I thought the opening was extremely atmospheric and used a rising tension and different camera angles to freak the player out. However, after the opening, you wander a town in the fog and dark, easily run past enemies that are chasing you, stockpile ammo for boss fights or for when you get bored of running from enemies, and have those annoying eye-spy puzzles that involve shoving a ruby up a statues butt to unlock hidden passages in a school yard. People champion the story of the original Silent Hill and praise the symbolism, but I didn't find any symbolism, most of the monsters come from literal fears of the child who is making them; Alyssa is afraid of Lizards so you fight a giant Lizard; Alyssa saw pterodactyls in a book so they appear in town.
If someone would like to enlighten me on the symbolic meaning of the original game please do so because the game was a bunch of corny PSX era we need a boss fight so lets make giant animals monsters decisions.
I just felt bored playing the game. It's a similar feeling I felt with Silent Hill 2, but I could at least go on to agree with the praise of the symbolism in the game.