ashecitism
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Courtesy of trugc
New 12 minutes gameplay
How Hunt: Showdown Creates Tense, Chaotic Fun - IGN First
It isnt easy to quickly relay what kind of game Hunt: Showdown is, since it doesnt sit neatly into an existing pigeonhole. Hurried summations might evoke Day Z, PUBG, or even Friday 13th, and while it has elements youd recognise from such shooters and survival games, its not quite like any of those. If you want to know more about how a match unfolds, you should definitely read Jons preview from E3. He does a fantastic job of outlining all the details and how it all works.
What Im going to tell you about is how tense I felt creeping around the murky swamps of Louisiana, how a bungled ambush lost me an entire bounty, and how barbed wire grenades are an excellent invention for any budding monster hunter.
Even though the map is roughly only a kilometer squared, each match felt fresh due to the sheer number of variables at work. You can choose to find all the clues or camp in the centre of the map, waiting for another team to do all of the work; you can kill another team of hunters but still find yourself devoured by a pack of demonic mutts on your way to an extraction point; you can split up with your partner, choosing to camp two different extraction points, playing the game like a vulture. There are so many ways for matches to unfold and varying tactics to employ. You may perfectly execute a hunt and evac over the course of 40 nail-biting minutes or die in an instant to a hobbling zombie next to your spawn point.