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How much would you pay for a 16 GB Pascal graphics card?

Nothing. 16GB VRAM would be a waste, for me anyway. Hopefully Nvidia will release an affordable mid-range 6GB card with their next series, and that will do for me.
 
Nothing, because the 16GB card will probably be the new Titan, and I'm not really interested in a card which has unbalanced specs and is overpriced. 16 GB doesn't make much sense for gaming in the foreseeable future, even 12 GB seems like overkill. When such amounts of RAM become relevant, the Pascal Titan will already be obsolete. The new Ti on the other hand will probably be a very nice card, I would pay about 800€ for it.
 
16 GB says nothing about its shading performance or actual game performance.
Gemüsepizza;189737513 said:
Nothing, because the 16GB card will probably be the new Titan, and I'm not really interested in a card which has unbalanced specs and is overpriced. 16 GB doesn't make much sense for gaming in the foreseeable future, even 12 GB seems like overkill. When such amounts of RAM become relevant, the Pascal Titan will already be obsolete. The new Ti on the other hand will probably be a very nice card, I would pay about 800€ for it.

As someone with a titan, its specs are not "imbalanced". Games use quite a lot of VRAM, especially the one I care about.

More than 6GB @ 1080p in some cases, with getting up to near 10 GB @ 4K.
 
As someone with a titan, its specs are not "imbalanced". Games use quite a lot of VRAM, especially the one I care about.

More than 6GB @ 1080p in some cases, with getting up to near 10 GB @ 4K.

Which games, Arkham Knight? Or Black Ops III? Both games are horribly optimized. I also play at 4K and 6 GB seems good enough for the time being. A Pascal Ti with 8 GB will be perfectly balanced for 4K imo.
 
By the time you actually need 16GB VRAM, there will be much more powerful and cheaper cards with it.
 
Hopefully selling my 980TI will offset the price by around 400-500 AUD.

This is probably wishful thinking but I'm wondering if the prices came so high due to them stuck on the 28nm process, so maybe prices will be lower with 16nm FinFet.

But then again Intel prices don't ever seem to start off low with each new nm decrease...

Doesn't matter I'll still buy the TI Equivalent, 3440x1440 needs it lol. 980TI isn't enough at all.
 
$1,000 for a titan version with 32GB ram and around $700 for the 1080Ti version with 16GB ram.

I am intending to get a new PC next year when the new GPUs hit but have not set a budget yet although somewhere in the region of £1,000 ($1,500) is what I am currently thinking so the Ti version could be the one. I will see what AMD do though and see what is the best perf/£ as I am not really loyal either way.
 
I'd wait for the benchmarks it's been 10-15% gains each year. Don't care about the initialisms and hype show us just cause 3 4k @ 60fps on a single card.
 
By the time you actually need 16GB VRAM, there will be much more powerful and cheaper cards with it.

came here to say this. I love crazy computer setups, but my days of spending to get "top of the line" are past- especially with the decreasing returns of cost vs performance. Much happier with single core cards that give no issues.
 
Gemüsepizza;189738230 said:
Which games, Arkham Knight? Or Black Ops III? Both games are horribly optimized. I also play at 4K and 6 GB seems good enough for the time being. A Pascal Ti with 8 GB will be perfectly balanced for 4K imo.

I was thinking Star Citizen (which uses about 7.5 gigs @ 1080p), but Black Ops as well fits that category. I really do not think Black Ops is un-optimised or something like you paint it to be based upon the Nvidia screenshots and performance guide. There are tangible increases to texture resolution on many surfaces when switching the texture resolution to the highest setting.

But getting back to the main point of a high end chip some how being unbalanced by increasing the VRAM amount: more VRAM means more caching, and more head room. Even if the textures themselves are not particularly high res it invariably means less instances of hitches or texture smudge from streaming.

A high end chip can never have too much VRAM in my books. VRAM has been historically for the last 8 years been something that limits long term scaling the most: more so than shading performance even.
 
I was thinking Star Citizen (which uses about 7.5 gigs @ 1080p), but Black Ops as well fits that category. I really do not think Black Ops is un-optimised or something like you paint it to be based upon the Nvidia screenshots and performance guide. There are tangible increases to texture resolution on many surfaces when switching the texture resolution to the highest setting.

But getting back to the main point of a high end chip some how being unbalanced by increasing the VRAM amount: more VRAM means more caching, and more head room. Even if the textures themselves are not particularly high res it invariably means less instances of hitches or texture smudge from streaming.

A high end chip can never have too much VRAM in my books. VRAM has been historically for the last 8 years been something that limits long term scaling the most: more so than shading performance even.

To be fair Star Citizen runs like a POS, which is because it's in Alpha, I haven't heard of any sort of engine optimization yet, nor help from Nvidia to get it running better.

VRAM usage has definitely being increasing that's for sure. Nv will undoubtedly market Pascal's Titan and TI as the cards for 4K Gaming@60. They've said the Consumer version will tap out at 16GB, which would be Titan, so I'd assume 12GB for TI. For those of us that aren't at 1080p or who are but supersample, having more is never a bad thing.
 
I think I'd rather get the 8GB. By the time games are actually using 16GB the card will be far outmatched by newer ones anyway, so it doesn't really seem worth it.
 
After rebates and discounts, I'm never going to pay more than $350 USD on a graphics card.

Despite its value, that's how much I'd pay.
 
Well, Nvidia Market Research Executive, I would pay approximately $2.

So I expect to see that price in games stores...next week
 
I have a 970 right now, but I think I want to upgrade for VR as the 970 is the bare minimum.

Happy to get the 8gb 1080 for about $500.

I bet it's going to be more like $699...

Those wanting 32gb next year, I'm not sure are being serious or not.
 
Knowing the way Nvidia likes to play the game, the 16GB HBM2 Pascal will be $1,000 at launch (GTX Titan P?). Then 6 months later, there will be an 8GB HBM2 Pascal "1080 Ti" version of the thing. I'll buy in at the 8GB price point which will hopefully be around $600 like my 980 Ti was.

I don't think Nvidia will continue the current naming scheme and call the next generation of Geforce "1080" because that would be hilarious for a line of GPUs presumably targeted for 4K+ resolutions.
 
I can't even think of any games coming out that would need that amount of VRAM. Maybe Star Citizen at like 5K, but nothing other than that.
£600
 
If history is anything, nvidia's next cards will be a cut down gpu to replace the 970 / 980 which will probably be 6-8GB. I wouldn't be surprise if it's only 15-20% faster than a 980ti / Titan X. Would be shock if it's anywhere near 50% faster. The full gpu, next Titans / Ti, won't be until 2017.
 
For those who knows these things, can I expect a significant drop in price of the current-gen NVidia cards (I have the 980 in mind) when the Pascal cards arrives?
 
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