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How is the Blue Shell anything but terrible game design?

I was first once then someone throw a blue shell, after that a fat rosalina bumped me and ate the blue shell.

That scene alone justified the blue shell in my book.

I LOVE it when that happens, that or taking down other racers with me that are close by.
 
Honestly, in Mario Kart 8 Red Shells are fare more annoying than Blue Shells, which are a minor nuisance most of the time.
 
If Mario Kart wants to be a serious racing game, shouldn't they get rid of the blue shell? The most skilled driver should win, even if that makes it more boring.

People say Mario Kart is a serious racer, but for me it is just too 'arcadey'. It is time to get serious to be a contender; just get rid of the blue shell. You don't have to go full on kart sim mode, either, but I am tired of no skill blue shells.
 
I hate lightning more than the blue shell to be honest.

This one time I was mushroom'ing through a patch of rough grass and on my last boost, while in the middle of the patch, I get hit by lightning. Ruined my race, ruined my night. Mario Kart is not good for my heart.

EDIT: Ricochet green shells piss me off more than blue shells. That's more random.
 
It really is, if you get a banana or green shell in the first couple of presents then you have a great chance of holding 1st and winning from there.
Not sure about this, these items can't stop Blue Shells.

The only item that stops Blue Shells is scarce, and I think it's that way for a reason.

If you make one turn too slow, you'll probably get in second.

If you bump into a corner by accident, you'll probably get passed.

If you miss an opportunity to boost, you might get passed.

If you aren't always getting shells or bananas, you're vulnerable.

EDIT: Keeping first place is easy if you race flawlessly, or if your competition sucks.
 
It's the worst. It has an unlimited range, right?
Because the Quake in WipEout fizzles out eventually, so a person in last place firing it off most likely won't hit the person in first unless they're fairly close (which is unlikely).
 
Play in frantic mode. Get mushrooms in first place. Dodge the blue shell like a pro. It's actually very easy to do. There are actually lots of ways to mitigate the problems caused by the blue shell. Super Horn, Mushrom dodging, Star Power (if you're lucky enough to get into first while carrying a star), slowing down so that it takes out second place as well, or just being so far ahead that others can't catch up to you before you recover (not as hard as it sounds, at least offline).

And it's a little more balanced in that it takes out any player it hits on the way to 1st place. And it's pretty rare. Especially getting more than 1 per race. The only instance where it is a significant game changer is when it shows up very late into the race and you don't have time to recover, which is pretty rare.

Lightning is the real enemy. It gets rid of your items so people can pelt you with red and green shells. Lightning, red shells, and green shells have caused me way more problems than the blue shell.
 
The blue shell is reasonably fine, it keeps the pack together and competitive.

The problem with Mario Kart's balance is the weighting on items base on what position you're in.
 
You really need something to hit the 1stplace. I can tell you many times in MK7 local plays I've been so close to taking out the 1st place just to be hit with a red shell from the 3rd, I'm either forced to use my item on self defense, or get hit before I can even take out that defensive bannana off the 1st place. You either hope a blue shell comes or talk with the 3rd place to stop hitting you until you get a clean shoot on the 1st guy
 
I managed to dodge the blue shell by using my red mushroom at just the right time just before the impact of the shell. I also learned that driving off the edge as the blue shell is about to hit you is the best option since lakitu is much faster at placing you back on track in this game and it completely cancels out the blue shell.
 
Yes it is. The best position to be in MK8 is in 1st while everyone behind them battles and lets first place get even further ahead. The items that can hurt the first player like the boomerang or triple red shells are seldom obtained in second place. The only way to stop someone in first without a blue shell against someone in a kart with high speed is to hope they get a coin as an item. It's the reason why heavy classes dominate in the game.

Even with this blue shells are usually seen once a game in 8, occasionally twice and occasionally never(latter being more frequent of these two). On top of that there is also the super horn that is incredibly rare but also hugely beneficial.
 
It's a kart racer. If you want driving realism, play that shitty Penn & Teller game.
lol never thought I'd be quoting you, in a Nintendo thread of all things lol. But I understand that Penn and Teller reference lol.

As far as the blue shell however it keeps things spicy. It never bothered me badly except maybe on MKWii. But otherwise the rubber banding on other Kart Games pisses me off way more than anything on Mario Kart.
 
I haven't really played MK in years, but it seems that on a comoetitive level it's terrible, but on a party level it's just for fun. I guess it depends on what you want out of MK. I personal don't like the idea of it.
 
Not sure about this, these items can't stop Blue Shells.

The only item that stops Blue Shells is scarce, and I think it's that way for a reason.

If you make one turn too slow, you'll probably get in second.

If you bump into a corner by accident, you'll probably get passed.

If you miss an opportunity to boost, you might get passed.

If you aren't always getting shells or bananas, you're vulnerable.

Blue shells are very rare in MK8 though. You might not even see them in a match. And if you've been using bananas/green shells properly, you haven't been hit by red shells, so you're so far in front of everyone else that the blue shell doesn't even matter.

Obviously this is assuming you're not terrible enough to mess up a turn or forget to do a trick lol, and once you get a shell or banana you just hold onto it.
 
Another instance where Mario Kart should have taken a page out CTR's item balance. CTR's "blue shell" (the time warp) would hit everyone in front of you if it was juiced up. You can still get hit by the blue shell in MK8 if you're not in 1st, but you can just as easily dodge it. It's actually easier to dodge than a green/red shell/fire/boomarang. So the problem remains largely the same. The small tweak of having everyone ahead of you automatically be targeted would do wonders in making the blue shell a fair item that actually gives the user a chance to catch up.
 
It's no worse than the Warp Orb from CTR.

It helps balance the game by giving a handicap to the more skilled racer in first place and giving less killed players a chance to catch up.
 
Not sure about this, these items can't stop Blue Shells.

The only item that stops Blue Shells is scarce, and I think it's that way for a reason.

If you make one turn too slow, you'll probably get in second.

If you bump into a corner by accident, you'll probably get passed.

If you miss an opportunity to boost, you might get passed.

If you aren't always getting shells or bananas, you're vulnerable.

The first line is exactly why I feel blue shell is needed. The other stuff is a "not really". In MK8 if you get out in front and get hold of a banana or shell, you more often than not just keep extending your lead because 2nd-12th are spamming each other with shells. So even a mistake taking a corner or missing a boost isn't going to lose you a position because you're so far out in front. It's like if I look at the minimap and I see someone out in front with a banana I can tell that 90% of the time they're going to win. Sometimes even a blue shell isn't enough. A blue shell isn't even that common, I'd estimate I see one like once every 2-3 races?
 
Not sure about this, these items can't stop Blue Shells.

The only item that stops Blue Shells is scarce, and I think it's that way for a reason.

The only other thing that bypasses a shell or banana is lightning, and that hits everyone. That fact alone makes it incredibly easy to stay ahead.

If you make one turn too slow, you'll probably get in second.

If you bump into a corner by accident, you'll probably get passed.

If you miss an opportunity to boost, you might get passed.

If you aren't always getting shells or bananas, you're vulnerable.

In short, if the player doesn't have the actual skill to stay in first they won't be in first? What a crazy idea.

If every player had the same level of ability, first place would have an insurmountable advantage without the blue shell.
 
Did anyone actually read the hop's gripe with the blue shell?

The fact that it doesnt help the guy who gets it? I thought that was the point? "So you are 10th, well too bad, have this item that doesnt help you because you are already way behind to even come back.

At least in MK7 (and I assume MK8) the Blue shell travels close to the ground so it can hit other cars
 
It's a decelerator for the person in first. It balances out the natural accelerator the first place guy has. Once someone gets a lead in Mario Kart, they escape from the clusterfuck of shells and items behind them, causing their lead to get bigger and bigger even if they're not outplaying their opponents. The blue shell counteracts that.

Where they fuck up with it is in not being selective enough. Blue shells would be fair if they only targeted people with significant leads, but the way they're implemented, they'll fuck you up even if it's neck-and-neck and you're barely in first.
 
I bet you never complain when it benefits you. Like others have said if you manage to build a lead you're untouchable because everyone else is scrapping among themselves. It's an attempt to remedy that. I find that if I'm that much quicker than everyone else a blue shell won't even be enough for others to catch up.

Did anyone actually read the hop's gripe with the blue shell?

Oops, looks like I was guilty of this. It does carve through everyone on it's way so it does benefit the user.
 
Are you kidding? Of course it is there for balance. 1st can get away easily especially if 2nd and 3rd are battling.

When you're talking about "serious" competitive play like the OP apparently wants it to be, it's not there for balance. It's there just to add fun and stop things from becoming overly lopsided if that happens.. but what if it's a close race? The person marginally in first place might become 5th in a split second.

It's meant to be a party game, not a balanced competitive game.
 
Blue Shell was made to help losers.

It doesn't help them though, when i get a blue shell in Mario Kart i'm losing hard.

If the purpose was to bring them the sadistic joy of knowing they could screw up the current winner then the job is well done but that's all it will do.
 
Also why are people automatically equating a preference for rewarding skill rather than luck with wanting a super serious/realistic racer?

Super Mario Kart didn't have a blue shell and it was still a kart racer.
 
If you don't take the game too seriously it makes it even more fun when playing locally. Online it's more about real competition so I can understand not liking it, but playing Mario Kart with a group of friends in person is all about those WTF moments where everyone is yelling cause some bullshit thing happened.
 
Also why are people automatically equating a preference for rewarding skill rather than luck with wanting a super serious/realistic racer?

Super Mario Kart didn't have a blue shell and it was still a kart racer.

Without the blue shell, you'd be rewarding luck more than anything else. If you're lucky enough to get in first and get good defensive items, you'll stay in first forever if you're a skillful racer. If you're good at racing as well, you'll be far enough in first that the blue shell won't hurt you. If you're not that good and prone to mistake, the blue shell will send you back a few places.

That's right. So you're agreeing that, keeping first place is easy only if you're good.
Yes, but in a room full of good people, the person who gets to first place first has a huge advantage over everyone else.
 
It's a decelerator for the person in first. It balances out the natural accelerator the first place guy has. Once someone gets a lead in Mario Kart, they escape from the clusterfuck of shells and items behind them, causing their lead to get bigger and bigger even if they're not outplaying their opponents. The blue shell counteracts that.

Where they fuck up with it is in not being selective enough. Blue shells would be fair if they only targeted people with significant leads, but the way they're implemented, they'll fuck you up even if it's neck-and-neck and you're barely in first.

Well if you are neck to neck it will hit both 1st and 2nd (either by accident, or on purpose by the 1st place, I've done this a couple of times). The worst is when you are ahead but not by much, nothing you can do there.
 
It exists or moments like this:
seinshell.gif
 
I still don't understand how Nintendo could not give us:

  • Stats
  • Some kind of career mode (or Arcade)
  • A proper Battle mode

Trust me I like Mario Kart 8 but it's not a $69.99 game to me. The tracks look great and some are genuinely fun, but there are not enough features. Also I'm pretty pissed off they removed cool items like the Fake Item Box or Boo. They also removed the possibility to have an extra power-up, which kinda sucks.

And knowing Nintendo they won't ever release DLC (free or paid) even though there's a lot of potential for extra maps, items, characters, etc.
 
It makes staying 1st place more risky, making 2nd and 3rd place appealing positions until the last leg of each race. The megaphone item encourages players to use their shells/bananas in hopes of getting a megaphone. You were already supposed to do this in the previous MK, but no system actively encouraged 1st place to use items as anything but one-time shields at lower levels of play.

High level players will game the system by leveraging 2nd or 3rd place and using known item appearance rates to use items more strategically. It becomes sort of like poker in that it's a game of risk/reward and probability.
 
I think it's important to note that the most tragic circumstances after a blue shell hits are extremely rare.

And the new MK does enough to balance the probability of that happening.

It has become a really fun mechanic of the game - and this is coming from someone who's taken their fair share.
 
What if people in the back got mostly non-offensive boosting items and people in the front usually got weapons and shields? Seems like that would fix the issue with front place getting too far ahead.

The main thing I don't like about the Blue Shell is that it rarely helps the people in the back who get it.
 
I still don't understand how Nintendo could not give us:

  • Stats
  • Some kind of career mode (or Arcade)
  • A proper Battle mode

Trust me I like Mario Kart 8 but it's not a $69.99 game to me. The tracks look great and some are genuinely fun, but there are not enough features. Also I'm pretty pissed off they removed cool items like the Fake Item Box or Boo. They also removed the possibility to have an extra power-up, which kinda sucks.

And knowing Nintendo they won't ever release DLC (free or paid) even though there's a lot of potential for extra maps, items, characters, etc.

Mario Kart 8 has stats lol. And it's not $69.99 either. What are you talking about? Theres even DLC for the game. Ahhhh
 
Also why are people automatically equating a preference for rewarding skill rather than luck with wanting a super serious/realistic racer?

Super Mario Kart didn't have a blue shell and it was still a kart racer.

Because taking out the blue shell makes it far more unbalanced in favor of luck. If you're not in first place, you've got threats coming in every direction that sometimes cannot be mitigated. First place doesn't have to worry about this.
 
It widens the error bars on your chances of winning for being a better player. That would be a bad thing in a game that's otherwise fair, highly competitive, and emphasizes technical play, but Mario Kart isn't really any of those. Its heart and soul is wacky split screen multiplayer with friends, which is reflected in the way the items work.

But hey, you can still set up a hardcore online tournament if you really want.
 
It's not terrible game design at all. Mario Kart isn't competitive outside of Time Trial. It's a lottery-esque game with skill as a minor influence on the outcome.
 
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