The problem is that a MMO launching in 2012 needs to be better than an MMO with eight plus years of balances and tweaking.
That's an incredibly difficult thing to do .
Ugh. The thought alone saddens me. Literally everything I've tried after vanilla WoW hasn't even come close. We gotta hold out hope, though!I'm actually concerned that no MMO will ever live up the WoW first experience because everything released after WoW wasn't even in the stratosphere of achieving it. I constantly hope and dream that I'm wrong.
EVE is successful. GW is successful. FFXI which is older than WoW is still successful.
None of those copied WoW.
Why is WoW the most successful? Because Blizzard. I hope I don't have to explain that to you.
People say this about many of Blizzard's games
Starcraft - the perfect storm to take over Korea
Diablo - the perfect storm to take over RPGs
WoW- the perfect storm to take over MMOs
It ain't just perfect storms at this point. They can't always recapture the PERFECT storm, but even when they don't quite get there, they get mighty close (SC2)
People still play WoW? Why?
Wow
Also, who doesn't get a little bit of nostalgia from things like this.
Much of why I love WoW is the music and sights and sounds of the zones that I have invested many years into. And yeah, both the art and sound design are fantastic.
Shit man...I still remember my first character, human warrior, questing in Elwynn. Such great music.
And trying to get to Stormwind with my friends and my brother at like level 3 for some reason, all while being chased by mobs and random Horde. And then limping into the massive front gates, but being greeted with this when we finally made it. Glorious.
[/intenseWoWnostalgia]
WoW Servers are deathly empty? If anything, they need more servers, since many are so crowded you can barely move in towns.
It is pretty awful and has been for a while. You just queue up for stuff nowadays while you afk in a major city, the living world aspect is gone for the most part since you'll just be teleported to instances and what not.
I'm pretty glad I was there when it launched and even before that in the beta. Yeah the itemization was quite poor, you had to read the quest-log and leveling was a grind compared to the streamlined cata version but damn it was a great game. The playerbase has changed so much over the years the vanilla wow would never work anymore.
It wasn't first.
WoW was amazing in every way possible and did so many things right. What I, however, liked most about it was the progression from level 1. This accounts for vanilla WoW experiences. You'd start out and was already impressed by its style, then the fantastic music hit you and the scope of the zones, my jaw was on the floor. You progressed a bit, get some gear and completed some quests and got a taste of the 'mmo progression'. Everything is smooth, combat and questing and then you suddenly want to explorer high-end zones despite being 20-30 levels too low. Everything was just an awe-inspiring experience and as days turned to weeks you constantly tried a new thing that left you impressed ( dungeons, combat versus another player etc. )
MMOs following just seem to play on the "Oh well, players don't want an experience any more, let's just give them everything they need" and they just pour in PvP, battlegrounds, dungeons and all that shit while nothing is impressive, drab style, janky animations, music composed by a dying walrus, game completely void of any atmosphere and everything else is something we've played before in a cut down state. Give us back that "first jaw dropping experience" sensation, which requires a lot of work but it's worth it. Once you hook people there, people are so much more forgiving at everything around it and slow addition of features - In my opinion.
I'm actually concerned that no MMO will ever live up the WoW first experience because everything released after WoW wasn't even in the stratosphere of achieving it. I constantly hope and dream that I'm wrong.
WoW has a lot of activities besides just raiding and battlegrounds. So yeah there is lots to do when you reach end game. My favourite passtime was just playing the Auction House and doing silly achievements. I loved my Chef title back then.
Yeah, I almost brought up the cross-realm zones, but figured someone else would. It's a very clever way of accomplishing the same goal as server mergers without the bad PR of server mergers. If they pull it off, it should populate zones again.
I think for most peoples first MMO, you tend to cling onto it for longer than you really should.
I know I kept paying my Asheron's Call subscription for longer after I'd stopped playing than I should have. It's hard to acknowledge that you're finished on something that you committed so much time to.
WoW = A LOT of peoples first MMO.
I'd say there is a lot of lapsed players who keep paying. I'd love to see Blizzards stats.
It was first. It's also still the best.
surely with the number playing it, its more like a gaming social network than a pure game?
Many people will already have exhausted the pure game aspects of it, but meeting friends and questing together seems a big focus of the game, so maybe they come for the game, stay for the camaraderie?
Still raising the bar also, removing heroic dungeons for 10man looking for raid, "challenge" raids in panda.
Going to be massive on content for end game, which games like star wars lacked
The level 90 dungeons are still going to be called "heroics," but they're going to be easier than the ones seen in Cataclysm. And the dungeons that are already level 90 are not going to have separate heroic versions. Think of it kind of like how they handled the remakes of Zul'Gurub and Zul'Aman: "heroic," even though there isn't a normal version.What? Removing heroics? When did they say that? I've been skipping WoW news for the last 2 months.
The level 90 dungeons are still going to be called "heroics," but they're going to be easier than the ones seen in Cataclysm. And the dungeons that are already level 90 are not going to have separate heroic versions. Think of it kind of like how they handled the remakes of Zul'Gurub and Zul'Aman: "heroic," even though there isn't a normal version.
They are adding "challenge modes" though, which are optional hard modes for those dungeons that provide cosmetic gear for transmogrification. They said the difficulty of the challenge modes will range from something along the lines of original heroic Shadow Labyrinth all the way up to ZA bear runs in Burning Crusade. They said one of the features of the challenge modes is temporary gear-scaling, which will scale your gear down to an item level appropriate for that dungeon, so you can't overgear the challenges.
I don't really know. Probably. I think a lot of people overgeared Hour of Twilight before it even came out, and then complained it was too easy. If you have a group of minimum iLevel folks, it is kind of challenging. The reason they add the new five-mans in each content patch is just so that people can get gear to enter the newest raid without having to go through all the previous raids that nobody does anymore.Easier? I hope that by "easier", you dont mean easier than something like Hour of Twilight. You can't make something easier than that.
Guild Wars 2 should be out around the same time most annual passes run out so I expect WoW to lose a hefty amount of subs then.
FWIW: Blizzard's next MMO is going to be huge. Don't doubt that for a second. It will be F2P and people will pay for everything it offers like it's crack cocaine.
I don't get why they're making Elder Scrolls Online. I sure hope its not a WoW-clone, or it's going to fail even more than SWTOR.
Um... Where was it revealed that Titan would be an FPS?You mean the FPS mmo? I honestly think it'll be Blizzards first failure. Out of all the WOW players I know, I'd say less then 1 out of 10 like FPS. Most FPS fans I know, hate MMO's like wow... So I see it bombing.
Um... Where was it revealed that Titan would be an FPS?
It's been confirmed by blizzard for a long time.
Fair enough. That said, if that's true? It will dwarf WoW. The FPS population is much larger than the MMO population, and Blizzard could potentially get many onboard. Smart move really and it would allow them to not compete with WoW.It's only rumor because blizzard deleted the post, but you can find screen shots. I'm not going to spend hours looking for old news.