Jolly cooperation is what I mostly participate in multiplayer-wise in Dark Souls games.
I really dislike clearing 90% of a zone only to be close to a bonfire with no flask uses left and half health when Asshole McAssholeson invades me and proceeds to easily kill me the rest of the way.
PVP is fine and all, but I prefer it in the kind of sanctioned arenas that popped up in Dark Souls 3.
My real wish is that if/when they make Dark Souls 4 if they would allow you to "merge" worlds with a buddy so bosses killed count for both players and killing a boss doesn't make your buddy go away.
I'd love to take on a Souls game start to finish with a friend.
That said, I played Dark Souls 1 offline with 0 jolly cooperation... And never found a need for it in Bloodborne.
I really dislike clearing 90% of a zone only to be close to a bonfire with no flask uses left and half health when Asshole McAssholeson invades me and proceeds to easily kill me the rest of the way.
PVP is fine and all, but I prefer it in the kind of sanctioned arenas that popped up in Dark Souls 3.
My real wish is that if/when they make Dark Souls 4 if they would allow you to "merge" worlds with a buddy so bosses killed count for both players and killing a boss doesn't make your buddy go away.
I'd love to take on a Souls game start to finish with a friend.
That said, I played Dark Souls 1 offline with 0 jolly cooperation... And never found a need for it in Bloodborne.