or actual direction anymore.
 
Blops 3 is the worst piece of shit I have ever wasted my time with
Do you only play campaign
It's fucking crap. AW not only looked better, but even with its average story it's miles ahead of anything in BOIII's story.

If you get BOIII, it's worth it for the multiplayer and zombies at the very least. But holy shit does it put a major dent in the package. Really disappointed in Treyarch for this campaign after the majesty of their previous three.
I agree but the mp is so good
I'm exaggerating a bit. Still, I hate it when CoD games feel super scripted and rob you of all sense of agency. Blops 3 actually let me feel like I was doing stuff, and it was really fun.
Yeah I agree
I didn't play aw or bo3 and I'm mostly single player only. Looks like I should get aw in a sale....

Good thread.

I really like mw though.
Aw is super nothing
 
itt: people who don't know the twist

spoilers ahead:
nothing after the first 2 missions is actually real, it's just a dying dream that took the memories of what happened to Taylor before BO3 starts and changed them around to fit the new brain, so the player became the protagonist and Taylor the antagonist, in reality Taylor was hunting down a rogue soldier (iirc Dylan Stone) with Hendricks and Kane, after the fight on lotus tower Taylor became injured and was put into the program where he got the DNI and all his other augmentations, it's also at this point that Rachel left him, remember back to the first mission, Hendrics flat out ask Taylor if he is still seeing Rachel, it's the same Rachel that shows up through the game and breaks up with the "player" before the last mission leaving her scarf, if you look closely at Taylors character model in the first mission, he is wearing the exact same scarf around his arm

it's actually imo one of the best CoD stories, although a lot of that is because I didn't expect an Shyamalan twist in a cod game

or watch this:
https://www.youtube.com/watch?v=bNqsbLWvDb0

or a longer version:
https://www.youtube.com/watch?v=-JlwL0taNhE

explains it better than i can

gameplay wise I liked the powers and the main boss fight, the mini bosses got a bit too annoying because they reused them way too many times, it suffers a bit due to it's co-op focus imo set pieces also aren't quite as big as in previous games
 
Disappointing that the campaign seems to be so bad, I've never been interested in Zombies and wanted to buy this one for multiplayer and campaign as a bonus.
 
itt: people who don't know the twist

spoilers ahead:
nothing after the first 2 missions is actually real, it's just a dying dream that took the memories of what happened to Taylor before BO3 starts and changed them around to fit the new brain, so the player became the protagonist and Taylor the antagonist, in reality Taylor was hunting down a rogue soldier (iirc Dylan Stone) with Hendricks and Kane, after the fight on lotus tower Taylor became injured and was put into the program where he got the DNI and all his other augmentations, it's also at this point that Rachel left him, remember back to the first mission, Hendrics flat out ask Taylor if he is still seeing Rachel, it's the same Rachel that shows up through the game and breaks up with the "player" before the last mission leaving her scarf, if you look closely at Taylors character model in the first mission, he is wearing the exact same scarf around his arm

it's actually imo one of the best CoD stories, although a lot of that is because I didn't expect an Shyamalan twist in a cod game

or watch this:
https://www.youtube.com/watch?v=bNqsbLWvDb0

or a longer version:
https://www.youtube.com/watch?v=-JlwL0taNhE

explains it better than i can

gameplay wise I liked the powers and the main boss fight, the mini bosses got a bit too annoying because they reused them way too many times, it suffers a bit due to it's co-op focus imo set pieces also aren't quite as big as in previous games
Wat
 
I thought it was going to be as awesome and mind trippy and epic and WAW and BO1 and BO2.

What it ended up being was an unfocused mess that didn't make any real sense with no real attachment to reality, and hardly any good setpieces.

I hardly knew what was happening, they threw out terms and random events so fast it was hard to even follow the basic storyline besides the shooting all the robots...and then the CIA did something and apparently some guy in your team turned rogue or whatever..? It was just nonsense.

It had 4 player co op, so there's that.

I just don't understand how Treyarch went from a good campaign like BO2 complete with great branching paths, a decent story with tons of unlockable endings based on your choices and optional missions and objectives to this borefest.

Near they end I feel like they did a sharp 180 too, like it felt like they were going in the direction of
the Singapore incident being CIA experiments in mind control. Instead they reveal that it was just CIA surveillance. It was way more benign than it seemed like they were building up to so it was like a huge letdown, especially when they revealed that the mysterious deaths in the surrounding area were just some random, completely unrelated thing from the first game that just happened to be also on site.

As far as cyberpunk trappings go,
AI stuff wound up feeling very cliche. What it's motivations are for carving up all those people and acting so nefarious all the time are like ???

Yeah, a lot of people don't seem to know the twist. Once you do, the story actually makes so much more sense it's not even funny. There's so many things hinting at the twist that many will not even catch. But once you do... Damn.

itt: people who don't know the twist

spoilers ahead:
nothing after the first 2 missions is actually real, it's just a dying dream that took the memories of what happened to Taylor before BO3 starts and changed them around to fit the new brain, so the player became the protagonist and Taylor the antagonist, in reality Taylor was hunting down a rogue soldier (iirc Dylan Stone) with Hendricks and Kane, after the fight on lotus tower Taylor became injured and was put into the program where he got the DNI and all his other augmentations, it's also at this point that Rachel left him, remember back to the first mission, Hendrics flat out ask Taylor if he is still seeing Rachel, it's the same Rachel that shows up through the game and breaks up with the "player" before the last mission leaving her scarf, if you look closely at Taylors character model in the first mission, he is wearing the exact same scarf around his arm

it's actually imo one of the best CoD stories, although a lot of that is because I didn't expect an Shyamalan twist in a cod game

gameplay wise I liked the powers and the main boss fight, the mini bosses got a bit too annoying because they reused them way too many times, it suffers a bit due to it's co-op focus imo set pieces also aren't quite as big as in previous games

Yeah this video:

https://www.youtube.com/watch?v=-JlwL0taNhE

Makes the Campaign story amazing.

Edit: Ah! I see you added the video in your edit.
 
1. Too many abilities and only one or two from each tree is actually useful. I mean you could use immolate the entire game and you would probably be better off for it. The fact that the game doesn't allow you to freely cycle between the different skill trees is truly the stupidest decision imaginable. There should be less abilities and all of them should be useful or interesting.

2. The voice acting and story are offensively bad. Not really much I can go into here without huge spoilers. Needless to say, every character is an insufferable and unlikable cunt.

3. Fighting the robots is like a less fun Vex from Destiny. They don't react smartly, they do have particularly interesting attack patterns, it's just a human enemy that mostly stands still and takes more hits to kill. Hurray for adding bullet sponges to COD.

4. The set pieces are dull and uninspired by comparison to past Call of Duty titles, especially AW. The game is also littered with, 'protect me while I hack this thing and you kill hundreds of waves of enemies' moments. Level design is boring and amounts to huge rectangular boxes rather than taking advantage of the interesting enhanced moveset you have (wall running). I kept waiting for moments where you are wall running and shit is exploding everywhere and that never happened.

5. Framerate and performance is erratic at times and the cutscenes switching to 30 FPS is jarring.

TLDR: I hate this campaign.
 
The twist still doesn't make anything in this slog of a campaign any better. Story is still riddled with weak characters and a boring antagonist.

You know which game had a great twist in it? Black Ops. It wasn't convoluted or hidden away in a speed-reading contest. It was pretty predictable, but when it hit, it elevated an already fun and crazy campaign.

BOIII did not achieve that.
 
The twist still doesn't make anything in this slog of a campaign any better. Story is still riddled with weak characters and a boring antagonist.

You know which game had a great twist in it? Black Ops. It wasn't convoluted or hidden away in a speed-reading contest. It was pretty predictable, but when it hit, it elevated an already fun and crazy campaign.

BOIII did not achieve that.

I mean... It actually wasn't hidden away in just the text. There are so many points in the campaign (more so the ending) that literally tell you the twist. Not that many actually got it though.
 
The story is good, the campaign itself is boring. It somehow makes Ghosts and MW3 more exciting and I despised both of those games.

Zombies and MP are easily the best thing about BO3.
 
I usually play through the campaign of CoD games, this one I just wasnt feeling it, just gonna co-op through one at a time when ever I feel like something different from multi
 
I mean... It actually wasn't hidden away in just the text. There are so many points in the campaign (more so the ending) that literally tell you the twist. Not that many actually got it though.

Yeah I know. But still. For me, at least, it wasn't anywhere near engaging as Black Ops 1 or 2. None of the characters are all that likable, and once you lose that who cares what happens to them.
 
itt: people who don't know the twist

spoilers ahead:
nothing after the first 2 missions is actually real, it's just a dying dream that took the memories of what happened to Taylor before BO3 starts and changed them around to fit the new brain, so the player became the protagonist and Taylor the antagonist, in reality Taylor was hunting down a rogue soldier (iirc Dylan Stone) with Hendricks and Kane, after the fight on lotus tower Taylor became injured and was put into the program where he got the DNI and all his other augmentations, it's also at this point that Rachel left him, remember back to the first mission, Hendrics flat out ask Taylor if he is still seeing Rachel, it's the same Rachel that shows up through the game and breaks up with the "player" before the last mission leaving her scarf, if you look closely at Taylors character model in the first mission, he is wearing the exact same scarf around his arm

it's actually imo one of the best CoD stories, although a lot of that is because I didn't expect an Shyamalan twist in a cod game

or watch this:
https://www.youtube.com/watch?v=bNqsbLWvDb0

or a longer version:
https://www.youtube.com/watch?v=-JlwL0taNhE

explains it better than i can

gameplay wise I liked the powers and the main boss fight, the mini bosses got a bit too annoying because they reused them way too many times, it suffers a bit due to it's co-op focus imo set pieces also aren't quite as big as in previous games

The problem being that this has to be explained to people who easily got the other Treyarch game's twists and turns.
 
I put about an hour or two equally into both campaigns
I'm inclined to say BO3 is worse because at the very least AW presents a clear narrative to follow.
 
AW was far superior..and it was just an "ok" COD campaign in my mind. Whatever Treyarch was trying to do with the SP side of things I hope they never repeat.

They shoehorned too many weird mechanics onto the campaign that just didn't feel like they belonged. They tried to change it by adding things like perks, weapon builders etc..but who cares about that stuff in SP.

The story itself was like several beats too long and didn't make any sense for a few key character interactions.
From the quasi love interest, to a partner who seemingly for no reason decides to become a cyborg and an AI that seems like it could be potentially beneficial but you kill it anyway. Don't get me started on these supposedly Black Op bad asses who seem to do their best Angry Joe impression every time they get into a serious firefight.

If they want to insist on Drop in Co-op for non zombie play, I feel like they would have been better off making that another pillar rather than let it affect the Sp campaign.
 
The problem being that this has to be explained to people who easily got the other Treyarch game's twists and turns.

I mean... Did you pay attention? It doesn't need to be explained. There are things in the game (outside the text) that still explain the twist. Hell just like the video points out, the game literally focuses on an object for a while. The object mind as well have in big bold letters: "KEY TO THE TWIST."

Not to mention the ending shows the twist as well.
 
I thought it was okay. My friends and I had fun playing through it co-operatively. It lacks set pieces, but I don't like set pieces. Set pieces don't work as well with four player co-op, obviously.

The Nightmare mode is also a nice touch, and my friends and I play that sometimes for a laugh. It can be good fun.
 
This thread is an eye opener. Thank you GAF. I feel like I was living under the rock. Was even going to get it for $45 from Amazon.ca

I think I will pass. For online, Halo 5 is my go to shooter.
 
I've actually given up around halfway through the campaign because it's so boring. I even liked AW's campaign which people didn't seem to like for whatever reason.
 
I've played BLOP3's campaign twice.

I didn't feel there was really any big memorable COD setpieces. In AW there was the grappling sections and the great trench fight . BLOPS 3 recycled that Robot boss enough times to where I was no longer impressed but annoyed.

While playing I remember that I felt BLOPS 3 kept spitting gack at me and that I felt I missed key details. I remember googling who the CDP and NRC were and what were their motives. Kevin Spacey was at least a pretty good antagonist for a COD game.
 
well one can argue that a twist that isn't flat out spelled out to the viewer/player has it's merits

I mean... Did you pay attention? It doesn't need to be explained. There are things in the game (outside the text) that still explain the twist. Hell just like the video points out, the game literally focuses on an object for a while. The object mind as well have in big bold letters: "KEY TO THE TWIST."

Not to mention the ending shows the twist as well.

It wasn't executed well.
 
AW was a snooze fest for me in both gameplay and predictable story. When I finished I couldn't put it passed me quick enough.

I played BO3 campaign in Realistic mode with another player. We had a fun time and appreciated the challenge. Now the story plot is something I didn't get right at first because I was expecting it to be something like AW's more classic CoD story telling, but it has kept me engaged above and beyond what I ever thought it would. When I finished the campaign I said "Thank God this crap is over. Worst campaign ever". But after some thought about what insane stuff was going, and some help from others that have seen or remembered stuff that I had looked over, I'm excited to replay it knowing and understanding most of the twists. It's complex as hell and will definitely stick around in my mind for a while.
 
AW was a fun Hollywood action movie with bad voice acting by Troy Baker.

Black Ops 3 was a B-movie with an exuberant budget made by the fucking Asylum trying to create a complex and compelling story with the worst fucking execution in the entire series. The protagonist has the worst voice acting I've ever heard in CoD and the story was a confusing mess with too many levels that out stayed its welcome.

It's confusing considering Black Ops 3 has better MP than MW3, Ghosts and AW.

Edit: the SPOILERS don't make this campaign any less shit
 
I thought it was awful personally. Story makes even less sense than usual, characters were forgettable, no real memorable set pieces, and the level design was uninspired.
 
Blops 3 is the worst piece of shit I have ever wasted my time with

Yup. The campaign is absolute trash. I regret wasting the hours I did completing it. Do not play this game.

I say that as a fan of just about all COD campaigns. Ugh. UGH!

You know what? It is in the top twenty worst games I've ever played. I'm getting angry about it all over again. Man, what happened?
 
I think I'm nearing the end of BO3 now. I hope I am because I want it to end but it just keeps going on and on and on.

This will probably the first COD game I don't bother completing on Veteran. Shit is hellish enough on hardened.
 
itt: people who don't know the twist

spoilers ahead:
nothing after the first 2 missions is actually real, it's just a dying dream that took the memories of what happened to Taylor before BO3 starts and changed them around to fit the new brain, so the player became the protagonist and Taylor the antagonist, in reality Taylor was hunting down a rogue soldier (iirc Dylan Stone) with Hendricks and Kane, after the fight on lotus tower Taylor became injured and was put into the program where he got the DNI and all his other augmentations, it's also at this point that Rachel left him, remember back to the first mission, Hendrics flat out ask Taylor if he is still seeing Rachel, it's the same Rachel that shows up through the game and breaks up with the "player" before the last mission leaving her scarf, if you look closely at Taylors character model in the first mission, he is wearing the exact same scarf around his arm

it's actually imo one of the best CoD stories, although a lot of that is because I didn't expect an Shyamalan twist in a cod game

or watch this:
https://www.youtube.com/watch?v=bNqsbLWvDb0

or a longer version:
https://www.youtube.com/watch?v=-JlwL0taNhE

explains it better than i can

gameplay wise I liked the powers and the main boss fight, the mini bosses got a bit too annoying because they reused them way too many times, it suffers a bit due to it's co-op focus imo set pieces also aren't quite as big as in previous games

mind -> blown
 
I legitimately do not understand the people who say the campaign was beyond horrible. What makes the other CoD campaigns good, as opposed to this one?
 
I liked that it had elements of classic non-Call of Duty singleplayer campaigns like different enemy types and compositions and boss fights and a greater focus on creating sandbox encounters in some levels but it was still pretty boring and unfun. It's good that Treyarch likes to experiment with their campaigns but this is their worst one yet.
 
It has an interesting progression leveling up system and mission challenges similar to the multiplayer modes, and it has really fun 4 player co-op. The gunplay and traversal are all on point.

However, the story is really confusing and boring, the characters are pretty stale, the set pieces aren't impressive, and it drags on for a very long time. I'm currently trying to play it again on Realistic setting (getting shot once or twice means you're dead), and it's more difficult trying to power through the game and get through the mission than the actual difficulty itself. Each mission feels like it's about to end after a good amount of playing, only to continue on and on...

It's a lengthy campaign that has pretty fun social features. If you have a good friend you can co-op and enjoy(or just make fun of the story) the game with, it's a solid campaign.
 
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