If you're not using a big sheet of graph paper and a notebook, you aren't playing it old school.
I went by memory. I drew the map inside of my head.
If you're not using a big sheet of graph paper and a notebook, you aren't playing it old school.
I think it's this. Every try to play the first Phantasy Star now? Jesus christ.
A lot of games were like this in the 8bit/16bit days. I think it was because a lot of the games were so short, like 1-2 hours (not Zelda though obviously) and it meant it took longer to finish games, same with the much higher difficulty overall compared to current games.
Its a bit of a myth these days that games are much shorter than in the past, they are not at all and are on average much longer than the 2D days.
I think those people are generally talking about a generation or two ago, not the 80s and early 90s.
Are you telling me you can't even video game as good as a girl?
For the first Zelda on NES, it REQUIRED Nintendo Power or other cheat magazines to get out of the Illusion Woods, period. There was no way you could get it by yourself.
Some people really don't seem to grasp that there is a vast middle ground between "don't tell the player jack shit and make them figure everything out through trial and error" and "baby the player with a three hour tutorial and constant hints throughout the game", and that the former isn't better game design than the latter.
We used to play for months the same games, a far cry from my current pace of consumption. I remember Monkey Island 2 taking me tons of time and being stuck, really stuck for weeks. Loved every minute. Today I am far less tolerant towards stagnation in my free time.
Seriously? Not cool, man, not cool.
I went by memory. I drew the map inside of my head.
For the first Zelda on NES, it REQUIRED Nintendo Power or other cheat magazines to get out of the Illusion Woods, period. There was no way you could get it by yourself.
The second "Golden cardridge" was a pretty heavy offender too, even worse because of a terrible translation. To get to the third castle you needed to explore the woods below the second castle to find a guy called Bagoo (bug), after meeting him the guy at the bridge (error) would open the path toa terrible nightmare of a zone where you go in and out of caves in a maze across the mountains.
Then to get the last spell (used to open the path to the last castle, aka, beat the game) you had to use for the first and last time in the game the hammer to clean up a forest. Number of hints given by the game:Zero, I found it because I was so bored I started hitting everything with the hammer to vent out rage.

lol I don't even care at this point. I very clearly said in the OP that I was ashamed of resorting to walkthroughs, but still some people feel the need to pile on the insults. whatevz. i'll admit though, after this thread i refuse to use a walkthrough ever again for a zelda game. i've been gaming since 1991 for fucks sake, own so many damn consoles and games it's absurd, and really don't enjoy ios gaming...yet because I used a walkthrough for a zelda game i'm a "filthy casual/worse than a girl/bad at games/lazy, etc etc."
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You speak like every game has to be made so that every person who possibly plays it could finish it, or else it's "bad design" according to the 10 Commandments of Game Design. That's BS.
If a game is built around being more exploration or trial/error based, is consistent, and makes the process of trial/error/exploration rewarding and fun, then it is well designed.
It wasn't some grand puzzle, it was just a way of padding out a game that's 30 minutes long once you've actually figured out where everything is.
Maybe if you don't take your time to explore and don't pay attention to your surroundings. One of the NPCs in the game - one who lives in a cave right next to the Lost Woods - tells you exactly how to get through it:
It's not like you have to bomb every pixel in the game to find this cave either. It's in plain sight.
This is why I don't buy the "You should be able to beat any game without using a walkthrough. If you can't, it's badly designed." argument. Sure, some old games had a few elements that required trial and error or outside help to get by, like having to bomb some random bit of floor to find the Ice Beam in Metroid. But in most cases, the issue is with impatient, unobservant players with poor cognitive abilities/problem-solving skills, and a complete lack of investment, who just want to see that ending screen so they can move on to the next game in their endless backlog (this isn't aimed at you, Diodiablo).
This mentality - that every game should be for everyone, that every game should be breezed through without aggravating the player - is what led to the decline of several series and genres.
Average gamers (then kids) owned fewer games than today's gamers, so they were more ok with spending the time to explore a single game.
Is any of what I said true or backed up by evidence?
Now even exploration and experimentation qualifies as "padding".
I'm firmly in the "don't use a walkthrough for Zelda" camp, but some people here have gone overboard on the vitriol toward you. I thought your post was well reasoned and articulated. OTOH, the tone of your question implies that people who beat these games without guides are somehow abnormal or have too much time on their hands. So can you see why you're getting some push back here? People are being too harsh in some cases, but you have to expect some resistance based upon your post.
Basically, it comes down to the fact that old school Zelda requires time and commitment to beat without guides. If you don't have that kind of time or attention to give to the game, it doesn't make you a "filthy casual" or anything like that. But it does mean that if you use a guide then you are not experiencing the game the way it was meant to be experienced. Hope that clears things up.
A game should be designed so that if a person doesn't finish it, it's the player's fault for lack of skill or cleverness rather than the game's fault for not giving the player a clue where to go or what to do. It is, in fact, bad game design if the player literally has to go around burning every random bush in a giant overworld to find a dungeon.
Exploration and trial-and-error are two different things. It's fine to have a game with big open worlds with lots of stuff to find on your own. It's terrible to have a game that requires you to go around bombing every single wall to ever find it. That's not fun or even challenging, it's just tedious and dumb.
The exploration was fine. The pixel-bitch hunting was padding. Why is this so hard for you to understand, exactly? "Exploration" was wandering around the overworld, stumbling onto random dungeon entrances or interesting screens, and seeing things like the little docks for using the raft at and saying, "I wonder what those are for? Maybe I can come back later and they'll do something."
Trying to burn every bush with a candle or crack every rock face with bombs isn't "exploration", it's pure tedium. Nintendo stopped doing it because they got better at making games. There are still plenty of (actual) puzzles and problem-solving situations in later Zelda games, there's still tons of (actual) exploration in Link to the Past or Ocarina of Time and tons of quirky and fun little secrets. The only thing they got rid of was the need for players to mindlessly repeat an action dozens and dozens of times.
I finished the original before I was 5. It's possible, dude.
I remember having trouble with Links Awakening, there was a room with three monsters you had to kill in a specific order, but I couldn't read yet so I couldn't read the clue that told you that, haha.
I learned how to read playing that game (with help from my aunt, she rules).
That's bonus stuff, right? Totally optional? That stuff is for hardcore fans who will replay the game over and over over decades so that they can get really excited over finding new details. Same with the musical pans in MGS2, etc.Seriously. I've been playing Lunar Silver Star Story on PS1 this past week. Game itself is pretty straightforward, but I'm using a walkthrough for hidden/secret items. There's this one item that to get, you have to talk to this one guy in a previous town that has nothing in it right after some event happens, and answer a question a certain way. You have to go to him RIGHT AFTER the event, too, if you continue the story by talking to even one person the question goes away. But that's not all, you don't get the item yet. You have to come back and talk to him right after a different event later on, and then he'll give you the item. At no point in the game is there an indication that this guy will ever give you an item. Like, who would figure all that out?
And then there's this girl you can talk to for another item, she's in a back room of a building in a different town. You have to fly back to this random town and talk to her right after another event to get it. But you have to talk to her like 2 or 3 times. I could see people flying around after every event and talking to everyone, but 2 or 3 times? Who the hell has the time for this.
Seriously. I've been playing Lunar Silver Star Story on PS1 this past week. Game itself is pretty straightforward, but I'm using a walkthrough for hidden/secret items. There's this one item that to get, you have to talk to this one guy in a previous town that has nothing in it right after some event happens, and answer a question a certain way. You have to go to him RIGHT AFTER the event, too, if you continue the story by talking to even one person the question goes away. But that's not all, you don't get the item yet. You have to come back and talk to him right after a different event later on, and then he'll give you the item. At no point in the game is there an indication that this guy will ever give you an item. Like, who would figure all that out?
And then there's this girl you can talk to for another item, she's in a back room of a building in a different town. You have to fly back to this random town and talk to her right after another event to get it. But you have to talk to her like 2 or 3 times. I could see people flying around after every event and talking to everyone, but 2 or 3 times? Who the hell has the time for this.
Whenever I reach one of those moments I just save the game and start presenting every piece of evidence on every testimony statement, reloading my save after getting a game over. Eventually I'm bound to find the right combination. It takes some time and can be annoying, but I refuse to look at a walkthrough for the Ace Attorney games. I still want to solve it by myself, even if it's by trial and error.Hey, while we're... like, kinda on the subject, how does anyone play the Ace Attorney games without a walkthrough? I did pretty well on the first one, but as soon as I hit that fifth case it became a trial-and-error nightmare. I had no idea what I was doing most of the time, no clue what evidence the game wanted me to present or on which statement I was supposed to present it, and when I eventually had to use a walkthrough I was still totally clueless. I don't know how anyone could possibly have worked some of those steps out for themselves, because they don't even make sense to me when I know they're the correct answers.
I've been totally stumped more than a few times in the second game, too (just finished the third case). I've played a lot of point-and-click adventure games, and I feel like I have a good head for logic puzzles (hopelessly addicted to Prof. Layton), but some of this stuff just totally eludes me. And that penalty bar limiting me to five incorrect answers per trial discourages any guesswork; I just have to go straight to a walkthrough, or hope I see an evidence-presenting moment coming soon enough to save beforehand.
Don't worry man, you're not alone. I got stuck on every Zelda I've tried (which meant I had to check a guide or ask a friend), and only managed to finish Twilight Princess.lol I don't even care at this point. I very clearly said in the OP that I was ashamed of resorting to walkthroughs, but still some people feel the need to pile on the insults. whatevz. i'll admit though, after this thread i refuse to use a walkthrough ever again for a zelda game. i've been gaming since 1991 for fucks sake, own so many damn consoles and games it's absurd, and really don't enjoy ios gaming...yet because I used a walkthrough for a zelda game i'm a "filthy casual/worse than a girl/bad at games/lazy, etc etc."
welcome to neogaf.gif
I refuse to believe anyone could discover the way to get a flute in Mario 3 on their own. You had to be given that information.
I refuse to believe anyone could discover the way to get a flute in Mario 3 on their own. You had to be given that information.
A game should be designed so that if a person doesn't finish it, it's the player's fault for lack of skill or cleverness rather than the game's fault for not giving the player a clue where to go or what to do. It is, in fact, bad game design if the player literally has to go around burning every random bush in a giant overworld to find a dungeon.
I just recently played through it for the first time. It helps that I grew up on NES/PC games, as I still have the mental fortitude() to see them to completion. Actually, it was a lot easier than Dark Souls with it's cryptic shit.graph paper skills
I refuse to believe anyone could discover the way to get a flute in Mario 3 on their own. You had to be given that information.
Ocarina of Time is the first Zelda game I am actually trying to beat.
It's not overly difficult but damn, there are some very small things that make it so.
You have to step in the right carpet or so when playing the ocarina. How am I supposed to know that?
That reason alone made me backtrack a lot to see if I missed something, all for nothing.
I am at Zora's Domain.
How am I supposed to know that I had to catch a small fish and bring it up to that whale in order for him to open his mouth?
Very subtle things that make the game difficult without a walkthrough.
Your friend is a liar. He either used the a guide or he never actually beat it.I have a friend who beat the original though 100 % on his own,
You mean on the Wii VC, right?
Like would this be frowned upon here? http://arstechnica.com/gaming/2013/...t-legal-way-to-enjoy-classic-game-cartridges/
For the first Zelda on NES, it REQUIRED Nintendo Power or other cheat magazines to get out of the Illusion Woods, period. There was no way you could get it by yourself.
That device is fine for playing one's games, yes.
Not sure how a device which requires the physical games in order to work would help if "[your] mom hadn't thrown away [your] my 64 games except Goldeneye" though
Zelda 2 is nigh impossible with or without a walkthrough. Still haven't beat it yet.
Zelda 2 is nigh impossible with or without a walkthrough. Still haven't beat it yet.