It's not a secret that Shuhei Yoshida is incredibly incompetent. He didn't support From and later on after the Daso franchise became successful he pushed for a ps4 exclusive. From doesn't care, more opportunities the better.
So are demon souls and dark souls exactly alike? I was thinking of purchasing demon souls but if its the exact same as dark souls ..
Their structure, story, and some features are different, but the basic gameplay loop and a lot of major mechanics are copied over exactly.
It's kinda hilarious how he now acts like a huge Souls/FROM fanboy when he reacted with THIS IS CRAP! to the literal standard situation anyone new to these games faces. I think Shu, in this respect, is a hypocrite. I don't believe he ever gave two fucks about Demon's Souls, unfinished or finished.
I think so, but it's basically Dark Souls 0 (or Dark Souls is Demon's Souls 2.) Different stages anda ll that, they aren't LITERALLY the same (except for Patches, he's always an asshole.)would you say the story and NPCS are more apparent than dark souls? Or are they really just the same thing
Don't forget that Sony would've likely lost anyway and it'd be more a stalling tactic or death-by-litigation. Way, way more to lose than to gain, even if it had enough grounds to at least make it to a courtroom.
would you say the story and NPCS are more apparent than dark souls? Or are they really just the same thing
It has its own cast of characters but a lot of them work in basically the same way. Meet them in the world, some have their own sub-plots, they may or may not come back to the hub area.
The story is distinct but shares some key ideas: World is falling apart, people gaining power from lost souls, etc.
This happens pretty frequently. Usually not litigated either, but sometimes it is. Demon Souls and Dark Souls are pretty distinct.
Some famous examples include Medal of Honor>Call of Duty. Tactics Ogre>Final Fantasy Tactics. Guitar Hero>Rock Band.
What of them?What about sports games or fighting games?
It's a good question.
If I had to imagine, I would say that a lot of the work for Demon's Souls was PROBABLY done before Sony came in and funded the remainder, thus things like the game engine and certain assets are property of From rather than Sony. So as long as they are making a technically new game on the same engine, it's theirs and they can do what they want with it, however similar it may look.
Miyazaki:
Yeah. At the time, The Elder Scrolls IV: Oblivion was a really big deal, and I think SCE wanted a game similar to that.
From my perspective, though, I didn’t think we could compete by taking the same approach as Oblivion, so I wanted to focus more on gameplay elements like battles and exploration, and had to do a lot to convince everyone that a third-person camera was the way to go.
It's kinda hilarious how he now acts like a huge Souls/FROM fanboy when he reacted with THIS IS CRAP! to the literal standard situation anyone new to these games faces. I think Shu, in this respect, is a hypocrite. I don't believe he ever gave two fucks about Demon's Souls, unfinished or finished.
No, not that way. I'll need to dig up the wall of text I did on it again sometime, but it was Sony that commissioned FROM to make Demon's Souls, not FROM that approached Sony with it.
tl;dr since I don't want to dig up my Souls Corporate Politics History wall of text again nor write it again:
*Sony wanted a game that could be the PS3's answer to Oblivion when it was still a 360/PC exclusive.
*FROM was a freelance studio in need of work
*Sony offered them the contract to make a PS3 exclusive Oblivion clone
*FROM begins working on Demon's Souls as an Oblivion clone.
*Development stalls and DeSo enters a lite Dev Hell
*Oblivion gets announced for PS3 and released (And is to this day the ONLY Bethesda game on a Sony console to ever be a good port - And is outright superior to the 360 version in every way, running at equivalent to PC max settings with an unerring 30FPS)
*Miyazaki takes over DeSo's development and overhauls it to be its own distinct game with inspirations from King's Field, rather than an Oblivion clone
*Sony decides Demon's Souls has outlived its usefulness and sends it out to die in Japan, and scraps localization plans despite it originally being pitched to be an international release as well as already being localization-complete save for distribution.
*Atlus steps in and distributes the fully localized Demon's Souls in North America on FROM's behalf in spite of Sony.
*Namco offers FROM a far more lucrative deal soon afterwards, including this amazing thing called "European Distribution" Atlus hasn't discovered yet.
And the rest from that onward is common knowledge. This stuff is based off of some Miyazaki interview I should probably dig up again sometime, but all that is derived from his words. Apparently when he took over DeSo's development, it was a first-person open-world RPG with a tacked on multiplayer mode separate from the singleplayer - Of course though, PhyreEngine (Used in Demon's through Dark's 2 - I think Bloodborne and Dark's 3 use a different engine completely) was NOT the best tool in the shed for that job...
Well, that's a story in and of itself. Let's just say that the Hyperdimension Neptunia engine (Yes, the Souls series uses the same engine) is NOT properly equipped to do full-fledged Bethesda-style Open World games. People give Bethesda shit for their engine, but there is a VERY short list of engines that can do a proper open-world without SERIOUS compromises, and Gamebryo happens to be on that list.
It's definitely crazy to think that Shuhei Yoshida and his team inadvertently created Dark Souls. Imagine if he had been confident in the game and SCEA had published it themselves. Dark Souls would have been released as Demon's Souls II and the IP would be one of Sony's most successful franchises.
I'm glad it turned out the way it did though. I don't think Bloodborne would have been created otherwise.
There was a post couple weeks ago on how DkS was born, can't find the exact post but it basically was like this: Sony wants a Demon's Souls in the vein of another game (Castlevania? Can't remember) but From can't make it out so it become the DeS we know, Sony wasn't happy about it and deliberately buried it under marketing, From wasn't happy so found Atlus and Namco to publish it in US and EU, seeing its western success Namco strike a deal with From on Dark Souls.
It's kinda hilarious how he now acts like a huge Souls/FROM fanboy when he reacted with THIS IS CRAP! to the literal standard situation anyone new to these games faces. I think Shu, in this respect, is a hypocrite. I don't believe he ever gave two fucks about Demon's Souls, unfinished or finished.
snip
nah, I believe Shu, the very first time Demons Souls are playable to the public, pretty much everyone said it's shit, and Shu probably got to play an even earlier build than that. so I wouldn't be surprised if Demons Souls was crap at some point of the development.
It's funny how many times you see people requesting FROM makes "Demon's Souls 2" as if somehow Dark Souls would have turned out any differently had they been able to use the Demon's Souls name. I get that some want a game that's designed more like Demon's than the sequels, but "Demon's Souls 2" would have turned out exactly the same as Dark Souls.
Very interesting! LOTS there I didn't know about.
Hyperdimension Neptunia engine also.... If that's true WTF haha
I just checked, and apparently even Bloodborne and Darks 3 are still using the Neptunia engine as well.
I just checked, and apparently even Bloodborne and Darks 3 are still using the Neptunia engine as well.
Anyway, I don't think Sony really cared anyway about From taking Souls multiplat (Until they saw the LODSEMONE DS1 brought it), considering it was still coming to PS3.
Now, if Dark Souls had been even more similar and 360 Exclusive... Then we'd be cooking close to the fire.
Yeah OK really can't take what you say with any kind of authority if you thought that Bloodborne and DSIII actually used entirely different engines than the rest of the series. They all run on the same basic framework and it's not Neptunia's, as evidenced by the tweet from the lead R&D of that engine linked above.
They're all using implementations of PhyreEngine.
Didn't dark and demons use PhyreEngine?
That's before we even get to things like Medal of Honor turning into Call of Duty or Rock Band existing after Guitar Hero.
Some famous examples include Medal of Honor>Call of Duty. Tactics Ogre>Final Fantasy Tactics. Guitar Hero>Rock Band.
*Atlus steps in and distributes the fully localized Demon's Souls in North America on FROM's behalf in spite of Sony.
It's kinda hilarious how he now acts like a huge Souls/FROM fanboy when he reacted with THIS IS CRAP! to the literal standard situation anyone new to these games faces. I think Shu, in this respect, is a hypocrite. I don't believe he ever gave two fucks about Demon's Souls, unfinished or finished.
Miyazaki:
Yeah. At the time, The Elder Scrolls IV: Oblivion was a really big deal, and I think SCE wanted a game similar to that.
From my perspective, though, I didn’t think we could compete by taking the same approach as Oblivion, so I wanted to focus more on gameplay elements like battles and exploration, and had to do a lot to convince everyone that a third-person camera was the way to go.
Alright, if anyone doesn't believe that development history I posted because I fucked up and fell for the PhyreEngine rumor, here is an excerpt of an interview(s) with Miyazaki where he says pretty much the same things I had said.
http://www.neogaf.com/forum/showpost.php?p=117133934&postcount=2
http://www.eurogamer.net/articles/2015-04-01-demons-souls-was-a-failure-before-miyazaki-stepped-up
(GAF > GAF?)
Yeah, I believe the Oblivion thing, definitely. The PhyreEngine thing is just a rumor that got cemented in place because of Wikipedia lol. Still dupes people to this day.Alright, if anyone doesn't believe that development history I posted because I fucked up and fell for the PhyreEngine rumor, here is an excerpt of an interview(s) with Miyazaki where he says pretty much the same things I had said.
http://www.neogaf.com/forum/showpost.php?p=117133934&postcount=2
http://www.eurogamer.net/articles/2015-04-01-demons-souls-was-a-failure-before-miyazaki-stepped-up
(GAF > GAF?)
Interesting. I'm assuming Sony didn't want to damage their relationship with From in the first place, but this also makes it sound like it would have nearly impossible to win even if they tried. Unless this is an anomaly it seems legal precedent is definitely in From's favor.This happened with Fire Emblem with the PS1 game Tear Ring Saga, Nintendo sued the team that splintered off to make the game and lost in court.
https://en.wikipedia.org/wiki/Tear_Ring_Saga#Development_and_release
I tried to think of how that was relevant until I remembered that followed a very similar path. Doubt Bandai Namco is just going to run around making their own Souls games though, if they even own the copyright fully to have that authority without From going "sure we don't care."Medal of honor>Call of Duty
This happened with Fire Emblem with the PS1 game Tear Ring Saga, Nintendo sued the team that splintered off to make the game and lost in court.
https://en.wikipedia.org/wiki/Tear_Ring_Saga#Development_and_release
This happened with Fire Emblem with the PS1 game Tear Ring Saga, Nintendo sued the team that splintered off to make the game and lost in court.
https://en.wikipedia.org/wiki/Tear_Ring_Saga#Development_and_release
Medal of honor>Call of Duty
*Sony decides Demon's Souls has outlived its usefulness and sends it out to die in Japan, and scraps localization plans despite it originally being pitched to be an international release as well as already being localization-complete save for distribution.
*Atlus steps in and distributes the fully localized Demon's Souls in North America on FROM's behalf in spite of Sony.
It's one of those things that defies expectations and is an active disruptor really. Little interest in modern trends beyond how it can use them in a novel way (MP) and even being outright old fashioned. It's like a smaller scale version of what happened with Minecraft I suppose, which probably would have been laughed out by most companies itself if it weren't an indie smash success first.I'm pretty sure it was released internationally by Sony in Asia, which is why the localization existed. A lot of people imported that version before Atlus localized the game.
They probably didn't think the game would sell in the US and Europe as it goes against the grain in a lot of it's design. Honestly, while in retrospect it was obviously a mistake I can't really fault them considering the way the rest of the market was at that time.
Pretty sure that even with Nintendo losing in court, that drama basically shamed Shouzo Kaga out of the Japanese games industry for the following 15 years until he decided to make a comeback as a Doujin developer.
He did Berwick Saga in 2005 which bombed and his studio stopped making games after that. What are you basing this "shamed out of the industry for 15 years" theory off of? It doesn't even make any sense as he still made another game after the lawsuit.
Same way Lords of the Fallen and Nioh are getting away with it.